“And then I lied to my best friend. Told him his daughter was dead. Took advantage of his grief and used it for Third Echelons purposes.” That line always hits so unbelievably hard
He says it so Cold and matter of fact. Just like Sam’s actions and loyalty to third echelon. It was his only way to protect his friend, just as killing is Sam’s only way to protect us all.
"Haven't you heard? He's DEAD!" Michael Ironside's delivery of just ONE word is beyond powerful. Really hope he returns for the remake that was recently announced.
@@deloreandmc88 Yup and for that, here we are living and suffering with new games they don't used to make anymore. I rather stick to my times playing original Xbox and 360 games to prove I'm old school or I don't know.
3 years of grieving and dealing with his daughter's death, followed by the missions and the choice of having to kill Lambert to keep his cover, while also being a rogue agent for his government: yeah, I wouldn't get on Sam's bad side, especially after he learns the truth.
@@CarilletaReach his friend Lambert was trying to uncover a mole in Third Echelon, but he never found it. So he faked Sarah’s death because the mole would have used Sarah to get to Sam.
Wish I currently had a good copy of this game. The multiplayer it had was sub par as well. And little mini missions outside of the story line campaign. I just really loved this game. Maybe not AS much as the older ones like double absent or the original but maybe just a little more? Hard to decide.
@@abstractfate6104 its 5$ right now on steam, because of the Ubisoft sale currently going on; to make it run though I had to put it in Windows compatability mode for XP service pack 2.
It's funny because, despite having a fundamentally better gameplay, blacklist has perhaps the most boring and mediocre plot out of the franchise, it doesn't have the grounded political thriller atmosphere of the first two, it lacks the noirish thriller sensibilities of chaos theory, doesn't have the thrilling paranoia of double agent and lacks the gritty darkness of conviction, it's just a boring military superhero game.
@paulll47 and no Michael Ironside, although, he had a bit of a health scare at the time of development. But someone else voicing Sam really didn't make him feel like Sam.
@Zayd Marcelo ah yes the hacking technology seems to be working fellow bots. Beep beep bop boo deep. I will keep on being busy hacking girlfriends vag today
@@Tateisadrummachine nah Sam Fisher, Michael Jai White, Lincoln Clay, Vito from (Mafia Series) John Clark, Quake Ranger, John Wick, War Machine(James Rhodes) Black Widow, Miles Morales(Ultimate Spider-Man)Frank Castle, Pac Man as a Human former Delta Force soldier, Nick Fury, Doom Guy, Duke Nukem, Equalizer, Knight rider, Magnum P.I, Macgyver, Mega Man as an Air force para trooper, Blade... Would be a scary team up even a Human form crash bandicoot with the uka uka mask.... Yeahhhhh
One of the best memories I have form any game I've played is this moment: Seeing Sam just walking and killing every single enemy with unlimited executions, like saying "I don't have time for you, insects!"... the way Sam's rage was translated to gameplay is amazing and gave me one of the most badass moments in the whole franchise
The amount of guilt and pain Sam had to have felt when Lambert called him his best friend. Sam killed the man who saw him as his best friend and Lambert knew that he would to keep his cover, but dying to your own best friend...damn. And the fact that Tom Reed thought that taking Sam out of the equation, or at least trying to, would help him in the over all long run to get what he wanted only fueled Sam's rage even more. And then when everything clicks in Sam's head learning that Tom was the mole only made him angrier. Taking him to trial was the best option but Grim wouldn't let him get there and that and the fact that Grim lied to him about multiple things made Sam leave Grim behind and that was why he didn't want her onboard with Fourth Echelon.
Splinter Cell Conviction definitely has the best narrative of the Franchise. This scene demonstrates that entirely. Michael Ironside was made to be Sam Fisher. Gameplay wise it's extremely fun even if it's a massive departure from it's predecessors. I think it tried to reign in the new era of stealth games that Assassin's Creed and Batman Arkham Asylum brought about and apply it to Espionage. Also trying to capture the feel of a renegade Sam Fisher. It worked well, I just think fans of the originals weren't ready for the radical departure.
i feel like you are right about the story, the problem , at least for fans of the classics like me, is the lack of deep gameplay conviction had, a less gameplay heavy but certanly story driven game, its good because this is the most character development Sam fisher had in the series as a whole but i like both types of game and they are valid, also an unpopular opinion: I see blacklist as the perfect combo of both aspects that people like about the classics and the "newer" ones, but sadly, it is not enough for either type of fans.... I still like it and play it for fun tho
@@ivandelarosa6267 I agree on Blacklist, it's an exellently executed game. The biggest problem for the fans with Blacklist was lack of Michael Ironside and overall character change of our beloved Sam Fisher, which is a shame. Such a memorable character watered down to basically Assassin's Creed's Desmond Miles.
I thought it was OK I was happy Sam's aim improved so much. I was more upset that they made blacklist after this, after they had finished Sam's story, after he had finished. I said wtf, blacklist Sam said he was done. 3rd echelon is destroyed I just found it soo dumb that Sam would answer to the president and be doing more missions especially after conviction. I view blacklist as an alternate reality story cuz it's dB to have that b a sequel
@@matthewdrexler188 Its explained in the Splinter Cell Echoes(Comic book) that he couldn't stay away from these kind of missions. Vic brought him back in and he couldn't refuse.
