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Sonic Adventure's cutscenes were made in RPG Maker 

SPEEPSHighway
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I've been wanting to make a video like this digging into the cutscenes more for a while. The way the cutscenes are made in this game are so neat to mess around with.
Downloadable Cutscene mods:
gamebanana.com/mods/cats/13567
Cutscene decomp:
github.com/X-Hax/SADX-cutscen...
Event function list:
pastebin.com/Yu1mnkJD
Links:
► SADX Modding Guide: github.com/X-Hax/SADXModdingG...
► X-Hax Modding Discord: / discord
► Twitter: / speepshighway​
► Tumblr: speeps-highway.tumblr.com/​
► Donate: ko-fi.com/speepshighway
► Commission Translations from Japanese: afternoonazurewind@gmail.com

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8 сен 2023

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Комментарии : 247   
@leonardooliveira4627
@leonardooliveira4627 9 месяцев назад
The cutscenes being animated at 60fps double speed and slowed down certainly explains some of the awkward pauses and the characters doing their walking animations for way more time than they should
@Samsgm
@Samsgm Месяц назад
Yeah. Lmao it also makes the character play walking animations in place
@Triple-Q
@Triple-Q 9 месяцев назад
Many Japanese games to this day are still programmed like this, preset animations and all--once you see it, you can't really unsee it. Yakuza is a notable example
@sinklar7946
@sinklar7946 9 месяцев назад
It's really noticeable in FF14 which makes getting through the slog of a story that much harder.
@mariotaz
@mariotaz 9 месяцев назад
Yeah I noticed this also. Also I was just listening to one of your remixes ha
@Nitroxity
@Nitroxity 9 месяцев назад
​@@sinklar7946It only bothers me in 14 (so far, on 3.2 atm) whenever my character nods in agreement but that's more due to everyone pouring their hearts out in big ways only for me to just be like "yes, indeed". The canned animation just enhances its feeling of weirdness. It is what it is, I suppose.
@opalander
@opalander 9 месяцев назад
Delete your remixes that pick on other people. Shame on you
@Noxedwin
@Noxedwin 9 месяцев назад
@@sinklar7946 You can almost _see_ the cutscene engine processing each command in turn. You could fit an entire cutscene in a Macro. _/target "Warrior of Light"_ _/facetarget _ _/smile_ _/nod _ _/s I found this. Here you go._ _/converse _ _/handover _ _[Warrior of Light: /handover]_ _/wave _ End scene.
@sanicsanic6890
@sanicsanic6890 9 месяцев назад
7:33: Eggman: “ I’ll have 2 number 9s, a number 9 large, a number 6 with extra dip, 2 number 45s, and a large soda.”
@agentomecha634
@agentomecha634 9 месяцев назад
I never realized how intricate the cutscenes in SA1 actually were. The fact that they are done in real time but need to be locked to 30fps or else they would move abnormally fast is pretty interesting. It’s also neat how with mods, you can use these variables to create your own cutscenes in-game. I guess that’s how RU-vidrs, like Jehtt make their SA1 styled parody videos with the in-game engine.
@AccelerateHedge
@AccelerateHedge 9 месяцев назад
I think those RU-vidrs use Meme Maker, but I agree this is very interesting.
@m3nmin
@m3nmin 9 месяцев назад
​@@AccelerateHedgeYeah he does, but that's how the mod worls
@AccelerateHedge
@AccelerateHedge 9 месяцев назад
@@m3nmin Fair.
@theblueblur17
@theblueblur17 3 дня назад
​@@AccelerateHedge Hey, it's the Riders guy!
@AccelerateHedge
@AccelerateHedge 3 дня назад
@@theblueblur17 Yes it is!
@jmoney9173able
@jmoney9173able 9 месяцев назад
7:30 damn eggmans wolfing down those burgers, trying to unleash a water god works up an appetite don’t it?
@tucannYT
@tucannYT 9 месяцев назад
I hope someone uses the meme maker mod to make an extended version of that
@not_kjb
@not_kjb 9 месяцев назад
Burger time
@JP_Soup
@JP_Soup 5 месяцев назад
Would you eat burgers with Eggman? I would. Because I love burgers.
@Marie-Annelise
@Marie-Annelise 4 месяца назад
I laughed my ass off, that moment is beautiful art.
