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Squad's Unsolvable Problem 

Moni
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23 июн 2024

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Комментарии : 256   
@namesurname624
@namesurname624 4 дня назад
I don't think Squad will move towards casualization. More complex systems that were announced will make it harder to play, especially for BF zergs. I don't want to casualize it either, I want more people to learn and enjoy the complexity. Hopefully it's possible.
@justaguy1253
@justaguy1253 4 дня назад
Comparing it with BF is the wrong way to look at it tbh. This is a Project Reality successor where the whole point is the more authentic/realistic way you tackle the battles. The whole reason I stopped playing HLL was because Squad and Post Scriptum offered that more serious gameplay.
@loganostefano5672
@loganostefano5672 4 дня назад
Squad lives and dies on people being able to communicate and coordinate. OWI lies in the bed they made if they fail to make a game that fosters good SLs that communicate and coordinate.
@ricoarmstrong7440
@ricoarmstrong7440 4 дня назад
Its the players that need to communicate. OWI can only promote teamplay through gameplay. The rest is up to server owners and players.
@czarkusa2018
@czarkusa2018 4 дня назад
Extolling the virtues of individualism every time something isn't working is how we got into this mess.
@Lucas-qk8lc
@Lucas-qk8lc 4 дня назад
@@ricoarmstrong7440 NAILED IT! Communities make or break games
@steven.2602
@steven.2602 4 дня назад
​@@ricoarmstrong7440games don't get their player bases for no reason. OWI is responsible for who they bring in through their advertising and the type of player they appeal to. For years, OWI fostered a terrible playerbase through misleading advertising and gameplay changes. Even if now they wish to change the gameplay today, they still have the playerbase that they themselves made and have been around long enough to dig their heels in. They may not be responsible for the actions of their players but they are responsible for who they wish to appeal to. As OP said. OWI lies on the bed that they made.
@justin7102
@justin7102 4 дня назад
OG americas army had these requirements. You had to sit through a no shit first aid class and pass a test, in order to play medic 😂
@henryhawthorne8460
@henryhawthorne8460 4 дня назад
Americas Army was based
@Stinger913
@Stinger913 3 дня назад
You did? 😂
@KoishiVibin
@KoishiVibin 3 дня назад
@@Stinger913 yup
@sketchy5085
@sketchy5085 3 дня назад
Not gonna like to me thats just cringe.
@africanricc3458
@africanricc3458 2 дня назад
@@sketchy5085why? It’s essentially a tutorial on how to play the class before u pick it….wish squad had this…u got guys running around with AT and never use it…or completely suck at it
@21Light12
@21Light12 4 дня назад
Its really a bizarre phenomenon how the more popular it gets the more we see its flaws. I do remember how old squad was better but, it was flawed as in graphics and infantry mechanics were not up to par as it is now. Totally with the work you described could totally change blueberries behavior. The only actual "old squad" experience right now gets tied up in discord events by the different better servers. Maybe Moidawg's Epsorts.
@edustef41
@edustef41 4 дня назад
Moidawg's tourney is idiot-level, how do you play an unbalanced map only once? There is a reason any competitive game that has asymmetrical maps makes the teams play each map twice, so you play both sides, like CS, Valorant, etc.
@Getupsitdown
@Getupsitdown 3 дня назад
@@edustef41it’s the first one, no one said it would be perfect
@edustef41
@edustef41 3 дня назад
@@Getupsitdown No one is asking for it to be perfect, my complaint is about something very basic, even the really old tournaments of Squad before launch had this.
@galacticdragon9841
@galacticdragon9841 4 дня назад
As someone who has never played battlefield and finally has gotten a full interest in squad, I feel like you are focusing too heavily on new players and assuming they all play the same and expect the same thing outside of squad, lots of people will find squad through various means and not all comes from the same place. But also, most people find games through videos of the games, lots of squad media poses squad as how it is played and supposed to be played, so I don't think Squad attracts the wrong people. I personally do notice that just about every time the team loses, and by a lot, everyone quickly notices, it's because we didn't do the necessary things like get up more fobs around the objective so people do get better at the game every match, and learn the teamwork aspect pretty damn fast. As long as people pay attention to the map, squad leaders can quickly find out what is going wrong and how to fix it in future matches. Squad definitely isn't for everyone too, people who play cod, battlefield and those games religiously probably won't find interest in these kinds of heavy teamwork games anyways because squad obviously isn't a run and gun game, heck even lots of ARMA players don't like Squad because it isn't realistic enough (heard this from the most recent Squad newbie that plays ARMA I met). Now one issue I see, is that Squads retention is also heavily based on community, which as the game continues to get larger, is an issue, because people start to only play a couple servers, then the community kinda splits on things because everyone gets their eco chambers unintentionally, which I assume you have found yourself in considering you think everyone is a battlefield veteran. I don't personally see how Squad will die outside of a shit rework.
@magicalgiant3214
@magicalgiant3214 2 дня назад
No honestly the new players are annoying I get squad is a hard game to get into it took me a while to fully understand what to do but the difference between me and these new player is that I would actually do what my squad lead told me to do and not be in the middle of the map trying to get one kill per game.
@jakob7693
@jakob7693 4 дня назад
clan kids and admins ruined this game, all the things you said in this video 100%. the amount of mute players is insane I feel like I'm playing with bots sometimes.
@MashedApplePie
@MashedApplePie 4 дня назад
True, this whole crackdown on “toxicity” by over sensitive admins really ruined the communication and fun in the game. Barrack talk is not allowed anymore and seen as “toxic”
@jakob7693
@jakob7693 4 дня назад
@@MashedApplePie Bro I got a 3 day ban for my username being "Fumbling Retard" because apparently I'm ableist. Then I got my squad disbanded for "not being on the objective" when I was using a firebase fob with mortars and tow missiles on the 2nd point on invasion, at that point we had already destroyed 2 enemy vics and where providing mortar support but no apparently I have to be a mindless play and just sit and defend like it's rush in battlefield. I have never had a good encounter with an admin they are all pretentious manchildren.
