@@GrimGatsby Whales are coming in 4.0 -- though I'm not sure if you can harvest anything off of them. Given their size you will likely need an SRV to keep them from falling endlessly into Crusader's gaseous atmosphere.
Pearl market: 300 AUEC per pearl -- market flooded // cannot find a place to sell Toxic fangs erode quickly over time infecting the mind to spend additional store credit on merch -- Oh wait *Kidding this looks amazing* XD
Actually cool. I’d love to see more alien boss fights. I’d like to see it have a melee attack or grab for ships and players that are to close to where is surfaces. Plus it would look cool. The constant rock spit is nice for range but got stale during this video..
Yeah, unfortunately this looked too much like a stationary turret than a real sandworm. It'd be cool if it would ambush to down one ship, and then play cat and mouse as you tried to rescue your friends
@@jdk7278 It will supposedly do that once they tune how it aggros. They said that right now it doesn't aggro evenly, and mostly focuses on whoever does the most damage, so they want to give it some different priorities and a few more attacks depending on who is attacking it.
You mean the Sandworm that first previewed at CitizenCon 2016? Yeah, it's still not in the game. 😄 And btw: It's just a lame copy from Dune anyway. Nothing original or significant, really. 🤷♂
@@SuperiorBrick lol Wanna back up those baseless claims with any evidence or did you just come to hurl juvenile insults because you don't have nothing of any substance to contribute to the conversation like most trolls?
I sww the sandworm vid in 2017 and immediately bought the game doing 0 research. I sold my laptop and forgot about it til about 3 years ago. And now the worm i been waiting 7 years for is almost here
Player 1 : I'll use the size 7 gattling Player 2 : I will use my 4 size 4 repeaters Player 3 : I can bring 4 size 3 et 2 size 2 Player 4 : Don't worry guys, I have a sniper rifle. I will aim at it's head, and the fight should be over !
They should have some sort of ground crew minigame that keeps the worm from just diving and hiding to make the battle kind of make sense at all levels. Maybe. And perhaps something to keep the space ships at a reasonably dangerous altitude, heavy storm cloud cover perhaps. Otherwise it will be easy to just bombard it from way up high. Though no doubt the bombers are already preparing to do that. Not sure how much they'll care to balance this.
many many years ago i watched a clip for an upcoming game "our shared dream" it was about star wars galaxies. when i see this, 24 years later i have the same feeling about a great upcoming game in my stomach. accounts for my children are set.
You mean adding content and fleshing the gameplay out? How is it 'extending' development when all they are doing is finishing their game? Plus the sandworm was technically introduced way back in 2016.
@@GrimGatsby More content? LMFAO dude the game is quickly approaching GTA5's budget of nearly a billion and it has less to show for it than Starfield(a budget of $200million). Star Citizen has been in development for 12 fucking years that is nearly twice as long as most AAA games. It is a game that is perpetually in early access, and it likely never will see a 1.0 release build.
@@_gungrave_6802 So we're gonna ignore the fully playable alpha that has been open to the public since 2016, planets, moons, stations, cities, outposts, distribution centers, salvaging, hauling, persistent hangars, persistent entity streaming, replication layer, 100 person servers up from 20, dlss, plus the upwards of 70k concurrent daily players?
This game is only a tech demo and you can really feel it when shooting at stuff. The hits have no feeling attached to it. Just like shooting at nothing. Game is really missing something...
I do hope they take torpedos and moabs into account so the worm fight cant be cheesed. Maybe they could make it so the worm kicks up a sandstorm or something that makes them ineffective by denotating in the air
@@Treecko8OI think that, among other things, one of the things likely to factor in to balance out bringing in something like the Polaris will likely be that ranged attack the worm has, the bigger the target the harder it is to dodge.
Well its not the Polaris that needs to survive its the ground vehicle you need to keep driving around causing vibrations in order to keep the Apex Valakkar above ground.
It has special organs which are highly sensitive to vibrations. It's how they pinpoint where prey is from deep underground. They usually use it to find herds of space cows. But in this case they can detect the vibrations coming from the loud engines of the ships that are close enough to them.
considering how much rubber band lag we get on rocks when mining, i imagine the rock slinging and lag during the battles will be crazy bad. But it is nice to dream of worm or even space whale hunting some day in the 2030's
It's gameplay -- they only got it working three weeks ago. They say they need to fix a few other things related to aggro so it better targets the ground vehicles. Once they get that sorted then they say it will be ready for implementation. Probably a 4.x release.
Gameplay is more showing how somebody actually play game moving through player commands, using combat commands and mechanics not this movie style video. Yes it’s made in same graphics engine but nobody is playing this. This is selling promo video not gameplay.
Oh as someone who did a fair bit of ground racing, i can tell you, that vehicles work pretty well! Only grev levs are a bit strange; either they are super tanky and almost indestructible, or they explode if they get hit by the slightest breeze.
People are always complaining about SC and it’s development, let me know when Ubisoft comes out with a game that has no bugs and will have this much content then I’ll agree (and it has to come out before SC does)
We don't have most basic features in the game, and every year they come forward with centerpiece presentation that wastes money. Regular missions are absolute joke. They are horrible. Before they get to large bosses making sense, can we have at least, idk, not a single bunker mission with lobotomized AI?
Hard to disagree with this: the QoL is dire in Star Citizen and makes spending any time in the verse a tedious time sink that’s no fun. It’s very sad, and yet here they are hyping crap we don’t need.
Quanta working so atleast we can spacetruck, working tourism lol...I have a 900$+ ship that has no purpose because it has no gameplay mechanics a decade after I bought it lol
Do we explain the meaning of the word “alpha” to you again? Alpha is about adding new features and mechanics. Beta is when bugs are fixed and quality of life is improved.
@@joelmulder nowhere did he mention "quality of life", he clearly stated basic features, and an alpha is exactly for implementing basic features not some extremely niche things that further add to instability, for example having working exploration comparable to what you would find in E:D or NMS would make all the exploration ships go from completely useless to "there's an incentive to playing them", and how about working npc crew to make the ships with ridiculous crew requirements at least somewhat playable and perhaps working npc transport/touring so that ships like the 890J serve a purpose, this is what an alpha is for, basic features which are "necessary" or at least have been promised not for adding unplanned "features" on a whim like say for example space cows, customization options, fire mechanics, complex water mechanics, sandworms...
Looks cool but if it's only thing is spitting rocks and popping out of the ground like a stick... it's gonna be a bit underwhelming all things considered. Visually it's phenomenal, but this is a video game too
All i can tell you is that when this thing does go gold, the STAR ENGINE license value is going to topple existing engines. Leasing this shit out will be the powerhouse for many future games as the years go on. No matter what happens, you and your kids will witness STAR ENGINE sweep the industry.