@@CurtTTG so Sam find out he isn't as selfish as he thought? and does believe in his work even after all hes been through, sounds like a good story thanks for telling me about it? It always seemed like something was missing.
I was actually pissed off at this scene when I played the game, as well. In the final mission of Double Agent I always killed Jamie. Killing Lambert never felt right.
I did that my first time but getting out of the interrogation room was hell. I basically ended up just camping the door waiting for people to come in so I could stab them
@@beleakswordsteel Use the radar (RB) and wait for the guards to walk away from the door to the interrogation room. After that just go to the firing range and grab your gear. My friend thought that you had to keep Enrica alive to get your goggles and assault rifle in the mission.
The worst part of it all, is that Sam killed lambert for next to nothing. I can’t imagine the guilt that washed over him, after the relief that Sarah was safe, and lambert died to keep her that way. I would’ve preferred it if the last two missions were a completely ruthless Sam.
Conviction was awesome and I don't care what anyone has to say about it. I enjoyed the panther style even though I couldn't choose my play style like in blacklist. I had so much fun playing it and it's always nice to hear Michael Ironside
@@HyperLethal. he was fighting cancer dude. And I can't believe you unironically hate on a game because because the protagonist has a different voice lol it probably has the best gameplay in the series and I had tons of fun playing it even multiple times
This is a damn good scene, and the storytelling is one of the main reasons I defend this game. I understand that people were really uncomfortable with such a heavy departure from the established gameplay of the last four games, but, damn, you REALLY feel Sam's rage and focused fury in this game like no other. However.... this being a 'code 2319', which is identical to the code for a human sock ending up on a monster in Monster's Inc., is hilarious.
The narrative and motivations and stakes are higher for sure, but the gameplay is just so generic. I prefer the EA3 presentation, it looked more unique and much more complex, than this generic third person action.
It's funny when you consider the fact that, despite having a better gameplay, blacklist has perhaps the most boring plot out of the whole franchise, Conviction had it's issues with gameplay but the story and the gritty atmosphere were top notch, compare it to blacklist which is just a boring military superhero game with somebody who was Sam Fisher in name only, seriously after all the bullshit he went through, Sam should have just given the US government the finger and retire.
@@HolyChad Yeah, It's a shame because the gameplay of blacklist is possibly the best iteration of the franchise but the plot was the most uninspired crap I've ever experienced, they should have given Fisher the Jack Reacher treatment and set the plot locally and making it dark and gritty like conviction.
I remember playing this part over & over till I could properly channel Sam’s rage by Michael Myer’s walking through the rest of the level with a desert eagle using nothing but takedowns & mark/execute with the song playing. It was fucking awesome.
This scene sent me down the path of cyber security and storytelling. It literally changed my life. It’s such an incredible story moment. It’s a shame there weren’t more of them in this game. The whole third echelon sequence is just incredible and must have been so much fun to write!
“Haven’t you heard Anna, HES DEAD!!!! JUST ASK MY DAUGHTER!!!” That hurts so much more than anything… knowing that Sam killed Lampbert in Double Agent in 2008 to then find out he did it unknowing he lied to him… I think Sam has a real reason to be pissed at both Anna and Irving for this, but he did also get a chance to get back at the real son of a bitch that he deserves to get at…later on in this game.
I just assumed those were his inner thoughts, if he's on mission he's focused so only thing mission related thoughts come up, and then here where one of last few things he cared about was used to manipulate him by people he trusts. Not much going through his head than rage at that point
For all the things Conviction, 'did wrong.' (I like the game.) This was not one of them, this was a perfect scene encapsulating grief and anger. And for anyone who thinks, 'Sam wouldn't ever kill.' Sure, maybe when he's calm and collected. But this isn't that Sam, this is a Father who has been completely destroyed by grief for three years, first Sarah, then killing his own best friend. (Canonically.) Completely understandable that he'd murder anyone in his way in that moment.
Still one of the best moments I can remember in games. Especially based on what your choices were in Double Agent in regards to Lambert. Michael Ironside really delivered on his performance with this scene. Then to go on and play as him in a rage fueled gun fight out of the 4th Echelon office. Brilliant!
The rage the guilt the grief the pain the betrayal the different amount of mixed emotion is truly amazing i miss this I’m actually replying the series again on backwards compatibility
I've still never played Conviction, but this scene hits hard. I've played the rest of the series, and Sam was developed and built up as such a likable character. Plus, Michael Ironside really sold the hell out of his delivery as Fisher. He went through hell in Double Agent, and his reaction here feels totally deserved.
People need to understand the reason this splinter cell didnt play like others was because it was rushed, Ubisoft demanded a new splintercell, the Dev team on this project had an entire different splinter cell and Sam going rogue running away from Third Echelon like a Jason Bourne type of game. But the dead line was too close and the game wasn't finished so they had to SCRAP the entire game and remake it from scratch, so they got Splintercells team and teamed it up with the ASSASSINS CREED dev team where majority of the combat and stealth play comes from so I assume SplinterCell team worked on the story well the AC team worked on gameplay and thats why it feels unique compared to other Splintercells but as a result we got a badass conclusion and a awesome Splintercell
I always feel like I should slowly walk out of the building instead of running. Makes it feel like a more badass moment for Sam to be so angry that he walks out of the exploding building, capping anyone who tries to stop him.