@jakob7693
@jakob7693 4 дня назад
@@MashedApplePie Bro I got a 3 day ban for my username being "fumbling R-word" because apparently I'm ableist. Then I got my squad disbanded for "not being on the objective" when I set up a firebase on the 2nd point of invasion defence with tows and mortars. At this point we had already destroyed 2 enemy vics and were providing fire support with mortars. Apparently I'm supposed to defend on the first cap mindlessly like it's rush in BF4. I have many other stories and none of them are good encounters with admins. They are all pretentious man children.
@letsplayfreakde1273
@letsplayfreakde1273 4 дня назад
​@@jakob7693 in cases like that, ask them if they have any clue about combat ir. And just act wayyy smarter then them. While it's not nice or the right thing a lot of these man children will even change their whole game strat
@jakob7693
@jakob7693 4 дня назад
@@letsplayfreakde1273 That doesn't matter anymore because squad has become too 'Gamey' if that makes sense. Lower run speed, Choosing units before the game starts (Which creates a unit meta where people almost only choose tank or mech units.) the removal of set layers, ( MEA vs INS on Fallujah invasion , VDV vs Milita invasion on Yehorivka or RGF vs BAF on Narva invasion. All battles where you can suspend your belief and think these battles could happen/ have happened.) The community is so focused on things being 'realistic' but don't actually know what realistic is. It's only 'realistic/milsim' when they feel like a cool operator clearing rooms and having fireteam comms and not 'realistic/milsim' when they are stuck in a defence position getting shelled. Take the new mortar carrier nerf as example, people want the game to be realistic but don't actually want to die to something they feel they have no control over. (THATS WHAT WARFARE IS)
@Skult1
@Skult1 4 дня назад
I feel like I've never encountered the problems you expose on this videos. Where I play (South American servers) I rarely see SL's being silent and unresponsive. It has happened of course, but it's not as frequent as I suspect being like in other servers. What I feel Squad's missing is in the "Combined Arms" aspect as tanks and other vehicles are rarely seen on the frontlines and most of the time they just roam around the map chasing other vehicles.
@Monifans.
@Monifans. 4 дня назад
the great (and terrible) things about squad is that every player can have a vastly different experience of the game depending on the times they play and the servers they play on. so there's a chance you're just playing on all the right servers (good! stay on them!) and agree on the vehicle aspect of squad, might be a video on that in the near future
@senior9250
@senior9250 4 дня назад
can absolutly agree with this, i play on NA servers but often hop on spanish speaking late at night as i speak a little and largely understand the SL, the players on NA definitely talk less and are just less friendly than the other ones for some reason. the vehicle part is definitely a problem within itself with i think it mostly just being tanks having duels instead of supporting infantry and many servers not allowing mechanized infantry
@cevizjj44
@cevizjj44 4 дня назад
This used to be the case for Turkish servers unfortunately as servers grew and clans grew exponentially more toxicity occurs. Also since the community is now larger many new admins are recruited, generally not by experience but by connections through clan membership, who just don't know how to be a good admin so it just makes a chain effect of toxicity Edit: the reason why clan membership is so high in Turkish servers is because In most Turkish servers even new players can join server supported clans and get free whitelist, better treatment by admins, just generally getting away with more things that normal players who haven't been around for too long get targeted for Server admins focus more on clans arguing with each other, people using foul language (even if it's a joke), trolling, while more important things like people "ghosting" (cheating by using a friend to give info about the other team), bad SLs, noobs using important kits, inexperienced vehicle squads, all these things fly right over their head, they're more interested in drama
@cevizjj44
@cevizjj44 4 дня назад
​@@senior9250Yea the issue with tanks and ifvs has become a joke among the Turkish community we generally say they play war thunder among themselves while we suffer
@armymonsterdeusvult.2548
@armymonsterdeusvult.2548 4 дня назад
@@Monifans. I've had similar experiences with German servers. They are much less dysfunctional and I've even found them easier to squad lead in than US based servers.
@The_Heisenberg_
@The_Heisenberg_ 3 дня назад
Every time I've played HLL I've never really had the chance to coordinate or work with a squad because no one talks, it's worse than squad in my opinion simply because I haven't had the chance to work together with anyone.
@Arnechk
@Arnechk 2 дня назад
HLL is just low TTK COD.
@grimmerjxcts2206
@grimmerjxcts2206 4 дня назад
It's not optimised My pc is way higher than recommended settings yet some servers freezes so much ...
@wyk3548
@wyk3548 4 дня назад
Try changing directx version
@lilfish5245
@lilfish5245 4 дня назад
For me dx12 works much better than dx11
@sim6446
@sim6446 4 дня назад
this goes for almost every single game from the milsim genre lmao
@grimmerjxcts2206
@grimmerjxcts2206 4 дня назад
@@sim6446 i wonder why they are like that
@sim6446
@sim6446 4 дня назад
@@grimmerjxcts2206 there's a shit ton of things to render, other more arcady games wouldnt render with such detail and scale + the dev studios arent half as big as the AAA studios thankfully were getting to the point where these games run atleast above 60fps on good pcs
@rolooky2211
@rolooky2211 4 дня назад
Squad leading is in a weird spot right now. Limiting the role isn't necessarily what I'd like to see from this design problem. I think the key to this is FTL and Commander reorganizing and to spread features out from SL exclusive actions to offload a bit of the burden from every capable SL, like allowing more flexibility with who sets down repair stations, MG and AGL emplacements, etc. The map marking system needs a usability overhaul, Lazing targets needs to be implemented in some manner, the DEPLOYMENT screen needs to be readjusted to disallow kit changing after staging phase entirely to prevent ammunition drain. I'd say Squad is way less intimidating of a sim game than Tarkov and ARMA, but it offers something incredibly special compared to them. I ultimately found HLL to be exhausting after a year. I'd regularly had play commander there because all you're really doing is serving up assets and managing spawn locations. Asset management was so much less tedious there. Now in Squad I'm seeing 1,000hr+ SLs just throw assets away and how fucking dare I ever question a really questionable plan. I can make a plan and I'll have at least a handful of people trying to simply stop my version of a plan in command chat to give themselves a priority (?) in the chat. There's a lot of egotism in this game it's probably the worst thing about the role of SL. Having to listen to the gripes of absolutely delusional SLs and team members just playing slots until they have a good time, magically, with no effort, will probably end my enjoyment eventually.
