Fun fact: The combo is true up to 0:20. Telekinesis can be interupted with projectiles such as DT 1. This makes the combo do 67 damage wilthout KR, and 124 to characters who take KR If the enemy doesn't escape then however, they get a chance to escape once again at 0:46, leaving the combo at 183 damage without KR, and 366 to characters who take KR And if they somehow decide to stand still and let you continue, it would do 210 damage without KR, and 420 (nice) to characters that who take KR Hope this helps!