Тёмный

Space travel in Rimworld from a lore perspective 

The Night Archives
Подписаться 6 тыс.
Просмотров 13 тыс.
50% 1

This video is the first from a series that's going to be focused solely on explaining the lore of Rimworld. As the first episode, I figured the most important aspect to cover first should be the reason why we end up stranded in a Rimworld and the end-game goal of the game, space traveling. I will explain how space traveling works in the Rimworld universe and the technology used for it.
#rimworld #space #lore

Опубликовано:

 

23 сен 2024

Поделиться:

Ссылка:

Скачать:

Готовим ссылку...

Добавить в:

Мой плейлист
Посмотреть позже
Комментарии : 109   
@froos_art
@froos_art 4 месяца назад
I like how rimworld have eldritch horrors,gene editing and super humans, and space wizards yet there’s no FTL travel
@Nick-eu3ot
@Nick-eu3ot 4 месяца назад
Physics is another kind of horror that rimworld lore doesn't dare to disturb
@Badger_IV.
@Badger_IV. 4 месяца назад
There might be one As it seems archotechs are capable of pretty much everything i assume they have already made a tech that uses strong psionic powers to teleport / travel in space. Though the needed power would be so high that even the empire cannot achieve it with their psionics (aka skip powers from royalty)
@thenightarchives4148
@thenightarchives4148 4 месяца назад
Archotechs canonically never managed to develop FTL traveling. I will be covering this aspect in future videos as well.
@starburst98
@starburst98 4 месяца назад
It looks like they cannot send matter, but they can send energy and information, like solar pinhole is technically ftl, but only light and heat comes through, no solar plasma.
@HappyCam2000
@HappyCam2000 3 месяца назад
​@@Badger_IV. I always considered the idea that FTL would require so much energy that humanity simply could never produce without great achievements such as a dyson sphere or so fourth, which would take so much resources and time to make that it would be an accomplishment on it's own on par if not more than that of archotechs. That is also my idea as to why archotechs have never made FTL either simply due to how they are not interested in FTL nor the investment of resources needed to achieve it, even if they did know how to achieve it. Its also important to understand that Earth is a ruins world, so my headcannon has always been that technological and industrial advancements most likely fell back decades, centuries or even thousands upon thousands of years backwards, which explains why even after thousands of years of silence from earth society, and how ultratech societies like the Empire still use some older technologies similar to what we have today, even with VE.
@pialamode
@pialamode 4 месяца назад
I think the ship reactors only providing 1kw is just while they’re in a standby state before the startup sequence - otherwise it doesn’t make sense the energy signature would be detectable across the entire planet. I think the fact they work that way is largely just for balance reasons.
@TephraKoukla
@TephraKoukla 3 месяца назад
I agree, in fact if we think about it logically, it makes sense that the reactor would not even be CAPABLE of achieving maximum output when not in the vacuum of space, as the atmosphere would prevent proper heat dissipation.
@RaymondZhu-ls7wj
@RaymondZhu-ls7wj 3 месяца назад
@@TephraKoukla How would the atmosphere do that?
@planetfall5056
@planetfall5056 3 месяца назад
@@TephraKoukla No? The atmosphere helps massively with heat dissipation as it allows for convection and conduction. In space you have to rely solely on radiation which is the slowest form of heat dissipation. Vacuum is a perfect insulator. Thats why vacuum flask thermoses are so effective.
@bitbucketcynic
@bitbucketcynic 3 месяца назад
The Johnson-Tanaka drive says it works by transferring momentum, essentially kinetic energy, between the ship and nearby stars. Now, most stars in our galaxy are moving 200-300 kilometers per second in their galactic orbits, but stars have a tremendous amount of mass (10^29 kg for the smallest red dwarfs, 2×10^30 kg for a sunlike star), so that's a *lot* of kinetic energy to siphon-in fact, enough to accelerate a *planet* to about 10-20% of the speed of light. A ship of only a few thousand tons can easily siphon off enough to get itself up to 0.5c while barely having any measurable impact on the star's kinematics. The limit on travel speed is reaction time. If you hit *anything* going that fast it's going to end very badly for your ship. The AI piloting the ship needs to be able to detect even the smallest bit of matter and change course enough to avoid it. Trips between nearby stars take years to decades; trips from the core worlds to the rim take centuries.
