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Space Quest Incinerations Walkthrough: Endings 

MrWhitman
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Well, that was Space Quest Incinerations. I included all four different endings, the fourth being available only with a perfect score. Which endings are open to you is pretty much based on what you said to the women on the ship. Don't talk to them, and you don't get the option later on. Anyway, it's up to you to decide which ending was cannon.

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30 окт 2017

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Комментарии : 11   
@dysamoria
@dysamoria Год назад
Thanks for these videos. They're the only reason I finished this fucking game (see below). Since I am not apt to formally review it anywhere but I am definitely preoccupied thinking about it now, as I just finished it... Here's the review nobody asked for and probably nobody will read: It felt mostly like a faithful Space Quest to me at many points, though it definitely was more sophisticated in terms of mood/tone and characterization. This is a good thing. I greatly appreciated that Roger was less of an absolute dipshit as he was portrayed in "Vohaul Strikes Back" (goofy and a bit of a bungler is one thing, but a complete idiot and moron is NOT a character to identify with as a matter of storytelling in general; the option to end that other game by trying to redeem the villain was a nice save, though). There was a lot of amusing lampshade-hanging of all Space Quests/point-and-click genre stuff, and a fair amount of nostalgia without beating us over the head with it as endless fan service filler. It was appreciated. It even made me smile and sometimes have an emotional reaction. I thought it was fairly ugly to look at, but it was impressively well animated, considering the limited resources. It was sometimes *fantastically* animated, really. It had a pretty good overall story (with some maddening plot points that I hate EVERYWHERE they appear as tropes in stories of any kind, such as the protagonist arbitrarily refusing to tell other people why they're doing things that seem a betrayal, stupid, irrational, etc., when there's no fucking reason to do it other than "scriptwriter wants the protagonist to be temporarily hated"). The characters were pretty good, considering that they didn't get much opportunity to develop; it was an improvement over most other games and prior Space Quests. This was appreciated. Some of the story even made me emote, which I felt annoyed about because it was whiplash when I was moments previously enraged at bad game design or dumb tropes. It had a number of reasonable puzzles... made utterly enraging by their solidly linear and convoluted path to triggering them. A number of stupid puzzles are enraging just because they existed at all: things which only get discovered if you mindlessly try to combine every object with every other object, and click on everything possible with said objects, for no reason other than to accidentally find the author's scripted triggers. One or two at least made me laugh a little after the rage faded. Occasionally there was actual brilliance and hilarity in here, but I was still too pissed off after the enraging things to really feel proper enjoyment of these things. I felt like the enjoyment of the good stuff was tainted by a beta/playtesting experience which was not what I signed up for. Yeah, it's a free fan game, but this was a real issue getting in the way of enjoying the game as a piece of entertainment. A real goddamned shame for that. Vohaul Strikes Back had this issue, too, but Incinerations was worse... or maybe I felt like it was worse because I started playing it immediately after finishing Vohaul Strikes Back, so my tolerances were lower than if I'd started it maybe a year later, after forgetting how enraging bad gameplay can be. Sierra had the same problem at times, and this is one of the reasons why point-and-click adventure games suffered and mostly died out when more robust tech that allowed more sophisticated gaming genres came along. Point-and-click games don't NEED to be enraging to be the genre they are. That's not "part of the genre"; it's a failing of many games in the genre. The most unforgivable thing, though, was the utterly nonsensical and worse-than-cartoonish treatment of space, science, physical reality, etc. It went too far even for a semi-cartoon scifi fantasy comedy. The dumb excuse in the early dialog (about universal physics changing) was NOT acceptable; that was a screaming middle finger from the scriptwriter to anyone that didn't like the absolute pissing in the face of ALL forms of rational real world physics. It's just offensive to scifi lovers who actually care the slightest bit about a modicum of reality being present in their scifi. What is the point of scifi space adventure as a genre if you're going to arbitrarily remove 90% of the uniqueness and rules of the environment/genre?? Yes, it's comedy and fantasy, but fuck, there's no excuse for the level of inconsistent stupidity in this area. It was used randomly to block or create puzzles that could've been done without this pissing in the face of physics and reality. It was done for coolness, which also could've been done equally well with characters wearing space suits. It was inconsistent as hell (and the early scripted explanation