I think you're looking at the Clan Wren Rescuer as a 2/3 with a caveat instead of as a 2/3 with an upside (which is what this is). I think that being able put that experience token anywhere instead of just itself makes this as good as Pyke Sentinel given that they both have a relevant type and that this plays with Rey.
Clan Wren Rescuer is definitely a candidate for moving up to rank 2 now that I've drafted the card a few times. I plan to do a follow up video about half way through this draft cycle to re-evaluate a number of cards.
Thanks for catching I skipped over poor old Crumb. I'll give him a 2: he's solid in Cad Bane Green, but is more filler in other Command Villainy decks.
Perhaps a follow-up video is in order, but in the meanwhile I usually draft for: - 7-8 turn 1 playables - 3-4 pieces of removal, but I prioritize Ambush units first - min 2 space units, but can vary greatly on the synergy and quality of the drafted cards (and depends on the number of turn one plays)