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Spectral Rendering Tests 

shlyaev
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Few fun tests to explore spectral rendering in typical vfx lighting scenarios.
Spectral rendering is a way of rendering, where light transport is simulated on a continuous range of wavelengths rather then RGB color values. This improves accuracy and realism as RGB renders tend to produce overly saturated images as compared to real world.
Camera spectral sensitivity functions relate scene radiance with captured RGB triplets. They are used to convert radiance coming to camera into RGB color values. These functions are intended to correspond to the sensitivity of the human eye.
Using those functions we can produce render that is similar to how real camera will see the image.
In sensor tests, render scene is the same across renders. Different look is because different sensor sensitivities are used.
Images are done with Mitsuba and Pbrt render engines.
Mitsuba 2: www.mitsuba-re...
Merlin Nimier-David, Delio Vicini, Tizian Zeltner, and Wenzel Jakob. 2019. Mitsuba 2: A Retargetable Forward and Inverse Renderer. In Transactions on Graphics (Proceedings of SIGGRAPH Asia) 38(6).
Pbrt: www.pbrt.org
Copyright (c)1998-2018 Matt Pharr, Greg Humphreys, and Wenzel Jakob.
Pbrt landscape scene: Jan-Walter Schliep, Burak Kahraman, and Timm Dapper
Sensor and lights spectral sensitivities data (and idea):
Thomas Mansencal www.colour-science.org
Hdri maps: hdrihaven.com/
Cie 2006 data: www.cvrl.org/ci...
Rubber toy from Houdini: www.sidefx.com

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5 сен 2024

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Комментарии : 8   
@iLikeTheUDK
@iLikeTheUDK Год назад
Look at the difference full spectrum rendering instead of just RGB makes. I think this is the last major missing link for photorealism, more than the more complicated light transport related stuff that seems to be in greater focus
@dalienware668
@dalienware668 Год назад
If trying to show realism, it looks like the balloons are more transparent than normal.
@LinchpiN777
@LinchpiN777 3 года назад
Very Intersting. Is there a plugin for houdini or binary available for PBRT ? I'm not a coder but would like to investigate this spectral rendering.
@shlyaev
@shlyaev 3 года назад
Pbrt natively supports it without plugins. Please refer to their docs for more details.
@osmanylmaz8327
@osmanylmaz8327 2 года назад
Hello, could you share more information on how did you create the scenes and steps for spatial rendering? through houdini or blender?
@shlyaev
@shlyaev 2 года назад
Hi, this video was done mostly with Mitsuba2: github.com/mitsuba-renderer/mitsuba2. Geometry and animation came from Houdini. Lights and material properties were set in Mitsuba scenes. Scenes are text files in xml. You don't need to code to do renders with it. Though it is oriented onto more technical people. For more info on setting up Mitsuba check out their docs: mitsuba2.readthedocs.io/en/latest/ Getting started: mitsuba2.readthedocs.io/en/latest/src/getting_started/compiling.html While making video I did the plugin for importing Alembic files. To simplify the process of getting data into Mitsuba. Plugin is here: github.com/SergeyShlyaev/mitsuba2/blob/alembic/src/shapes/abc.cpp Any modern 3d program can export Alembic files I beleive. To do spectral rendering one simply needs to specify "spectral" rendering variant. More on it in the docs. Github issues is good place to ask questions about Mitsuba. github.com/mitsuba-renderer/mitsuba2/issues
@osmanylmaz8327
@osmanylmaz8327 2 года назад
@@shlyaev thanks a lot! This is answering many of the questions in my mind. I will check them all out soon. I see that you did this project for fun, therefore, could you share the XML files also?
@DuolingoWrath
@DuolingoWrath Год назад
What is this supposed to be?
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