Nice to see someone who knows the game show it off. I have all the love to the channels that never got into Riders and are trying their best to showcase this fanproject but it just doesn't quite speak well for the game when the player showcasing it is bumping into everything and failing to stick anything they try off the main path. It makes people think the game is glitchy when so many people are making the same mistakes.
@@sonicfan1932 well as much as I would like for them to make a another one but the sonic free riders is the final nail in the coffin but I would like for them to make a triple pack for the switch as long as that they would make free riders with traditional button controls
@@elementalheroneos2757 i thought free riders was made by a third party company thats why it was only available on xbox 369 line to bxus it only has motion controls
Not quite the video I was going to post today, but my power went out and I had this recorded. The M&S Dream Racing Course is my favorite run I got! Jet is cool to see as well. Tomorrow will be a big day, thinking of posting two videos and I will for sure be showing one of my personal favorite games of SAGE 2021! Some other questions from last video. - Jet is unlocked by beating Metal City Under 2 minutes - Sand Ruins was in a new update from SAGE - Giygas and Beatz are the main developers of this Sonic Riders Project (There's two of them). - There's Free Riders voices in the menu as well as original.
Wow! This fan game looks amazing, looking like it was an official remake made by Sega. Speaking of which, imagine if Sega did a remake of the Riders series games?
Excellent job! I’m thrilled to see this further develop, I will say the only thing that I notice is a game changer in terms of physics is when you jump in this game you JUMP. Take some getting used to is all lol
So something I've noticed recently. Sonic IDW comics are Canon to the main series games. And the Babylon Rogues and the extreme gear are in the IDW comics. That means Sonic Riders is Canon to the main series games. That also means they can easily be in a future game
If I had one thing I would change, it would be the textures of the levels themselves. They look awesome in this engine yes, but at the end of the day, the walls and such are using the original game's textures and they don't blend very well with the skybox, the characters and some of the new graphical effects like the reflective water. That said it still looks AMAZING but having outdated graphics and modern graphics present at the same time is a bit jarring.
It wouldn’t hurt SEGA that much if they’d remake this game, I mean it’s literally the same situation with Sonic Heroes where they can rework some mechanics because it was an average-scoring game and won’t be made fun of like a decision such as remaking Sonic ‘06🤷🏼♂️
Like remaking 06, like Project 06 by ChaosX, which actually works and looks fantastic (and you can download Right now if you want to test it ;) )? Or like Sega, who might do a good job or if not, their past will come back to haunt them?
I'd love if they try slowing time whenever whenever you're airborne from a ramp when you're trying to do some tricks like in the original game. I always find that quite bothering and feel like something is indeed off.
I ask u what made Sega want to remaster Sonic Colors and not Sonic Riders? Heck they messed up Sonic Riders Zero Gravity and Free Riders. Putting Free Riders only on Xbox 360 sucks. Why couldn't this game be on Playstation 3 or 4 and Nintendo? Sonic Riders Zero Gravity, the game was pretty fun but they took some functions off from Sonic Riders 1. It doesn't matter who u play as, it only matters what type of gear u use- a board, skates, air ride, yacht, and bike.They disabled the boost/attack and so u can't boost or attack your opponents. The only way to attack an opponent on Zero Gravity is to be in 8th or 7th place if your lucky or use the Big Bang Gear that allows u to attack when your GP Gauge is filled. Some off the Gears have such low stats in both ZG and Free Riders. The trick system itself is even messed up, we can't do our own tricks, flips, and spins.They even messed up Super Sonic and when Super Sonic uses Gravity Power, he loses his Rings like crazy fast like a mini gun just for at least 4 to 5 seconds and he is just a power type in these two games. In Sonic Riders 1 he is Speed, Flight, and Power combined I don't understand why they disabled him in ZG and Free Riders. I'm still itching for them to remaster or make a new game or make a remastered trilogy out of all 3 of them. To be fair Sonic Riders 1 was the best one I've ever played and still play it till this day for old times sake. If they do make a new or remastered Sonic Riders, they should add all race tracks from all 3 games and allows all players to create new tracks and gears. It is like Team Sonic Racing.
dude i have a question about sonic p06 I can't start the game if I press enter he tries to load the menu but he closes the game as soon as I press enter.. can u help me out?
I actually have no idea.. why that would be the case. I would look into what you have setup for inputs right before you launch the game in the unity launcher
Well done...you did something we're asking sega for 10 years...🤗🤗 oh and one more thing...if this is demo version it meams its not finished yet...if i wanted to join the project how do i do it
Not going to hate on colors ultimate the game speaks for itself and it’s too easy unfortunately and sega should be ashamed of themselves but out of all the games I wanted to have a remake it would’ve been this Unleashed, adventure 2 Shadow the hedgehog and a completed P-06 but dreams often go unfulfilled don’t they?
The Sand Ruins one wasn't a speedrun, the other 3 are. One thing to note though is Riders X is a tad floatier and compared to the og one, you can move the characters more.
@@sonicovertime yeah I thought they overhauled the trick machanic to have you do more tricks since you're in the air more. It sounds fun for like a trick battle minigame ngl