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Space Engineers - Drop Pod Deployment 

StootWorts
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***Shadowplay is a turd and didn't record any in-game audio so I had to reconstruct it all manually. I'm actually decently happy with how it came out.
Unfortunately, neither the ship or the drop pods are on the workshop yet. I've had issues posting things and, granted, it's been a while, but I'm lazy.
The ship does use mods, but the drop pods themselves do not, so you could attach them to a vanilla ship with no issues. Just mess with the parachute deploy altitude since I currently have them set to handle unlimited speed. I also intend to make another video of this using the Aerodynamics mod to make the reentry more exciting.
Twitch: / stootworts
Twitter: / allinguini
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29 сен 2024

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Комментарии : 397   
@StootWorts
@StootWorts 2 года назад
Yes, I know how reentry works. Yes, I know that realistically this would turn the person inside into a puddle- I knew these things while working on this design and before posting this video. I'm working with very limited space in a game where I'm forced into using half meter cubes. The in-universe lore accounts for this by using very small thrusters along the edges of the canopy rim, but that can't be done in Space Engineers- at least not without making the drop pods much larger than can fit in this ship. The sudden stop with the parachute is only a solution because of the limitations of working within a block-based building game and obviously wouldn't ever be used by any stretch of the imagination in reality (yes I have tried using scripts, I can't fit any more thrusters at all). Aside from that, I'm glad people enjoy the design. It's definitely meant more for form over function in SE and a visualization of the basics of its function in my world's lore.
@StootWorts
@StootWorts 2 года назад
@StorkMuse This whole system is actually just a protein shake delivery service
@ten0re0re
@ten0re0re 2 года назад
Is it possible to rotate the pod in space and use the same set of thrusters for both acceleration and deceleration?
@StootWorts
@StootWorts 2 года назад
@@ten0re0re Yeah! After launching, you can unlock the gyros and thruster to control it.
@ten0re0re
@ten0re0re 2 года назад
@@StootWorts so it seems like if pods were launched upside down and then rotated to brake, they could achieve softer landing
@StootWorts
@StootWorts 2 года назад
@@ten0re0re potentially, but the single ion thruster will definitely not have enough power to provide any meaningful deceleration.
@LordOceanus
@LordOceanus 2 года назад
The 20G deceleration may be a bit extreme but badass
@Tarf97
@Tarf97 2 года назад
200 haha
@hatman4818
@hatman4818 2 года назад
12G is generally regarded as the G limitfor survival of the human body. But that's "sustained" G's. So long as impulse remains small (the area under a force vs time curve), the human body can survive higher peak G's. I dunno about 200 G's, it'd have to be a very short duration impulse to survive that, but if I recall correctly, ejection seats can reach upwards of 40 G's.
@LordOceanus
@LordOceanus 2 года назад
@@hatman4818 the amount of deceleration (measured in Gs) is dependent on many factors. Such as the amount of jerk, the force vector, the position of the body, and natural biological variance. The upper overall G limit of a human in any position is usually around 100G though people have survived worse with very serious injuries. In this case very rough back of the napkin math gives an average over ~4.5s of20Gs of acceleration applied vertically while in a seated position. this is actually within the limits of an untrained human remaining outright conscious. The amount of Jerk is more of a concern Jerk is the rate of change in acceleration which is pretty significant but still survivable with a proper harness so as to not to hit the ceiling of the pod. I for one would prefer a gentler deceleration but its just on the edge of potentially acceptable. A 40G ejection seat would be something else. Most are 10-20Gs
@PupSentinel
@PupSentinel 2 года назад
It's actually closer to 40G to 80G of decel, the pod goes from 780m/s to 5 in less than 2 seconds. Even if it was a full 2 seconds of decel, you're looking at about 40G.
@Palric
@Palric 2 года назад
@@hatman4818 Yes, but going from 778 m/s (which is 2.800 kmh) to 5 m/s in like 1 sekond (which is 18 kmh) would squish you to death.
@SDLazrith
@SDLazrith 2 года назад
Throw a magnetic pad on the bottom of that set to auto-lock and you could probably let that thing fall full force onto the planet like a normal ODST pod since the pad will lock before damage is done, assuming the landing zone is suitable.
@StootWorts
@StootWorts 2 года назад
My attempts at things like that in the past usually still lead to destruction, but that would solve my other problem of the pods tipping over upon impact. I'll give it a try!
@BlazeLunaris
@BlazeLunaris 2 года назад
ODST pods don't slam full speed into the ground, they do a suicide burn(or hoverslam if you prefer) to kill velocity once they're at a height where the drop wont kill the pod occupant,
@guidomista7960
@guidomista7960 2 года назад
What i do is i have the mag plate at the bottom wait for a few seconds before locking. This helps the pod settle a bit and set itself upright with the gyros before it locks itself in place.
