When you're animating and you switch from front to back view are you using a switch layer for the bodies? It's a technique I'm about to use. I'm redoing and upgrading my rigs and whole "360's" are a pain in the ass! 😅 Any advice would be helpful. I learn from you by the way. Great tutorials 👌🏽
No, because that would make the rig just that much heavier and would unnecessarily complicate things and add more layers. It's just easier to have two rigs and set one to invisible. Why carry around the 'baggage' of an extra rig if you use the back rig in the rarest of cases? I also base my back rig on my front rig, by moving layers around and tweaking a few things. So if my front rig substantially gets altered, I will create a new back rig based on a copy of the new front rig. All that seems just more complicated if they're both in a switch layer.
@KilianMuster I was thinking about only using it for animation. Bringing it in only for that, but invisible and visible sounds good also! 👍🏽 Thanks for the response.
@user-od9yb1th5u I usually don’t move chins (my ‘Mossbeard’ character doesn’t either). But if you want to move chins I’d recommend doing that with a smart bone. If you make the chin part of the switch layer for the mouth shapes, it’ll be a lot of work to modify all mouth shapes for a head turn. So better to just stretch the chin with a smart bone as needed.
@@KilianMuster OK I see what you mean. Then would you be able to show how to set up the mouth shapes beacause I liked your mouth shapes for your characters