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Some custom doors modifiers ideas (Part 4) (roblox doors) 

Doors Map
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14 окт 2024

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Комментарии : 25   
@DoorsMap
@DoorsMap 2 месяца назад
Really messed up badly because 'Too Lazy' was not supposed to appear 3x. I did this video a bit in a hurry and caused this because I originally promised to get this video out before the end of the week
@rotharpol
@rotharpol 2 месяца назад
Oh thats alright i couldn’t think of one either but luckily i made a suggestion of adding my modifiers of doors,rooms and backdoors so i thought i would make it good and remake the name of a new custom modifiers
@Fafulicchia89
@Fafulicchia89 21 день назад
I know its too much but i have a lot of ideas and there are not incuded here 😅. Phase 3: seek has a 3rd chase +10% (not five stars) Cursed rebound: Ambush can trick you by doing fake rebounds +20% (hotel hell) Multiples pancakes: Snare spawns anywhere and everywhere in every room (hotel hell) +25% Like lockers: hid will no longer spawn 25% (not five stars) Both: Some locked doors requires 2 keys to open +15% (not five stars) Keep out: When you enter the closet Hide will immediately spawn, and attack faster too +25% (hotel hell) Less pain: Activate a random good modifier -10% (rock bottom) Cant ruin this Moment: Activate three good random modifiers -30% (not five stars) Keep this Moment on my mind: Activate five good random modifiers -50% (hotel hell) Bright hotel: All rooms are bright (even the green house) -85% (hotel hell) Best time: Entities will spawn much less (there is a possibility that seek and figure won't spawn) -40% (not five stars) Best time ever! No entities will spawn (even seek and figure) -175% (hotel hell) No need for key: Few doors will have keys -25% (not five stars) Unlocked: No door has a key (even door 51) -90% I need to go in the collage!: The prices of items in the Jeff shop have doubled +5% (not five stars) No way to pay: The prices of Jeff shop items have tripled +15% (hotel hell) Hurry!: Rush is seven times faster +35% (hotel hell) Boredom erased: screech will no longer spawn -15% (not fice stars) Think very fast: As soon as screech psst you he will attack you +25% (hotel hell + crucifix screech (i dont remember his name)) Best gor killing: Eyes will be able to appear and disappear any second he wants in any room +15% (hotel hell) 76 eyes: Eyes will do double damage +10% (not five stars) Monster: A set of six eyes will always spawn +30% (hotel hell) Tiredness ×2: The length of the halts hallway is doubled +10% (not five stars) Infinite hallway: The length of the halts hallway is tripled +20% (hotel hell) Keep two keys in your pocket: Most doors are locked with 2 padlocks +25% (not five stars) Like door A-000: All locked doors have two padlocks +45% (hotel hell) Even keys dont like me: Most of the doors are locked +15% (Not five stars) (I want to change Key Key Key Key to +20% so it looks more legit) Running depends on this: Every time you use vitamins their effect wears off more quickly +10% (not five stars) Too fast to handle: A60 spawns in Doors +5% (back on track) Steps, steps and steps... : At 120 it spawns in Doors +5% (back on track) Tarantula: Timothy spawns way too much and is always fatal +25% (hotel hell) Error: Glitch spawns more and will ambush you a few times +5% (Error) Midnight is death: Dread can spawn in any door and it only takes half an hour, some times he can even spawn if you open a door +10% (not five stars) Weird electrical work: The lights flicker and break randomly +10% (not five stars) No one wants vitamins: Every time you drink vitamins your life drops by one hp +5% (rock bottom) Too many place to hide:Hiding places are guaranteed for everyone -30% (not five stars) Ok, That's all for now, PLS note my comment took me more than half an hour 😭 NEW MODIFIERS: Ultra