@MoeNinjaCat
@MoeNinjaCat 9 месяцев назад
The way all the cutscenes are essentially acted out through gameplay reminds me alot of machinima and it's weird this is basically a game dev official example of it.
@LoliconSamalik
@LoliconSamalik 9 месяцев назад
I remember Sonic Adventure also being a prime target for machinima back in 2007/08
@Noxedwin
@Noxedwin 9 месяцев назад
7:29 - Eggman is excited for his Happy Meal. Gamma is taking too long to order.
@spaghetto181
@spaghetto181 9 месяцев назад
YEP LMAO
@MatrixEvolution17
@MatrixEvolution17 9 месяцев назад
wow so Sonic Adventure really is Sonic RPG
@davin6957
@davin6957 5 часов назад
Wow I see Seelkadoom
@heroicgangster9981
@heroicgangster9981 9 месяцев назад
I like how greatly RPG Sonic Adventure 1 is. With the ambitious story direction with the multiple literally character perspectives of the same events. The Shenmue of Sonic games.
@alfo2804
@alfo2804 9 месяцев назад
Aside from certain motions, like the police running away from Chaos 0, the general flow of most cutscenes is a lot snappier and better timed at 60fps. I wonder if most of them were animated with 60fps in mind, and then were changed to 30fps at a later point in development simply by slowing them down. It would certainly explain stuff like the absolutely insane shot where Knuckles walks towards Eggman for, like, ten whole seconds while neither of them say anything.
@PKNproductions
@PKNproductions 9 месяцев назад
It would explain a lot. Wouldn't be surprised if they discovered awkwardly late in development that a lot of cutscenes that worked fine on their dev consoles did not perform well on the real consumer console, and they basically just decided to made everything run at half time rather than having to rework everything. Maybe once they did that, they then updated the most egregiously weird looking sections to work better for 30fps (thus why some parts now look too fast at 60fps) but otherwise left a lot as is.
@OrgusDin
@OrgusDin 9 месяцев назад
I love that scene, are you trying to imply it isn't better this way? Outrageous.
@Tsukiru
@Tsukiru 9 месяцев назад
Yeah the start of Sonic's intro works very well up until the cops start driving like they're in a furious movie.
@tek3576
@tek3576 9 месяцев назад
Pretty sure the game ran at 60 fps at some point but was dropped to 30fps on release
@woofmute
@woofmute 9 месяцев назад
@@PKNproductions the final dev kit hardware is equivalent to retail in performance
@Sovic91
@Sovic91 9 месяцев назад
As a kid Sonic Adventure and Sonic 3&K cutscenes were also my favourite. Even though I didn't know anything about programming back then, I could feel that they were happening inside the game in a way SA2 cutscenes didn't. They felt grounded to most of the same rules that governed gameplay, just with the player not being able to move with the controller. As such, the cutscenes and the gameplay felt like they were part of the same world, something I was missing in SA2 as a kid.
@danyo5786
@danyo5786 9 месяцев назад
Honestly yeah, it helps with immersion when games do that and follow the same logic as gameplay Like you can barely climb up a volcano in frontiers, and you're telling me that sonic can just randomly jump 100s of feet into the air for some minigame?
@gammaboost
@gammaboost 9 месяцев назад
I loved the scene in S3K where knuckles realises that eggman is stealing the master emerald and switches sides with you, also in Mania when knuckles _remembers_ that happening and realising the robots were doing the same thing. I also like how in Sonic Heroes the characters talk during gameplay, it really makes them feel like you're actually playing with them next to you. Yes, I am an enjoyer of "Wow, my head's spinning!"
@darkhorse744
@darkhorse744 9 месяцев назад
​@@danyo5786Yes, Sonic is obviously heavily nerfed in Gameplay because moving at actually Sonic speeds would both necessitate a Much larger map and would make Sonic pretty much impossible to control.
@darkhorse744
@darkhorse744 9 месяцев назад
​@@gammaboostChad, absolute chad. I also love, "My head's spinning".
@cay7809
@cay7809 5 месяцев назад
sup
@silveramyknux241
@silveramyknux241 9 месяцев назад
2:47 If the pacing was fixed, I would honestly prefer this in 60fps. It doesn’t drag as much in my opinion and is a little more enjoyable to watch. Maybe that has something to do with seeing the original for so long.
@spaghetto181
@spaghetto181 9 месяцев назад
never played or seen most of sonic adventure before, and i feel the same way, maybe 60 was just how it was meant to be.
