The section where shadow was on the groud looked fun actually. If they had more of that and increased shadow's running speed to be similar to sonic's it would be a lot better in my opinion. But i guess they didnt do so in order to give shadow's story its own set of gameplay mechanics and feel instead of like SA2 where it was identical to playing as sonic
@@CraftTest943 The characters did need to be a tad faster imo, but these speeds were intentional. Only the glitches and messed up level design were from the rush.
I believe they are slow because rings increasing top speed was going to be a mechanic. It was present in the E3 demo, but after that it was seemingly cut
They should bring this back in Shadow Generations. I’ve only played P06 but I still love Kingdom Valley. It’s my favorite Sonic stage ever. Edit: IT’S HAPPENING! LET’S GO!!! Edit 2: I actually played OG sonic 06 before making the first edit. I actually like the game
@@Musicrecords10 Facts there so badly designed and have shit controls. The Kingdom Valley one I hate the most because if you played the game, it had the 3 trails of soleanna before your able go to Kingdom Valley. If you die in this part you would have to start the trails again to get another crack at Kingdom Valley, so fustrating.