hey so i cant seem to figure out how the heck to do the part after you set the views near the beginning, do you have a discord and maybe could help me out? im making a star wars game and i want to have these going around the map. i could really use some help
Hey, good tutorial. Thank you for that. There's a small glitch in the model you are doing in the tutorial, maybe unintentional, but around 20:00 you scale the model along the Y and your pivot point is median element. Thus the scaling along the Y does what you want in the back of the ship but actually reverse in the front. The correct way to do the crevice would be using G + ZZ which moves the faces along the normals. I don't know if this ended up in the final model but the render looks without this issue.
Nice tutorial man ! A small suggestion : sometimes, instead of doing extrusions and scalling inwards, it is way easier to perform an inset, + B to remove the boundaries :)
I think the idea of a face camera is great-it helps foster a connection with your viewers. As others have suggested, I think a higher camera angle and greenscreen would make the facecam look a lot more polished/professional. Keep it small and in one corner. As another idea: at the beginning of the video, you could consider giving a highly polished (perhaps even scripted) intro to your video, explaining (1) the goal of the video, (2) the steps the video will follow to achieve this goal (e.g., modeling, micro-displacements, texturing, background, etc.), and (3) what skills will be covered (for example, the use of specific modifiers). At the end you could add a conclusion confirming that you covered all those things. Keep in mind that you can (and probably should) film the intro and conclusion after you've already filmed the tutorial itself!
Finally someone is going to showing how to details easily. You should rotate your cam (of your face, not in blender) about 40 degrees on the Z! Awesome job! Doing a quick vid on how to do engine glow would make my day!
Thanks for going to the trouble of putting this together. It took a while to get through and I made some goofs that I've had to correct, but has been totally worth it. Until I saw this I wouldn't have attempted something as challenging and iconic. I've learned heaps, and can't wait for part 2!
heres a cool tip for filling faces like you did in 17:50 select the first two verts and then keep pressing F till all the faces are filled. Also at 17:12 you can keep that face selected and size it down with S then Shift + Z (z for ignoring Z axis, can be same for X and Y) to scale it without it interfering with the angle.
Cool tutorial man. I like how you build with jut blocks and showed how to make more detail as you go along. People preach that all the time, but it is nice to see it in action. Gave me plenty of ideas. And nothing wrong with your face being on there. Adds a bit of personalization, and you did well at removing it during modeling to not hide what you were doing. Keep up the great work.
"First of all, I'm showing my face and I don't know if you guys like it or not" Pretty much when I get in contact with new people I met. Nice tutorial, but could you add for the second part the back part of the spaceship with a glowing power unit (the thing you didnt want to model because you dont see it in the final render anyway). I think it would be an nice idea so people can learn how to do it in combination with the compositor to enhance the glow/fire :)
It’s mind-blowing that shots like these are incredibly easy to make nowadays, and look no different from the real movies. It’s just actually camera recording on set that we’ve yet to completely replicate, because they have hundreds of people dedicated to making it look good.
I think the face cam was used perfectly. I find it distracting when tutorials have the speaker on camera the entire time. Out of habit I look at the person speaking when they talk, which means my eyes drift off the subject material. I sometimes look at the speaker while one-small-tweak is made to a model or code that I miss that causes everything to end up wrong. Just showing during the intro and outro is perfect - it comes across as engaging with the audience when it's just discussion *with* the audience, and lets the students focus on the material during the lesson. Can't wait for part 2! Thanks!
Awesome tutorial! However it made me realize how big of a Star Wars nerd I am, as it drove me crazy hearing 'sphere' instead of 'shield generator' that sit atop the 'bridge'. If anyone watches the extras and behind the scenes stuff, this is exactly how ILM created the 3D versions from the original movies. Also I own Gleb and Aidy's Space VFX series and it's phenomenal.
generally the face cam idea is good, but I propose you should consider placing it a little bit higher and face it down so we can see your face instead of a lot of wall behind you and move mic because right now its covering half of your face Cheers!
