again, perfect guide. Something what could be added is: Using AP is preferable on moving targets like fast cars or helicopters since the vilocity of the round is faster therefore the lead doesent need to be that far.
@@AirGibson good point, but thats where another possible tip comes in: "keep AP loaded all times and only switch to HEAT in case you need it" You dont wanna face an unexpected enemy tank with a heat round in the chamber XD
@@PRRonVideosyeah, keep ap loaded at all times, ap kills all vics very well and effectively, heli? Bam!logi? Bam! Ifv? Bam!, you see enemy at? Switch quickly to MG, if you see inf behind cover or a fob/hab THEN switching to he is better
@@PRRonVideos I like to switch to HEAT once the enemy tank is confirmed dead (by us or others) especially on tanks that carry a lot of HEAT. It's somewhat situational though: What IFVs they have, how close we are to infantry (friend and foe), how fast their vehicles are, IED bikes...
One argument that used to exist for using ATGMs VS helicopters was that you wouldn't expose your position using the main gun so it could also be heard as an IFV or Tow truck by nearby infantry and so on. I haven't really used ATGMs since the new updated ATGM adding the line though so that probably is just too tough to pull off now. Just food for thought.
One thing worth mentioning when fighting against ATGM vehicles/emplacements, if you destroy the vehicle while it's missile is in the air, the missile gets destroyed and won't impact/damage anything even if it visually looks like it's still there
I once push towards Bradley to get inside ATGM min arm and it worked great... Except infantry didn't inform me of the *SECOND* Bradley just around the corner. We popped the first Brad and tried to use it's carcass as cover once we realized the second was there, but he landed both TOW and finished us.
Is that model you have for a vehicles a website? I'd love to get the link to that? That being said, I think its also helpful to know where the gunner optics are on most tanks when playing the MBT RWS. If you are able to consistently hit that optic, the sparks can nearly fully blind the gunner, just like hitting the tank with a smoke.