1.) Captain Titus, now Lieutenant Titus is a fucking Chad. 2.) He was unaffected by the Warp in the first game and it lead to his demotion and trial by the inquisition. 3.) He was forced to join the Deathwatch legion as penance for his “crimes”. (Crimes which included saving a planet, killing a chaos space marine, and pretty much single handedly repelling the ork threat.) 3.) Leandro’s tattle tailed on Titus ability to control the warp and is a little bitch.
Honestly while it's cool that co-op missions happen next to campaign ones, but players being characters from Ultras mixed with customizing your armor into different chapter breaks my immersion (especially when playing salamander or Raven guard). I wish that with each chapter dlc there was also face change and diffrent voice pack more suitable for those specific chapters
@@Cornerboy73 Yeah, it looks (from what we've seen) to be a very strong choice. There's a class perk that refunds ammo when you kill 2 enemies with a single shot with the Las Fusil, and weapon perks for it that widen its beam so you can hit even more enemies. This means it's both a great single target and decent wave clearing weapon (if you can handle the charge up time).
I was afraid of that. So the chapter armor customization is just dress up. Hope this doesn’t stay that way, I hate that it isn’t possible to play salamanders, ravenguard, bloodangels, or space wolves without a helmet on. Maybe a future update. But not a fan of the classes being actual characters when they should have been generic so we could actually customize them fully.
Well in the pve missions you can see they interact with each other exactly like in darktide so it may be very hard to fit in all the other chapters with dialogue as much as I would like that
Give the heavy bolt rifle to the heavy class, or at least give it a different variant or allow the tactical to take Gravis armour. It's weird not having a Gravis heavy intercessor.
They are actual characters that are present in the story. They banter and chat throughout missions as well, with different dialogue depending on who is present I believe.
@@porterpoteetthat fucjing sucks actually, imagine wanting to make a salamander without a helmet? None of them are from noctourne so no charcoal black skin and red eyes. Abysmal design choice
But imagine -hear me out- A base character, and you select his ability, his passive and his weapon specialisations. Basically, any class can wear the cool ass cloak.
You know that ... other tons of races can exist on the literal tons of planets in the Realm of Ultramar ... right? I'm sorry that every single Ultramarine or their successors isn't the beautiful aryan hunk of your dreams lil bluddy
Might be good for picking off elites and specials before they catch up to the party. In most hardcore horde games, like vermintide, you're pretty much screwed when the specials are able to pick off a lone teammate ome by one.
The bolters sound pathetic, dawn of war 2 an RTS, had better sounding bolters. They should sound meatier, more bass, more echo. Miniature canons. Idk why they're trying to reinvent the wheel when dow 2 and astartes already perfected it.
I love how it's a class thats clearly so bad that when he uses the skills he almost immediately becomes overwhelmed and latched onto or otherwise attacked completely negating the whole ranged aspect of being a sniper class
I cannot believe those random cylinders GW was putting on every primaris weapon are supposed to SPIN. In the grim darkness of the far future, there is only goofy ass borderlands weapons 😂
Someone already pointed out that the sniper is more than likely an advanced class meant for harder difficulties, having the ability to go invis and revive while also being able to take care of special enemies that are far off, it's a support class and if you want to play harder difficulties i can see how having a good sniper would be a big help