@weeaboobaguette3943
@weeaboobaguette3943 3 месяца назад
Interstellar highways are always used as a funny joke "haha they build earth stuff in space using earth-like contractors haha" but a route that is free of matter and maintained to be so would definitely be a thing for imperial/cultural/economic cores.
@MrQuantumInc
@MrQuantumInc 3 месяца назад
If the universe respects the speed of light, that means the beam itself can only travel at the speed of light, so no it is not taking momentum from the entire galaxy. Of course if you are simply going in a straight line from one start to another, you could do so simply by pushing away from the origin start to speed up and pushing the destination start to slow down. Ironically a basic laser could do the same thing if the beam was emitted from a station near the star. So you need to build a station at the destination, and the first trip is probably just to install such a solar powered pushing laser station.
@spartanonxy
@spartanonxy 2 месяца назад
I mean do remember that shields are a canon thing including somewhat large ones. It probably wouldn't be that hard to design shields that are only really useful for travel (at least once you have shields).
@spartanonxy
@spartanonxy 2 месяца назад
@@MrQuantumInc Actually according to the current lore the drive is confirmed FTL in how it gets momentum. Its technobabble but it claims it gets the momentum through waves carried by exotic virtual particles. Which carries ALL SORTS of implications.
@thebluehat6814
@thebluehat6814 2 месяца назад
@@spartanonxy from what i understood, the technobabble translates to, essentially: "The drive remotely performs uninterrupted, daisy-chained gravity assists via the usage of some particle system that essentially enacts a sort of unbeknownst type of frame-dragging on the ship" I have absolutely no idea how the exotic particles actually reach any sort of body without going faster than light but realistically speaking all of this is made up bs anyway.
@ОаоАоа-й2м
@ОаоАоа-й2м 4 месяца назад
I really like rimworld setting in terms that its very hard sci-fy, even psy focus stuff are just very obscure way to call to archotech AI, that evolved to incomprehensible tech that looks like magic.
@smoof4770
@smoof4770 2 месяца назад
Whats the quote? "Sufficiently advanced technology is indistinguishable from magic ." or something along that line.
@roaringbeardragon4531
@roaringbeardragon4531 18 дней назад
This series is definitley interesting, thank you for making these videos!
@thenightarchives4148
@thenightarchives4148 18 дней назад
@@roaringbeardragon4531 Glad you like it :)
@delta8989
@delta8989 24 дня назад
Rimworld: the only sci-fi universe that respects basic laws of physics
@amplexable
@amplexable 21 день назад
watched this entire playlist so many times lol Great listen while playing and setting up scenarios
@thenightarchives4148
@thenightarchives4148 21 день назад
@@amplexable Im glad to hear you enjoyed it that much :)
@megamasman9197
@megamasman9197 4 месяца назад
Dude I actually really liked your video, it was very professional and had a good script! Keep it up!!
@samiamrg7
@samiamrg7 25 дней назад
The engine description also memtions “virtual particles,” which, iirc, are also involved in Hawking Radiation. This is simplified and probably not fully correct, but here. goes: virtual particles are a result of quantum mechanical uncetainty which means under certain circumstances allow a hypothetical particle to become a real particle. In the case of hawking radiation, the hypothetical particle is outside the event horizon and the “real” particle is inside the event horizon. Under the right circumstances, it turns out the one outside the black hole is real and the black hole loses that much mass. That is how particles can escape an event horizon, black holes can decay, but information cannot escape a black hole because the virtual particle is not the same as any actual matter that entered the black hole. So, from what I remember from SciShow Space, it is not possible woth our current understanding of physics to harness virtual particles or the “zero point” phenomenon, but the engines in Rimworld somehow can do so to create a remote source of impulse mass so that the ship doesn’t have to carry thousands of years worth of fuel other than the fissile material for the reactor.