@thyreradim7885
@thyreradim7885 2 года назад
Pad's don't lock quick enough to stop it from exploding, I tried many times. My only realistic drop pod design had 2 massive tires on the bottom to take all the damage and 2 gyro's so you could control the fall enough to land on them.
@TheFearsomeRat
@TheFearsomeRat 2 года назад
ODST pods use a sort of parachute, etc. to slow their decent after a point to make the drop survivable. Ones used by the Emperor's Avenging Angels on the other hand don't do much in the way of slowing down, enough to that it's occupants of Space Marines can survive but they make ODST's pods look gentle, especially if it is the Deathwind Variant which doesn't need to slow down at all since once the doors drop heavy weapons fire blankets the area around the pod as Automated weapons spend every last round they have before the drop pods with deadlier cargo arrive.
@ludwig8625
@ludwig8625 2 года назад
"Troopers, we are green, and very, very mean!"
@Froggsroxx
@Froggsroxx 2 года назад
Very cool, and a strong argument for increasing maximum velocity in game!
@pl0000x
@pl0000x 2 года назад
a compact folding wings for air brakes with hinge and armor plate might look neat, this motivates me to make my ship bigger to support drop pods... me likey
@averagechadlegionary5824
@averagechadlegionary5824 5 месяцев назад
I found that by putting a drill on the end of drop pods and activating the drill before you hit the ground will actually save you in vanilla. You can hit the ground full speed and survive.
@EvgpaUA
@EvgpaUA Год назад
Looks like Satisfactory drop
@donnovanringler3782
@donnovanringler3782 2 года назад
The DCS radar sounds threw me for a loop lol
@src6339
@src6339 5 месяцев назад
I was going to say that it would take a really long time to do a drop, and then I noticed that they massively exceeded the maximum speed allowed by the game 🤔
@VolatileBullfrog
@VolatileBullfrog 2 года назад
*KLENDATHU INTENSIFIES*
@Alex-tt1di
@Alex-tt1di 2 года назад
Been playing too much DCS and listening to the Hornet's RWR means your skin pricks up listening to the alerts in the pod. New RWR ping, lost RWR ping, RWR track warning, RWR lock warning...
@WillGoesBrrr
@WillGoesBrrr 2 года назад
isn't that the F-14's RWR?
@Alex-tt1di
@Alex-tt1di 2 года назад
@@WillGoesBrrr I think they might be the same (not surprising given they're both Gen4 jets) But it definitely sounds like the Hornet
@guidomista7960
@guidomista7960 2 года назад
Off topic, but what DLC do you recommend as essential? Ive been keeping all my builds completely vanilla for a long time now, and I recently purchased decorative blocks 2. Are there any other dlc that you would recommend?
@StootWorts
@StootWorts 2 года назад
I just noticed this, my bad! For me, hinges are the most important DLC. I don't remember which one those are in, but I use them in a lot of builds. Otherwise, it's mostly up to what you want to do with your ships. I like the decorative ones because I like making my ships feel as realistically viable as possible, which makes showers, kitchens, bathrooms, lockers/armories, and everything else included very useful for me. I do have all of the DLCs so it's been a while since I consciously paid attention to which ones I was using. So, generally, go off of which blocks aesthetically fit your style, and definitely make sure you have hinges.
@guidomista7960
@guidomista7960 2 года назад
@@StootWorts Hinges are vanilla, and i think i use them waaaayyy to often, since they are just more applicable rotors and pretty much everything i build has a hinge somewhere lmao. But theres some DLC that add some relatively important blocks. While most are decorative, some dlc like wasteland and decorative 1 add blocks that are extremely useful
@StootWorts
@StootWorts 2 года назад
@Guido Mista Wait they're vanilla? I thought they were part of the Decorative 2 pack since that's the only DLC my fighter requires on the workshop and the rest of it should be vanilla/modded blocks.
@guidomista7960
@guidomista7960 2 года назад
@@StootWorts doesn’t your fighter use the clear LCDs? Those are part of decorative parts 2. Also, yes they are indeed vanilla and I’m so glad they are. I use them in almost everything i do lmao
@StootWorts
@StootWorts 2 года назад
@Guido Mista I completely forgot about those lmao. I'm glad the hinges are vanilla! And speaking of transparent LCDs, those are definitely a vital block too. You can do so much with them to the point where they are basically objectively better than normal LCDs.
@cakesaltaccount9935
@cakesaltaccount9935 2 года назад
Quick question, what did you use to keep the drop pods stationary in the ship without falling? Did you use connectors or landing gears?
@StootWorts
@StootWorts 2 года назад
I used rotors to connect the large grid ship to small grid merge blocks that are what the pods connect to.
@Knightfang1
@Knightfang1 2 года назад
oh man the G Forces from going from 700+ m/s to 5 m/s that fast would liquify your skeleton. if this were realistic the air resistance should be slowing the pod down quite a bit even before the parachute deploys.
