In battle 2, against the boar riders. Wouldn't it be better to do a rear charge by itself and then on next turn do a rear charge against after they turn? That way they might route after the first turn since they don't strike back.
Oh I watched. I see now. I missed it since it was on my second monitor. I looked back and saw the second combat and thought it was the first combat. My bad.
I don't think it's correct to assume that the % of people finishing has to do with difficulty. I think it's more about preference. Necromancer and vampire troupes have a lot more popularity
I did not say anything about this. 1.) I want it to be easier to play higher difficulties for those that want it, like myself, the grind is absurd. 2.) The Wight Lord has the hardest campaign due to the starting units, skeleton warriors, and not much difference between melee lords in all the factions. So most people also probably ignore the melee lord. 3.) I play on harder difficulties because I find the challenge fun, I stated in previous videos that people can play however they want, I just find difficulties 1,2 and 3 boring, minor changes that just take time to play through to unlock further difficulties that challenge my tactics. Edited: Wight Lord not Vampire Lord, my bad.
@@contractslivid5118 Allright, my bad. I was making an assumption from the picture 1:00 minute in where you showed % of achivements. I also find the grind quite frustrating where you have to get through level 1 on a hundred different lords, and the higher levels were not that hard to me, I ran through the wood elf campaign without a single loss 1-7. So I feel the frustration of not getting a challenge. Compared to StS where I really had to grind for the highest levels