@TephraKoukla
@TephraKoukla 3 месяца назад
Yo this is great, but there is one specific type of lore most people either ignore or are totally oblivious to. The lore I am talking about, which seems all the more relevant in light of the Anomaly update, is the biological rather than mechanical ascension path for becoming an archotech. I can recall one backstory, though I forget some details, it states that this scientist had protein based research a bunch of other scientists were trying to call for being stopped before it went too far and triggered some shit. There's the Anima tree, the dryad tree, the twisted meat tree. I'm sure there is other stuff I don't know about. Basically we have a whole narrative going on which might be relevant to the Dark Void god that tore down the sky over his endless dark sea. My best guess for the protein nonsense is that somehow it integrated some minerals and a structure which taps into some quantum level or void dimension energy, attuning the body and possibly serving as some sort of signal receiver.
@TephraKoukla
@TephraKoukla 3 месяца назад
Also an important note, unless it says somewhere I don't know, there is no indication of what the actual timeframe for the 5500 year designator is. Given that the crypto brief does say it is written by a member of the Ordo Historia, we don't know if it is post extrasolar colonization, post rise of an empire, post fall of an empire, or maybe even post rise of first archotech, post collapse of an important archotech, post mechanoid war, or what.
@TephraKoukla
@TephraKoukla 3 месяца назад
I should also mention, just in case you don't already pay attention to this, that some of the better lore tidbits only get mentioned in the game update news on Steam. I can't think of any specifics right now, but I remember seeing some stuff related to Royalty and Biotech, and it wasn't even just the update news conversation part, some of it was buried in the patch notes, little bits of text from the devs themselves regarding why this and that was being done the way it was.
@Kadamien
@Kadamien 2 месяца назад
Taking an intergalactic vacation doesn't sound so fun when you realize how long it would take to get from place to place..
@thenightarchives4148
@thenightarchives4148 4 месяца назад
What part of the Rimworld lore should I cover next? Leave a response
@HappyCam2000
@HappyCam2000 3 месяца назад
If you look at the book defs in the game files, you can see a massive list of planets with their name and whether they are steampunk, medieval, glitter, and toxic and ruin worlds. Earth for example is considered a ruin world. Also New China is also cannon, originally a planet mentioned in passing with the named npc dlc's lore, the planet has been added to the list of planets on the book list, iirc it is an industrial planet but could be wrong. I don't think there is enough info about the planets and their lore, I think it would be a cool idea to explore the lore behind the planets and societies that exist away from our rimworld.
@TephraKoukla
@TephraKoukla 3 месяца назад
I already left another comment before seeing this, but there is enough information, I think, scattered across the special tree types, various items, and pawn backstories, for a deeper look at the oft overlooked biological path to becoming an archotech, as it is stated in the official lore they aren't all just machine, some even integrate the entire population of their system.
@HappyCam2000
@HappyCam2000 3 месяца назад
@@TephraKoukla ahh thats interesting
@EnlonWhite
@EnlonWhite 3 месяца назад
As someone pointed out, and I will too, that 1000w is likely Spare power, not total, and I am almost certain that the drive is a mixture of a type of "Hyperlane" and Ion thrust tech, that is why only power is needed for the engines. likely 3 is only to have one spare, as if you had a break down in space that be bad. My real question is how does it lift off the planet, even with high tech great ion engines,even boosting the to extremes beyond what we know by a very large amount, I dont see them escaping the planet unless it was smaller then earth, extremely smaller then earth. Other then take off, I can excuse the over hyped scientific benefits it could have in space to achieve its goal, of interstellar travel. Its the take off that I just cant fathom. But back to the power output, I am sure it can output more power, but 90% of it is likely for the engines, and thoses engines likely have a very large Capacitor system on them to store power as it is generated, in this way they can operate for a time on those, then when they run out, it waits until the generator can refill the capacitor storage. This would be the safest and easiest way to store/use high amounts of energy that is ready to be used in the system without the HEAT issue, (as you would have to radiate heat into space to prevent that. Good old laws of thermo-dynamics.