@bmc508
@bmc508 4 дня назад
squad needs to stay a niche game , thats why it is getting more players , because it attracts a precise kind of gamers
@EliecerFalcon
@EliecerFalcon 4 дня назад
Preach!
@humbleguardsman5578
@humbleguardsman5578 4 дня назад
this comment doesn't make any sense. The whole point of this video shows that squad is attracting the wrong kind of players. I don't think curving a game's player growth is a good idea and the reason it's getting more players is because of the lack luster casual FPS games right now.
@sim6446
@sim6446 4 дня назад
if the game doesnt grow it will never reach it's potencial if the milsim genre stays niche there wont be any devs to make a high efford expensive games bcuz theres no profit
@Monarch_GNSG
@Monarch_GNSG 3 дня назад
This is why Foxhole is such a fun game. The mainstream COD, Fortnite "people" have not broke into the game. And thus every single person you talk to has a good chance of responding and being a good person.
@BlackWolf9988
@BlackWolf9988 23 часа назад
​@@sim6446 i would argue that if the game becomes to "casual" it would mean a lot of regulars would leave who started playing it cuz of that. The average squad player is somebody who wants to play something more hardcore than a battlefield game but also doesnt wanna waste hours joining a milsim arma clan. For me personally as somebody who played squad and squad 44 before testing HLL during free weekends multiple times, i just could not get into it. Having to grind for certain weapons and the map design really made me dislike the game. The game is also just a boring meat grinder with meh gun play to a point where Ro2 a 10+ year old game does everything better imo.
@reidsneid2046
@reidsneid2046 4 дня назад
I honestly don't think i've ever seen a video that hits the nail on the head as much as this does. The highs that squad offers are completely unrivaled, but the lows can definitely become LOW. It's easy enough to mitigate the cons of bad leadership by going into more serious servers, but the initial learning curve is pretty brutal along with not many people wanting to become an SL, especially since SLs don't get access to the big booms. I hope they add more incentives to foster better leadership within squad, but here's to hoping OWI keeps the game true to itself.
@quimble2177
@quimble2177 4 дня назад
PS also had the issue of, and while I hate the word but it fits here, toxicity. Not mean words, but people actively booting people because they were “the wrong clan”, not *being* in a clan, and general elitism and other shit.
@benigno7209
@benigno7209 4 дня назад
The flip side of that coin is that elitism & gatekeeping help keep the playerbase competent and high skill. Good in moderation.
@CeriTsujimura
@CeriTsujimura 4 дня назад
Never been kicked from a PS lobby for being in the wrong clan, is this a recent thing since the takeover from OWI?
@RyukaXV
@RyukaXV 4 дня назад
In my years playing PS, never i had beeen kick for no being in a clan
@tedarcher9120
@tedarcher9120 3 дня назад
​@@CeriTsujimuraNot from a lobby, but from certain squads. Happens all the time in Squad too
@bushsbakedbaby1374
@bushsbakedbaby1374 3 дня назад
@@benigno7209 doesn't matter if the playerbase is competent, if it's so small that the dev's get shut down... You need new players to keep pumping money into the game to recoup the development costs and make it possible to get updates. Gatekeeping is really good in the right situations, but if you only have *one* or maybe two servers with a decent player count, (Squad 44) then you need to seriously tone it down.
@MidwesternResults
@MidwesternResults 4 дня назад
this video has honestly hit it right on the point. great video my guy.
@ara_orun8184
@ara_orun8184 4 дня назад
A couple friends and I made an entire clan just to bridge the gap between high skill and low skill players. We understand how new players can be intimidated by the game and we play around that and also make sure they have fun at the same time. It also helps when you try and semi roleplay to make things interesting
@lilfish5245
@lilfish5245 4 дня назад
Play only on servers that have lots of experienced players. Those usually have large queue but its worth it
@Monifans.
@Monifans. 4 дня назад
Paying for the whitelist is worth it’s weight in gold
@Mr.Scootini
@Mr.Scootini 2 дня назад
I agree with this. It sucks to wait but it’s worth it.
@BlackWolf9988
@BlackWolf9988 23 часа назад
​@@Monifans. A lot of clan servers also offer free whitelist if you become semi active for a couple weeks.
@ninjagrif98
@ninjagrif98 4 дня назад
i do agree with the need for longer and more in depth tutorials that are required to play the game, but i think that it shouldnt be something where you have to do ALL of them at once before you can start playing as that would turn most players off to the game, but instead be more of a "heres the basics to know how to move and shoot in the game, you can play the game now, but you will only be allowed to play certain kits that dont have as much mechanical depth", then after you play a couple of matches, more tutorials unlock that teach you more advanced tactics and features and kits, and make sure the players know that if they want to play that kit then they need to complete the tutorial for it first, this adds a much better path of progression for new players as well as guiding them into learning the game step by step and being able to get some practice with those steps before moving onto the next one
@senior9250
@senior9250 4 дня назад
i only bought and started playing squad christmas of 2020, but since then i've definitely noticed a shift in playerbase in general. back then i would join a server and it seemed like all 50 players were talking and communicating, or at least cooperating. nowadays even when I try to squad lead and keep it as simple as possible so many people are just unresponsive or ignore you. it seems like the majority of players arent there for the strategy part just the action. and its not entirely new players faults, ive seen hundreds of veterans simply refuse to teach new players or just be edge lords and order people around like they're below them. i tried getting a friend into the game about a year and 1/2 ago but it always felt like i had to hold their hand because no one else was kind enough to help them. i couldn't ask him to just ask the guy next to him bc they just wouldn't help him. super odd how self destructive the squad community is
@BlackWolf9988
@BlackWolf9988 23 часа назад
This is the main problem, avoid playing during and 2 - 3 weeks after a sale. Sales attract a lot of new player who just dont know what they are doing. Trust me game quality goes up a lot if you wait after a sale and play on a big server.