@cathyas3749
@cathyas3749 9 месяцев назад
@@spaghetto181the game was actually running at 60 fps before release but got cut down to thirty for performance. Maybe the cutscenes being so weirdly paced is because of that change
@YujiUedaFan
@YujiUedaFan 9 месяцев назад
THAT IS WHY SONIC AND TAILS BLINK SO MUCH AT THE ENTRANCE TO SKY DECK?! Honestly, I always thought I was the ONLY one to notice this! It bugged me for decades!
@gmestanley2214
@gmestanley2214 9 месяцев назад
Same, actually
@Joshthepikachu2123
@Joshthepikachu2123 9 месяцев назад
I've heard the beta title of Sonic Adventure was "Sonic RPG", so the RPG-like cutscenes definiteky support that idea.
@robbiewalker2831
@robbiewalker2831 9 месяцев назад
It does; I was thinking about how it was called that before watching this video.
@almaelma11
@almaelma11 9 месяцев назад
3:17 has the same energy as Metal Harbors rocket launch from SA2 when you get there early lmao
@Kuzamer
@Kuzamer 9 месяцев назад
3:38 Some things were off with this edited version, but it actually looked pretty nice when Sonic said "Whats up?" and it actually looked natural with the mouth movements.
@Leymora
@Leymora 9 месяцев назад
So no one is gonna talk about how SonicTeam themselves misspelled Tails as Tales in their own code? 5:20 MilesTalesPrower
@memnob4262
@memnob4262 9 месяцев назад
Sonic Team being Sonic Team 🔥🔥
@romolooscorlot5544
@romolooscorlot5544 9 месяцев назад
This isn't the original source code, it's a decompilation. Things like variable and function names are lost when compiling unless the developers included debug symbols with their build. That happens sometimes but not with this game. So whoever was making the decompilation just used their best judgment when naming things.
@LoliconSamalik
@LoliconSamalik 9 месяцев назад
well, can't blame them, since english is not their first language.
@TheMemeLiker
@TheMemeLiker 9 месяцев назад
Ya know, I was about to say its better to be hidden in the code outta sight from the player, but ya know then again, if you have a misspelling somewhere in the literal fucking code, thats probably going to lead to more Sonic Team Moments™for co-workers not in the know.
@coyotix
@coyotix 9 месяцев назад
You know? This explains why the characters interrupt each other so often in the Adventure games. Not just because of awkward dub timing, but because of the different animation speeds making it harder to splice the audio right.
@lpfan4491
@lpfan4491 9 месяцев назад
Except it doesn't. SA1 actually has the issue that *they speak too far apart* due to the cutscenes being messy, causing weird pauses. And SA2 only has two moments of dialogue overlapping/cutting off in japanese(One of them during gameplay, the other during a prerendered cutscene, meaning nothing related to regular cutscenes), everything else comes from the timings not being touched a single iota for the english audiotrack.
@JoseAlberto-dh8pf
@JoseAlberto-dh8pf 9 месяцев назад
Sonic Frontiers dialogue for Sage and friends cutscenes also work in a similar way having pre-set animations, these are different from the fully animated cutscenes This kind of cutscene production is very common in the industry, a lot of RPGs do this as well
@Turbulation1
@Turbulation1 9 месяцев назад
They are likely used as time saving cutscenes when there’s not enough production time to fully animate them.
@lpfan4491
@lpfan4491 9 месяцев назад
Yeah, games not doing this is actually less common in a way. Though Frontiers is a weird case where just like the custom cutscenes, these are also prerendered, despite the actual conversation-system used to make them still being in the game unused. The reason this is a noteworthy thing is...because it argubly sucks. Prerendering something like this that should be dynamic is just poor because it locks out potential for improvement by making better animations for it to pick. People can't mod it, they can't update and it is more work on a potential remaster/remake 10 to 15 years in the future.
@Super-Suchi
@Super-Suchi 9 месяцев назад
Eggman fuckin devouring a burger like a feral animal at 7:30 is so funny to me
@AxZelAnimations30
@AxZelAnimations30 9 месяцев назад
It does kinda makes sense considering how Sonic Adventure was supposed to be an RPG game.