@Mrjake92100
@Mrjake92100 3 месяца назад
I guess with how "quickly", at least compared to real life that you can caravan on foot across the globe, the Rimworlds we play on definitely are quite a bit smaller than Earth. Tho I've never done the math.
@jackieboo8146
@jackieboo8146 4 месяца назад
I'm so excited for a lore series of rimworld! I play the game a lot but never actually got into the lore
@planetfall5056
@planetfall5056 3 месяца назад
Love the video, Rimworld has such cool lore. Happy to see more people talking about it. Two things I believe are wrong though. 1: Player controlled pawns cannot eject themselves from crypto sleep caskets. There is a mod that lets you do that (Ejectable Cyptosleep Caskets), maybe you downloaded it and forgot about it? 2: The 1Kilowatt power output of the ship reactor is its output _before_ you activate it. We have no clue what its output is after the ship finishes up its boot up sequence, as the game end immediately. But I'd be surprised if it was just one kilowatt. That wouldn't make sense, since even though the engines are really really efficient, they do not break the laws of physics (aside from the telekinesis) so you still need to put in a stupid amount of energy to get something up to close to light speed. A single kilogram moving at 0.9c has over one hundred quadrillion Joules of kinetic energy (about the same as the Tsar Bomba, the biggest nuke ever). That energy is coming from the ship's drives. It'd take waaay over a thousand years to get a ship up to speed if it only had an output of one megawatt... I think. I haven't done the math. I forgot how to do it. It's been years since I did physics, but I'm 99% sure. If someone smarter than me could do the math I'd appreciate it. *Edit* Wait... no. No that actually might work... Uuugh. I'm gonna try and do the math. A watt is a Jule per second, so if we divide 116,300,000,000,000,000 Jules by 1,000 Watts that'd be the amout of seconds it'd take for the reactor to generate that much energy, right? 31,536,000 seconds in a year so, 116,300,000,000,000/31,536,000 means it'd take... over 3,680,000 years to accelerate a single kilogram to 0.9 c. And the ship masses way more than 1kg. Ok yeah i was right. Wait, no. If most trips take hundreds of years than the ship probably isn't moving that fast as there are a lot of stars less than a hundred light years from each other. But on the other hand, the ship weighs at least hundreds of kg, the mass of all the steel and plasteel and components needed for even the smallest ship is a known factor so even if it... I'm confusing myself. I'm trying to remember what equation to use but I'm not sure what I'm trying to solve for. I guess maybe calculate the acceleration using the mass of the smallest possible ship and then figure out how long it'd take to travel different distances? Or wait! The ship lifts off under it's own power. If the acceleration is less than 1g than the output's wrong for sure!
@thenightarchives4148
@thenightarchives4148 3 месяца назад
Hello! Thanks for the positive feedback! Great analysis too I must say! I would like to respond to your statements though: 1. Player controlled pawns can eject themselves from Crypto Sleep Caskets. You are confusing Modern Ship Crypto Sleep caskets with Ancient Crypto Sleep caskets found in vaults, which do not allow self-ejections. The ones referred to in the video, their modern-counterparts, allow pawns to eject themselves without external input. This is also confirmed by the game wiki. 2. The game does not end when the reactor is activated, and the energy output remains the same. You are fully able to build a generator just by itself and begin its process, then finish building the rest of the ship after its boot-up sequence in order to save on colony wealth-points and reduce the strength of incoming raids. To quote the Rimworld Wiki as well "a ship reactor will provide 1000 W of power at all times, regardless of activation."