@bunbun2181
@bunbun2181 3 дня назад
Good points being made! I love squad and it´s community and im glad to se more like minded people
@BlackWolf9988
@BlackWolf9988 23 часа назад
2 tips for any new squad player. 1. avoid playing during game sales and 2 - 3 weeks after. 2. Try playing on a big clan server which also has active admins. As somebody who has well over 1k hours these 2 things really make a big difference in game quality.
@danmur15
@danmur15 4 дня назад
unfortunately, the only real way to get a decent Tactical Shooter experience is to join something more structured like a milsim IMO. Im in two currently, I've been with the 29th Infantry Division for about 5 years on Rising Storm 2 and Squad, and I joined Task Force Black for Arma Reforger a few months ago. theres actually a wider range of milsims than i think most people realize, the 29th has a structured drill schedule with consistent hour-long matches every week on private servers and is more of your typical milsim. Meanwhile TFB was originally described to me as a 'chillsim' since attendance is instead measured by how active you are on their public server, with no set times or durations. Both groups essentially do the same thing: provide consistent curated battles in a tactical shooter game that just isnt possible when you have to herd blueberries on Squad's public servers. It's a shame, but its really the only way you can have squad's (or any other tactical shooter) mechanics reach their full potential.
@magicalgiant3214
@magicalgiant3214 2 дня назад
As someone who’s squad lead reason I stopped squad leading is people not wanting to listen to orders even when you ask in the nicest way possible.
@bushcat274
@bushcat274 3 дня назад
Who said we ever wanted filthy casuals in Squad anyway? 🤣
@riseup3150
@riseup3150 4 дня назад
I get the best results I feel if I jump in a seeding server, and usually, usually I can squik out a win or two in a set of three games. It has been a while since I've actually played a round of squad.
@hurleybot
@hurleybot 4 дня назад
Even when you win it sometimes feels unfulfilling. Last night our team beat the brakes off of the enemy team but my squad only got engaged twice by enemies and spent a third of the game in that Chinese logi AMTRAC. Though like you said, those "cherries" moments make the slog worth it though. Getting a cool firefight or a sneaky HAB destruction.
@africanricc3458
@africanricc3458 2 дня назад
It also depends on the servers u play on….that ultimately defines your squad experience…the server is everything
@marywiza
@marywiza 4 дня назад
I feel so proud of being a good squad lead... but the problem is: I was already a bad squad lead before being a good squad leader. Every squad player has to get their time to grow. I think squad community is still growing up. I see many many competent squad leaders growing in matches. I highly encourage team players to be squad leaders! Create squad with name: "NEW SL TEAMWORK" and such. The art of squad is good. It saddens me to see youtubers giving up saying squad isn't enough for battlefield players.... thing is: it's not for all battlefield players, it's different! It's a "combined arms simulation". It's not supposed to be like battlefield. Armor and infantry must work together in order to achieve total dominance over the battlefield. Edit: I'm sorry i might have misunderstood a little the video. It sounded a little confusing what you're opinion was.
@metalfusion1319
@metalfusion1319 2 дня назад
I think a campaign that teaches basic things like section attacks would b cool
@africanricc3458
@africanricc3458 2 дня назад
Tbh I love where squad is at….u don’t ply together and communicate u don’t win….u can’t “1-man” it like u can kinda do with ARMA reforger…..if u are alone in squad, u won’t last too long…it’s like a chess match….they bring in a tank u need to make a counter move….constant problem solving like I’m sure it would be on a real battlefield…
@KingEddo8
@KingEddo8 3 дня назад
I must say the Squad community if probably one of the most fun communities of tactical FPS. HLL is very much similar. You can have a squad of absolute weapons doing Goofy impressions and just chewing the brainrot. Sitting in the Logi and just being like 12 year olds on the school bus. But then the bullets start flying, and all your squad starts to coordinate a Band of Brothers like attack on an enemy position with no flaws and take out an MBT like its childplay. All while talking like Goofy and Daffy Duck. I absolutely love it.
@Jake-bo1hd
@Jake-bo1hd 4 дня назад
Good points there
@noir1923
@noir1923 3 дня назад
what i find most annoying about squad is certain clans locking the armors as soon as possible and not letting rest of us to enjoy the gameplay
@guidantyt
@guidantyt 22 часа назад
I'm concerned about the blueberries
@DorkwingYT
@DorkwingYT 4 дня назад
Good video! Pretty similar to my recent steam review on the game. I only have 100 hours but it's so rare that I actually have a game that's fun
@wirb3859
@wirb3859 3 дня назад
One if the biggest problems i see with Squad is that almost every CC or ‘New player tutorial’ maker or just word of mouth in general calls it “Battlefield but realistic” to dumb down the premise of Squad to new players. This means they enter the game expecting ‘Battlefield but realistic’ but then are overwhelmed by the amount of cooperation, teamwork, and game sense that Squad requires players to have in order to be competent. They wonder why they are spending the first 10 minutes of each game driving in a truck to a location to build sandbags. They wonder why they can’t find enemies that are supposedly 50m in front of him. They wonder why everyone is talking so much on Squad Chat. They wonder why a guy called a “HAT” is yelling at him to come over to drop ammo for him. The list goes on
@BoBunch
@BoBunch 4 дня назад
My dumbass really went "Is that Aiden pierce to the left????"
@this_is_petro1700
@this_is_petro1700 3 дня назад
Me and my homies in my unit all got Squad and started playing it pretty regularly, we decided that we wanted to be a mortar squad for the night so we get set in. After we got set up and started hammering the objective we were stopped by a random admin who flew noclipped in like it was Gmod. He said "You guys cant just mortar the objective because how is the other team supposed to defend?"