@TheMasterchief1111
@TheMasterchief1111 2 года назад
Thats really good but should the shoot not open when you hit atmosphere like it does in halo 2 as an example when they are landing on halo by drop pods. There should be like a script where the shoot pops to slow re-entry and a way to make the block tuff so you dont die on impact xD
@chinacow
@chinacow Год назад
GIVE THIS SHIP
@salter1630
@salter1630 2 года назад
The fact that the drop pods are seeming only accessible by an elevator which only accomadates one person at a time does seem to be a bit of a bottleneck for deploy time
@StootWorts
@StootWorts 2 года назад
Yeah lol, that was something I had in mind while I built it. I might try to replace it with stairs (it used to be stairs), but the room saved by the elevators does help a lot.
@chrispycreme6413
@chrispycreme6413 2 года назад
@@StootWorts Theoretically speaking, a drop would likely occur with quite a bit of pre-planning and forewarning, so I don't think it would be a high priority to have high personnel throughput to the pods.
@paceysgameplay
@paceysgameplay 2 года назад
aesthetics>practicality
@MGSLurmey
@MGSLurmey 2 года назад
@@chrispycreme6413 Yeah this. These aren't emergency escape pods, they're rapid deployment drop pods, so there would be a lot of pre-planning before even getting to the drop zone.
@EnjoyCocaColaLight
@EnjoyCocaColaLight 2 года назад
So STOP RUNNING AWAY AND FIX THE SHIP!
@firespawn01
@firespawn01 2 года назад
When you absolutely, positively, need to get to the prime picnic spot before anyone else has a chance to set up.
@guidomista7960
@guidomista7960 2 года назад
FINALLY MORE DROP PODS!!!!! I absolutely love drop pods but there’s barely any videos on RU-vid of them. I use whiplash’s drop pod script and my most recent achievement is making a drop pod that goes at just the right speed to put a small hole in the ground, but also doesn’t kill the pilot. Its a lot like how actual ODST pods literally slam into the ground and embed themselves. Its very cinematic to use.
@guidomista7960
@guidomista7960 2 года назад
Anyway please make more
@StootWorts
@StootWorts 2 года назад
Completely agree! For some reason, despite me using mods fairly freely now, certain things like my drop pods I like to keep totally vanilla and scriptless so that at least some parts of my creations can be used anywhere. I definitely want to try out that script sometime, though it will require a redesign of my current ones. But, that's a sacrifice I'm willing to make for the cinematics of it (I also remember that script accounting for speeds above 100m/s, which will be perfect for me since with my current system you have to manually adjust the parachute deploy height depending on your altitude, gravity, etc. (also means that moons are a no-go pretty much)).
@deckerbarborka6405
@deckerbarborka6405 2 года назад
chutes are also incredibly unreliable on servers, and without perfect planning for your drop zone requires a fair bit of margin on chute deployment altitude to account for terrain (chute deployment setting is based off distance from sea level rather than terrain) which has a tendency to leave pods floating down at 6m/s or so for a bit, making them easy pickings for defenses. whip's script eliminates this issue and it's quite fun
@guidomista7960
@guidomista7960 2 года назад
@@deckerbarborka6405 yeah parachutes aren’t very reliable imo. I used to make drop pods with chutes before i started using suicide burns (term used by NASA for when you use only thrust to land.) now that i use whip’s drop pod script, my success rate went from about 40% to 90% (yes i did the math I’m a massive nerd.) there’s several dope ass scripts that really help with drop pods. Theres this one calculator script i use where you input the coordinates of your drop zone and it gives you the exact coordinates to drop from so you land right where you want to. Only problem is I’m sort of a dumbass so I’m always off by a tiny bit and end up missing the drop zone by 30 meters. I might end up putting all my good drop pods on the workshop if i can get it to work. My PC recently broke down but i got it fixed and im hoping that somehow magically fixes my workshop problems.
@JakeBaldwin1
@JakeBaldwin1 2 года назад
@@guidomista7960 Why not use a sensor block on the nose of the drop pod? Have it activate a certain distance off the ground.
@SgtAwesome97
@SgtAwesome97 7 месяцев назад
The algorithm brought me here, I assume because of the recent Helldivers 2 launch. Absolutely love the design of this, seeing the ground come screaming at you when going nearly 800 m/s is terrifying lol
@StootWorts
@StootWorts 7 месяцев назад
I will gladly take the algorithm boost lmao Glad you like it! It's definitely a cool experience falling out of orbit with no loading screens
@alenngk
@alenngk 2 года назад
As a spacecraft re-enters the earth's atmosphere, it is traveling very much faster than the speed of sound - 7200 m/s. But that yours drop of speed would kill anyone 40G or so :D
@StootWorts
@StootWorts 2 года назад
Oh absolutely, this is hardly a realistic solution for a drop pod system. I do plan on messing with scripts though, which should make them more plausible.