@planetfall5056
@planetfall5056 3 месяца назад
@@thenightarchives4148 Huh! I was so sure I was right. Thanks for correcting me. I should have double checked before commenting.
@planetfall5056
@planetfall5056 3 месяца назад
Ah, I see where I went wrong. I booted up the game with zero mods to check. There are two types of player buildable crypto sleep caskets. 'Cryptosleep caskets' and 'ship cryptosleep caskets.' I had only built cryptosleep caskets before, and you can't auto eject people from those. I had a whole super soldier army storage system one playthrough, hence my certainty as I had a lot of experience with getting pawns in and out of those. Ship crypto sleep caskets on the other hand, _do_ let you auto eject, but they must be built with the head of the casket touching a ship structural beam, are way more expensive, and they need 'vacuum cryptosleep' casket research on top of 'cryptosleep casket' research. I had completely forgotten that ship caskets existed, and even if I did remember them, I had no idea they let you auto eject. I wonder why only one casket lets you do that? I assume they added the auto eject button to the ship version because they didn't want players to be soft locked if they put their whole colony on a ship too soon, but why not add that feature to all caskets? Maybe lore wise it's the ship's persona ejecting the pawns so it wouldn't make sense to add that feature to caskets that aren't able to connect to a persona core.
@thenightarchives4148
@thenightarchives4148 3 месяца назад
@@planetfall5056 It's the auto-eject system from the beginning of the game. Without it, the three colonists landing in the default scenario would land inside cryptosleep caskets, and not awake. Instead, they awake and run towards escape pods where they are launched towards the Rimworld.
@planetfall5056
@planetfall5056 3 месяца назад
@@thenightarchives4148 Yes, those are also ship cryptosleep caskets, as they are on a ship.
@amethysttheotter5943
@amethysttheotter5943 4 месяца назад
finally some rimworld lore videos, im a big sucker for this game both gameplay AND lore
@thenightarchives4148
@thenightarchives4148 4 месяца назад
Glad to hear that! I'll be posting more soon
@amethysttheotter5943
@amethysttheotter5943 4 месяца назад
@@thenightarchives4148 im looking forward
@TephraKoukla
@TephraKoukla 3 месяца назад
@@thenightarchives4148 You seem like the type of person who may have had conversation with the dude over on the Rational Gamers channel, they basically built their own lore for Terraria, if you haven't spoken with them then I'm curious what might come of discussing Rimworld with them, a collaboration would be great to see too!
@TheOnlyBloke
@TheOnlyBloke 4 месяца назад
Very well-made video all around. Commenting and subscribing for the algorithm.
@thenightarchives4148
@thenightarchives4148 4 месяца назад
Much appreciated :)
@genesisreaper2113
@genesisreaper2113 3 месяца назад
based on the description of the drive it sounds similar if not identical to what gravity assists do in space just, on a much larger, manipulative scale
@janoschjobstmann4588
@janoschjobstmann4588 3 месяца назад
Hey, thanks for covering the lore you are amazing for that!
@21506ash
@21506ash 2 месяца назад
i didnt knwo i needed rim lore thank you
@Benad.