@veliest1886
@veliest1886 2 дня назад
Maybe by taking the mortars out? seriously wtf never touch that server again
@ncrtrooperscout
@ncrtrooperscout 18 часов назад
Only play Squad with friends, problem [somewhat] solved.
@LPmcGamer
@LPmcGamer 4 дня назад
Squad with progression system would be so much better
@anseph4595
@anseph4595 2 дня назад
I think touching on the idea that both the game mode and win/ticket mechanics are really the primary issue. Part of the reason why the ICO was so negatively received is really due to the fact that before, if you had 1-2 decent squads who both communicated and had decent twitch shooting skills, you could carry a team to victory. With the introduction of the ico, it made it insanely more difficult as you were no longer able to use and abuse better twitch fps skills to carry and teamwork/strategy became more of a determinant in how a game plays out. As a result, an uncooperative team of randoms doing their thing, dying and bleeding tickets results in these casino pulls of trying to get that "perfect" game where everything and everyone is on point. I honestly view Karmakut's "Dynamic Direction" project positively, simply because the *king of the hill* type game mode is exactly the type of mode that can fit in people doing their own thing, while more hardcore players take on the metagame managing the team wide spawn network and coordinating assaults. Disconnecting individual deaths from the win condition and instead centering it on assets and easy to understand objectives that encourage randoms and casual players to contribute and be useful will be key to making games of squad much more consistent and fun for all parties involved. Essentially, AAS is a shit game mode for casual pub style matches/servers. You need to dumb down or rather redesign these modes to be more open to having casual players contribute without actively participating in hardcore teamwork.
@greyraven9164
@greyraven9164 4 дня назад
We can have both genre and be happy, games like HLL, squad and insurgency all serve their role, and i guess Squad is the one with most players now if im not mistaken.
@TB_Pvt_Mike
@TB_Pvt_Mike 2 дня назад
Man you were spot on everything regarding about the situation with Squad, being someone who’s 2.5k hours are mostly from squad leading due to the amount of incompetent SLs who don’t how to properly place FOBs down or how to wrangle their squad mates. I think squad has great gameplay mechanics, the problem being people don’t take the time or actually put any effort into learning these mechanics. That real problem is not ICO, (never has been) but rather players who who play it like COD like shooter, the kinda players who are willing to run across the desert for 10 mins from a OBJ that they lost rather then just respawn. In regard to your Post Scriptum section I agree with that yeah they really didn’t market this game well, but there was like 1.5 - 2 year period where they never put out any info about updates or the future of the game. The reason being they put way too much effort into that armor, that yeah it’s pretty cool but i thing it wasn’t worth 2 years of other content.
@MajorTommm
@MajorTommm 4 дня назад
Squad NEEDS better marketing, its attracting the wrong crowd.
@Monifans.
@Monifans. 2 дня назад
Hey guys, I know this is the second video I made criticizing squad, so I just want to say: I love squad! I’ve been having a blast playing it. I don’t want to give the impression that I am a hater. This will probably be the last video I make on the topic unless something new comes out. I’m already working on a new faction guide so make sure to check in soon! And lastly thank you for all the positive comments and support. i know i might sound cheesy, but it’s worth its weight in gold.
@teezzmegee972
@teezzmegee972 4 дня назад
Honestly you're right on the money with the gambling part but I honestly think that can apply to much more games than you think. Here's a little story that will go no where :p One time my team getting absolutely demolished by hordes of bmps and artillery. I was literally just prone down as they were bombing the crap out of us and it later killed me. (Let's say I have a fear for autocannons now....) The other time, I was a spotter for a bmp or a t-72 and they were raw dogging Abrams and Bradleys like it's out of a german pron flim.
@luciusachron679
@luciusachron679 3 дня назад
My biggest problem with squad was having noone to play squad leader. My first 3-5 games almost nobody would start a squad and the ones that did would be instantly filled in seconds because noone wants to lead. I finally just decided to squad lead myself ( mind you after only maybe 5 games max) and while i wasnt the best, a few people were at least supportive cause they didnt have to lead. The others were just complete assholes who want to bitch and moan but dont want to actually lead.
@YourSaddestDeer
@YourSaddestDeer 2 дня назад
The issue is the playerbase playing this game (and any other milsim games like Arma and Arma Reforger) like it's CoD, where they'll respawn and launch themselves to the enemy head on again, as opposed to talking to the team and planning a push together.
@maboilaurence8227
@maboilaurence8227 4 дня назад
The situation is worse in Europe, you either find a full group on Discord or it's everyone yelling in their own languages.
@tachanka1612
@tachanka1612 23 часа назад
you need to join really poor servers then, or certain nation based ones
@thecrazypizza4145
@thecrazypizza4145 4 дня назад
I like the idea of having tutorials and more of them and what you said but what I think would be a better idea is to make it so server hosters have the option to make it so only people that have finished the tutorials can play on their server because ultimately I think if you make it so people are forced to do tutorials they are just going to refund the game and then also in turn so the people that don't want to do the tutorials they could instead just get to like 80 hours and also be able to join the server. but what I will say is Squad leaders definitely do need to do the tutorial to make their own Squad that should definitely be added.... to be honest people don't like tutorials.... also W video
@b.l.a.c.k.s.t.a.r
@b.l.a.c.k.s.t.a.r 2 дня назад
The most frustrating part for me. I have 300 hours in the game, which I know isn't much by comparison to most squad players, but I have a good understanding of the game and its mechanics. I'd like to try being an SL, I'm usually a good leader in most ranked games I play. But it's so fucking annoying and stressful. The people that get mad at you for doing a poor job, are the same ones that refuse to SL or teach you. So you end up in an awkward position where teammates don't want to listen, but no one wants to SL either. Maybe I just need to play for 1k hours before considering being a SL. But then you have those moments where you're waiting for someone to create a squad and the person that created the squad will immediately pass SL to a random person.
@RanmanLive
@RanmanLive 3 дня назад
The game's fault is 9 man Squads expecting to handle everything all at once, instead of dedicated Squads to Logi, or AT, and Armor. Squad Leads have too much of a Mental Load.
