for the second solid object I reached the goal with the following commands: sweep 2 rails, cap planar holes, shell closed surfaces (top and bottom at the same time).The to pflat side can be rounded with the command: blend surface
The offset in the case of "circle to hexagon" didnt work even after doing everything in this tutorial, until I reduced the tolerance from 0.001 to 0.01. However like shown in the first example, i would rather just construct two separate polyline shapes instead of using offset.
cool video! You, as always, well done, I applaud you for it! I often lose SubD when Flow Anlong surface or when a lot of SubD objects just disappear, I don’t understand what it is connected with, I use Rhino7 SR15, maybe you know what this is connected with?
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Well, all what you did were just workarounds on well known Rhino’s flaws. I’m an early Rhino user since the very first beta in 1995, and all these issues have been around for decades, at least from v.3. Not to mention fillets, which have always been and still are problematic. I’m used to workarounds, otherwise I could not be able to model anything, however I would never teach students these workarounds as “the way to make it”. It’s not, it’s just one of many ways to run around modeling issues and procedural flaws, still not the way to get it done as expected. And it has a cost, and it’s quite painful, pretty often. Just to say things as they are.
This didn't solve anything. Revolving objects are easy abyways. Jsut draw a curve and revolve. Its compound surfaces you want to give a thickness to that are problem. Say like a mask you draw as a surface but need 5mm thick.