@Benad. 2 месяца назад
i thought i had my game turned on when i was watching this video cause of the music
@milosznonyabuisnes3054
@milosznonyabuisnes3054 2 месяца назад
Rimworld reminds me of this somewhat obscure lore project called Orion's arm project. Especially since Archotechs sound like Archailects which are basically the same thing. Maybe the creator was inspired in some part by it
@thenightarchives4148
@thenightarchives4148 2 месяца назад
Just checked it out. Seems like I have something new to read for the next days
@too_online.3441
@too_online.3441 2 месяца назад
i always thought the johnson-tanaka drive was just a really efficient & powerful electric thruster
@efenty6235
@efenty6235 4 месяца назад
great video, it would be easier to follow the part about ship engines if you put the quote text on screen
@thenightarchives4148
@thenightarchives4148 4 месяца назад
Will do so for any future quotes
@danyelsim
@danyelsim 4 месяца назад
comm & like for the alorithm, keep it up
@lalalalalalalalalala-js5xl
@lalalalalalalalalala-js5xl 4 месяца назад
Cant wait for the next one
@thenightarchives4148
@thenightarchives4148 4 месяца назад
Should be out today or tomorrow
@atazare2356
@atazare2356 2 месяца назад
Well done, continue pls👍
@AverySadBear
@AverySadBear 4 месяца назад
Love the video, maybe cut back on the ambient music just a _little_ Looking forward to the rest!
@blackro597
@blackro597 4 месяца назад
Good video
@elliottprehn6342
@elliottprehn6342 4 месяца назад
Awesome video
@thefallenjedi66
@thefallenjedi66 3 месяца назад
I thought this was starsector. i misread
@Artanis99
@Artanis99 4 месяца назад
No FTL doesn't make sense as you have fairly regular space traders and space battles in what counts as boonies. I'd guess that there is FTL, but it is rather slow when compared to usual sci-fi franchises where you can move across galaxy in terms of days or weeks, and it is not aviable to everyone.
@thenightarchives4148
@thenightarchives4148 4 месяца назад
FTL has been canonically confirmed as not existing in the Rimworld universe. The traders simply take a lot of years to travel from one planet to another, which is also why you rarely (if ever) end up seeing the same space trading ship more than once. It is very likely they pick very closeby Rimworld to travel to so it would take less time and maximize their profits by trading with every colony on the planet.
@thepixel6154
@thepixel6154 4 месяца назад
No FTL is a very huge spectrum.they probably have near lightspeed travel just not faster
@ligma6992
@ligma6992 3 месяца назад
​@@thepixel6154this is the most likely scenario as if you edit scenarios you can add planetkillers, which are stated to be moving at near lightspeed.
@TephraKoukla
@TephraKoukla 3 месяца назад
@@thenightarchives4148 So here is an interesting question. The world we play on is meant to be one of little significance, likely out on the galactic rim. Based on the maximum number of ship traders you can have come by in a year, however many that may be, what is the projected number of ships in transit to and from your star system at any given time, and what kind of projections would you expect for a more central or important world? Or do we just pretend the number of ship traders only makes sense as a game mechanic thing? Because it seems like an awful lot of ships passing by, even with the excuse that it's just a transit point in their navigation.
@bitbucketcynic
@bitbucketcynic 3 месяца назад
@@TephraKoukla It's also been stated in canon that human civilization in Rimworld isn't on a galactic scale; known and settled space is a slowly growing bubble several hundred light-years wide (still enough to contain a few million stars), and the world you play the game on is more of a frontier planet on the edge of known space. It was a relatively prosperous urbworld until a few hundred years ago when an AI awakening set off a war that destroyed its civilization and left it in the state you find it in. The AI ascended to an archotech and lost interest in the material world, leaving its mechanoid soldiers to their own devices (and unfortunately not rescinding their 'kill all humans' standing orders). All the traders coming and going probably haven't gotten the message that the world that was prospering when they left is now a pirate-infested wreck.
@too_online.3441
@too_online.3441 2 месяца назад
geneva suggestion? more like
@demonic_myst4503
@demonic_myst4503 Месяц назад
100 years their solar system must be massive compared any real star system it takes 30 off years ravel to closest planet to us and took less than hundred for a satalite to make it to edge of our system like 50 i think and be impossible for u travel between stars with no ftl so must be a massive solar system with many planets more than any existing system
@thenightarchives4148
@thenightarchives4148 Месяц назад
Don't take this into consideration with current human technology. While FTL is not available, the Johnson Tanaka Drive is still much, much faster than anything we have.
