9:20 ish, You know you could just link the mechanical pump to the same stream gauge that the fuel dump is linked to, with the same values, and then you could leave the flood gate at max height. 39:09 Comments about capturing all the water about a minute earlier and then lets water just flow away out of the capture area. :P Looks like you noticed the escaping water at 40:05 41:00 Soil blocks will build in the order of Arrows from the first arrow in the direction, if you have arrows in multiple directions, if they can access the first one then it will be built first.
56:41 It may be a good idea to replace the platform behind the flood gate with a dam to keep the aquatic farm at 2/3rds with a flood gate to set at 1 high when required.
me biting my nails each time he says he wants to rotate the bad water rig on a non-drought cycle. really hope that you don't ruin your water supply doing that as the bad water will star flowing once again.
Build platforms over the main reservoir, and cover them in large water tanks. Lots of storage, right near where it's pumped, and not taking up farmland.
fluid dump in water farm area. Pause > 2.65 Unpause < 2.2 keep the floodgate at "1/2" height and you wont have to pause the deep mechanical fluid pump then either
7:00 if you just move the pump to the other side of the farmhouse and put it on the ground instead of a raised platform, the pump will automatically stop pulling when the water leave reaches the the max level (same level as the water spout on the pump) and you don't have to program or manage anything, super easy. Or you could of course just permanently have the floodgate set to 0.5 but it's a bit wasteful both with water and power and I don't really know what would happen during a temperate cycle, possibly overflow and flooding.
It's not wasteful at all, it refills the resovior he's pumping water from, JC can put a few windmills and gravity batteries on the warehouses next to the pump if he is worried about the power use
@@alexkudzin4980 evaporation vill increase by having the water go through the farming pond (it has a lot of surface are), so it will be wasteful, maybe not by a huge deal but still. And it's very ugly to put a lot of windmills in all over the place just to have a pump run constantly for no other reason than being to lazy to just do a minor rebuild and not having to worry about it ever again.
I think the easy solution to the flooding in the water area is move tge pump back 1 tile and down 1 tile. Blow up the outlet of the mech pump tile down 1 level. Just build a dirt tower to enclose the newfound gap in the water farm. They can use other paths to get to the other side. Alternaively, just connect it to the existing gauge in the tank. :D
6:35 🥃🤦♂️ hahahaha🤣 I warned you to replace the entire side of the aquatic farm, the one with the floodgate in it, with dam pieces so that wouldn't happen and the main reservoir could be refilled
36:28 (for example) - you can optimize the path from the bridge to the pumps and water tank with a single bypass just after the bridge, and there's also some pointless curves they have to run to reach the platforms at the floodgates
→ The mechanical pump has an automatic switch-off when the water level reaches the outflow. This is fine for aquatic crops if the pump is mounted directly over the water, but in your case with the pump over the path it doesn't work. You can use the stream gauge connection to have it switch off instead. (Of course, that doesn't work that well with the idea to refill your main basin via this pump.) I'd use the same stream gauge as your water dump, but with a higher threshold, so normally you'd only have the mechanical pump going, and the water dump just helping out when the level gets too low. → 27:47 "We honestly should remove these large warehouses and replace them with large tanks" - I think the warehouses are useful here near your farms. instead of removing them, just put the tanks on top of them. (Of if you don't like the water pumpers having to use the ladders, put the warehouses underground.) → 34:14 "I know I want so badly to pause them when drought starts" - what you actually need is to pause them when your water tanks are full, but that is not a thing. → 36:10 By orientating the terrain block's arrows in the wall direction (like here), they can only build one at a time, and it takes forever (as the next builder can only start carrying dirt when the previous block is finished). If you put in these terrain blocks turned sideways to the wall direction (i.e. in a way that the arrow doesn't come from another dirt block), they can put them in from the bottom, and thus in parallel. The arrow means "don't build the next terrain block until the previous one is done" - this is sometimes something you want in order to avoid your beavers trapping each other, but here it's not really needed. → 58:00 "I could delete this [badwater rig] and rotate it 90 degrees" - if you want to do this, make sure (1) you are doing it during a drought (otherwise everyone is drowning in badwater), and (b) you have enough materials available for rebuilding it (you are really low on metal blocks, for example), and (c) then set it to high prio, to get all your builders on it. → You are running out of metal. No scrap metal, and basically no metal left after your tanks are built. Make sure you get your mine up. (Looks like you noticed this in the last few minutes, and judging from the title of the nex episode, it's somewhat working.)
if only someone had tried to warn you there would be problems with the pump being 1 higher. still typing this out while being called out about typing it out at 7:30 ish... hahaha
Need to have your main straight shot from water source drop by one block in elevation at each intersection corresponding to the beginning of the floodgates. Starting at the 2nd set.
Egregious use of digressions, they're much more flagrantly used than before (I'm raggin' we all have eccentricities) btw with the extent you're blasting the spiral you could easily blast the walls away, turn it more into a big C lookin' thing. Also the original aquatic garden I'm unsure if u still plan to blast it to smithereens but I will remind you that it's an option. As for the hallers/builders you could renegade them to the badlands and have their places of work look like a Soviet dream.
If you don't want the mechanical pump to overflow, you need to have it at the same level at the path. You can do that by having the pump like that: (R = deep reservoir, P = pump, x = path on terrain, o = path on 1 deep platform ,t = terrain, w = 1 deep water tranche, a = aquatic farm) R P t x a R P w o a R P t x a Hope that help, I am a visual learner too!!
6:50 is there a way to continuously pump up there to aquatic farm and drain into the main reservoir without killing the crops. 2 birds one stone thing. Farms will be watered, and the main reservoir is kept full.
Looked like you set one of your mills to wheat flour when you rebuilt them. Didn't you have both of them doing cattail flour, since you have the dutch windmills for the wheat flour?
I know this is an old video but i really dont understand what the purpose of the mechanical fluid dump, it was already working fine just felt very unnecessary
An “I digress” now and then is all well and good but I think it has developed into a full blown speech impediment. You might wanna consider just moving on with your thoughts 😂
Duuuuuude are you really blasting the mine path one block at a time to avoid putting in a ladder? 🤦 I enjoy the long episodes and everything but sometimes it just feels like you don’t respect our time and force us to watch paint dry. I know I can just click off and not watch, but I do like your personality and the creative approaches you have and all the rest but then you unplant 5 trees when you have 8000 wood or blast stuff out one block at a time and it’s maddening 😅