@miguelviola7264
@miguelviola7264 2 года назад
@@StootWorts you can simply accelerate the pods to 100 m/s (by using timer blocks) and let gravity do the rest
@guidomista7960
@guidomista7960 2 года назад
Drop pods may be unrealistic (at least right now,) but they have a great use in sci fi. The effectiveness of a drop pod and how efficient depend on 2 factors. 1: your inertial dampening tech. 2: your enemy’s air defenses. If you have good inertial dampeners, then drop pods are essential. If you have good inertial dampeners then that means you aren’t using parachutes which open you up to enemy air defenses. The only times good drop pods are ineffective is when the enemy either A: has some kind of dome or shield protection on the targets. B: they have insanely good anti missile tech. Thats the main reason why you see drop pods in so much sci fi media. Edit: and some technology that allows the pilot to survive the massive amounts of g’s. Without that they are useless.
@StootWorts
@StootWorts 2 года назад
@@miguelviola7264 The problem with this is the speed limit removal mod I'm working with, unless your suggestion is that the pods accelerate themselves to 100m/s until they hit a gravity well at which point they begin accelerating further, which actually isn't too bad of an idea...
@matthaeuspoeta6461
@matthaeuspoeta6461 2 года назад
since the g's experienced would be around 175, dead would be an understatement.
@Mobius_118
@Mobius_118 2 года назад
“We are droppin' into hell, troopers! Time to grow a pair!” - Sgt Edward Buck, Battle of Earth, 2552
@Mangotherango57
@Mangotherango57 6 месяцев назад
Join the helldivers
@branard5748
@branard5748 2 года назад
I so wanna see how this would work in a server, imagine sitting at your base before 20 drop pods come in with people armed to the teeth with rocket launchers and assault rifles.
@StootWorts
@StootWorts 2 года назад
I would love to see it happen too! I might to set up a video like that sometime.
@barleysixseventwo6665
@barleysixseventwo6665 2 года назад
Knowing how actual multiplayer survival gameplay in Space Engineers works, it’d probably start with you in your base idling and watching your refineries chew away on the latest cobalt deposit you ate, when suddenly all 16 of your defense turrets start firing at once, pulling you out of your nice little podcast. You run outside and look up, expecting either a fully armed and armored warship that didn’t notice your base hastily pulling away so you’ll stop scratching the paint, or a single unarmed naked guy throwing himself at your defenses over and over from a mobile medical bay in order to try and expend all your ammo before he loots your base. Instead, bits and pieces of cockpit rain down around you as 20-odd players senselessly sacrifice themselves and (more importantly) all their expensive ammo and equipment to your chainguns.
@branard5748
@branard5748 2 года назад
@@barleysixseventwo6665 Yea, that's most likely the actual thing that'd happen.
@SnipersLaww
@SnipersLaww 2 года назад
@@barleysixseventwo6665 yea.. thats what i figure would happen aswell... but would still be cool to just watch happen.... they probably have a few decoys drop along with mixed in to help increase the chances of the pods making it too...
@henryplumb7459
@henryplumb7459 2 года назад
@@barleysixseventwo6665 I saw a variant on a different channel that has mounted machine guns that can destroy turret defences on the way down but i suppose that also depends on other survival factors
@BoyBacon5051
@BoyBacon5051 2 года назад
I'm just imagining some large scale space battle going on in the planets atmosphere and a ships about to go down so just before it explodes a ton of those pods jettisons out to continue the fight on the surface.
@Mirvra
@Mirvra 2 года назад
That would be escape pods. Launching drop-pods as the ship is about to blow up would be somewhat counter intuitive since the infantry would need some kind of follow up strike to maintain a beach-head. Not to mention the logistical side of things... A single drop-pod depending on sci-fi tech would only carry the gear on the infantry-man himself and maybe a spare first-aid kit, or it could contain enough extra ammo for a few minutes of intense combat.
@BoyBacon5051
@BoyBacon5051 2 года назад
@@Mirvra What I was thinking was that there was a space battle but also battles going down on the surface. And they where getting in the pods when the ship just happened to be exploding.
@monarch3335
@monarch3335 2 года назад
Considering that your pod slowed to a "survivable" speed at an altitude of ~70 meters, I would set your pod parachute to auto-deploy at no more than 100 meters. This would help avoid hostile ground fire, similar to air force combat landings, while also maintaining troop survival.
@StootWorts
@StootWorts 2 года назад
I've tried setting them like this, but it really only works in specific circumstances. If the pods begin the drop just a few meters too high up, they will slam into the ground before the chutes can deploy. If the ship drops them over a mountain, they'll crash since there's not enough air to catch the chutes in time. But, most of this could be remedied by just providing explicit instructions, I suppose.
