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Space Engineers Survival Guide - Inventory Levels NO MODS OR SCRIPTS! - s1e13 

Jago Dragon
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Here's how I made a simple way to see how much inventory I have on hand. Let me know if you would use this?
Also, the lighting got fixed in the factory...
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2 июл 2023

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Комментарии : 35   
@petrus4
@petrus4 3 месяца назад
Your level of creativity with small grids is wonderful. I also have dark lighting as well. I truthfully consider it more comforting than creepy. I've also tinted it with a yellow/orange colour rather than pure white, so it looks a bit like firelight.
@scottsadler4215
@scottsadler4215 2 месяца назад
I challenge you to do a super-wall... ores, AND components!!!!!! (including ingots)
@JagoDragon
@JagoDragon 2 месяца назад
Completely doable. And also, no. I am working on a vid for automated production right now though
@christophersmith7047
@christophersmith7047 Год назад
I purchased Space Engineers a couple weeks ago and am a bit overwhelmed with everything, but your videos have helped me understand the game a lot more than before. I've still got a lot to learn, but it's been a ton of fun. Your content has been very helpful and I wanted to let you know that it is very much appreciated! Thank you!
@JagoDragon
@JagoDragon Год назад
I'm glad I could help! 😌
@NowThatsRadio
@NowThatsRadio 10 месяцев назад
It's not like they say, "it has a learning curve" it's more like a learning 'cliff'
@JagoDragon
@JagoDragon 10 месяцев назад
@@NowThatsRadio yeah, but it's one hell of a cliff dive if you're up for it! 😆
@Thaytor
@Thaytor Год назад
I really like your inventory alert system, I always just used interior lights, the LCDs with the percentages is awesome. Suggestion: Sensors for the lights in the hallways so they only light up the small area you are currently in.
@JagoDragon
@JagoDragon Год назад
Thanks! I thought about using sensors. But it was a balance of what I wanted and what would look good on camera.
@jasonpadgett3703
@jasonpadgett3703 Год назад
I love the panel layout idea
@JagoDragon
@JagoDragon Год назад
Thanks!
@abaloth
@abaloth Год назад
very nice and interesting way to show inventory status as an alternative to scripts. I like it. The change to the refinery room looks great, love the lighting. If you have windows with tinted side facing in, the green light can reflect and looks super nice. The darkness in the tinted glass plus the green reflection looks nice and creepy. Not sure if you have a good place to implement that feature into your build though.
@JagoDragon
@JagoDragon Год назад
Sadly I don't have the space for double glass panes. Other wise I would implement this change.
@easy9133
@easy9133 Год назад
I really like your base in this video 👍
@JagoDragon
@JagoDragon Год назад
Thank you!
@justnotg00d
@justnotg00d Год назад
This is cool. I will need this panel. So, you like dark and creepy? Lighting is good.
@JagoDragon
@JagoDragon Год назад
Some times I like dark and creepy. It just seemed right for this factory
@kyleroberts3562
@kyleroberts3562 29 дней назад
like it mate. but didn't see you use the activate when bellow a % as I use a combo of both settings on event controller for it and gets pretty good results as well.
@JagoDragon
@JagoDragon 29 дней назад
@@kyleroberts3562 thank you, I’ll see what I can change to make it better
@KrogerKing
@KrogerKing 6 месяцев назад
I can't for the life of my get the small grid wall to work right. I build the hinge and put the small head on it and can place the small grid blocks on it but when I get to the edge where it mates to the large grid wall there is a gap and I can't close the gaps. Any tips?
@maxwellfujs6124
@maxwellfujs6124 6 месяцев назад
I’ve never tried doing something like this specifically, but whenever we use any of the blocks with motion (hinge, piston, rotor), the new grid is basically *always* slightly shorter or longer than the grid you’re trying to “snap” to. Try using a rotor and adjusting the head of the rotor to push or pull the grid into position (one of the menu sliders), or try a piston for ultimate control. This is partially same reason why it’s difficult to make custom airtight doors.
@easy9133
@easy9133 Год назад
Nice wall
@JagoDragon
@JagoDragon Год назад
Thank you.
@easy9133
@easy9133 Год назад
No problem, my friends and I just got this game on PlayStation when it released, been interesting to say the least, but I’m quite addicted.
@easy9133
@easy9133 Год назад
@@JagoDragon would you be interested in joining us sometime?
@JagoDragon
@JagoDragon Год назад
@@easy9133 perhaps. But as of right now, I don't have the time for another server.
@jeremy4046
@jeremy4046 11 месяцев назад
I can't seem to figure out how to get the small LCD panel to attach to the wall it just falls on the ground.
@JagoDragon
@JagoDragon 11 месяцев назад
That entire wall is small grid
@JagoDragon
@JagoDragon 11 месяцев назад
The entire wall is built off a hinge with a small head. The hinge is in the ceiling out of sight. The one large grid lcd that you see there is actually mounted on the floor. It had to be this way for small lcds to work. You could actually do this with a smaller segment of small grid, I just like overkill.
@DUBwithCHEESE
@DUBwithCHEESE 5 месяцев назад
That's cool, but LCD script will just save pcu
@JagoDragon
@JagoDragon 5 месяцев назад
I agree. The advantage is that this will work on a game with programmable blocks disabled.
@DUBwithCHEESE
@DUBwithCHEESE 5 месяцев назад
@@JagoDragonstill nice build 👍 btw who would play without scripts 😭
@JagoDragon
@JagoDragon 5 месяцев назад
@DUBwithCHEESE some people disable them on servers and it was my understanding that a few of the platform players couldn't use scripts.
@easy9133
@easy9133 Год назад
Hmm…
@launchpadengineering7749
@launchpadengineering7749 15 дней назад
not practical in even the slightest for survival or multiplayer - super-gridding and 18+ event controllers? seriously? its like ilmango minecraft builds
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