@ilEagle3696
@ilEagle3696 9 месяцев назад
Not surprising considering it was meant to be an rpg at first
@DarkCloudVA2
@DarkCloudVA2 9 месяцев назад
Wait was it? That one I didnt know.
@wonder-games3579
@wonder-games3579 9 месяцев назад
Pretty sure that codename was more for its more story focused approach and not it actually being an RPG.
@ilEagle3696
@ilEagle3696 9 месяцев назад
@@DarkCloudVA2 it becomes obvious once your realise just how much dialogue the NPCs have
@italian504
@italian504 9 месяцев назад
​@DarkCloudVA2 it makes sense when you also look at the implementation of "upgrades" like the lightspeed dash and flotation ring. It has some of that Zelda feel of progression and unlocking areas previously unaccessible through them.
@OrgusDin
@OrgusDin 9 месяцев назад
it is one, you play the role of sonic
@Tsukiru
@Tsukiru 9 месяцев назад
I figured SA1's cutscenes were all done in engine but never knew it went this deep. I kind of want to do something similar one day. Appreciate yet another deep dive into these games!
@osc-omb47896
@osc-omb47896 9 месяцев назад
I really want to see all the cutscenes at 60fps now
@3dmarth
@3dmarth 9 месяцев назад
Good video, fascinating stuff... but that title is misleading. You had me hoping that there was evidence from the code that these cutscenes were literally made in a modified version of RPG Maker.
@ProtoMan0451
@ProtoMan0451 9 месяцев назад
it was worth staying up all night just to see a new speepshighway video at 6am
@MainMemoryPlays
@MainMemoryPlays 9 месяцев назад
I really want to try to make an easy text-based scripting system for making events, so people can do stuff without having to write C code.
@aortaplatinum
@aortaplatinum 9 месяцев назад
I remember figuring out how the story scenes worked as a preteen and it made so much sense why they animated so jankily. It was funny seeing the exact same issue come up in Frontiers with it's optional Memory Token cutscenes, where characters just interpolate between preset poses and it looks terrible in motion
@DonAsirobi
@DonAsirobi 9 месяцев назад
Very informative as always ,glad you are still making these videos.
@xord5293
@xord5293 9 месяцев назад
Watching your videos in an endearing experience for me because they remind me of my sweet childhood days with this game! Thank you!
@TheHylianBatman
@TheHylianBatman 9 месяцев назад
Man, I knew the cutscenes were unique, but I had no idea it was this unique! I love this game a lot, so it's great to see you really dig your teeth into it.
@staticfanatic
@staticfanatic 9 месяцев назад
Video title: Sonic Adventure's cutscenes were made in RPG Maker Video: Sonic Adventure's cutscenes were not made in RPG Maker
@SPEEPSHighway
@SPEEPSHighway 9 месяцев назад
RU-vid comments be presenting evidence to the judge for my metaphor crimes
@sethisevilone02
@sethisevilone02 9 месяцев назад
Based sa1 enjoyer
@Captain_Jay_T
@Captain_Jay_T 9 месяцев назад
Wow thanks so much for making this vid! The first Sonic Adventure is my favorite sonic game of all time (which people are always surprised to hear when SA2 exists, but I don't think SA2 has the same charm as the first game). The inner workings of this game have always fascinated me and to see it put into words here is great.
@joethemanager1
@joethemanager1 9 месяцев назад
Wow, the English voice actors sound very similar to their Japanese counterparts.
@mathewbouse1105
@mathewbouse1105 9 месяцев назад
No the fuck they dont LMAO
@kenpanderz
@kenpanderz 17 дней назад
Pachacamac taking a shower is not something i expected to ever see, but here we are
@DataDigi151
@DataDigi151 9 месяцев назад
I always love seeing how games work and SA1 is one of my all time favorite games, so this is a double win for me.
@thesmilingman7576
@thesmilingman7576 9 месяцев назад
1:21 I mean SA1 was originally supposed to be an RPG at one point in development (don't think it would've been as weird and obscene as the ones you made though)
@thesmilingman7576
@thesmilingman7576 9 месяцев назад
Not an insult those games were funny
@_G.C
@_G.C 9 месяцев назад
The best thing about this games cutscenes are the incredibly abrupt music changes
@Horizons1
@Horizons1 9 месяцев назад
Perfect day to upload another Sonic Adventure video.