@John-rr9gz
@John-rr9gz 4 дня назад
I LOVE GAMBLING ❤❤❤❤❤
@EdyAlbertoMSGT3
@EdyAlbertoMSGT3 4 дня назад
aw dang it
@hogsworld
@hogsworld День назад
Now that the dust has settled with the ICO update, and 4K+ hours clocked into squad, I will say it is an update that was on the right track on the totally wrong train. Squad leading is already hard enough to basically have 9+ cats organized to have a common goal of defense or offence, while having wobbly aim to react to enemy fire. There is a lot of moments where 1 enemy rifleman is hard to hit because of the over exaggeration of suppression. It wasn't a problem before, and by the time I'm done with one game, I'm exhausted because of the new blurry mechanics. I still love the game but it's the only game I feel on the market that has the most punishing gun handling mechanics out of any game I have ever played. I understand it's a hardcore game, but OWI seems to not recognize that it STILL needs adjustments.
@Captain-DK...
@Captain-DK... 3 дня назад
Just join the comp scene in Squad. Then you will get more jackpots. Also if OWI could fix it so only players with 1.000+ hours experience on their Steam account could join the hardcore servers, that could help a lot.
@nnakaudoh
@nnakaudoh 3 дня назад
Squad leading needs to be more fun, I squad lead all the time but honestly it is way more enjoyable being a fire team leader. Got less to worry about and can just focus the actual combat.
@Thraakull
@Thraakull 3 дня назад
"...it's battlefield-esque..." is what I was thinking right there and then, although HLL to me feels weird when it comes to the UI and other such elements, I think that since Project Reality was built on Battlefield 2, that pretty much speaks for itself. Not necessarily the games themselves, but for all tactical shooters, an "unsolvable problem" I see in all of them, because imho this genre is around not for that long, I mean, a well-made intuitive but also hardcore tactical shooter has to be imho built upon ideas and mechanics of other games because the market and thus games that were profitable were still imho mostly a mix of arcade-tactical or purely arcade shooters, reason being again is profit... most likely Project Reality (predeccessor to Squad) exists because as far as I know it was made by people who wanted to make such game not for profit but for the real reason games exist: fun. And if I am not mistaken it took some 10+ years in development, and let's be honest - probably no game dev studio or even indie dev studio will put upon themselves to built a tactical game shooter with complex but yet intuitive game mechanics and systems, and spent like 10 or so years of creating it, while expecting a profit at the end, only for the result being: no profit... Also not to mention the fact that such games are basically open-world games and I think that most of us know or probably can guess that open world games are also hard to refine and since there is a huge world, it mostly means a lot of bugs and glitches may appear. On the other hand I am glad that the market was basically arcade FPS shooters and now tactical shooters appear more and more, because if it was the other way, and people were fed up with tactical shooters but arcade shooters were "the new feature" then that would be a world in which I would not want to live in.
@kobray3455
@kobray3455 4 дня назад
good quality
@shrek-kh2ne
@shrek-kh2ne 4 дня назад
Real dude. I used to act like an overly dramatic medic in the game trying to save people at all costs which was fun and worked because people would play into the role I was playing. Now anytime I try to play as a hollywood esque medic, people are dead silent and it makes the game boring.
@behimothgames7333
@behimothgames7333 4 дня назад
great vid commenting for engagement
@Gamescharles
@Gamescharles 3 дня назад
I think making the game more casual would make it much worse of a experience honestly a lot of this is good but I feel like taking away what makes squad good it would just lose it’s identity
@charlesfinas3826
@charlesfinas3826 4 дня назад
Edit: Nevermind it's on the credit at the end. TY very much to include the music you use on your video ! 6:43: song name please I beg you Edit: Song's name is : LEMMiNO - Cipher (BGM)
@dembones9275
@dembones9275 3 дня назад
man i couldn't get into let hell lose due to feeling useless and being killed by enemy's that i literally couldn't see due to my graphics settings
@Slayformoney
@Slayformoney 4 дня назад
were you inspired by goated's hoi4 video? Very similar.
@zaax4532
@zaax4532 4 дня назад
I think squad is in a sweet spot right now because it isn't casual but it isn't too complicated as well. You don't have to download tons of mods to get into a server. You just pick a server and that's it, you're in. However even if you're in you gotta learn stuff and that's why this game is fun. When you figure the basics out it becomes so much fun and you can't go back to other games. I started with Hell let loose but i no longer can play it because nobody talks, nobody is cooperative, playing armor sucks, people generally don't care what's happening they're just trying to have a gun fight and its just boring. If I want to play something hardcore Hell let loose feels too casual to me.
@Nicolas.Tsaltas
@Nicolas.Tsaltas 4 дня назад
Was the Russian Gameplay at 2:19 recorded last night? Think I was in your lobby.
@nnakaudoh
@nnakaudoh 3 дня назад
Allow server owners to have a minimum hour count or something
@r.3367
@r.3367 3 дня назад
Squad started getting shitty when the zoomer players slowly started to trickle in.
@FTGTrains
@FTGTrains 3 дня назад
This is not an issue with squad. This is what is known as a skill issue. It’s only a problem if you’re a bad leader
@ooogah
@ooogah 3 дня назад
yeah alot of people play squad but only a few actually play squad, if you get what im saying
@troyraymund8256
@troyraymund8256 4 дня назад
10:45 If my squadmates are actually re occupied I talk to other squad leaders and ask them for their own men to come iwht me. This usually works
@matt5469
@matt5469 4 дня назад
We don't really have these problems in Australian servers, probably because the playerbase is smaller. Very rarely will I get into a game where the squad leaders are mute and the game is a dud.
