it always felt weird to me that the art style doesnt seem consistent across all characters, while the quality of the sprites is fantastic, some of them are extremely realistic, and others are extremely cartoonish.
c some are paying homages to their original design like Athena for example. That’s how she looked in Psycho Soldier. Don’t know about some like Ralf and Clark :/
ikr that's also the reason why i've always prefered the more realistic style of the original kof sprites over steroid street fighter alpha sprites from capcom
That makes little sense. You're not going to tell me that the spindly limbs and over-sized heads are mean't as a means of association, or that somehow these will capture the "male gaze" They had more realistic proportions before and already had the "male gaze" I'm guessing the ol' boy they had design the female characters has a Lolita complex.
Compared to her 96 sprite this isn't too different. I don't know why the uploader decided to compare sprites from like 3 different games. They have Fatal Fury 3 Andy compared to XIII and Art of Fightimg 2 Yuri to XIII. Art of fighting 2 and Fatal Fury 3 are game with completely different artstyles. AOF2 was more realistic while FF3 was more exaggerated. The uploader also didn't compare the Psycho Soldier Athena with her XIII even though they chose to compare XIII with series that weren't KOF.
HD gets the hair swishing, lighting, and soft shading done correctly, but the muscle mass, poses, and general character design is still perfect in SD. It's nice to see a game that doesn't need upgrades getting them anyway so you can appreciate how strong the foundations have always been.
KOF is many things, ANIME ART STYLE is not one of them.... infact, KOF 99 even though by everyone is the most anime one, still has features which makes it lean towards the previous more pseudo/realistic art style Hell, STREET FIGHTER is more of an anime fighter than KOF in terms of art style
@@Imadeyourun I don't agree, one look at K' with his sunglasses and open collar shows clear improvement. Plus the animation is more fluid across the board.
dude, look at Joe or Robert, they look skinnier instead, but yeah they took some liberties too and some others got overpowered But i don't mind, specially on Takuma, he looks badass
jblue88 hood gamer Do you not know the lore? She ain't a high school she is a psychic fighter and an Idol. She just dresses up as a schooled cause it's her thing
Robert García's HD form is perfect. That menacing feeling the character gives should be default... not the latin lover style they wanted to attach to him in several games. AoF 1 style forever.
@@TonyJenn Nope. SNK went bankrupt because they didn't market their games well for Western regions and had over saturated their franchises in attempt to compete with Capcom than to take years in between releases to fine-tune design and gameplay.
Regardless of what you prefer, the XIII sprites are imo one of the best animated sprites in a 2D fighting game. Just look at how smooth the movements look.
Athena and Kensou's outfit in kof xiii clearly a reference to their original game Psycho soldier. anyway, the SD is still great but i prefer HD just a little.
Standard version is better overall. High definition version looks good for just a handful of characters. In standard version characters look more alive.
SD had a lot more details in the sprite animations compare to their HD counterpart. Also most of the HD appearance are a bit too buff or lacking charm.
@@E24KLawson XII was way worse, XIII was one of the best KOF games I've ever played tied with XIV. '99 holds a special place in my heart because it was the first one I played since I didn't own anything NeoGeo back in the day
@@Hillthugsta welp i certainly don't know. if that's the case just switch she for he, her for him and a girl for effeminate and done deal. still works.
Well, technically, all of the sprite work in SSF2T HD Remix was done by Udon (Whom I know nothing about), so you don't have to blame Capcom for the hot mess that was done there.
@@camulodunon udon was an art team that did a lot of comics. Capcom hired them to draw the SF2 comics for a while, and honestly, for comics it worked fine, but they should of hired a proper animator to do it properly. They either hired someone on the cheap, someone who didn’t care or think this was good, or just the artists figured they would use this project to learn animation.
For me, gaming artistry has always been about having the most movement, detail, character, and highest resolution as possible. While some SD sprites still look okay, the HD sprites excel in every category, including character. It’s kind of like cheating to compare these two sets of sprites, like showing Atari graphics, then showing PlayStation graphics. I don’t know what all of you are talking about when you say that SD looks better or feels better. The flow of movement is far better in the HD sprites.
DejaVoodooDoll King looks FAR better. Her clothes fit, her body is more like an actual Nak Muay, and her hair makes her look younger (the other version looks like Hillary Clinton)
Porque nunca salieron en el juego original solo son fanatrs basados en el estilo gráfico de kof xiii y dudo que se hagan personajes exactamente con ese estilo gráfico en mugen ya que pos esos sprites y animaciones son demasiado brutales y conllevan demasiado tiempo
Although technically impressive, the HD sprites are all over the place in terms of design. SNK’s strength has always been the realism it gives the characters through their spritework and animation. Some HD sprites like K, Kula, and especially Ash look amazing - straight upgrades. On the other hand, Terry has weird clothing, Yuri, Athena, Takuma, and quite a few others look cartoonish, and Joe looks half-finished. Ralph and Clark don’t even look human. I strongly prefer the consistency of the SD sprites.
HD is definitely better, unlike Street Fighter HD, but man, Athena's legs are bigger than her waist. Yuri also has an awkward pose that makes her look really oddly proportioned. Everyone else looks fair.
