General Pepper: "You're claiming... 999 kills on Venom alone??" Fox: "That's right." G. Pepper: "Surely there is some proof... your crewmates can attest to this?" Fox: "...actually, they weren't there. They had to return to the ship." G. Pepper: "Gosh! How did that happen? Are they all right?" Fox: "...I, uh... I fired upon them until they retreated."
Falco: "Yea-, about that... WHAT THE HELL WAS YOUR PROBLEM!?" Slippy: "Yeah! What's the big idea!?" Fox: "But c'mon guys... The Hits, Ahahaha..." Peppy: "You really are your Father's Son. Falco: "Seems more like Pigma to me."
Fun fact if you start the animation right before the cutscene begins (The one where Fox says "So andross you show your true form") You'll do a flip and then you can take down the eyes much easier especially if you have one bomb left
Yup i rememver accidentally gettong essentially a one shot take down when i was a kid. I had died like 5 tikes and was really struggling. Button mashed to skip the cutscene, flipped, locked a bomb and charged laser and it was enough to knock all out. I actually rage quit that play through, hahahahaah
@@Commander-peepers Pigma? Don’t know anything about Pigma. But in all seriousness, this is when you know the Star Fox series needs a comeback if someone like Pigma Dengar is not remembered.
@@MrGojira95 I know who he is. I was trying to set myself up for a unfunny joke This one to be exact: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-IBA5hPbOw5I.htmlfeature=shared
Muy bueno bro, que grandes recuerdos tengo del star fox jugandolo en la nintendo 64 Ese juego lo jugue cuando tenia como 5 años, ahora tengo 21 y aun no lo puedo olvidar, esa sensacion de jugarlo por primera vez.
I know this is tool assisted, but how are you rotating 360 degrees either after doing or even if you don't do a barrel roll? e.g. from 8:05 to 8:17 of the video.
It's a hard stop. Nintendo either didn't think it was possible to get more, or didn't want someone abusing a trick to get an infinite amount of point like on Solar.
@Mitjitsu It makes sense in that even Zoness and Area 6 are still hundreds of legitimate points short of 999 that they'd cap it at max score you couldn't ever beat without glitching or using a cheat engine.
The Star Wolf boys don't take damage from the area of effect of the charged shots-- just the actual direct hits. However, the game's programmed to give you bonus hits if your charged shots hit more than one target.
@@jasonplaysgamesonyt fascinating. star wolf's "no way! i don't believe it!" is a big mood, especially after dying at the end of a long round of gungeon
@@DoctorLombriz Lore-Wise Wolfen II reflects Charged Shots and Smart Bombs, ingame they would not take any damage from these. But since you still hit them with the Charged Shot blast radius, you get your Hit+1 every time it connects with their Wolfen. My high score was around 350 on V2 this way but I was close to death so I finished it. I only leave Wolf alive when I do this trick.
I just now noticed that Andross in this game has a deeper voice in the original Japanese version. I just beat this game on the red line path yesterday and this video is starting to question my sanity.
@@05demayo71 specifically it's where you play a game with a set of tools that let you do things perfectly and with much more information than would normally be available to you. The tools available vary from emulator to emulator and system to system but the most common tool is the ability to play the game one frame at a time, sometimes even more precise than that and within each frame moment you can program in the exact inputs you want manually for each button stick etc. Some also let you rewind. Another tool that is often used is a way to show the seed used in a random number generation so that you can account for "random" events and moments in a way that can be understood and predictable. You can actually play with a input tool like this in the dolphin emulator and have it record your inputs at you play that can then be played back. Some games this works perfectly but others due to having different random seeds will cause a desynchronization of events. Hardware that is struggling to emulate can also cause desynchronization and many other reasons as well. One of my favorite TAS runs is one of the fastest if not the fastest in existence it's of super Mario bros 3 and the tas run beats the game in 40 frames due to some memory manipulation through arbitrary code execution. Basically you're rewriting the working memory of the game though very precise inputs it's wild look it up.