+Drew “oxygencube” Fletcher vehicles are not the most important I can fire my fucking LMG and run out of rounds with still a belt loaded in and visible. It makes no sense.
+Ethan Chen umm just because I want a fucking LMG to carry out its correct function like it would in reality doesn't mean I need to move to a Tripple A title and play that
its an arabic song called راجعين ياهوا ...for a very famous singer called fairoz ( lebanese ) if you want a referal to original song just type the following in youtube ... راجعين ياهوا فيروز
So I have been tired with Call of Duty type games and really wanted a good, realistic shooter. I found Squad on a RU-vid channel, and I liked what I saw. I'm nervous about paying $40 for a game in Alpha, but I'll put my trust in you guys to finish what you have started. I'll see you in the field as soon as it finishes downloading.
Nah, I'm still missing Project Reality vibe in it. Like if anybody says ... Second Chance ...., I immediately hear the song. These songs lacks any memorability. And, of course is it only my opinion, avoid any vocals (I'm not big fan of OAAAHAAAH woman moaning). Like the vocals are for "Allahu Akbar" fans?
i think its a throwback to how battlefield 2 had one theme song but played in different tones per map. also seems to be what Operation Flashpoint did with the vocals, but Flashpoint had BLUFOR radio chatter in the background (generation kill reference)
I love your game, and now the music but will people stop talking about vehicles why don't we fix the other one thousand things first like the fact the belt of bullets that doesn't disappear or isn't used up by the LMG when firing it. I can run out of rounds and see loads of rounds still placed in my gun. Also how about a vault system, or better sights? A drag or casevac/drag option. But this game is the best representation of reality I've seen and that's from a veteran/veterans.
Both work to create effects and background music and you forget to optimize this game to AMD hardware , when they will solve this problem ? Will wait for the fans to lose heart in the game , the game is only 15 fps with serious crashes, deem attention to what really matters , GAMEPLAY .
Both work to create effects and background music and you forget to optimize this game to AMD hardware , when they will solve this problem ? Will wait for the fans to lose heart in the game , the game is only 15 fps with serious crashes, deem attention to what really matters , GAMEPLAY . flood to see if you touch
Both work to create effects and background music and you forget to optimize this game to AMD hardware , when they will solve this problem ? Will wait for the fans to lose heart in the game , the game is only 15 fps with serious crashes, deem attention to what really matters , GAMEPLAY . flood to see if you touch
Both work to create effects and background music and you forget to optimize this game to AMD hardware , when they will solve this problem ? Will wait for the fans to lose heart in the game , the game is only 15 fps with serious crashes, deem attention to what really matters , GAMEPLAY . flood to see if you touch
Why am I getting the sense Scott Tobin was getting some vibes from Ramin Djawadi's work on the modern Medal of Honour games? Regardless, I can never stop liking what he does (Even if Project Reality 0.9 was when I REALLY loved what he did). Still waiting for the opportunity to throw my money at it, especially those tracks hidden behind such vids as the Version 4 Trailer & the March Showcase.
+Luki 0710 will be available as part of founders perks or available for purchase on steam in the next few weeks. We have a pretty neat 50/50 rev split going with Scott Tobin to make sure he takes a good chunk to help further his career. (This is pretty atypical in the industry) We love this guy.. lets get him some coin to make even more beautiful music!
Absolutely beautiful I'm being completely honest , this music brings me back to the feel of some of my favorite games like halo and skyrim. It just has that authentic original feel to it. It's quite amazing and fits the game well . I'm extremely happy with the sound track please keep going with it
Hey squad devs, just wanted to say your game has been a blast (lol) so far to play and you can really get into it when shit goes south. I just have a couple of questions. 1. Russian optics? Why shouldn't the Russians have access to their own red dot type reticules, they look bad ass and it's not really different from the US having their own. 2. Is there any plans on updating the character models for US soldiers specifically? I quite enjoy the other player skins but the US ones tend to blur together a bit and there's no noticeable distinction between vest and jacket etc. Also, a little variety in US skins would be fantastic too. Maybe the support can run a short sleeve shirt under his vest, and have unique looking pouches. These are my main things at the moment, I know you are already working hard on vehicles. Oh! And we really really need a system in place (shouldn't be too hard to implement) that lowers the volume of squad/direct chat when another squad leader is talking. Comms can be very clustered at times and this would be a great solution I think.
+Ze German Fox Literally what we have been working on for months (the soldier model, not the M240). They will actually look similar to the guy in the preview art in this video.
To be fair arma 3 can go deeper than what squad offers but with squad you can just launch and join a server and play rather than having to organise a whole mission and unit.