I'm glad it exists at least, and I'll be buying it on Steam just to show support. Honestly though if they had set their sights a lot lower and built it in a purpose-built game engine like Adventure Game Studio, Visionaire Studio, or Adventure Creator for Unity, they could have saved themselves a lot of headache. It would have gone together faster, cheaper, and it would have more strongly pushed the nostalgia buttons of the target audience.
Absolutely true. They were adamant that their games should never be "retro" (that's one of the reasons why Scott really hates SQ1VGA), but their decision to go the full DIY route and build their own tools was a bad one.
I'm most interested in the interviews (hopefully) once the game is fully debugged and finished. I know there are so many of us that became aware of SpaceVenture after its KickStarter, so I didn't have an opportunity to back it. However, I'll purchase this once it's available to support the two guys. Thanks for the content SQH!
I remember like back in 2013 when Dan Avidan on Space Quest 4 first mentioned SpaceVenture and I was so excited to see them play it and finally in 2022 it should be coming out soon. I'm really looking forward to getting this on release, i don't mind some bugs here n there I expect these from small dev games.
Great video! Ive been waiting for a long time to see this, and the game looks like a fantastic tribute to what I know and remember best of the series. Iron out the bugs and we have a new part of the space quest history :)
agree 100% of everything said in this video, I'd advise strongly against watching it though before having played the game. i finished the game yesterday and enjoyed it a LOT! space quest 2 is the first game i ever played and spaceventure certainly gave me a nice backflash to those days. well done guys (fix the bugs!)
"Tatoorakis" The funny thing is the Star Wars EU did have the planet Blenjeel in Jedi Academy as a mission that had Dune-like worms but felt like Tremors in how terrifying and nerve-wracking that mission was. If you skipped that mission just to continue the storyline to Hoth, I don't blame you. As for Centari, it's also a reference to Alpha Centauri; the ubiquitous first human colony in practically any Milky Way-centered sci-fi universe Ace's ship running on bio-waste isn't as farfetched as it seems. bio-gas power plants take animal manure and slurry (as a well as silage and shredded sugar beets) and runs them through anaerobic digestion which produces electricity, bio-methane, and digestate... I only know this because I play Farming Simulator. Perhaps in this anything-goes sci-fi universe, Ace's ship runs on a super-compact BGA powerplant. Ah yes, really any 1.0 release of a PC game is going to have minor oversights like this. This was how I played our collection of game CDs as a child because I didn't know about things like "patches" and "hotfixes" and how to find them on good ol' single-tab Internet Explorer.
Thank you for that comment! Interesting to hear about the bio-waste fuel thing. Here's hoping in the future we can all take a dump in each other's fuel tanks and actually be doing each other a favor. 😊
Great video. The game looks like it's a blast to play technical issues aside. I like the style that 2 Guys from Andromeda go for with the, "Hey this is a funny or neat idea so let's put it in" attitude towards making a game. Not to mention this looks like it should've been a SQ game so they are hitting right on the money for what they were trying to accomplish with making this game. I think once they iron out some of the bugs and give it a little spit polish, this game will be another great goofy space adventure.
I really enjoyed playing it! There were so many things that made me laugh in only the way a SQ game can. The art, music and humour were honestly better than I had hoped. Maybe I'm just happy to finally get this game after 10 years, but the bugs didn't stop me from enjoying it.
Looks great. I’m a backer and received my copy but I have yet to download and play. I was waiting for a review to see the state of the game. I’ll wait to see if they smooth out the bugs to get the best experience possible.
Looking forward to playing this once the is out on Steam. The artwork for the scenes look gorgeous from what I’ve seen so far. Thanks for the review. While it has been a long time in development, the fairly large group of toxic Kickstarter backers had made the wait more difficult to endure. I have never seen a more miserable bunch of cretins. Same people that claimed this would never be released are now moving their goal posts to say the bugs will never be fixed. If you ever wonder why the world is in such bad shape, just scroll through some of the latest comments from these joyless people. Nothing the Two Guys from Andromeda would release would satisfy these folks. Once the bugs are fixed, they’ll have something else to complain about.
@@spacequesthistorian Hi Space Quest Historian what's the computer requirements to play this game. i tried searching but just can't find the information.
I understand people being frustrated over the very long life cycle of this project and can empathize with people that figures this project was dead. However, there are people in those comments that decided to just take their negatively to the extreme and do horrible things like getting you kicked off a panel out of spite. It’s just sad seeing someone that has a Kickstarter username “Space Quest Fan” that is anything but and has spent years dragging Mark and Scott through the mud, while being so negative and angry about the product and is demanding full bank statements and accounting for a 10 year project.
So I was playing, this was like 30 mins ago, Leisure Suit Larry Wet Dreams Dry Twice (fan of Larry games as in completed every single one) and stumble upon a Character resembling Roger Wilco! I do remember The Two Guys From Andromeda doing a Kickstarter for a SQ game. 10 years in the making huh! September 16, was released to Kickstarter only? Hopefully they can release this to the public. Loved playing through their Space Quest games collection.
Those 2 guys made my childhood... If this game was absolute crap I would buy it just to support then cause tgey gave their best and game aint that bad actuallt
Great video as always from the Historian! Here’s to hoping now with the SQ IP in the hands of Microsoft along with the other Sierra titles that maybe the powers that be will take notice, and look to rejuvenate the SQ series similarly to how Ron Gilbert got to do his MI sequel. There could be all sorts of opportunities to poke fun at “Scumsoft” taking the 2 Guys hostage again. Lol
Thank you! I would be very surprised if the Two Guys made a game together again after SpaceVenture, but stranger things have happened. Of course, Microsoft could decide to have new devs take over the franchise.