@lylakacey
@lylakacey 9 месяцев назад
In SA2 It is possible to move the characters in some cutscenes using the debug code. One of them is the cutscene that plays right before you start green forest
@Hysteria98
@Hysteria98 9 месяцев назад
Explains why you can distinctively see in-level elements running in the background.
@starman2517
@starman2517 9 месяцев назад
I’m so glad this channel came back
@ali-kun7038
@ali-kun7038 9 месяцев назад
Wake up honey, SPEEPSHighway just uploaded
@SoniMarSponge
@SoniMarSponge 9 месяцев назад
Here's my rumour about Amy's bird being in Gamma's death. In Sonic X: Amy was there with her bird when Gamma died, so there's a chance that was supposed to happen in the game aswell, but due to (possibly) time constraints, it didn't happen. Maybe Gamma's story was one of the last stories cutscenes to be worked on, like they wanted to work on the more important stories first like Super Sonic
@SocksFC
@SocksFC 9 месяцев назад
I always saw Sonic X being a way to show what the true intentions were with the game's story
@geoffreyrichards6079
@geoffreyrichards6079 9 месяцев назад
@@SocksFCWell… so long as you ignore all the elements centered around Chris Thorndyke and the whole “two-worlds” premise.
@tylerherr4288
@tylerherr4288 9 месяцев назад
idk the situation or release dates and i dont care to google it but tie in stuff like the whole sonic adventure and sa2 part of sonic X are frequently based on early versions of the scripts the transformers tie in novels are good examples of this
@SocksFC
@SocksFC 9 месяцев назад
@@geoffreyrichards6079 yeah I meant the games themselves, none of that new stuff they added
@geoffreyrichards6079
@geoffreyrichards6079 9 месяцев назад
@@tylerherr4288 And in some cases (mostly in the western territories), the adaptations were only based on 2nd hand information passed down from those who played the game rather than being given any official reference material from SEGA - which is what happened with the Archie Sonic tie-in with SA1 and all its odd changes to the source material. It would also explain why “Sonic Underground” bore hardly any similarities to the game, despite being created in order to promote it. SEGA was kind of a jerk back then.
@chantingmammal
@chantingmammal 9 месяцев назад
I always love seeing how games work, and SA1 is onle of my all time favourite games, and I think it kinda makes sense since SA1 was supposed to be an RPG game back when it was first developed for the Saturn before becoming a platformer, and moving to the Dreamcast in 1997 (The Remains of the Saturn Version appeared under the name of "Sonic World" in Sonic Jam in 1997), and I really want to see these cutscenes next in 60fps, but hopefully, this is very informative in my opinion (also happy belated anniversary to the Dreamcast).
@axelprino
@axelprino 9 месяцев назад
This explains quite a bit of the cutscenes' awkwardness
@SparkyMK3
@SparkyMK3 9 месяцев назад
Ive played this game so many times, but only now did I notice that policeman in the background running in place at 3:27!
@stevep9177
@stevep9177 9 месяцев назад
For anyone trying to look at the modding guide in the description and getting a 404, just replace the "G.." in the url with "Guide"
@SPEEPSHighway
@SPEEPSHighway 9 месяцев назад
Fixed, thanks
@ca_lcium
@ca_lcium 9 месяцев назад
I love Sonic Adventure. Always happy to learn more about it.
@ScourgeTheHedgehogYT
@ScourgeTheHedgehogYT 9 месяцев назад
3:17 Cop: lock on target men! re- Everyone else: *gunshots firing*
@blindedjourneyman
@blindedjourneyman 9 месяцев назад
its incredible the way they worked around limitations back then! while it is similiar to RM Id say its still far above the base tools we get with it. some crazy stuff lol, the fact they even have a bit of li sync based off language is awesome!
@paperfishstudios3144
@paperfishstudios3144 9 месяцев назад
the cutscenes of the genesis games are handled almost the same way from memory so its kinda cool seeing that it was adapted for 3D when they moved to adventure :0
@user-yi4sd8br3q
@user-yi4sd8br3q 9 месяцев назад
7:30 eggman's hitting the griddy
@GoddessShadowYT
@GoddessShadowYT 2 дня назад
it's ironic but yeah all of the cutscenes in SA1 were used on RPGMaker (way before it's overall app was even released to the public, fun fact also: this was how the FF series became a popular game series as well)
@thesmilingman7576
@thesmilingman7576 9 месяцев назад
Is it just me or is the lip syncing more accurate once the scenes are 60 fps
@groove.mp4
@groove.mp4 9 месяцев назад
ur videos are always so cool. tails standing there the whole time in the back is killing me tho 😭
@mee_is_sus
@mee_is_sus 3 дня назад
7:30 Eggman aggressively eating a burger:
@WindiiGitlord
@WindiiGitlord 9 месяцев назад
1:01 wow he even speaks nihongo with his mouth
@LuneNova
@LuneNova 4 месяца назад
Blinks at Sky Deck entrance make a charm to the windy environment anyway so it doesn’t matter if they forgot or bugged to remove the animation.