My favorite part about this sequence is the music. I played this game for the first time over a decade ago when I was in middle school and I really loved this song but I never thought to look it up. Ten years later endtroducing is one of my favorite albums and when I replayed the game and got to this part I lost my shit when I heard the song. Funny how things go full circle sometimes.
Such a well done scene. Played all Splinter Cells. Since 2002. And I regret being so hard on this game. It was prob the BEST of the series. A bit fast paced. But. Best story. Easy. Rip Lambert. Rip Wilkes. Lol
As much as I love the Splinter Cells before Double Agent, I have to admit, I really did like the aesthetics that this one possessed even though it is considered the black sheep of the series. This scene is an excellent amalgamation of the style that it takes advantage of when you see Sam's inner thoughts litterally projected into the level, close to being meta-like. And the music is done so well with the voice of little Sarah saying "Daddy" and fits in perfectly with the mixed emotions of Sam of frustration, clarity, and sadness.
That “And then I lied to my best friend” line gives me chills every time. I remember getting to this part in game for the first time. Unbelievable game and can’t believe no one in my friend group has heard of it.
I have played multiple splinter cell games, this one hits the hardest for me: the music, the atmosphere. It’s just amazing to me. This scene made me pissed off with Sam, this will always hold a special place in my heart. The story was a bit rushed yes, but I didn’t mind when I played this I love this game :D (I do apologise for the rant- it probably made no sense)
he was john wick before john wick. i loved this scene i got emotional too when he heard it and after the cutscene i fully embraced the amibot mode/sams anger it was so unique no other game gives you godmode in the main story
Conviction got a lot of ire from fans back in the day, but I think it's the one that's aged the best. The narrative was superb, the gunplay still feels tight to this day, it's combat mechanics make gunplay when you are detected a blast and there are too many iconic moments in this not to put it up there on the list of the best stealth games of it's time. MASSIVE shoutout to it's prequel co-op multiplayer mode that had a solid story and a great plot twist that leads up to the singleplayer game.
He's not mad at Lambert, he's more mad about the fact that he had to kill Lambert and this entire time he was protecting the one thing he cares about most in the world. His daughter. That's why you see the words "Guilt" on the wall.
This scene is so good and they did such a great job pulling us into how Sam feels and the intensity of it all it wasn't until now where I actually paid attention to what Grim was saying for the objective. And I've beaten this games plenty of times.
Ubisoft wasn't always this big bonafide trash. Far Cry 2, SCC, FC3, PoP, ACU are some of the greatest most underrated true gems the industry ever offered. The characterization, story building and suspense Ubisoft took it to R* level at some point.
Projections on the wall was amazing in this game…giving him the ability to mark and execute in this mission without any hand to hand combat shows his rage…I don’t know how many times I have played this game but I have really enjoyed it..
This scene alone kicked off my obsession with musical moments in video games that help invoke emotion - this was masterfully done and I’ll never forget it.
Love this series. My question is, what was Reed planning on doing with Fisher after they threatened Sarahs safety? Did they want him to effectively help in getting Magetto closer with relations to the US or did they just want Sam out of the picture? Lambert said it was going to leave Sam “compromised” and I just wasn’t sure what they were aiming for.
Basically, what lambert was trying to do is keep sarah safe and leave Sam out of meggido's reach, because if reed got to sarah, fisher would be played and used like a pawn on meggido's game, doing all the dirty work for them, and if sam were to rebel and destroy their plans, he could do nothing if sarah was in danger
This was a huge shocking moment for every splinter cell fans, I remember defending lambert somuch in double agent & he was basically Sam's all time friend and mentor, this scene is still goosebumps and plot twist.
The storytelling in this scene is amazing. Sam's stone-cold reaction towards being told that he was used like a pawn to protect the organization that he worked for, only to completely _break_ upon Lambert's confession that he lied to sam, cuts deep.
this is still one of the best cinematic scenes and gameplay tweaks in video game history, you feel how angry sam is not only by the acting but the gameplay as well, fucking masterpiece.
Knowing how he mourned his daughter and this "friend's" death in Double Agent only to find out that the same person tricked him into becoming a vigilante, I bet Sam would have killed Lambert if he was alive in Conviction.
Honestly the first time I played this I felt the rage with Sam. Played all the splinter cell games since I was a kid right up until this and it was honestly really well done. The gameplay is perhaps not the greatest but that being said it was still a great game.
I recently replayed this game and the moment when i heard the intro piano of the “Building Steam With A Grain Of Salt” by DJ Shadow i was like “this is going to be intense”. The fact that the original track also featured a monologue in the intro and they just swapped it with the dialogue of Sam and Grim and extended the intro section was imo the icing on the cake. And when the drums hit you can really feel Sam’s rage. Definitely one of my favourite scenes in gaming