''TD V 1.0 -Shadow.exe model has been tweaked -Cream.exe model has been tweaked -Tails.exe model has been tweaked -Added controller vibration for console players -Sonic will now have a flying animation while being invisible -Polished a bit more the grab attack -Eggman's jetpack will be broken once he becomes an exe -Tails's arm cannon will be broken once he becomes an exe -Now footsteps can be heard by all players (footsteps sounds won't play if sonic is invisible) -The respective gamemode will now be shown on the game over screen -Bug fixes -Added expressions when characters are under the effects of a red ring -Added some expressions to Sonic.EXE (when grabbing and stunned) -Solo music can now be heard from the spectator mode -The exit will now be indicated in the spectator mode -Healthbar has been reworked -Updated the fog system of the game and map enviroments -A subtitle has been added to the game over telling the reason of why the game over has been caused -Sonic now makes noises when stunned -Speed boost time from being hit by a minion decreased (1 -> 0.75s) -Hardcore gamemode chance has decreased (10% -> 5%) -Hemorrhage gamemode chance has decreased (10% -> 5%) -Added a map voting mechanic -The ring will now despawn if all players have been killed rather than only despawning once the timer reaches 0 -Polished a bit more the map intros -Tweaked the selection screen -Tweaked the injured filter to be less bright on certain maps -Hill flooding event now starts at 120 seconds (before: 110s) -Amy's hammer projectile will no longer stop once it hits a decoy -Tails's arm cannon laser will now ignore decoys -Amy's hammer will now have a different color once she becomes an exe -Polished the continue screen -Sonic's grab damage to non grabbable characters has increased (20 -> 30 dmg) -Sonic's grab punch damage has increased (5 -> 6 dmg) -Sonic's invisibility time increased (15 -> 20s) -Minions now have a damage stat in the game over screen PART 2 -Decoys can now use springs -Decoys can now fake attacks -Sonic's speed has been nerfed (44 -> 41 speed) -Sonic's attack cooldown increased (0.7 -> 1s) -Sonic's attack speed increased (1.2 -> 1.6 speed) -Sonic's damage has increased (60 -> 65 dmg) -If someone leaves the game in the first 30 seconds of the round the timer will decrease -Injured filter has been removed from the hemorrhage gamemode -Attacking as Sonic in pc is now left click instead of F -Decoy animations have been polished -Sonic's stun time decreased (3.25s -> 3s) -Teammate speed boost radius increased (60 -> 70 studs) -Minions will now always be stunned 2 seconds more than sonic, since the default stun time for sonic it's 3s, minions will be stunned for 5s -Added a duo ending -Added a ending if sonic leaves the game rather than stopping the round suddenly -Attacking while jumping will no longer stop your speed -Characters now react to chocola and cheese -Amy now has a roll ability when she loses her hammer -Reviving a teammate now gives you 2 seconds of speed boost -Downed teammates won't be shown if you are under the effects of a red ring -Your teammate healthbars will be shown as exes if you are under the effect of a red ring -Rings in hemorrhage now heal blood point if a player is downed (+12 blood points) -Hill has been reworked -You can't run has been reworked -Hide and seek has been reworked -Hide and seek act 2 has been reworked -... has been reworked -KindAndFair has been reworked -Grab punch speed increased (1.3 -> 1.5 speed) -Minions now have indicators -Minion damage increased (15 -> 20 dmg) -Added chase music (only activated once hit by sonic) -Hit radius has decreased (14 -> 12 studs) -Decoys will now despawn 5 seconds after sonic is visible (before was 3s) but if sonic was stunned they will despawn instantly -Cream's hands of kindness passive has been removed PART 3 -Cream can no longer glide -Cream now has a healing ability (heals +25) -Sally can now share shields but the stats of said shield will be cut in half -Rouge sensor amount has increased (6 -> 8) -Rouge sensor placement speed increased (1 -> 1.4 speed) -Blocking an attack as knuckles or shadow near teammates will give you a 2 second speed boost -Rouge can now cancel the sensor placement animation via sliding -Recently revived players won't be indicated until their speed boost and s run out -Rouge now will be hidden to all exe indicators as long as an exe is being indicated -Tails arm cannon knockback has been reduced (0.65x -> 0.5x) -Tails's arm cannon laser has been reduced to represent more accurately the laser hitbox and to prevent 'fake' hits -If sally's shield is broken she will get 3 seconds of speed boost, but if her shield is broken because of the timer she will get 4 -Added a tiny minigame where you have to constantly press the downed bind to fill up a bar, if it the bar goes empty you will instantly die no matter your blood points -Amy's hammer throw start up is faster (1.2 -> 1.6 speed) -Amy's hammer throw throwing animation is slower (1.5 -> 1.3 speed) -Most bugs reported have been fixed -Sally's shared shield will last longer (5s -> 6s) -Sally can share her shield from longer distances (70 -> 75 studs) -Cream can heal from a longer distance (50 -> 55 studs) -Other things im just too tired too mention''
Well everything is good here except for ONE. And its PC Sonic's hit...... now its left mouse button.... instead of F.... . I really dont like it. I ussally cant get survivors..... but with this "power up" of "Attack" I litterly getting badder....... . AND I AM SURE EVERYWONE IS OK TO THIS WHILE I NOT..... 😭. Also button position of Sally's "Give a shield" power, is Q now..... *sigh*. 😔