usain bolt: You're TOO fast -300% (ALL achievement) Double ambush: Every time an ambush spawns, another one spawns +10% (hotel hell) A thousands rooms werent enough: (MODIFIER ONLY FOR THE ROOMS) adds 100 doors to rooms +20% (A-1000) 10 more doors: Adds 10 doors to Doors, the green house is twice as long +15% (rock bottom) Half floor 2!!!: Adds 50 doors to doors +25% (not five stars) Double Doors: Adds 100 doors to Doors where the seek chase, the library and green house can be repeated +55% (hotel hell) Hallelujah: Holy grenade spawns -15% (rock bottom) No music: The music is gone +5% (rock bottom) My body is killing me: You are EXTREMELY slow +100% (hotel hell) Dupe 2.0: The halt hallway is divided into 2 parts, one door is correct while the other is not +15% (rock bottom) Dead end: The halt hallway is divided into 3 parts, one door is correct while the others are not +20% (not five stars) Pac-man: The halt hallway is divided into 5 parts, one door is correct while the others are not +35% (hotel hell) Blurry: Your vision will be blurry +15% (not five stars) Like the wind: All entities are three times faster, like the wind +60% (hotel hell) Double trouble: Rush can rebound +20% (not five stars) Must make haste: Levers can spawn +20% (the hunt/other way around) Running through the back: blitz can spawn +10% (the Hunt/other way around) Who left the light on?: The lights flickers like the lights on door 100 +10% (not five stars) ALRIGHT PEOPLE THATS ALL FOR NOW! Did you have fun? I still have many modifiers to write (even achievement) but not now! We will see each other!
@Algadoo2013
@Algadoo2013 Месяц назад
0:15 MY IDEA GOT IN LETS GOOO-
@PyrokittenYT
@PyrokittenYT Месяц назад
Suggestion:1 star The hotel can have random events like the lights shut down,the room flips upside down eg 20% knob increase
@italy451
@italy451 3 дня назад
1:30 modifer idea:I WANT ADMIN PLEASE Rush can rebound,Seek is faster,figure isn't blind,depth,silence and greed will appear and there low gold and no items. (+9999999999% knobs)
@PyrokittenYT
@PyrokittenYT Месяц назад
Suggestion:Overstimulated The hotel will have very bright colours and will occasionally start rapidly shaking the screen 10%
@BLUE3D1005
@BLUE3D1005 4 дня назад
1:25 like it can take 100% of your health?
@agnieszkaada2985
@agnieszkaada2985 Месяц назад
Here are some more ideas Paid the Bill Every single room will have light ( including the greenhouse) -25% Did someone call me? Rush and Ambush have a small chance of spawning during the seek chase +10% Shiver me timbers Your character might start shaking in dark rooms to counter it you must consume the vitamins +15% Barbarian Entities can no longer 1 shot you , damage is olso significantly reduced -100% Hello there buddy! There is a chance that 2 screeches can spawn +5% Uno riverse! The player can spawn with a mirror that can easily counter eyes -5% Where ya at? Figure can no longer hear the player and can only follow in specific lines -50%
@cayden12freddy
@cayden12freddy 9 дней назад
Ideas I have: Green Hotel Every door (except seek and figure) has a chance to be from the greenhouse 20% knobs Figurephobia A mini version of door 50 has a chance to spawn in your run 15% knobs Opposite Day Items will do the opposite of what they normally do (vitamins make you slower, flashlight makes the room darker, etc) +10% knobs Vacation 50% of entities will dissapear but the other 50% will be more aggressive then usual +5% knobs
@thalitadefatimabertoldidel3814
@thalitadefatimabertoldidel3814 Месяц назад
Modifier concept: Kissing The Ground. 40% more knobs Gravity is very high, you will be crawling through the whole game. Modifier Concept: Me And The Bros. 80% more knobs. Rush, Ambush AND Blitz will all appear together (one after the other) everytime one of them would appear. (Works on Backdoors!👍) Modifier concept: Hey! Right here! 35% more knobs. Everytime Screech spawns, you will only be able to see his eyeballs.