I don't care whether I see your face or not. But if you keep it please keep it on the bottom left. that is just above it so that we can see things. Precisely the toolbar(?)(the one which opens up on pressing T)
43:14 I believe hitting I to make and inset, pushing B to remove the boundary in the center and then extruding in would be a better way of pulling that face in.
What do you mean by "pushing B to remove the boundary in the center"? I'm good with hitting the "I" part, but now I'm trying to follow your steps about removing the boundary. A little help will be appreciated, thanks!
Great tutorial. I do have to say that you go a bit fast, maybe slow down a bit for those who are new to Blender. I keep getting stuck on 20:18 with the back part of the ship. Other than that great work! You got a new sub.
I am making a kickstart project "building real Star destroyer" and i need a 3d model of it for my website, i cant make my own star destroyer. How i can get your version ?
Would love to see you do a tutorial on some Star Trek ships.. even if its more of an inspired ship instead of say Enterprise-D. There's some shapes that I could use some help on, and I really like your teaching style.
@@georgem7108 I know this is kinda late, but I've just realised this error later in the tutorial. I am a bit of a blender noob, how would I go back and un-extrude/scale this area back to how it was before 19:47 so that I can retry it with your suggested fix?
I've been working on my own star destroyers for a while. I got so far that I have the main body of the ship. But i was always wondering if there's a quicker way to put in all the detail rather than just modeling it all by hand. It will be interesting to see how you did it in part 2!
I think, as long as you just talk and not do something in blender, like change anything or something you could definitly use the facecam, but sound is way more important.
@CG Geek: in your experience, how important is it to have the entire model "connected" as one single mesh, i.e. not using sub-meshes? Does it matter at all? Or does it matter only if you animate? I'd like to hear your thoughts about this.
Greetings! i apparently missed the part of the tutorial but i just extruded the sides....now the tip of my star destroyer is a straight up poing instead of flat like its supposed to be. I am a blender n00b but how can i fix this without starting over? Thanks!
yeah dude you got a likable face lol yeah but serously i enjoy seeing the tutor it makes the video seem more personal if you get my drift for the guys that have been watching the channel a while it makes it feel like hanging out with a mate and creating some art,
To be honest i´m just waiting for the next part, because i want to know how much detail i have to hand model to make it really look like a star destroyer, like there were used in the film.
Totally agree! It's a good tutorial but I think that the best part will be in the second half, in the "how to" make those details without consuming half of your life in it :)
Partiall particles, partially boolean. Mostly lots of time. that's what CG art is, after all. Doing a Star destroyer takes 20%, making it look really good takes 80% of the time. Thus, as beginner, one shouldn't waste so much time on perfectionism. Perfect your foundations, then start obsessing!
What is the problem? I already knewed how to make the model, so i just wanted to know how i could make my workflow faster. I haven´t learned that much about micro displacement so i wanted to know what i could do with it. Now i don´t just only make a star destroyer i want to take the knowledge and try to make a y-wing.
Hey steve, i was wondering of you could answer a question? I am planning to sell some models sooner or later, and want to know more about what kind of models that sell. Not what its a model of but how its modelled , what technique. Since you are doing alot of boxmodelling in this tutorial i was wondering how models like this are doing on the market? If they are clean and without errors, do they sell?
OMG I watched 20-ish tutorials from other channels for basics, then wanted to something cool and came here expecting a lot of mind blowing insets extrusions, some beveling, and you just put bunch of cubes on top of each other, delete edges then filled those areas xD I am soo confused now, is it right way if it is why a lot of tutorials force us to use those hard tools
i think its fine to show the face as long as it doesnt impede on seeing the program, i dont mind seeing your face i just dont want it to cover up the important buttons or values!
I don't think the facecam is needed for tutorials. All it does is get in the way. As long as we can see what you're doing and hear what you're saying, all is good!