@Gearshoot
@Gearshoot 2 года назад
@@StootWorts If you did want to do that, I would have a script block account for the air pressure, speed, and distance to ground (that last part might be impossible due to the limitations of the game). Otherwise, you will probably have to the calculations yourself before each drop. Honestly, that may be more reliable.
@InvictusByz
@InvictusByz 2 года назад
This is awesome, but I recognize the sounds used for alerts! It works well here, but I did think to myself "Radar Lock? And now a Special contact. And then a new contact? Oh good, missile launch detected!"
@StootWorts
@StootWorts 2 года назад
Lmao I wanted to add more ambience to the pods themselves, but all of the "science fiction" sounds were too "science-fictiony" for my liking so I just went with an F-14 RWR and used those sounds to mark different altitudes. I'm glad it worked well!
@InvictusByz
@InvictusByz 2 года назад
@@StootWorts Adding ambience was the right call, imo. IIRC, in Halo the ambience comes from cutscene dialogue and the stuff you see happening outside, things we don't really get in SE.
@luxware
@luxware 2 года назад
This seems like the most non-barebones ship I've ever seen; and that's a good thing. Most workshop ships are either designed for a very specific purpose and there isn't many ships that give off that corvette/all purpose ship you'd see in certain movies and shows.
@StootWorts
@StootWorts 2 года назад
Thank you so much! I design pretty much every ship in this game that I make with a military science fiction setting I've been coming up with in mind, and because of that I've put a lot of effort into making my ships as militarily viable as I can (without sacrificing looks of course). I'm glad people appreciate that!
@mars.1733
@mars.1733 2 года назад
800 m/s to 0 in like half a second would give you some serious whiplash...
@StootWorts
@StootWorts 2 года назад
Well their secondary purpose is quickly airdropping in a meaty milkshake so....
@leexgx
@leexgx 2 года назад
@@StootWorts be interesting to see the actual failures of it making a holes in the ground when the parachute fail to open
@dnielbloqg
@dnielbloqg 2 года назад
@@StootWorts NASA called. They want those parachutes that provided and survived that amount of deceleration.
@StootWorts
@StootWorts 2 года назад
@@dnielbloqg mom said it's my turn on the parachutes :(
@Assassin5671000
@Assassin5671000 2 года назад
Don't how that's a problem if there dead when it happens
@keira733
@keira733 2 года назад
Be good for an rp server. Wonder how they'd do against anti air guns.
@Archange_
@Archange_ 2 года назад
the codex astartes names this combat maneuver ''steel rain'' onwards brothers
@TheLastSnowman1
@TheLastSnowman1 2 года назад
Would love to have access to those pods and/or the ship. Hope you can get it up on the workshop at some point
@StootWorts
@StootWorts 2 года назад
I'll try uploading it in the next few days! I'll post a video about it when I do (though the pods will probably go up before the ship since I'm always making incremental changes on it).
@killerxn7758
@killerxn7758 2 года назад
I just did some quick calculating and it turns out the drop would cause around 90-96 g-forces! Assuming top speed was 780 m/s and end speed was 23 m/s in a span of around 50 frames or ~0.8 seconds. Would turn you to paste really really quickly! But still an awesome video!
@MedicMainDave
@MedicMainDave 2 года назад
When the parachute deploys, the passenger get's around 153g of acceleration, I'm not sure if this is a deathtrap or a drop pod...
@keithsimonh
@keithsimonh 2 года назад
on one hand, yes; on the other hand speed limits and no air drag
@Gearshoot
@Gearshoot 2 года назад
They're the same picture my guy
@thedragontinkerer4591
@thedragontinkerer4591 2 года назад
"I take that back, navy got it's butt kicked"
@StootWorts
@StootWorts 2 года назад
"Hey, Romeo. Remember when I told you to shut your mouth?"
@juntingiee2602
@juntingiee2602 2 года назад
we regret being alien assholes, we regret coming to earth, and most certainly we regret the corp blew up our raggedy ass fleet
@spontanapa
@spontanapa 2 года назад
Nice work! I worked very long on a perfected drop pod that looked almost identical to the odst one Only to show it off to some engineer type players who thought it was bad because it didnt fly lika a ship. So they "improved it" by jaming it full of thrusters. Thats when I realize that explaining art to a engineer is like explaining emotions to a psychopath
@StootWorts
@StootWorts 2 года назад
That is a very apt description. I've been having a similar experience here, though not necessarily about the performance of the pods and more about their deceleration. I know how physics and sudden stops work and I know that these designs would kill you in real life; but it is a game and their purpose is presentation before anything else. Even before I built them the lore explanation already accounted for a thrust system that can't be built in game because of the limits of block size.