@YayerSlayer2012
@YayerSlayer2012 Месяц назад
Idea: I can’t hear you! Figure is deaf -75% knobs
@LG4309W
@LG4309W Месяц назад
Modifier idea:entity infestation Every single entity can spawn from all floors cannot be combined with any other extra entity modifiers like room for more, super hard mode is also enabled, the mines is also enabled, rooms and so the backdoor, Knobs boost:45 to 125%
@AoaoaoaUser443
@AoaoaoaUser443 6 дней назад
Entities Opposite role +0% knob
@BraveJ28
@BraveJ28 11 дней назад
Modifier ideas: No time couldve been wasted; Dread cannot spawn throught the whole run. 0% knob gain Too much time; Dread is slower then usual, takes 30 minutes to spawn 0% knob gain Enough time; Dread can spawn but takes 20 minutes 0% knob gain Right on time; Dread is just as fast as the player 0% knob gain Not enough time; It takes 5 minutes to spawn dread instead of the usual 10 minutes (and is as fast as seek) +5% knob gain (because key rooms) Too little time; Dread spawns within a minute (and is as fast as rush) +10% knob gain Almost no time; Dread will spawn if you take 10 minutes to beat the floor you are currently on regardless of clocks +50% knob gain No time to waste; Dread will spawn if you take 5 minutes to beat the floor you are currently on regardless of clocks (probably impossible without other modifiers) +75% knob gain No time at all; Dread will spawn in a minute. The game is literally impossible. You will be able to outrun him though. +100% knob gain
@COSMIC_MAHITO
@COSMIC_MAHITO Месяц назад
Here are some *Doors* modifiers ideas: 1. **Darkened Vision**: Every room is dimly lit or completely dark, forcing players to rely on minimal light sources like flashlights or lighters, with batteries depleting faster than usual. 2. **Double Trouble**: Every entity that spawns is doubled. For instance, Rush or Ambush appears twice, giving players less time to react. 3. **Invisible Doors**: Doors become invisible until the player is right in front of them, adding an extra layer of challenge to navigating the map. 4. **Cursed Doors**: Some doors trigger random negative effects when opened, like a temporary slowdown, vision blur, or sudden entity spawn. 5. **Fast Forward**: All entities, including Rush and Screech, move twice as fast. Players must react much more quickly to survive. 6. **Foggy Rooms**: Rooms are filled with thick fog, reducing visibility to a small radius around the player, making it harder to spot entities or locate doors. 7. **Endless Hallway**: Occasionally, players may enter a room where the hallway seems endless, looping until they complete a puzzle to break the loop. 8. **Shifting Layout**: Rooms randomly change configuration or door locations once entered, making backtracking or memorizing paths much harder. 9. **Mimic Entities**: Fake entities appear that look like normal entities but don’t harm the player. However, real ones are mixed in, making it difficult to distinguish danger from safety. 10. **Silent Entities**: Entities like Rush or Ambush have no audio cues, meaning players must rely entirely on visual or environmental hints to survive. 11. **Speedrun Timer**: A countdown timer is displayed, and players must complete each room within a time limit. Failure to do so results in a random entity spawning. 12. **Ghost Doors**: Some doors lead to nowhere or teleport players back to a previous room if chosen incorrectly. Players must carefully choose their path to avoid losing progress. 13. **Resource Scarcity**: Items such as lighters, batteries, and lockpicks are extremely rare, forcing players to conserve resources and rely on skill to survive. 14. **Mirror World**: The layout of rooms is mirrored, making it disorienting for players familiar with normal paths and setups. 