The camera of the HD version is so dynamic. Not only is it the most dynamic the series has ever had, and not only is it the most dynamic that any Sega studio has ever implemented, but it’s one of the most dynamic I’ve seen in any video game. It makes this 16 year old 360/PS3 game look more like a current-gen PS5/XSeries than any Sonic game that came after.
@@TheComemnterhes not wrong, this game is probably the most beautiful sonic game in the entire franchise and has graphics that rival even current gen consoles
@@AL4IGH5Often weak texture work, bad framerate, no hd resolution, and the boost adding a terrible post processing blur making the game have even worse textures makes me beg to differ. It did have good moments looking pretty good like Apotos, Cool Edge, solid art direction, and even had some great looking water at the time and even looks pretty good today. But it really has to many downsides to the presentation to make me say it is the best looking Sonic game.
@@nebulazz9298 Mfw I do the open world challanges *for fun* I have fully replayed Rhea without getting bored once, with zero skips. (My mind knows no limits)
Kinda hard to believe that Unleashed set the general quality standard that is yet to be surpassed 15 years ago... If i had to choose a game as a demonstration of Sonic Team's capabilities in every aspect of Game Development, it would be Sonic Unleashed.
@@sahi8321 Gotcha. The levels are long and some do drag on a bit *cough* Empire City Night, and Rooftop Run Night *cough*. Other than that, I don't mind it for the most part as the combat balances it out for me. But for McEggmanland, it's a different story.
I was too close to clear sonic unleashed on ps2 , I was ready to fight dark gaia....but something wrong happened to the game , months later....I bought the game on ps3 version then I finally cleared it . Rightfully ps2 was easy but ps3 was HD ans spectacular
Unleashed is one of those games that if you were to take the best elements of each version into a Definitive Version, properly, it could be even better like making the Werehog levels half the size between HD and SD designs, earning medals from merely beating the Stage with additional hidden ones, or having the HUD Worlds from both versions with SD Gaia Temples acting as additional platforming challenges, but eh, still an amazing game, and HD for me, SD fun, but I just love HD more especially feeling like your actually traveling the world and especially Boosting over water is just amazing
@@RkRuikii Most of the challenge in the HD version comes from reaching all of the top paths with good reflexes, and the Ranking system being more tough makes it kind of feel more difficult to master, but in UnWiished reaching the top paths is only a small part of the challenge. There are way more little skips you can do with the movement, and the race track-like level design combined with the drift as well as the emphasis on boost management means that just optimizing the way you move forwards allows for tones of small improvements. There were also a lot of times in this video where you decided not to boost in places where you could have because steering is difficult, which you don't see much in the other version. in the HD version, once you learn the levels and can reach all the top paths there isn't really much more room for improvement save for some boost jumps or exploiting glitches- compared to the Wii version which has all of the things I just said, making it much more challenging overall
@@wolef3344 Interesting. Thanks for the thought. I always thought the HD version was a giant QTE thing where you click this button at the right time. But UnWiished does have more of a skill curve and when done right, you can tighten your run more. I saw tricks that was surprising that I didn't do in this vid. It reminds me of SA2 a bit.
I love how much more difficult the Wii version is to control when playing as regular Sonic. I used to optimize my runs of Arid Sands and Dragon Road to the maximum. And Eggmanland is... Admittedly better as one massive stage 😅
@@black.lockhart I mean the SD version was mostly designed for the Wii and you couldn't hold the Wii Remote and Nunchuck down. The PS2 I think was a port of the Wii version. Plus if you could hold it down, it wouldn't be fun, as Sonic can barely move while boosting in that version.
Not only was the boost not continuous but Sonic kept making the same exact grunt every time, which meant you’re essentially hearing that same sound every 5 seconds
@@vantablackecho I get the grunting thing. But boosting continuously for the watered down would not be a good idea if the level design stayed the same.
The way the boost was used in the wii version needs to be brought back, it actually made you think about whether or not you should use a boost bar rather than hold x to win
Yes. Though Forces IS hold to win. Unleashed HD is a reaction based on the day levels. It tests you to maintain your speed or boosts while dodging obstacles. Though I get what you're saying.
I remember playing the Wii version and thinking it was alright, then getting angry at my little brother for buying it on Xbox 360 because I thought it was just the same game. How wrong was I... Still my favorite Sonic game to date
I think if HD had SD's ranking based medals (getting 3 medals for an s rank, etc.) i wouldn't dislike HD's pacing much while still being awarded with exploration and taking the right path to score medals in the stage proper.