@demonic_myst4503
@demonic_myst4503 Месяц назад
@@thenightarchives4148 unless they have one planet per soler system then my point still valid as we can cross our own system in half that time And stars lay light years away
@TephraKoukla
@TephraKoukla 3 месяца назад
Source request on thumbnail image please!
@thenightarchives4148
@thenightarchives4148 3 месяца назад
Hello. The thumbnail was AI generated.
@ins3rt264
@ins3rt264 4 месяца назад
my drunk ass thought u were talking abt ringworld
@thenightarchives4148
@thenightarchives4148 4 месяца назад
whats ringworld
@ins3rt264
@ins3rt264 4 месяца назад
@@thenightarchives4148book series by larry niven known for having sub-par writing but is one of the best at world building
@thenightarchives4148
@thenightarchives4148 4 месяца назад
@@ins3rt264 might check it out
@Alcholic_cat
@Alcholic_cat 27 дней назад
Naw bro is so broke he had to get ai to make his thumbnail
@Kjackhammer
@Kjackhammer 3 месяца назад
Geneva checklist lololololol!!!!!!
@RRRR-jr1gp
@RRRR-jr1gp 4 месяца назад
Austrian? We have a similar accent lol
@thenightarchives4148
@thenightarchives4148 4 месяца назад
Nope
@efenty6235
@efenty6235 4 месяца назад
sounds east slavic to me
@FelidaeEnjoyer
@FelidaeEnjoyer 4 месяца назад
Low German or inner slavic surrounding/background, certainly. The 'et' in planet is pronounced lightly but definably, and it has that slightly nasally (in a way that's some how attractive) slavic/nordic pronunciation. Probably speaking english for a long time - evidenced by the fact he's good at it. Nordic. If a D is at the end of a word, it's mostly ignored. Now, I don't know an accent that does that, but plain intuition says somewhere from outer europe. Unlike other accents, once I thought of the word 'scandinavian' it all suddenly sounded like it. It hasn't got the usual swedish romance (but close), or the finnish autism, nor the norwegian bite or icelandic differentness - I think it's either danish or inner slavic. Either way, one of the best voices I've heard in a while - and the best light voice I remember hearing. As for evidence to back up my theory - discovered has an au sound, not o. Letter d is often skipped. Words like 'back' are pronounced extra. Words like world sound like whirrd. S and sc have a light saliva crack with them, barely noticeable, very relaxing once you do. Important words like 'entire' have extra pronunciation - clearly english is his second language. Definitely subscribing. Loremaster AND nice voice AND warcrimegame? Perfect. Also, now that I'm looping the video to triple check, it sorta sounds a tiny bit italian? Sort of? Maybe?? Not that different from danish when accents are light, I know that as a fact, it's very confusing - and we're probably creeping him out. It's just curiosity and the social need to theorise random stuff, please don't think it's stalkerish.
@thenightarchives4148
@thenightarchives4148 4 месяца назад
@@FelidaeEnjoyer Damn this is scarily accurate. Amazingly good analysis.
@FelidaeEnjoyer
@FelidaeEnjoyer 4 месяца назад
@@thenightarchives4148 Thank you!
Далее
Complete Guide to Mechanitors - RimWorld Biotech DLC
14:21
The Lore of Every Xenohuman in Rimworld
1:02:08
Просмотров 41 тыс.
The Lore of The Rimworld Sanguophages
14:10
Просмотров 4,8 тыс.
Ancient Starships - Rimworld Lore Theory
17:19
Просмотров 11 тыс.
The Lore Of The Rimworld Impids
8:47
Просмотров 9 тыс.
10000 point raid in rimworld
2:22
Просмотров 2,8 тыс.
Why you WOULDN'T want to get sick on a Rimworld
18:39
Rimworld July Mods Of The Month!
18:18
Просмотров 26 тыс.