15. **Nightmare Mode**: All entities are faster, deal more damage, and appear more frequently. Rooms are darker, and every door opened has a chance of triggering a random event. Here's how each those modifier can be unlocks and knob percentage adjustments based on difficulty: 1. **Darkened Vision** (Badge: *Shadow Explorer*) - **Description**: Unlock by surviving 10 dark rooms in a single game. - **Knob Increase**: +20% (Due to the increased difficulty of navigating with limited light and faster depletion of resources). 2. **Double Trouble** (Badge: *Double Danger*) - **Description**: Unlock by surviving 5 encounters with Rush and Ambush in one game. - **Knob Increase**: +30% (Doubling entities creates a much harder challenge, requiring faster reflexes). 3. **Invisible Doors** (Badge: *Door Whisperer*) - **Description**: Unlock by successfully finding and opening 20 hidden or secret doors. - **Knob Increase**: +15% (Adds difficulty by making door locations unpredictable). 4. **Cursed Doors** (Badge: *Curse Breaker*) - **Description**: Unlock by surviving 10 cursed doors in a single run. - **Knob Increase**: +25% (Random negative effects force players to adapt quickly). 5. **Fast Forward** (Badge: *Speed Demon*) - **Description**: Unlock by completing a run in under 15 minutes. - **Knob Increase**: +40% (Faster entities are extremely hard to manage, requiring quick decisions). 6. **Foggy Rooms** (Badge: *Fog Navigator*) - **Description**: Unlock by surviving 50 rooms with reduced visibility. - **Knob Increase**: +15% (Fog reduces vision but still allows some awareness, making it a moderate challenge). 7. **Endless Hallway** (Badge: *Lost Wanderer*) - **Description**: Unlock by escaping from 3 looping hallways. - **Knob Increase**: +25% (Puzzles and loops can disorient players and delay progress). 8. **Shifting Layout** (Badge: *Labyrinth Master*) - **Description**: Unlock by navigating through 30 randomly shifting rooms. - **Knob Increase**: +20% (Changing layouts disrupt player memory, making it harder to map routes). 9. **Mimic Entities** (Badge: *Entity Expert*) - **Description**: Unlock by correctly identifying 10 mimic entities in one run. - **Knob Increase**: +15% (The uncertainty of mimics adds tension but isn't as deadly as other modifiers). 10. **Silent Entities** (Badge: *Silent Survivor*) - **Description**: Unlock by surviving 5 silent Rush or Ambush encounters. - **Knob Increase**: +35% (No audio cues make it much harder to predict and survive entity encounters). 11. **Speedrun Timer** (Badge: *Timekeeper*) - **Description**: Unlock by completing 10 rooms under a time limit in a row. - **Knob Increase**: +20% (Time limits create extra pressure but are manageable for skilled players). 12. **Ghost Doors** (Badge: *Phantom Tracker*) - **Description**: Unlock by opening 5 ghost doors and still escaping a room. - **Knob Increase**: +25% (Random teleportation makes navigation tricky and progress unpredictable). 13. **Resource Scarcity** (Badge: *Resourceful Survivor*) - **Description**: Unlock by completing a run using only 1 item. - **Knob Increase**: +35% (With fewer items available, players must be more careful with their resources). 14. **Mirror World** (Badge: *Mirror Master*) - **Description**: Unlock by completing a mirrored run. - **Knob Increase**: +10% (Disorientation from the mirrored layout, but doesn't drastically affect survival rates). 15. **Nightmare Mode** (Badge: *Nightmare Conqueror*) - **Description**: Unlock by surviving 100 rooms in Nightmare Mode. - **Knob Increase**: +50% (The ultimate challenge with faster, deadlier entities and darker rooms). **Note** Hope I will get in one of his vid.