@campo4108
@campo4108 4 дня назад
Very good video I agree with most things. However I think it is very relevant to the fact that no one wants to SL that its mentioned many many of the people who used to like SLing (myself included) and all the most experienced SL's are/were competitive players minus exceptions. These players could tolerate leading the new players because on top of it the gunplay felt smooth and enjoyable to play. With the ICO update many many of these players quit the game because now you had to lead new players and coordinating them well having to also put up with gunplay that at the best of times is frustrating yet adequate and at the worst is a downright nightmare is very mentally taxing. The old gunplay was far more casual friendly and many people seem to think this was a bad thing, I disagree. Superior squad tactics would always trump over the un-coordinated split up masses however a lone wolf newbie who could shoot straight could actually get 1 or 2 kills before dying meaning they potentially traded a ticket. Now these players are as you said quite literal cannon fodder who most times will go 1-5 which as you already stated is bleeding tickets. In summary I think the game pre-ico perfectly incoroporated these "refugees" as you called them as the gunplay was familiar to anyone who was semi-decent at other fps games so they could contribute to squad. Now it is so alien that without the full mode of being completely squad oriented these players cannot help at all. I speak from experience here as I was one of those refugees who was a noob at the game but could shoot straight an so was never a liability to the team.
@TURMlllNATOR
@TURMlllNATOR 2 дня назад
More faction guides pls
@uranium3000
@uranium3000 4 дня назад
ICO was great but the recoil always makes me wonder if maybe there wasn't another way that wouldn't make automatic mode on assault rifles useless
@ricoarmstrong7440
@ricoarmstrong7440 4 дня назад
Automatic works as intended in close range fights. The full auto spraying in other games is wildly unrealistic and harmful to the way Squad Balance works. Automatic in close range, bursts in midrange and single shots in longer ranges.
@uranium3000
@uranium3000 4 дня назад
@@ricoarmstrong7440 you can barely burst-fire someone over 200 meters in this game without your scope going to the clouds lol
@ricoarmstrong7440
@ricoarmstrong7440 4 дня назад
@@uranium3000 Listen to yourself 200m is such a long distance to be fighting with a rifle. Midrange is 50m. Controlled fire and a stable stance which simulates real life fire fights. I for one really like how this system makes you use your weapon how its intended.
@GeloLego99
@GeloLego99 4 дня назад
@@uranium3000I bet neither can you lol, you are going to have 1 bullet reaching the target max if hitting it at all at 200 m
@namesurname624
@namesurname624 4 дня назад
@@uranium3000 yeah man that's too far for burst. Rapid single works best at 200m.
@quintrapnell3605
@quintrapnell3605 3 дня назад
Ok going to play HLL
@Th3Bishop3
@Th3Bishop3 3 дня назад
I can't lie I'm not particularly stunned, very few to none of the hundreds of experienced players I knew stayed when ICO hit. Game's had gotten a bit worse since 2019 but 2023 when ICO hit, I can count on my hands the amount of experienced players I recognize from that time that still play. I really don't care if I get downvoted for this but it's irrefutable squad pub games got *alot* worse after ICO dropped. Maybe something else happened in that exact time period, but it was right the time that ICO was announced/dropped that games seemed to have less and less experienced players.
@C10uD50
@C10uD50 4 дня назад
they need to make dying and vehicle losses cost more tickets, like 10 or even 30 per death. That along with making it so respawns are at a set time during the match (I mean like vehicle spawns) for a certain amount to times, so dead people have to wait. I know that sounds like it would suck, but making death punishing is what I think is the best way to weed out the casual scum who run and gun, because it fundamentally breaks their game loop and makes them think about how to approach engagements.
@bigboi7817
@bigboi7817 4 дня назад
When I started playing (v7 in like 2018-9), the salty veteran players were excellent at showing newbies the ropes. Ive noticed a massive decline in mentoring behaviour over the years. This has lead to a general loss of communication and cohesion among the playerbase. I see it as a cultural issue. More people have to step up, take responsibility, and be an example to teach the newbies.
@chris-zt7eo
@chris-zt7eo 3 дня назад
A lot of new guys now just don't want to learn. They want to mindlessly feed tickets to the enemy.
@sim6446
@sim6446 4 дня назад
amazing video bro but just a little side note: hell let loose isnt developed by black matter anymore, team17 took over doesnt matter for the video tho
@Tinylittledansonman
@Tinylittledansonman 2 дня назад
Squads failure is being too casual. Reforger is basically what OWI described Squad would be on their kickstarter. Its been sad to watch them devolve from PR but it happened. Its basically just a slightly more complicated and tacticool looking BF clone at this point. Remove anyone can revive, enable people to kill downed enemies, implement true local chat where people in range can hear you, and above all have some actual authentic game modes. Not a single dynamic game mode that uses the whole map. Its simply too tourny focused to be what people like to pretend it is. At the end of the day its a very simple easy to play BF clone that people RP as being something requiring high levels of teamwork and coordination...then freak out when you do anything but rush center cap or play back cap defender lol. Thats basically it. Those are the two strategies in Squad. Whats sad is Reforgers conflict crushes it as just a single game mode. The game still offers so much more on top of that.
@Eminentharp
@Eminentharp 4 дня назад
as much as I hate to admit it, HHL beat Post Scriptum
@collencal4662
@collencal4662 4 дня назад
Youre all facts, finally the truth.
@chris-zt7eo
@chris-zt7eo 3 дня назад
This wasn't a major problem pre 1.0. 90% of the players were experienced and you could recognize common names. The day 1.0 released, it got swamped with people that didn't want to learn and large streamers playing the game didnt help either. I didn't enjoy lobbies filled with new players that didn't know how to bandage, how to talk to the squad or local voice and would tk me and others after I kicked them for fucking off into the wilderness with the marksman kit.
