Have things changed in ue 5.3? I´m getting the silhouette of the mesh (point cloud), but it has the wrong scale (about twice as large as the static mesh) . Any ideas?
Hey i used this method before watching this video, my issue is that in packaged build the overgrowth is not showing, while it does in editor and standalone, any idea?
Hey, the Mesh Sampler node does't exist in 5.3 and neither does the mesh to points node. Any idea what they replaced it with or how to recreate that effect in 5.3?
Mesh Sampler Samples points on a specified static mesh. Note that this operation is costly. Requires the PCG Geometry Script Interop plugin and the Geometry Script plugin.
You've gotta enable the Procedural Content Generation Framework Geometry Script Interop plugin too to get the mesh sampler. In case anyone else ends up in the comments looking for the answer like it did
Mesh Sampler Samples points on a specified static mesh. Note that this operation is costly. Requires the PCG Geometry Script Interop plugin and the Geometry Script plugin.
just do a get landscape data node first then connect it to suface sampler then click on surface sampler press d or click debug then go in the properties then hit generate i had the same issue