The HD sprites are supposed to look exaggerated. Ralf and Clark look extra buff and tough for military men. Leona has that air of overconfidence and impatience about her that can be attributed to a somewhat accomplished teenager who has yet to experience the world outside the well, metaphorically speaking. King became a lot more feminine and slim, because who cares about realistic if it makes her look more appealing and less like a man in drag? Athena, being a young pop star, was made to look plump, because plumpness is an indicator of youth and exuberance. Yuri is supposed to represent a young teenage girl who hit puberty a bit too hard in the chest area, and is trying to come off as a competent fighter despite being one of the the youngest entrants, when clearly every nuance of her posture screams inexperience, self-doubt, and insecurity in a body that she has yet to get used to. The way that she presses her arms closely to her breasts, trying to keep them from bouncing too much or "spilling out", is also a nod to much earlier Art of Fighting games, where her losses resulted in her top ripping apart. To me, there was a lot of great storytelling simply in the new art style and the added animation frames that wasn't possible previously on the Neo Geo. Whoever the artist was clearly knew what he/she was doing.
I felt that the visuals of some characters might not have changed so abruptly, for example the military looked very different and pumped up... And poor Athena lost her iconic movements in the game. And especially her hair and her face changed suddenly, I don't think that was necessary.
Yeah, Mai looks like she's going to break her back with that posture swinging those things in HD. For some reason the old stance seems a little more natural.
HD gana en general, pero algunos (como ralf y clark) tienen una exageracion muy amplia en la masa muscular. Por otro lado, algunas de las chicas perdieron mucha masa (king) y no parecen que fuera ni siquiera del mismo juego Robert, Kim y Terry son el mejor ejemplo donde mantuvieron musculatura sin exagerar demasiado en los hombres. A su vez, Billy y Goro demuestran la musculatura que siempre fue aparente en sus sprites SD, la exageran un poco pero mantienen fidelidad con la original y amplian en esta Mature y Vice (y Leona en su mayor parte) mantuvieron un fisico decente y manteniendose fiel en su cuerpo viejo. El cuerpo denota y aumento un poco la feminidad pero sin exagerar en la masa quitada como fue el caso de King, que parece que el mismo aire le romperia los brazos.
I miss ryo’s old stance And Terry shoul only be a little smaller, but with better fitting and lighter jeans Takuma looks great in both, but I do wish the gi was a bit more like the older variant (the bottoms mainly, the top looks fine in both). But the lack of wristbands I think is a nice way of separating him from Ryo as well. His belt should also be a bit longer. He now looks a bit more like okinawan karate which I do like because of the fact that he’s older, but I still think the bottom of the pants are a little open. As a karateka I still adore the change Kim’s pants are the epitome of technological advancement King got a major improvement. Even if she is a bit thinner, that fits Muay Thai well. Her outfit fits better and I think her hair is a bit better too even if a bit less realistic, it makes her look younger Iori got the best treatment in this game. His looks fit his character. Perfect upgrade Fuck vice no matter what she looks like. Also I prefer her old outfit, but the HD suits her assholiness Billy is so much more patient now. Crazy to see. Looks like character growth, and his new stance is really good. But that old movement is more to his personality from what I know Where is Kula’s ice aura? Fuck ash. Especially since HD looks much better than previously
2D SNK games have always captured physics very well, but my god, Kim's HD pants are the pinnacle of cloth animation. And Mai, fan service aside, has some of the greatest animation in jiggle physics. I'm not even joking that shit is hard as hell to animate, I applaud SNK for that shit.
I think the best imagen's sprites are from KOF XI, because It fixed many of the details to complete or improve the old versions, becoming them into better sequences of movements, and also there is an option of giving them more High definition with special cables of the console. KOF XIII is only another sort of art...
Probably due to the fact most characters with exception of Kyo, K' (Idle only), Terry, Yamazaki, Athena and Kensou keep the exact same sprites from '96-2001 and never actually got updated until XII/XIII? Lol
Os sprites do Kof 13 é algo surreal , incrível como eles fizeram lindas pixel art em Hd, elevaram o nível de algo essencial da franquia que era seu capricho no 2D , pena que nem todos os sprites ficaram tão bons devido a fisionomia desproporcionais
Terry, Clark and especially Ralph animations look good in HD, but I personally like their older ones. I think it's because they don't look like they been taking drugs, plus Ralph can't even shuffle like he used to anymore. Mai has serious back problems Billy HD lost all hope, lol. I won't lie, but I feel like they got a little lazy with him compared to his SD sprites Kula lost her Ice spark Ashley is looking more and more like a girl (pretty sure that's the whole point, I guess) I'm not knocking any characters except the first 4 I mentioned, cuz the animations are very well detailed, like Kim's pants again.
SNK killed off KoF when they went 3D. This high res 2d artwork was a big selling point and probably the highest quality 2d artwork in any 2d fighter ever made.
Jackamomo Oh, please. Even with their recent 3D attempt(s), SNK’s core gameplay and passion easily thrives with what they did with KOF 14. I’m hoping KOF 15 will be awesome, as well.
Just shut up already. KOF 14 was their first game from bankruptcy without an engine. Jesus christ at least let them use the unreal engine for kof 15 before you complain
@@sladejosephwilson2300 Well Samurai Showdown was a big success but I still would prefer actual hd 2d sprites with loads of hand drawn animation. On closer inspection of KOF 14 I will say I think it's still a nice looking game.