@spontanapa
@spontanapa 2 года назад
@@StootWorts I think I used some extra strong thrusters mod combined with the parachute deploying at a ridiculously low altitude just before it hits. It had 95%+ survival rate and the goal was 98%. (Above normal terrain) I didn't get there bc my saved blocks got corrupted ;/
@antguy3195
@antguy3195 2 года назад
Now to add the final touch, a covenant super carrier.
@StootWorts
@StootWorts 2 года назад
"slipspace rupture detected"
@antguy3195
@antguy3195 2 года назад
@StootWorts RIP Savannah
@yogstrooperdock
@yogstrooperdock 2 года назад
I'd love to see more, as well as design processing of these ships and pods. Personally, I have some clue as to what I'm doing but seem to build bricks
@StootWorts
@StootWorts 2 года назад
This specific ship started off as me following the general shape of the IMDC Atlas-Class frigates but with a big enough "barrel" to fit a gravity cannon. From there I just started making hundreds of little incremental changes that eventually lead to what it is now. Making a video about my design process would be interesting, though. Assuming I can make sense of my process in the first place.
@yogstrooperdock
@yogstrooperdock 2 года назад
@@StootWorts yeah, makes sense. I followed the principle of just get the internals built and then try and put around around it, though you can see why I get naught but bricks.
@StootWorts
@StootWorts 2 года назад
@The Dead Wulfe lol yeah, I've tried that method before and it usually hasn't worked out too well for me. That isn't to say it never works though, so many people seem to make amazing things with that process.
@yogstrooperdock
@yogstrooperdock 2 года назад
@@StootWorts it's a common practice, but the main reason it turns into a brick is a few of my own choices on small craft, but I digress
@reaper8211
@reaper8211 2 года назад
are the re-entry sound affects edited in or are they a mod/script
@StootWorts
@StootWorts 2 года назад
They're edited in sadly. There is an aerodynamic mod, but I'm not sure if it has proper re-entry sounds. I'll check when I'm back at my computer!
@reaper8211
@reaper8211 2 года назад
@@StootWorts how unfortunate, it would be cool if they added some noises like that to the game
@nuke_pulse
@nuke_pulse 7 месяцев назад
Helldivers to Hellpods. I repeat: Helldivers to Hellpods.
@-saca-1297
@-saca-1297 2 года назад
Wait u reconstructed the audio manually?? props to u I barely noticed the difference!
@StootWorts
@StootWorts 2 года назад
Thanks! I really like working on sound design so I'm glad it was convincing!
@StootWorts
@StootWorts 2 года назад
​@@alexchamber9769 Just trying to keep you on your toes
@TheEmeraldMenOfficial
@TheEmeraldMenOfficial 2 года назад
@@StootWorts Dude you nailed syncing the RWR in. I love it
@StootWorts
@StootWorts 2 года назад
@@TheEmeraldMenOfficial Thanks!
@thefrub
@thefrub 2 года назад
and as soon as you step out, you yell AAAAHH WOOH BABA and get instantly gunned down by Master Chief
@JAMeep-xx1vv
@JAMeep-xx1vv 2 года назад
If you listen closely, you can hear the beeping of the respawn timer, as well as the sound of of a beloved sergeant barking at his men.
@redranjer
@redranjer 2 года назад
if this doesn't remind you of the beginning of halo 3 ODST you are a strange person
@skinisdelicious3365
@skinisdelicious3365 6 месяцев назад
Here 2 years later because Helldivers
@DepressedCrow
@DepressedCrow 2 года назад
0:20 "ODST launch confirmed, 120 seconds till touchdown."
@nakkiibrks
@nakkiibrks 3 месяца назад
Helldivers or ODST's, dont matter, this is really cool
@demonicturtl1235
@demonicturtl1235 2 года назад
Troopers we are green.and very very mean
@mast3r-633
@mast3r-633 2 года назад
dont say it... dont say it....... STANDBY FOR TITAN FALL
@SheWhoVibes
@SheWhoVibes 10 месяцев назад
Almost 800 m/s decelerating to 5 m/s in about a quarter of a second. Occupant pulls ~320 negative G's on deceleration. I hope they wear a padded helmet and an adamantium spine.😆
@SheWhoVibes
@SheWhoVibes 10 месяцев назад
Btw, I love this, i'm not making fun it. It just tickles me & I enjoy calculating this sort of thing.
@exudeku
@exudeku 2 года назад
The Codex Astartes call this maneuver, the Steel Rain
@jonathangonzalez9394
@jonathangonzalez9394 2 года назад
We are green and very very mean
@grantt1589
@grantt1589 2 года назад
I'm getting Halo ODST vibes right now
@YF-23_Enjoyer
@YF-23_Enjoyer 4 месяца назад
bro had a prophecy
@johnsmith-ln8je
@johnsmith-ln8je 2 года назад
All I heard is SpongeBob screaming he was ready
@KingsTalon
@KingsTalon 2 года назад
Dude this was criminally under rated, 1.3k still says people have culture, but damn- only 1.3k? That was one of the best customs for this game I've ever seen. (Unless im just based, in which case- fuck).
