In 3D.
Just a little (horrible) experiment that I thought of when I was testing my camera previewing functions in SonicGLvl. More updates coming on that later.
Not gonna do anything with this (because it hurts to play), but if you want to try it out for yourself, getting the "orthogonal/isometric" effect is just using an ObjCameraParallel with a very low FOV and a fixed angle (This video uses an FOV of 5).
4 окт 2024