@SansINess53
@SansINess53 3 дня назад
Honestly, this is a good thing cuz it explains the goofy cutscenes, I certainly still like the cutscenes but also watch jehtt if you wanna laugh like a moron
@LuneNova
@LuneNova 4 месяца назад
5:30 no one had noticed Tikal’s father in the casino shower SpeepsHighway made in the background 😂
@drgabi18
@drgabi18 9 месяцев назад
Watch out, you're gonna crash!
@benceszarvas5464
@benceszarvas5464 9 месяцев назад
For that Lily part bit it seems that in some points Amy would have seen Gamma die. We already know that Sonic X used scrapped ideas for SA2's story. Now i believe it happened with SA1 as well. What they couldn't achieve in the games,they used it in the anime.(excluding the anime's humans of course)
@iMernerner
@iMernerner 9 месяцев назад
best clickbater i've ever known. The sonic adventure expert.
@wayback10
@wayback10 3 месяца назад
7:33 eggman is so angry that he starts eating
@AlphaZeroX96
@AlphaZeroX96 3 месяца назад
I like that you used DX Sonic for the thumbnail.
@Star.6739
@Star.6739 14 дней назад
SONIC: the Adventurous
@kotoneshiomi8882
@kotoneshiomi8882 9 месяцев назад
0:10 I'd say "classic"
@DavidsDump123
@DavidsDump123 9 месяцев назад
7:40 i wonder what eggmans eating?
@spaghetto181
@spaghetto181 9 месяцев назад
idk cookies. yumyumyum
@thawkade
@thawkade 9 месяцев назад
Eggs, man.
@user-ko8kp6mz2u
@user-ko8kp6mz2u 7 месяцев назад
Cutscenes are sometimes created in this way in recent games. It's easy and fast to make.
@thesmilingman7576
@thesmilingman7576 9 месяцев назад
Is their a mod that adds the NPCS that are missing during the cutscenes sometimes the NPC disappear during a cutscene and then reappear once it's over
@AidGum
@AidGum 9 месяцев назад
I think this explains stuff like Tails continuing to move after he stops in Super Sonic's story, or Eggman walking in place in Gamma's story as shown in the video.
@STICKOMEDIA
@STICKOMEDIA 9 месяцев назад
Knuckles just dies at the end lmao
@SagaHanson25
@SagaHanson25 9 месяцев назад
Man, I need to toy around with this and try
@Haywire_HotRod
@Haywire_HotRod 9 месяцев назад
I understood very little of this but was intrigued anyway
@ThatKidBobo
@ThatKidBobo 9 месяцев назад
The legend is back
@SgvSth
@SgvSth 9 месяцев назад
*Since February
@mortarman83095
@mortarman83095 9 месяцев назад
Guys his last upload was literally 2 weeks ago
@HOTD108_
@HOTD108_ 9 месяцев назад
@@SgvSth Wtf are you on about? There have been plenty of videos since February.
@ThatKidBobo
@ThatKidBobo 9 месяцев назад
Uploads are much more frequent then before thats what I meant
@GigglyMan42069
@GigglyMan42069 5 месяцев назад
hey speeps, can you add blinking to the active mouht mod? as fast as that is, i still think it looks pretty nice
@TheGamePixelz
@TheGamePixelz 9 месяцев назад
This is really interesting and explains a lot about why the cutscenes are so strangely unique. I didn't see any on gamebanana but is there any mod elsewhere or in the works that restores the original intent of the cutscenes (restoring the broken animations, effects, and character placements as well as a framerate fix that would probably need some animation tweaking)? I think it would be a great way to do what current sonic modding has already done to the gameplay to the cutscenes in making it faithful to the original but enhanced.