for this is like an admission of that fact, while trying to claim it as author's creative license... but, again, it just looked like an F U). Prior Space Quest games at least consistently acknowledged that space is a near-vacuum and that gravity means something and has a few rules (Space Quest II gave us fun magnetic boots in the first scene as the first mini-puzzle; it's already been established that those exist in the game universe!). In prior games, the harsh reality of space combined with silliness in ways that did not spit in the face of the spirit of space as a real environment. Scifi does not = "anything goes", nor does comedy or claims of "artistic license" or "style" excuse it. Back to positives: the music was largely excellent. Occasionally inconsistent, and sometimes the loops were too short for the length of time required to accidentally solve stupidly designed puzzles ... but largely excellent. At the end, I enjoyed a lot of it, and I think I liked both Vohaul Strikes Back and Incinerations equally, for their charm and story more than their humor. I will never, ever replay these games, though. They were just too enraging to play and that will stick with me more than the enjoyment. The original games I've replayed a few times and been less enraged by. Maybe that's just nostalgia, but they deserve some forgiveness for being early genre experiments (and there are many old games I have tried to play for the first time as an adult in the last ten years that I just cannot stomach for their poor development and structure/UI). Modern games should not make the same mistakes (and definitely not so egregiously), so these two fan games do not get to enjoy this level of forgiveness. Good work to the developers and teams involved, but it's an annoying fact that the last 10% of the process is 90% of the effort/time spent developing: it's the testing, bug-fixing, and refinement of the user experience. Both games fail here, massively, and that's a goddamned shame because it taints the whole experience. I know the usual argument, and no, I do not and cannot make games myself; I don't have the technical experience (nor the patience to acquire it, what with my dyscalculia and how truly shitty software is... and it just gets shittier when talking about content creation tools). I also generally do not have fully-formed plot ideas, either, which also sucks for me as a dabbler in writing. Sigh. The fact that I can't do it myself does not mean I grant developers immunity from criticism for broken or badly-formed things, and being a free fan game only goes so far in earning points against this criticism. There was some entertainment here, but there was far too much annoyance and outright rage in what should have been a fun time. That's a goddamn shame.
@clrodrick
@clrodrick Год назад
What a tremendous fan game homage to Space Quest (my favorite adventure game series)! Just amazing I loved it!
@Sasuke81a
@Sasuke81a 4 года назад
17:00 I love the ending with Stellar, she's awesome and all the characters had developed very well. Plus I also love the Aluminum Mallard too since I played Space Quest III when I was a child.
@poktfny
@poktfny 6 лет назад
Great way how you did this you give us all dialogue and let us see every interaction so it have been great
@karmapunch3410
@karmapunch3410 6 лет назад
Best ending ever: Beatrice and Stellar turn lesbian, Roger plays Guitar hero, and suddenly it's a SQ-Jabberjaw crossover!
@dysamoria
@dysamoria Год назад
Not lesbian: bisexual AND polyamorous, because they said there's "room for one more", meaning Roger. So many guys' fantasy.
@karmapunch3410
@karmapunch3410 Год назад
@@dysamoria Oh, OK. So I got the wrong idea, then.
@Lautaaa36
@Lautaaa36 6 лет назад
Dude, excellent walkthrough. I never heard of this game before but its amazing, i enjoyied from start to end. I really appreciate that u did evry possible thing or dialog in the game and included all the endings, plus the BEST ENDING EVER! its the perfect way to end the game haha. The only downside its that i couldnt watch chapter 8 and the endings in my mobile device bcause it says that isnt available for it, don't know why. Anyway, nice work!
@dysamoria
@dysamoria Год назад
Because RU-vid is garbage. There's a "no mobile" flag on videos, and it was probably missed by the video uploader. It's a stupid goddamned feature.
@CenetaurmanE52
@CenetaurmanE52 6 лет назад
Maaaan, I don't know what to think of this game. I can't really say at any moment it *didn't* feel like Space Quest (although some, like the rail shooter, kinda pushed it), so it definitely did well on that end. It also got genuine laughs out of me. Thanks for doing the playthrough, it was a treat to watch.
@boxtank5288
@boxtank5288 4 года назад
I didn't mind that moment, remember that Roger has had moments, but usually of luck coming through for the clutch, this would be the first time he'd ACT heroic and be able to fight and NOT rely excessively on luck. For me, while The Best Ending definitely brought a grin, for reasons of sensibility? The third ending for me. Bea isn't tied anymore to Roger (due to RJ being born, meaning if she goes, he won't go with her due to RJ not existing and making SQIV a short game) and Stellar actually gave a feeling of connection to Roger. All 4 I liked but yes, it felt like a Space Quest game and captured the spirit required.
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