@@magisteringenia4223 what they're saying is that the drums in the chart are made from the normal version you hear in the release, the actual drum audio you're hearing here is from a drum stem in the project itself
@@AdvanstYT 1. That would make no sense to do, always use the actual chart audio for previews. 2. It's not true, I downloaded the chart and it's the same audio that's in this video. The chart is very inaccurate. Edit: it's also tagged as charted by ExileLord, which is inaccurate.
How come the bots sometimes lag together and drop the combo? Saw it a couple times, weren't even at particurly high nps sections either. Edit: 9:45 is one such part
if the full band was being recorded at the same time (which i imagine it would have been) then i assume it's the PC lagging for any given reason. could be because of clone hero, could be anything. the lag spike caused the bots to drop the combo, the bots themselves didn't drop it- if you were playing it, you would have lost the streak as well if you got a lag spike there :) (or it could be something completely different that im not aware of, im just speaking from experience!)
Bots can only hit so many notes in a single frame since they’re locked to the game’s framerate. If that notes per frame limit is exceeded, it’ll miss notes. This is especially prevalent on the Soulless 6 chart when it was first made for GH3. The bot couldn’t keep up and started missing notes.