@SejhaIsHere
@SejhaIsHere 9 месяцев назад
I wish you hasnt lied in the title bc this is a fascinating video with cool information of its own merit.
@SPEEPSHighway
@SPEEPSHighway 5 месяцев назад
en.wikipedia.org/wiki/Hyperbole who the hell thinks this game was actually made in RM?
@goshator
@goshator 5 месяцев назад
​@@SPEEPSHighwayyou, according to the title
@carlosbraw6169
@carlosbraw6169 9 месяцев назад
Pretty cool
@ezekieldoughlin1091
@ezekieldoughlin1091 9 месяцев назад
Fun Fact: Sonic Adventure was originally going to be an RPG, which explains the cutscenes, NPCs, key quests, and interconnected hubworlds.
@ZoobiethePopplio
@ZoobiethePopplio 9 месяцев назад
It makes sense, this game was originally an RPG
@SonicBoone56
@SonicBoone56 7 месяцев назад
The way you described how animations here makes total sense when you look at SA1's animations. They don't look animated by anything, it's just actions in-game. Reminds me of machinimas or Gmod.
@GooTheMighty
@GooTheMighty 6 месяцев назад
This honestly explains a lot of what went wrong with Sonic Boom. It had in-engine cutscenes too, it seems, but waaaaaaaaaay more janky.
@lpfan4491
@lpfan4491 9 месяцев назад
Really, the cutscenes are better at 60 FPS. Faster pace(That also mostly hides that some characters just stand around when they should move in to potentially win the confrontation) and less overly long pauses. Heck, even tho animations go too fast, some of them look better fast, they actively look like they are in slow motion for the reaction the character should be having. There should be a mod to fix these double speed-versions to get rid of the jank and we are golden...comparatively speaking, anyways. Of course, the cutscenes themselves aren't great, but that's argubly overscope. 8:18 Why was this even removed? 8:43 Bugged/Improperly set details that are actually kinda cool. 9:00 Wait...so this ISN'T internal dialogue? Man, cutscenebugs making stuff harder to understand even before SA2B did it... 9:26 They remove ONE upgrade that Tails isn't supposed to have? Nevermind that you cannot have that one yet, he really should have none of them because this is a flashback to before the game, but weird choice by the devs.
@NS_TaichouShinobi
@NS_TaichouShinobi 11 дней назад
Nice ImpressBT text font haha
@shalpp
@shalpp 9 месяцев назад
Is there anything that explains 8:50's sharp return to default face?
@SPEEPSHighway
@SPEEPSHighway 9 месяцев назад
EV_ClrFace
@LokiScarletWasHere
@LokiScarletWasHere 9 месяцев назад
The mismatched framerates explain the rigid and slow action flow of cutscenes. I'm guessing some of the cutscene content was made at 60fps and some was made at 30, making it impossible to get a perfect version of them.
@thesmilingman7576
@thesmilingman7576 9 месяцев назад
Any mods that restore or fixes these cutscenes
@tealover70
@tealover70 9 месяцев назад
Nice to know.
@SPEEPSHighway
@SPEEPSHighway 5 месяцев назад
ty
@Eevee860
@Eevee860 9 месяцев назад
The bird's in Gamma and Beta are the siblings of Birdie, that's why Birdie would have appeared at the end of Gamma's story
@user-cy4pm6ob5n
@user-cy4pm6ob5n 5 месяцев назад
7:29 eggman the glizzy gobbler
@Cakepants
@Cakepants 9 месяцев назад
An engine that wouldn't be out for 9 years
@metalgamerjonny6410
@metalgamerjonny6410 9 месяцев назад
yno, ive always wondered why eggman walked in place for so long after talking to gamma in that one scene...
@alicesacco9329
@alicesacco9329 9 месяцев назад
SA1 has awkward graphic, but is a nice game. I had lots of fun when i played it.
@GreatChadhan
@GreatChadhan 9 месяцев назад
Might use this kniowledge is make an sonic adventure abridged mod
@matthewfontanez8646
@matthewfontanez8646 8 месяцев назад
3:03 The 60fps is top fast
@deimianhere9112
@deimianhere9112 4 месяца назад
Just a question... How many code lines are in the game?
@milkkr
@milkkr 9 месяцев назад
“this isnt what youre aski- EUGH” 4:21
@TGVBT640
@TGVBT640 8 месяцев назад
as a person currently working on my own rpgmaker game, ok
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