I did the soundtrack for it so I am aware of it. 😁 I do want to play through it, but I'm anxious to get my Police Quest I video done first before tackling anything else.
The graphics are really charming. And even if someone doesn't think so, you still have to give props to a guy like Mark Crowe for keeping up with new technologies. The dude started out doing vector graphics in 16 colors for 160x200 displays!
Do we know when a retail release is coming? I’ve been following this for years after I discovered the wonderful series that is space quest and would love to play it
I never liked the space venture guy as much as roger, unfortunately! I will say this looks like they were able to pull together an interesting adventure game.
I hope at some point you can review the Quest for Glory and it's awful (but easily sidestepped) combat system, interactive characters and really the peak of Sierra games before they went with painted portrait graphics that every single person in the world hated. Provided that the game uses Razzle Dazzle Root Beer to skip past the worst parts it is the best game in the Sierra catalog
I have been thinking about how to do it, but it would be a ton of work. The completionist in me would want to complete the game with all three characters, and... yeah, that's why I'm doing Police Quest first. 😅
The space quest games were some of the first adventure games I played and loved (along with police quest). Aztec on the apple IIe was the first, although is that really an adventure game? This looks interesting and pretty fun.
I have a feeling that Doki Doki Literature Club might have been an inspiration for this person. The issue is that it is a tough line to walk properly. Hopefully they are more successful in the future, as they do seem to be a thoughtful person.
I'm .. actually surprised how querky and cute this game looks. Not bad. Wished they didn't have to go through this entire avalanche of hardship, but here we are.
despite any technical glitches, would you say in the version you played it would be worth a retail purchase? would it be fair to rate it for a price point?
After having seen the beta, I was hoping the game would be more polished by now. I'm currently stuck in the restroom scene, where in not able to interact with anything. Thanks for sharing this. I'm looking forward to seeing all the other cool stuff!
So, as someone who is not a backer. How do I get access to this amazing game? I've been looking everywhere! How do you feel about Return to Monkey Island?
There will be a public Steam release in the future. Right now the game is only available to Kickstarter backers. I haven't played Return to Monkey Island yet so I don't really have anything to say about that... yet 😏
How is it that I can set up an avatar with blend shapes for facial animation, and it looks perfect in vrchat with real-time generation of blend shape transitions directly from speech audio streams (using the oculus lip-sync libraries), but game developers still cant get it to look better than a sock puppet. You can automate this stuff now and it looks perfect, you don't even need an animator for lip-sync any more. What is going on? I'm living in a clown world.
I know this may be a often asked question, but how do I get REAL to the minute updates when this will be released on STEAM or to be purchased by the normal little people that occupy the Space Quest fandom?
Sorry, I can't help you there. Your best bet is to keep an eye on the updates on their Kickstarter page, but steer clear of the comments section. It's a troll-infested cess pit.
Wait, *Activision* owns Space Quest?! Damn... I wouldn't wish that fate on the worst game I ever played - let alone, a series that I grew up with. Can't say I've ever been a big Five Nights fan either, though I did have high hopes for Security Breach. (Which, from what I've seen... is kind of okay, but could use some serious improvement.)
I LOVED the SQ series. This was not a good game, sadly. The vibe was poor programming, hundreds of bugs, and the magnetic scene was painful. How could you possibly play through this game without the walkthrough? The game in a nutshell is buggy, and completely impossible to play without guidance. Yes, it's that tough! The UI is so awful. Flying the ship was rough!! The game needs a full rebuild -- not JUST a "tune-up". Total fail for $500K.
I disagree. It's no worse design-wise than the early Space Quest games in terms of "wtf am I supposed to do," and the bugs in the backer version are easily fixable. I'd say this is a solid experience that has everything in place; it just needs a tune-up in the technical department. YMMV, of course.
@@spacequesthistorian design was fine and very SQ. But you really believe this is totally fixable after 10 years of ductaping the game? Literally every scene has multiple collision issues, and UI issues. It's clear bugs are being fixed by rewriting code in each individual scene, instead of fixing master scene heirarchies. This is $500K! Bad foundational setup and programming led to what we have now. I feel bad for the TGFA, but some people gave thousands of dollars for this buggy 10-year failed experiment. I did $250 and am disappointed. I would challenge you to list one more-bugged-out game then this one, without using a Google search. I can't.
@@spacequesthistorian do you at least agree with me that they blew through half a million (of Kickstarter) dollars with poor planning and a poor programming team? To give credit where it's due, Mark's art is outstanding, the story is very space quest, and the music was wonderful. Don't get me wrong, I absolutely admire the bug fixers involved but they never should have had to rescue the project.
They are pissy just because Chris Roberts beat them with Scam Citizen. Space Quest should have been an open development game as well so all of you simps could give your money each and every month for a releaze. Lmfao... xD....
Well, thanks to all of the Kickstarter backers who now get to be the QA team, while I reap the rewards of your unpaid work when this releases on Steam in a few months.
You mean except for all the adventure games that have prominent female lead characters like The Longest Journey, Still Life, King's Quest IV, Fran Bow, Nelly Cootalot, Syberia, Kathy Rain, etc. etc.? 😅
@@spacequesthistorian Space Quest was originally going to have the option to choose a male or female protagonist too - according to PushingUpRoses' video on SQ1. I would've enjoyed that. Also, if you haven't tried it, another decent example is Cognition: an Erica Reed Thriller.
@@JStryker47 Yes, that's right. I haven't played Cognition but I very much enjoy Jane Jensen's work. I had dinner with her when I was in Seattle and she signed my Gabriel Knight 1 novel.
FWIW I never set out to "make a video longer/shorter" or whatever. I just write a script, record the VO, and however long it takes me to read out the VO is is roughly how long the video will be.