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STARCRAFT 2 Reversed - The GREAT TRAIN ROBBERY 

Martinoz
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Starcraft II Wings of Liberty Reversed Mission, GREAT TRAIN ROBBERY with additional challenges selected where have to defend all six trains against Raynor's Raiders and his forces from destroying them. I rejected to play this mission on the Ultra Brutal Difficulty because enemy units start with +4/+4 armor/attack upgrades, trains are paper-thin (300HP) and enemies have even more HP/base attack than usual. Yep, Raynor's Raiders on Ultra Brutal have Ultra Capacitors and Vanadium Plating applied at start, so with +4/+4 they have more than 20% increase since level 0 in attack speed and vitality, this is incredibly unfair mate. However, without it the mission is way more affordable to complete, but together with not losing any train to the Raiders (there are 6 of them) we also cannot build Siege Tanks and our Ally cannot lose any unit. Your ally AI is as always in this kind of missions a brain-dead addition, but their units are also fragile - you must place your units in front of the train and close to the ramp where Raynor is going to attack. Lack of training the Siege Tanks is not that painful because the incoming Marauders with Diamondbacks will simply shred these immobile giants with ease, also Siege Tanks are expensive and slow, so no need for them. The biggest challenge so far is to defend all of the Dominion ally units to survive, because some of them might join in hunting the Raiders or simply be alone somewhere else thus making them easy targets. A big problem in this mission is to maintain a steady economy because your Vespene Gaysers will be exhausted really soon while Raynor's Raiders have pretty much unlimited amount of resources, your only source of income are trains. Whenever a train survives, you will receive a slow amount of money - while Minerals are not that a problem (to pump Marines), you will need a lot of Gas for your Medics and Marauders, both of these units are crucial for you. You can build up to 4 Barracks with Tech Lab Reactors or just Reactors to spam Marines all the time with some Medics and Marauders because of the issue with Gas, the more units the better, mech units are not that important. Just do not even think of attacking the Raynor's base at the center of the map, it is heavily fortified with pretty much anything inside and you will lose lots of units to the Diamondbacks and their War Pigs with Hammer Secs. The mission is fairly fast because when you defend the sixth train, you have pretty much nothing to do - Raynor does not acquire the SC1 Terran Adjutant so Mengsk can be safe, because noone will expose his words from 5 years ago.
How can you get the missions? In the Custom select Campaign tab and you will be able to explore all of the custom missions, you will find it in the filters and surely under the most popular/played categories.
Starcraft 2 Campaign Reversed Discord - / discord

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15 май 2021

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Комментарии : 12   
@MartinozO
@MartinozO 3 года назад
I rejected to play this mission on the Ultra Brutal Difficulty because enemy units start with +4/+4 armor/attack upgrades, trains are paper-thin (300HP) and enemies have even more HP/base attack than usual. Yep, Raynor's Raiders on Ultra Brutal have Ultra Capacitors and Vanadium Plating applied at start, so with +4/+4 they have more than 20% increase since level 0 in attack speed and vitality, this is incredibly unfair mate. However, without it the mission is way more affordable to complete, but together with not losing any train to the Raiders (there are 6 of them) we also cannot build Siege Tanks and our Ally cannot lose any unit. Your ally AI is as always in this kind of missions a brain-dead addition, but their units are also fragile - you must place your units in front of the train and close to the ramp where Raynor is going to attack. Lack of training the Siege Tanks is not that painful because the incoming Marauders with Diamondbacks will simply shred these immobile giants with ease, also Siege Tanks are expensive and slow, so no need for them. The biggest challenge so far is to defend all of the Dominion ally units to survive, because some of them might join in hunting the Raiders or simply be alone somewhere else thus making them easy targets. A big problem in this mission is to maintain a steady economy because your Vespene Gaysers will be exhausted really soon while Raynor's Raiders have pretty much unlimited amount of resources, your only source of income are trains. Whenever a train survives, you will receive a slow amount of money - while Minerals are not that a problem (to pump Marines), you will need a lot of Gas for your Medics and Marauders, both of these units are crucial for you. You can build up to 4 Barracks with Tech Lab Reactors or just Reactors to spam Marines all the time with some Medics and Marauders because of the issue with Gas, the more units the better, mech units are not that important. Just do not even think of attacking the Raynor's base at the center of the map, it is heavily fortified with pretty much anything inside and you will lose lots of units to the Diamondbacks and their War Pigs with Hammer Secs. The mission is fairly fast because when you defend the sixth train, you have pretty much nothing to do - Raynor does not acquire the SC1 Terran Adjutant so Mengsk can be safe, because noone will expose his words from 5 years ago.
@izanagi3521
@izanagi3521 3 года назад
This one took me like over 70 tries to beat on ultra brutal challenge mode with all achievements. High ground abuse and lifting buildings to create a chokepoint is necessary to win. Even knowing the strategy I can't do it consistently and I still take over 10 tries to do it again successfully.
@MartinozO
@MartinozO 3 года назад
@@izanagi3521 Holy shit 0_0
@kevinkeung9336
@kevinkeung9336 3 года назад
@@MartinozO I beat this mission, all i did is keep spawning siege tanks, don’t buy anything else but siege tank. Keep spawning marines, to protect the tanks and keep your medics away from the raynor raiders, they’ll try to kill them. This part is risky but you would want to sacrifice the trains twice, in only way to get reinforcements of marauders and medics, having marauders and medics are useful against diamondsbacks
@MartinozO
@MartinozO 3 года назад
@@kevinkeung9336 Thanks for the tip :)
@kevinkeung9336
@kevinkeung9336 3 года назад
@@MartinozO an addition after you protect the third train, fall back to your base to use your siege tanks to defend against the small wave of raiders, than go back on what your doing and be careful of having your tanks shoot the diamondbacks Or raiders next the train, otherwise they might damage the train.
@rhonald4619
@rhonald4619 2 года назад
I Love your Reverse, interesting 👌
@Snowfireblues
@Snowfireblues Год назад
LOVE THE CONCEPT
@funwithgttop3481
@funwithgttop3481 3 года назад
say if you lost train you will get reinforcements (more medic,marauders)
@jacobmelton6039
@jacobmelton6039 3 года назад
Hi
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