@StootWorts
@StootWorts 2 года назад
Thank you so much! I'm glad you liked it!
@corporalsilver6981
@corporalsilver6981 2 года назад
"I take it back...the covenant kicked the navies ass!"
@GameOfGubbs
@GameOfGubbs 2 года назад
"I take it back, Navy got their butts kicked!"
@tamnker8465
@tamnker8465 2 года назад
Why are there so many people complaining about deceleration? It's a game, and like 20 people said that already.
@StootWorts
@StootWorts 2 года назад
Lol yeah. But I get it, people like applying realism to this game. If it weren't limited to half a meter cubes, I would absolutely slot in some thrusters along the edges of the cockpit for deceleration (and in the lore of my world that's how it works). But, when working with cubes, I'm limited on how much I can include, especially when the pods as they are now are pretty much as large as they can be to work with this ship.
@flyingplatypus1579
@flyingplatypus1579 2 года назад
We are droppin' into hell troopers, time to grow a pair
@Privatepain1234
@Privatepain1234 2 года назад
Definitely would love to see this in a cinematic or something of a planetary assault.
@SnipersLaww
@SnipersLaww 2 года назад
quite impressive... i was actually quite shocked at how instantaneous the deceleration was and pristine landing... kinda curious what it uses to trigger the deceleration though (ive been away from the game for over 2 years now.. so a bit behind on all the fancy scripts and such)
@StootWorts
@StootWorts 2 года назад
In the lore of my story, there's a row of tiny thrusters along the bottom edges of the cockpit. But, since blocks in SE don't really allow for that, I just use a parachute that deploys at 500m by default and can be adjusted. I would add thrusters on to it, but the pod is already the absolute largest I could make it and have it still work with this ship.
@thevirus5k
@thevirus5k 2 года назад
Now make a drop pod, that deploys a fully operational FoB when it lands :D
@ingridmace2530
@ingridmace2530 2 года назад
We are green, and very, VERY MEAN
@somethingsomethingcrotasen1643
@somethingsomethingcrotasen1643 2 года назад
"Troopers we are green and very mean!"
@augustuscaesar7559
@augustuscaesar7559 2 года назад
Dude. That is fucking awesome, the ship and the pods, and they way they drop?! Wish I had the imagination to even build my own fucking unique ship lol
@StootWorts
@StootWorts 2 года назад
Thanks! Though when I started working on this ship like a year or two ago, it had a very derivative design. My best advice is to find a ship you like on the workshop, copy/paste it into your world, then start rebuilding it yourself, but think of your own feature you want to add. In this case, the original design was based off of the IMDC Atlas-Class frigates, but I wanted the bow of the ship to be large enough to fit a gravity cannon. That little change then forced me to come up with my own design solutions even as I was following the design of another ship. Then, I just made hundreds of little incremental changes over the years to get it where it is now, and I'm pretty happy with it.
@augustuscaesar7559
@augustuscaesar7559 2 года назад
@@StootWortsi suppose time made it awesome, man! And thanks for the advice!
@thomasthemetriacanthosauru7030
@thomasthemetriacanthosauru7030 11 месяцев назад
"We are green and very very mean"
@elitereaper89
@elitereaper89 2 года назад
I like that idea
@MegaPlayerXxX
@MegaPlayerXxX 2 года назад
Kinda missed opoturnity to use Klendathu Drop. XD
@StootWorts
@StootWorts 2 года назад
In the next drop pod video, I'll be sure to deploy on the alien planet 👀
@shutupgames6721
@shutupgames6721 2 года назад
Could you showcase the drop pods or put them on the workshop I'd like to use the design it's nice
@SpelVarld
@SpelVarld Год назад
the next thing i wanna see you being able to do in SE (SE= Space Engineers) is what UNSC Infinity did with her suport ships
@shadesinsertlastname1631
@shadesinsertlastname1631 2 года назад
we are green and VERY mean!
@alfascav1754
@alfascav1754 Год назад
Here's a fun fact, decelerating from 780m/s to 7m/s in one second is 11,581,738,908,949,253 Gs Negative Gs of course.
@Queue3612
@Queue3612 2 года назад
jesus fucking christ, 780 m/s to 23 m/s in about a second. 2808 kmph or mach 2.2, to 82 kmph which is just under highway speed in a second. I put the numbers into a g force calculator and you pulled 77 Gs.
@commanderfox3393
@commanderfox3393 2 года назад
this is from halo why do you not have any halo music?
