I personally disagree with your group boss fight take. Fighting more than one boss fight at once is one of my favorite things in gaming... when it's done right.
I think it’s partially because I’m a big Souls fan, and besides the obvious exception of O & S, I think most of those types of bosses are ehhh, so my taste is kind of tainted in that regard.
Try haiku the robot, it's a metroidvania in a robot world. The true final boss is a triple fight and it's my favorite boss I've ever fought. They follow each other up perfectly and depending on who you eliminate first the attacks drastically change
I’m so glad to see this review… this game is truly special. I’ve put 40ish hours in so far and my appreciation and love just continues to grow. Weapon diversity, meta progression, build variety… this game isn’t just good, it’s genuinely one of the greatest Roguelikes of all time.
As for gank bosses, I think they're a good thing, at least for games that primarily have combat against multiple enemies, (like this one). It's easy to get into the headspace of a fight being annoying because you're fighting multiple strong guys unlike the enemies, where it's primarily multiple weak guys, but that means they're doing their job. Like you mentioned with the first boss, single target enemies usually struggle really hard against your player character who's entire identity is fine tuned to beating the crud out of multiple targets at once. Annoying enemies are always more fun than boring enemies.
That’s a good point, honestly. The second boss also becomes much easier once you get better at the game. I will say though that leaving the bow guy for last is absolutely NOT the play as he’s a slippery SOB in his stronger form. Part of it I think is the developer became better at designing bosses at they got further into the game, because the other solo bosses I found engaging/not doormats.
@@sl1ppey good to hear about that. And I'm glad you had a great time with the game, I hope to pick it up soon enough myself! Been loving all your recent recommendations!
agreed! the primary example i'd give for this is the mantis lords/sisters of battle from hollow knight, which end up being literally the most fun fights in the entire game once you learn them
@@fuzzy_freak As i approached tne arena i said aloud "Are they Mantis lording me right now? My next words were "IM GETTING JUMPED HELP" somehow i survived. I proceeded to not be able to get back there the rest of the night after having to deal with warlock.
I just have under 50 hours picking it up with the 1.0 release and I already 100% it. It’s such an amazing game that oooooozes so much charm. The art style is so pretty to look at with the animation of each spirits blessings showing on screen buttery smooth. The music IS AMAZING. I’m just patiently waiting for the day when the whole ost is released for purchasing or on Spotify because tracks such at the high priestess, leader of the order and the outskirts are seriously addicting. Don’t want to get to carried away but I just love the game so much, and also favorite weapon has to be Link blades base variant, so much fun packed into one weapon
The only thing I didn't quite like was how expensive it is to unlock new weapons. I guess I was a bit of a tryhard. After mastering the starting weapon I kinda realized I could just funnel whatever currency I found into other more meaningful upgrades since I was OK on the weapon department. I like how it's not as punishing as other roguelikes, but at the same time, I was kinda molded into that kind of difficulty so it's hard to not sweat my way through.
Yeah, the upfront cost is bit of a hurdle, and while I love the battle-axe, it’s also arguably the least flashy out of all the weapons which can lead to a less impactful first impression.
While not quite the same, this really looks like it'll help scratch the itch i've had since finishing sakuna of rice and ruin. It's got similar air juggling, grappling, and ping ponging enemies off of not just walls but also each other. Highly recommend you try it out even if you're not into farming sims, since you can lower the difficulty of either farming or dungeon exploring independently of each other.
I find the "Smash Bros as a single player game" aspect to be really interesting, bc I've always felt DMC is that for fighting games. Also, I've had that same gay wolf meme saved for years, but haven't put it into a video yet, so kudos for working it in lol
(the comment was translated through a translator who... mistakes sometimes) SpiritFall sounds like "kill enemies by clicking X until they die and collect all damage bonuses until you complete the game. and when you get through, go through it again, because it's Roguelite"
It is admittedly very stat-heavy and also pretty button-mashy, but I’d say the mashing is similar to Hades where I call it “strategic mashing.” Like yeah, you’re spamming attacks a lot, but you still have to pay attention to what your positioning, cooldowns, and what the enemies are doing.
@@sl1ppey as for the position of the player and mobs, but should look at how often player can kill a mob faster mob hit player. but as for skills, player can spammed skills (but it depends on the game design. and yes, I didn't play "spiritfall")
What sold me on the hammer-axe was the enchantments that add a projectile to a perfect-charge and the one that makes your launcher charge instantly but gives it a short cooldown. That combo is so stupidly busted and fun to build around.
hey, i think you might enjoy a game titled Worldless, its a glorious challanging game for those who like to suffer before they beat something (especially later on), and its combat is utterly captivating :P
i liked the part with the little guy and the sounds he makes and also when you did the wombo combos and all that other stuff. very cool vid and great lookin game!