@Pikachu_Gamer123
@Pikachu_Gamer123 4 дня назад
1:24 Hide already can kill tho... or do you mean hide can kill regardless of hp
@DoorsMap
@DoorsMap 4 дня назад
@@Pikachu_Gamer123 Hide can kill regardless of hp with that modifier idea
@Pikachu_Gamer123
@Pikachu_Gamer123 4 дня назад
@@DoorsMap the wording just says "hide can kill you", basically saying as if hide can't kill you usually, like timothy or snare
@AuCachotUraraka
@AuCachotUraraka Месяц назад
Name: THATS TOO LOUD BRO Subspace trip mine replace dupe and deals instant damage (+5% Knobs)
@AuCachotUraraka
@AuCachotUraraka Месяц назад
Also you need to get the interconnection to unlock this
@Fazer976
@Fazer976 Месяц назад
Not going to lie, most of these modifiers aren’t good at all. They don’t feel like a modifier that you’d find in game, and there are a ton of oversights (like Never Figured Out making Seek’s Chase ALMOST impossible) and just blatantly bad ideas (such as Mad Light, which does absolutely nothing, since Guiding Light doesn’t even give a death message if modifiers are active). Also, you should take the ideas that people give and try to refine/recreate them so that they turn out to be actually good modifiers. I have a video explaining how you can improve your modifier ideas posted to my channel, in case you’d like some tips on how to make better modifier ideas (it’s my first ever video, so don’t expect it to be that great lol). Also, please rewatch your video after you finish it instead of immediately uploading it. Too Lazy appearing THREE separate times is ridiculous. Despite all these issues, I do still enjoy these videos. I have a spreadsheet of over 200 custom modifiers that I’ve created, and these videos really help give me inspiration for my custom modifiers.
@AuCachotUraraka
@AuCachotUraraka Месяц назад
New floor 1 modifiers Gigglers Giggle will spawn in floor 1 +5% knobs Requires its a prank I come from other world Every doors monster except grumble and dam seek will spawn +15% knobs Requires Backdoor badge , Floor 2 badge and Back on track badge I SPAWN MORE DUPES Dupes will have a very big chance to spawn and more dupes +10% knobs Requires Not Five Stars and Outwitted Its your end of time Dread will spawn much faster (3 minutes) +15% knobs Requires Dead Of Night and hotel hell Now ROOMS MODIFIERS MAKE ME MORE FASTER You Will Be Faster Than Usual -5% knobs Requires nothing Duper joins the rooms (reference to super smash bros ultimate lol) Dupe will spawn in the rooms and will be named A-150 +5% knobs Requires nothing Troll modifiers (2) YEYEYEYEYEYEY OOOOO Trollface will spawn (can use in every mode) +5% knobs Requires It Stares back I See You Green Screen Kid Will spawn +5% knobs Requires i hate you Floor 2 modifiers (5) Ooga Booga Jack will spawn +0% knobs Requires ooga booga April fools Monsters from april fools 2023 will spawn +10% knobs Requires nothing This is the end Figure will spawn more often +10% knobs Requires All Figured out Rooms for all entities All entities will spawn +15% knobs Requires Chaos In Hotel SO MUCH FLIES Gloombat will spawn more often +5% knobs Backdoor modifiers (3) Less time, more haste The lever will put 30 seconds instead of 1 minute +15% knobs Requires Other Way Around More time , Less Haste Lever will put 1:30 seconds Instead of 1 minute -10% knobs Requires nothing Dupe Dupe and Dupe Vacuum has been replaced with dupe and now numbers will spawn on fake doors +10% knobs Badges (2) CHAOS IN HOTEL that was a mess Finish floor 1 with all entities 5/5 stars I loved this hotel Put -100% of knobs modifiers
@AuCachotUraraka
@AuCachotUraraka 23 дня назад
New modifier (rooms) Yep running off Seek will spawn every 50 doors (doors to run : 5) +5% knobs Requires running track New badges (3) Crucifiable fail Finish doors but crucifix can fail Double gone Crucifix 2 entities in 1 game Let me remix your video Finish doors with green screen kid
@ChristopherHill-nt9ir
@ChristopherHill-nt9ir 25 дней назад
I need a poo You will need to poop if you look at entities to much You're gonna have a crappy day You now poo overtime
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