@StootWorts
@StootWorts 2 года назад
Drop pods aren't necessarily from Halo, lots of science fiction franchises use them. Having said that, the music that plays is the Halo 3: ODST soundtrack that plays during the initial drop.
@zwober
@zwober 2 года назад
Notes; Tab twice to remove the hud for a natural cinematic view, then if the pod could sound like anything else than a Game-N-Watch-system, it would be pretty dope. perhaps a red warning light for imminent parachute release, but i dont think a timerblock/sensor would work for that.
@osmacar5331
@osmacar5331 2 года назад
Time to make a drop pod mod
@feynthefallen
@feynthefallen 2 года назад
Bloody Hell! Everybody gets it wrong, when in orbit, you don't fire drop pods downward, you fire them backward!!!
@dusanradin5868
@dusanradin5868 2 года назад
ON THE BOUNCE,TROOPER!
@Felgof
@Felgof 5 месяцев назад
For Democracy
@paulmccoy2334
@paulmccoy2334 Год назад
I like the Drop pod design sir. very nice
@StootWorts
@StootWorts Год назад
Thanks!
@ketchup_da_floof3772
@ketchup_da_floof3772 2 года назад
Lol why did you use the F/A-18 Early Radar Warning sound as a decent counter, I mean I guess it works but still
@Firestar9
@Firestar9 2 года назад
My friend made one similar size, but a little taller to hold a fuel tank and put a atmospheric thruster on the bottom that would automaticly deploy the moment you hit just above the ground, only had enough fuel to stop from max speed to just below the breaking point of blocks, so it wouldnt drop speed so fast, but it would move fairly fast until it hit the ground compared to the shoots on this one which kinda make you a easy target until you hit the ground
@kellerweskier7214
@kellerweskier7214 2 года назад
ah yes. 780m/s to 8m/s i too prefer my stomach prolapsing out my asshole and my hips in my feet. the only way this would work is dampening thrusters to kick in and slowly throttle up the closer to the planet it gets
@wedgedmouse5020
@wedgedmouse5020 2 года назад
I’ve played alot with the idea of drop pods, they have a bit more practically now that engineers can wield rocket launchers mine typically drop much slower and get ripped apart by turrets to the point where I made a drop ship where half of the pods where filled with decoys instead of crew XD
@redpug5042
@redpug5042 2 года назад
just ~80 g's of acceleration when the parachutes deploy... seems legit...
@LordGingerBerry
@LordGingerBerry 2 года назад
so he decelerated from 780m/s at 2:23 to 15m/s at 2:25, so (765/2)/9.81 = ~40 Gs *0.O*
@beaawsome2211
@beaawsome2211 2 года назад
I have a mod where things will overheat within entry but I build item drop pods for my ally often. We just use the burn trail to find the drop pods.
@natebit8130
@natebit8130 2 года назад
I'm wondering how the Apollo astronauts survived re-entry, how fast were they going?
@DaxterSnickers
@DaxterSnickers 2 года назад
From 2809,8 km/h to 19 km/h within 1 second might have some side effects...
@zenniththefolf4888
@zenniththefolf4888 2 года назад
Dang, I actually like those sounds better than the base game. I thought it was a mod.
@cliff6491
@cliff6491 3 месяца назад
Do this video again but add n the reentry mod and make a better drop pod… being 2 years old and whatnot can build a lot cooler designs now
@tyberriuss
@tyberriuss 8 месяцев назад
Suddenly hearing F-14 radar lock tones gave me anxiety :))
@gunargundarson1626
@gunargundarson1626 2 года назад
Realistically, you'd become literally fairy dust if you could theoretically go beyond the speed of light.
@nicholasmeador2874
@nicholasmeador2874 3 месяца назад
Niiiice
@r3dkaiser766
@r3dkaiser766 2 года назад
HOLY INERTIA 800 TO 0?
@StootWorts
@StootWorts 2 года назад
All of your meaty milkshake needs orbitally delivered to your door!
@sevyrsgaming1202
@sevyrsgaming1202 2 года назад
No steam link to drop pod, gonna build my own now. Love how you did this. Great vid.
@StootWorts
@StootWorts 2 года назад
Thanks! I'll try to put mine on the workshop soon!
@sevyrsgaming1202
@sevyrsgaming1202 2 года назад
@@StootWorts nice, link it then so we can all go sub to it. Also, when you make your vid showcasing stuff, add the link if it is posted in the video description so we can find it directly. It'll help with sub count.
@StootWorts
@StootWorts 2 года назад
@@sevyrsgaming1202 I've been having difficulty getting the workshop to work but I'll be sure to post things as I can.
@DracksOnCrack
@DracksOnCrack 2 года назад
Man, the DCS RWR warning sounds made me really nervous all of a sudden :')
@orletaholmes1280
@orletaholmes1280 2 года назад
This makes me get advanced warfare vibes because of the beginning of the gameplay
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