Oh ya, SB Joltooth is most certainly a mistake. I understand theres a couple of swap ins like Himbrr, Tundrolen, and Leshent, but Soul Burst Joltooth needs 1 drudge to win VS most teams. Reason why is because its SB form outspeeds most boots loomians after 1 drudge, and with Royal Decree and Thunder Clap, every loomian can be flinched down and can get destroyed over time. Personally, Earthquake isnt the problem on Joltooth, I personally think there are 3 other ways to nerf SB Joltooth. 1. Nerf its SB Speed from 109 -> 84. 2. Make it lose Drudge. It still has bulk up, so it still has setup, but it can be revenge killed easier. 3. Change Royal Decree to another ability so Earth Types still have a chance against it. Just personally not a fan of Earth Types getting hit by an electric attack.
Why nerf SB jolt it is new and people will adapt , it's a ferocious beast of thunder and lightning why lower it's speed , it all depends on match ups and how each person reacts and the build of the team and how you play and pridict the match ,it is still going to lose earth quake
Add a new move called shadow slash a dark type attack with 70 attack 100 accuracy , with increased chance to crit and give it to some dark types , some spirit types and joltooth because it losing earthquake
Issue about Joltooth isn't mainly earthquake, it's drudge which causes it to outspeed even boots users and hit harder than liteal truck Giving something that has drudge a soulburst with 134 base attack and 109 base speed isn't good idea Please reconsider this nerf again 😅
@@kevinbentley4132The problem imo seems to be the ability. Letting it hit it's walls for super effective damage is just so insane. Normally the way to deal with set up sweepers is to either stop them from setting up or have something that walls them. Almost all set up sweepers can be answered by these two ways. Joltooth can't. Your only way of stopping it is to ko it or provoke it before it can drudge. Provoking it is already insanely difficult since it can get quite a few entry opportunities in a game cuz of it's good bulk and once it does you either take a lot of damage just for 1 provoke or swap out and take a lot of damage regardless cuz of ambush or it just drudges on your swap and sweeps you.
I'm okay with Skelic because Skelic heavily relies on Rain, and it's easy to get rid of Rain. Not to mention that Skelics offensive typing is just above average, while Joltooth has a faster speed stat, has better coverage, and even better defence as well.
If u want ideas for a nerf, but probably dont gonna need it with how the meta changes a lot, for now I can say nerf its ability so he can still damage earth types but with half of the damage
The community always asks for something to be nerfed when something comes out that is strong, so if you ever decide to nerf something just wait to see how the community adapt, and some people over exaggerate
joltooth sb is kinda meh i think SA joltooth is way better specially since he caan make better use of haste of bane + rage plush to literally outspeed everything and one shot everything
Due to irl issues I'm going to be extremely out of the loop with my 3 favorite(and only) Roblox games... Even if this isn't complete by the time I return, I'm glad that Loomian Legacy was actually the one that rekindled my spark in general games!! TLDR; see you all in 12 years, glad to at least leave knowing the gem is doing well and full of life and love!!! Until next time: "Stay Fresh" everybody! (Devs, PLEASE take a multi-year vacation before you do finish this magnum opus.)
SB Joltooth is not a mistake, it is a good counter against Gargolem Def form and Tyrecks, I was so mad about those two annoying earth types And the reason it didn't need a nerf because Drudge can make it faster but had to be cautious against Boots Vengeance Crabtana, Earthquake is fine you deal much better damage than Bamboolze or Clay slap, But we don't talk about Clay slap joltooth, Garbantis Clay slap was enough I Understand if that was a mistake or not, but for ppl which are struggling to stop Gargolem Defense form and Tyrecks, That's fine SB Joltooth is the key to stop these annoying Earth type coverage Immunities thanks to Royal Decree. 1 or 2 drudges is enough but earthquake is ok too, I don't like Clay slap because what's the point running it, that was for Garbantis set and it wasn't enough to OHKO Tyrecks or even bulkier or Tankiest Fire types, Metal types or electric types such as SB dakuda Even it means for Arceros or Novadeaus, but still Arceros having more Melee bulk is the reason Earthquake exist on Joltooth