5:53 the satisfaction thanks for the video. I really enjoyed to watch as always. (not gonna lie I didn't expect you were making a lucy guild war showcase video.) Now that I see this video I could expect a kizuna ai video as well. It could be fun.
@@rhaimasthreous5659It honestly depends on the character. 1) Each class has a base statline with some exceptions -knights generally have high hp and/or defense, effect resistance -warriors are a mixed bag -rangers are usually fragile but have high utilitt/attack -mages have high defense, attack and/or effectiveness but like no HP -thieves have high attack, hp, and speed, but no defense - soulweavers have more utility than most knights but usually need the effect resistance to back them up, so their overall bulk after gearing tends to be lower 2) Nat 3*s have much less base stats than nat 5*s. It would be okay to put % gear on them as long as THAT base stat is high enough to justify it. 3) And lastly, Speed: if you're starting out and only have speed gear bc you were told to farm Wyvern only, it's salvageable on characters that are below 110 base, but later down the line you'll want to replace it with other gear sets + flat speed subs instead and give their speed gear to your other opener/utility characters In the case of a 3* soulweaver like Lucy, their base attack is so nonexistent that a flat attack piece would up her damage (for showcase purposes, not practical lol) See the dps Elena "But anyways I started blessing" video for comparison.
@@rhaimasthreous5659 2 cases, both niche 1. The character is a DPS but has very low base atk. I belive it has to be under 850 atk but I have to check again. So characters like blaze dingo benefit slightly more from flat atk. 2. You want a character to minmax atk and you roll high ATK% subs on a flat atk piece. Flat atk main and 35% atk sub is more worth than atk% main with a few flat atk rolls. If you ever saw those 10k+ atk Gunthers, that's how they got the Stateline.