@@corel7966 I forgot about the medals. Yeah, it's kinda tedious though for Jungle Joyride day it's a bit much. "You need to get 30 Sun medals to access the place, Sonic." I agree with that. And I was focusing on the other half of SD's ranking system, the set times rewarding speed running.
I grew up with the 6th gen Wii version of Sonic Unleashed before getting the 7th gen version on the Xbox 360 (I call the 360 and PS3 version 7th gen as the game isn't truly HD as the resolution is 880 by 720 pixels). And I gotta say, I enjoy both versions of Sonic Unleashed for what they both do best. It also comes down to personal preference on what you like more, whether it be the ranking system from the 6th gen counterpart, the first part of the Dark Gaia final boss from the 6th gen, or the more challenging level design ranking system from the 7th gen, with more set pieces that stick out.
@@sanctifiedfracture4579 Yep. Plus I know about the gen thing as well. I watched ExoParadigmGamer years back and he had stated that in his review of Sonic Unleashed. I would like to see a new Unleashed that has both parts together. I just think each one is missing something.
@@RkRuikii yeah, his review was very interesting to watch, I have heard there was a prototype that had a more difficult layout to Eggmanland, so I don’t know if ExoPardingamer would have been able to 100% the game if he had to go through that.
Graphically speaking, the ps3 version sure looks better. Never played it then because I didn't have it. How 👏 ever 👏, I'm glad I had the wii/ps2 version as a kid because the speed is FELT there, that motion blur from moving side-to-side was just peak sonic for me back then 😂. I like the fact that he spin dashes as well when reaching better speeds ✨. Hope it gets a remake with a mix of the better bits from each platform someday.
Both version have each their’s pro and cons. Example the modern version on ps3 and xbox 360 have longer stages while the reward system in the Ps2 and wii version is better to deal with and have a 100% completion . I have played both versions
PS3/360 version is graphically better and has more content and side missions. Wii/PS2 version has better control and simple gameplay. I played and enjoyed both. In my opinion Sonic Unleashed is the best Sonic game ever.
Ah yes... The greatest 3D Sonic game ever made, and I will not back down on this. But of course, every masterpiece has its cheap copy, and Unleashed is no exception. It's still a good game at least, just... inherently inferior. I mean I guess HD's at least got better graphics going for it, but eh, never really saw that as the be-all-end-all personally.
Wii version is NOT good lol. The level design is terrible. The levels are stretched out with huge, empty planes to boost through, very linear, no variance in level design either. An 8 year old could design better levels.
@@redisGabe I see your point. Though I like Unwiished more due to better controls (for the most part), the drifting is better, better performance, ranking. Though I will say that HD version's werehog is better because of the combos you can do.
i would most likely said HD ver. is superior (if i was the "unleashed hd better" person) but honestly SD has some good stuff here and there soo ill say that SD takes the cake for being good. (i still like the HD ver. btw so dont hate me for that lol)
I won't. Though my ideal would be the combination of the two together in some way. Like longer levels from HD but with better controls from SD (mainly the drift), with the rank system being a marriage of the two games. And the improving the tech performance from HD to run smoother like the SD version too. For the night levels, shorten them just a smidge and keep the HD's controls and combat system intact and make Eggmanland have different levels for both gameplay styles (Because it's too long for its own good.) And that would be the best version to play if you ask me.
Unleashed HD has better controls, UI, and better Night stages. But Unleashed SD has better Day level design, and better ranking system. I cannot really tell which is better, since they're both too good.
I suggest you to play the HD version xenia canary with vulkan with the 60FPS and disable color adjustments patches and the SD version on dolphin with the 60fps code
@@Rasheed470 I already did. But it didn't run very well and there were glitches too. I had to make a choice, either play a version that stutters every second and glitches, or play the version with a bit worse performance but fully playable in my experience I couldn't even fully play it either because it crashes when Sonic and Chip are walking around Greece. For Dolphin, I'm not sure how to make that work. Maybe I'll give it a try watching tutorials on YT
The PS2 did a diarrhea dump of a downgrade compared to the Wii version. Also a big difference between the HD versions is that the 360 version has a capped framerate of 30 fps. Whereas the PS3 has an uncapped framerate of 60 fps but most of the time it performs under that.
