Well you see, I was alive back then and the Japanese government prohibited it, for fear that the Western nations would use our funky tunes (enhanced with all manner of cultural appropriation) to take over the world. For a while they were listed as export-banned munitions. I remember that the first time I heard this, I was wearing a Master System cartridge on my belt, as was the fashion at the time. They didn't have black cartridges at the time, because of the war. The only thing you could get was those big, yellow ones.
@@retro_boy_advance what the poop, this is dark witchcraft!! Actually speaking of Famicom/NES sound hardware, this is less impressive but I was deeply impressed that when Mario Maker made new snow music for the SMB3 style, and wanted to add sleigh bells, they confined the sleigh bell sample to what a NES sound chip could have replicated. Unlike my first comment on this thread this is actually factually true 😁
@@tskraj3190 I would love to hear more about this, even in the form of "here's a link/search terms". Does this mean that there Mega Drive is backwards compatible with Master System FM sound? I was really hoping Red Hot Sonamy would say whether or not putting this on an MD Everdrive would work, but judging from the video they instead engaged in a tickling and/or smooching match. Which hey, not gonna blame them for, it must be great to have a beloved with you right now.
*Famicom not NES. Because Langrage Point is the only VRC7 FM game for the Famicom, there are actually more homebrew VRC7 chiptunes than that! (I know of two: Tappy - Aquarius and Fearofdark - The Coffee Zone)
One thing the FM version misses out on - at the end of the game, when the points are being totted up, there's a static effect that fades in and out on the original.
What confuses me to this day is that I have clear memories of running Meka for DOS, enabling FM unit, and that enhancing game gear game music, including Tails' Sky Patrol. I went to a boarding school in like 2005, and I remember setting it up on old common use machines. Haven't figured how how to do that since.
I went to a boarding school in like 2005 too (2005-2008 actually). On the residential side, there was a lot of gaming stuff going on if you counted everyone's stuff, like PC, NES, SNES, standard GameCube, modified GameCube (IcedCube), GBA SP AGS-001 (with GB/GBC/GBA games), DS Phat, DS Lite, PS one, PS2 Phat and Slim, PS3 Phat, PSP, original Xbox and Xbox 360. There was even some GBA emulation on the PC going on. No Sega hardware unfortunately; pre-2001 Sega was only represented by Sonic Mega Collection Plus on the PS2, the Radica Mega Drive plug-and-play (Volume 2) and the PC versions of Sonic 3D and Sonic R (although I did go to one of the boys' normal homes 4 years later in 2012 and he had a Mega Drive 2 sitting next to his PS3, but yeah). On the educational side, before the Windows 98 PC in one of the English classrooms (that we got to play on if we finished our work early) was replaced, it had a load of Sonic fangames on it! Like Sonic Robo Blast "1", and one which had the Sonic CD Quartz Quadrant "present" music in it which I'd like to know what it was called.
Oh lord, I wasn't ready for that Phantasy Star at the beginning there. Ugh, that pulled on the nostalgia cords pretty hard. For those of you who haven't played the original Phantasy Star, I'm sorry, you missed it. Yes, you can still play the game today, but it's the very definition of "a game of its time". You had to be there. If you were, you know what I'm talking about. If not, go play Final Fantasy 6, it's just as good as it was back then.
Oh actually this is worth a second comment - I've just noticed you do _proper subtitles_ and especially since that's much rarer on RU-vid than television, as a partially deaf viewer thank you loads. I don't think I noticed that until now (though I kinda have the memory of a pensioner so I'm not sure), as I've usually been turning them off for the mobile app, since I didn't realise it had subtitle settings buried in it that (like the web player) let you remove the black background, shrink the text, add a drop shadow and generally make the subtitle display far less obnoxious.
I feel like most if not all games that use FM have all of their sounds set to FM as well. Are there any games that mix the PSG and FM officially back in the day?
I’m thinking of getting a Japanese Master System or Mark III, along with an adapter, did your official US/European MS game cartridges work on them or not.
It’s not the same thing... (not the same chip) , just because the American master system was released in 1986 (psg was only available at that time) and fm was introduced in Japan in 1987, sega couldn’t release it after the original release since companies didn’t tend to do that sort of thing back then, and it was to maintain compatibility
Thank you Red Hot Sonic, and more importantly Red Hot Amy (MVP PhD MD) for keeping us entertained during this apocalypse. You know, _I_ heard this virus was engineered in Robotnik Industries owned labs. Which explains why everyone who catches it turns into a terrifying cyborg. More seriously though, is the Mega Drive backwards compatible with Master System FM sound, like if you run these games from an Everdrive or whatever?
So, here's a question I assume was answered a REALLY long time ago... But still, I wonder. - Given that a Mega Drive with a Power Base Converter can run master system games, and the Mega Drive has both the PSG channels AND an FM synth chip... Does the Mega Drive play FM sound with any master system games, or did they arbitrarily disable this in spite of the hardware? Further, since FM synth was a standard feature of Japanese Mega Drives (and an add-on for the mkIII), does this vary at all between western and Japanese Mega Drives?
I guess you're serious but hilarious wife made me subscribe for more "wife appearence, silly gags and marriage comedy" like this in the near future. You should thank her. I hope she let you live. Stay safe from your wife.
Well this finally answered my question as to why Master System games that had FM support didn't also use PSG sound effects, replacing them with weird, ugly FM ones instead: compatibility for Mark III owners! Maybe one day someone will make a "mixing" hack for Phantasy Star similar to the Sonic 1 hack featured... a man can dream!
The FM sounds really nice, but I'm partial to the PSG audio myself, it's what I grew up with. Kinda of like with Sonic CD's soundtrack, I like the American version a lot, but i am partial to the European/JP soundtrack! Different strokes for different folks, I guess! Also: "Don't get married!" "What!!!!" LOLS
Saying that using the FM synthesiser to play Sonic 1 is cheating is like saying using a 32X to play Knuckles Chaotix is cheating, although it might be stretching the rules a bit using the MS/MKIII converter. :)
The Power Base FM should in theory. Just putting the game onto a cartridge for the Mega Drive will NOT work as the FM chip in the Mega Drive is different. It'll just play PSG. But, you can get some flash carts like the X7 that emulates the SMS FM for the MD and then it'll work.
@@redhotsonic Yes, I was referring to the latter. I guess the Power Base FM with a Master Everdrive would make more sense from a real hardware perspective
Test it on a Sega Megadrive (Genesis), you just need to put the rom on the Megadrive flashcart. Thats the way I play Mastersystem games on my Genesis model 2.