This was intended more as a practice playthrough but ended up as a solid time. Time: 6m 33s. Catch my streams at twitch.tv/garishgoblin Join my discord server: / discord
We love the content. No need for world records. Even multiplayer we love cause your goated. Seems as though you get world records without sweating which is just hilarious. Your a legend garish
@@TheDelethar how so? It’s impressive either way but I’d be more inclined to think the guy doing all the aiming has more skill than the guy who has aim assist they can fall back on but again, both are pretty impressive regardless. Just curious, have you tried to aim on pc? Or are you just saying it’s easier because other people do?
@@dahliaspumpski5837 I personally find it much easier to aim on the pc when it comes to shooters, I love console for action hero type games but pc is master race for shooters. It’s the frame rate difference.
@@dahliaspumpski5837 doesnt the sniper not have aim assist on controller? Or maybe I've got that confused with bullet magnification (though i dont think it has much bullet mag on either). Either way pc sniping feels easier
As an outsider, I'm not really sure what the requirements for the run are. I noticed that he did a lot of fucking around and backpedaling when he wasn't performing time save tricks, so maybe someone could walk more directly/optimally to the goal?
@@necroseus I think he intentionally kills his own Marine so that he doesn't have to go through the dialogue they give and so that he does not have to wait for them as well as hitting checkpoints that are required to beat the level
@Potato King Halo on legendary can be really difficult. Using cover and getting equipment is still a very important part of the run since if you don't survive it you can't beat it. Some games have been optimized to the point where just running past enemies is a possibility but not this one
Well the mission gives you 64 rounds and I know on the ship there's a dead marine with 24 bullets in his sniper. Plus he literally didn't miss any sniper shot
There's several places to get sniper ammo. You can get in this order from the beginning of the mission: the 2nd area right where you enter there are dead marines. In the grav lift area, there's dead marines with sniper ammo near the lift. In the 2nd big open room inside the ship on the ground floor near a wraith, in the hanger room there are 2 locations with sniper ammo, in the hallway right before you enter the control room all the way on the left side, and in the holding room where captain Keyes is kept.
Since when is there that much sniper ammo, i only had like 15 rounds total in the entire level or whatever and i spent so much time running around looking for ammo
Jos tätä taidetta esitettäisiin liveyleisön edessä näyttämöllä, niin voisin maksaa sen näkemisestä! Tai sanotaan, että vähintäänkin voisin käyttää siihen ePassin kulttuurisaldoa. Kiitos! 👏🏻👏🏻👏🏻
i think it gets rid of waiting for reinforcements in some sections and near the end if the marines are hostile towards you it skips the section where you have to run back to the ship bays and just ends the level, it's more obvious if you watch it side by side compared to a normal run of the level
Kinda crazy this guys holds multiple WR in a single game u not only have to beat he's time on the whole campaign if u ever end up doing that u might aswell beat him on several maps too cuz few of them are pretty crazy times like this one.I dont think someone ever going to replace garish i mean he plays this game for a very long time now and he constantly playing it comptetive which makes everything hard for a random guy beating up garish times from one day to another
They also get in the way a lot, he actually has a little script written up on his Twitch (!Marines) explaining it all because it's an oft asked question.
Short answer: killing the marines at the end causes the mission to end early Long answer: You have to wait for the ones in the beginning to get to the lift before you can go in so it makes early belly entry unreliable. The ones at the end, when he does the quad nade stack in the hangar, he skips a bunch of loads which makes the mission end when you get to the room with the 3 sword elites, but you still have to wait for the Cortana/Keyes/419 dialogue to finish. By turning Keyes against you, you skip that dialogue and save 30-45 seconds.
Skipping triggers in the hanger leaves the hanger door in the state at which the end trigger completes. It checks for all elites dead in bridge, checks for ending dialogue (which we skip with aggro), and checks the hanger door (which is open due to nade stack)
@@Espartanica Yeah, let's not bring up toxic leftism in the comment section; thanks. I'd really rather not have communists rush in to defend their holy narrative.
Ah, yes. More Orwellianism from the left. Tell us more about your wrong-think and new-speak, and about how speaking the truth is now "High Capacity Assault Speech". "Muh lyfe fur tha holy nurrative!"
Backpack reloading. Doubletap reload and switch to your other gun, the gun you reloaded will reload without being out, so itll appear that you never reload, common multiplayer trick.