I adore the game on the wii but i honestly couldn't get into the HD version. The wii version is an overall decent game with shallow lows and very good highs with admittedly poor presentation, while the HD version had very high highs but when the game shit the bed it was ragequit inducing. What people tend to forget is that werehog segments were about 75% of the game's whole duration and at least on the wii they were mercifully easy if a bit boring at times. On PS360 you acyually had to put a lot of effort into those awful sections and put up with some of the most bogus slippery platforming of that era.
@@nikodem123asdf Yeah. I don't like tiptoeing in the HD Werehog. I agree with that because after playing Unwiished, I had a hard time too. There were times I wanted to ragequit the HD version, especially the final boss fight. Btw, I don't really mind the Werehog, I actually enjoy it. With some tweaks, I'm sure the experience would be better.
When i was a kid i used to love rooftop run, but now that im actually decent at UnWiished its pretty clear as the worst day level in the game. The level of complexity for tricks in Apatos 2, Adanat and Eggmanland just dwarfs it completely.
Up to this day still replaying both versions waiting for the age when gamers accept their error from their past egos and welcome Unleashed to Society...
@@RkRuikii Both are good games! The graphics of course are way better on HD, but SD doesn't look that bad for a Wii game, even tho Colors is proof it can do much more than that. Both feel very fast and the levels are fun. Have to play HD version yet, but while I can get an idea of the daytime stages having played generations, idk how the night ones feel on HD. On Wii they were unbalanced and I mean that there were like 5 werehog stages each daytime stage, but other than that they were fun. I can't wait to play HD because I spent a good chunk of my life wanting to play it.
@@RkRuikii I'm waiting since about 2015 aswell. Mazuri and Imperial City daystages look amazing! But the bosses except the Egg Dragoon and the final boss are better on Wii, because on HD Sonic's way too OP and you can finish the first boss without even letting him attack or something similar, I don't remember.
This is my personal opinion, this isn't to say that the Old Gen version is bad but I like the New Gen better overall. There's a few segments of the Old Gen version I like better. 1. The Gaia Guardian Boss, I'd much rather fight him head on than to move around objects to stop him from healing. 2. The Gaia Colossus segment was much better than the New Gen version. 3. Perfect Dark Gaia in the Old Gen version. I love the whole Force Field situation but they should've given us more than just taking out the "Big Snake Things" followed by QTEs and ending with a finisher straight away.
@@RkRuikii Still I'd like to believe the whole shield situation happened canonically. At least the Archie Comics version gave us the best of both worlds. Chip distracts Dark Gaia while Super Sonic beats those "Big Snake Things" and then they fight him 2v1 before Super Sonic finishes him off as shown in the games. Also, the Gaia Temples were also pretty cool. One other thing the Old Gen version had that the New Gen version didn't. "Looks like this door won't open yet Sonic"
Both games are so amazing and both have their pros and cons. Gotta say that the final boss is much better in the Wii/PS2 version as they don't have QTEs and you get more involved in the actual fights.
@@RkRuikii The HD version is amazing and has a lot of content, but sometimes it focuses too much on spectacle which drags the experience, I want to play my damn game. I hope someday we get a port of a mix of both versions, having all the day levels from both, the Ps2/Wii drifting, final bosses and Gaia Temples, PS3/X360 hub worlds, extra content and depth of the Werehog combat, something like that. Having the PS3 Werehog sections cut in shorter sections (or having the option of playing them that way), much less QTEs in the bosses, maybe the final boss could be, the PS2 Punch-Out sections, the boost levels, the PS3 snake thingies, and the PS2 Super Sonic vs Dark Gaia, or something like that
@@RkRuikii I don't think it's bad tbh, I just played a bit of both versions some hours ago. I just think the SD drifting FEELS better and more rewarding. Also, I don't know how to say it, but SD drifting is "smaller" while HD drifting is "wider", I don't know how to explain it tho
The version I had at first was the ps2 and Wii version tbh I liked it but the Xbox/ps3 version is just way better imo I always think sonic forces if a better than the ps2/wii version of sonic unleashed
Unwiished (Or the SD version) doesn't care if you die, they only care about the time you take to complete the level which is somewhat strange but alright of a ranking system..
The wii version looks ass ☠️☠️ This is why dimps shouldn't make sonic games they just find way to make inferior versions of original sonic games sonic Lost World, generations,colors, unleashed etc...these mfs always managed to create inferior versions of original sonic games
@@RkRuikii this is why PC version of that game is better and this is why I never bothered buy a Nintendo switch due how weak it's software is...just look at sonic frontiers switch version it's horrendous!! In conclusion: PC>>>>switch