@arnoldpinguin2982
@arnoldpinguin2982 4 дня назад
Post scriptum logistics and building stuff was just trash i bet if they make it just like squad itll be popular
@lucasart328
@lucasart328 4 дня назад
should be more like project reality but better graphics
@antwarior
@antwarior 4 дня назад
thanks for making this video, it's what I've been seeing in squad , i remember i dropped into a match, asked the squad leader which position we needed was it gunner medic etc.. the squad lead replied just grab a gun and shoot 🤦, i logged out and pretty much haven't touched the game since cause yeah i want team cooperation and almost special forces tactics but I cant seem to find this ever anywhere
@cmdrpepelluce5375
@cmdrpepelluce5375 3 дня назад
you goddam right. I have 1500 hours in Squad and stopped playing it because of that casino thing. Actually to play as SL is also casino plus super exhausting. So no miracle here. If you want to play tactical/organized do some complicated things - you need to team up with people before you hop in any game. Random people just doesnt work. Im playing in DCS (combat aviation simulator) and even there with much higher entry threshold(and much lower number of casual players) you cannot coordinate anything with randoms usually
@Swisshost
@Swisshost 3 дня назад
Post Scriptum/Squad 44 failure is simple. It was the horrible early access release, bugs and really bad performance. Then later with no marketing.
@tedarcher9120
@tedarcher9120 3 дня назад
Don't really care about that, it's a much better game than Squad now
@africanricc3458
@africanricc3458 2 дня назад
@@tedarcher9120lies…
@dollarsign7554
@dollarsign7554 4 дня назад
it's almost like ico wasn't gonna fix the teamwork who would have thought
@polskabalaclava
@polskabalaclava 4 дня назад
Yeah, any updates or features that “””encourage””” team play never actually work
@africanricc3458
@africanricc3458 2 дня назад
Depends on the server.
@thanawinsaiwongpanya6947
@thanawinsaiwongpanya6947 4 дня назад
what’s the first background song?
@Monifans.
@Monifans. 4 дня назад
You can find the Music credits at the end of the video
@yungcaco1443
@yungcaco1443 2 дня назад
I dunno what kind of servers ur playing on 😂
@va_sirberpasir9708
@va_sirberpasir9708 4 дня назад
from watching this, I can say this is mostly community mindset issue. Loyal Squad playerbase maight don't want COD or BF players anyway. I personally rather it stay this way mechanics wise, at least its satisfy a nieche of player, since trying to cater to everyone usually end up satisfy no one
@ggggggggg55
@ggggggggg55 3 дня назад
the main problem is optimization, game is unplayable..
@kabareciarz
@kabareciarz 3 дня назад
so great to see the aftermath of ico, comp players that knew what they were doing in pubs left cuz of ico so now you have braindead milsim tactics SL's, and those who didn't leave just play in locked squads with clanmates to not listen to braindead blueberries and milsimmers
@santiagorojaspiaggio
@santiagorojaspiaggio 4 дня назад
I think those solutions are right on point. Another thing that that could help in the current situation is joining a community with the type of teamwork you look for. That way, you could have a garantee of better team coordination, use of tactics and roles. I haven't tested it yet, but i want to. Although i know that's not the more accessible experience we're talking about here. And i gotta say... i wanted more realism and liked the idea of ICO. But... the execution isn't really working for me. That's one of the reasons i'm looking forward to join a community; to really use supression as it is intended. But anyway, i think ICO needs some fixes. Sometimes it just doesn't feel realistic, but dumb and upsetting. I'm not having the same fun i was having before ICO. (I play Arma 3 and it feels more realistic, probably by doing less.)
@cevizjj44
@cevizjj44 4 дня назад
It would be nice to find a community that is large enough to fit a full 100 player server Instead of making small 20 people clans we should strive to make massive communities where people engage with one another
@santiagorojaspiaggio
@santiagorojaspiaggio 4 дня назад
@@cevizjj44 Yeah, but for the good part, those 20 players can at least give you a full squad where you can have good and consistent teamwork, i suppose. Not a good whole team, but a good squad.
@cevizjj44
@cevizjj44 4 дня назад
@@santiagorojaspiaggio Yea I agree in most of my games I realised as long as I'm the one solely placing habs even if we lose we don't lose hard
@si6585
@si6585 4 дня назад
3:23 WoW who would've thought an update that brought nothing but nerfs to infantry couldn't solve the problem of team work? let's nerf vehicles next, surely that will solve the issue with team work, if not then let's nerf something else until the issue is solved OR the game is unfun and unenjoyable for everyone equally great vid
@miko09653
@miko09653 4 дня назад
Finally
@physh2596
@physh2596 4 дня назад
You have such a different experience than mine. Yes, Squad has problems, is more difficult and needs some work from the players but it should come from us. First of all, SLing is not a "service", it's nice! You have 8 randos that listen to you! Game is silent ? I chat in main base. Command chat silent ? "Hello, this is squad #X, going for backcap" Locked squads ? Chat directly to them, tell them it's not cool being alone, call them out in command chat. If it comes to it, good old "@admin" does the work. Moron blueberries doing the run-die -respawn tactic ? Call out their SL, encourage them to switch tactics. Squad is hard and that's what makes it so fun. We should appeal to BF normies not by going down to their level but by bringing them up to ours. Squad should be a "gateway drug" to more hardcore tactical shooters such as Arma.
@cevizjj44
@cevizjj44 4 дня назад
Reached exactly 1000 hours (according to Steam) and after massive arguments with my clan and the admins on the server I solely played on ive finally decided to quit. I agree strongly with your casino analogy about the game, im guessing only around 1/5 of all the games ive played were worth the 45 or so minutes of it As said by other commentors, not only admins and clan mentality ruined this game but also the pure lack of squad members willing to listen or competent squad leaders, ive seen many people who i know personally has the knowledge to squad lead and save the game from being a waste of 30 minutes who just wont because the chain effect of people not listening and general toxicty from G chat shys them away from it I'm considering giving squad 44 another try even though i dont really like the WW2 genre i just think modern warfare genre is cooler, Im guessing squad knowledge would transfer well into that game. Or i could just go back to playing project reality and try to make friends there to play consistently with
@Monifans.
@Monifans. 4 дня назад
If you’re willing to give squad another shot, tactical trigernometry’s server always has good games IMO.
@ZEGTHEFISH
@ZEGTHEFISH 4 дня назад
Yes squad isnt tailored to spawn die run repeat players. Yes I am still happy with the game :))
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