One of Starfield's most robust features is its shipbuilding. It can be a little intimidating, but it's well worth the effort. Here's how to build your ship and take to the stars in style. #starfield #gamespot #shipbuilding
I love the ship your Dad wins at cards. A couple of minor adjustments and it is more nimble, can have a higher crew capacity and more than double the storage of the Frontier.
Something the host didn't mention in the vid, that's extremely important... If you want to add parts in Shipbuilder, to your ship... YOU have to do it, "hit add" off to the side of the ship on an empty part of the "work space". You can't do it while hovering the "pointer" over the ship, for whatever reason.
If you just want more cargo, dont build ships! Thats my advice. Play the game! I was almost starting to sink a bunck of money building or buying something huge in terms of cargo, decided to play some faction quests instead, and 1 or 2 hours later, at the end of a faction questline, got a 2280 cargo, 5 person crew class A ship for FREE. And i already had the "Batman-Mantis" stuff (dont want to spoil more here...). Thats already 2 free good ships in 20 hours of gameplay! Also, the completion for the achievement for completing the faction questline: Less than 2% people did it. It is not some side quest or secret, its an important faction questline. This game is immense and people have yet to see and understand most of it.
Yeah, I have picked up two ships for free with 2,500 + cargo. One of them comes up in the main quest line - if you take it. The money-bags NPC wants you to go to his shipyard and get the development team moving on a new prototype. One of two ships (both similar) will eventually be made based on what you say and do. The second one starts unarmed - so remember to buy some guns before taking it out to use. (Or at least mine came unarmed. Maybe that was just a bug.)
One thing I would say is when you're a new character don't worry too hard about ship building because the ships rewarded for questing and ship parts from leveling up will in my opinion soon outmatch most things you can buy
I was hesitant at first about ships, tha sistem looked too complicated but he's right, once you get in to it, you can spend hours building what you want and it's not that hard
The guy that is commentating / reviewing his impressions: I swear to god this guy can ONLY give backhanded lukewarm, seemingly reluctant compliments to a game. I have NEVER heard this guy gush about anything… his rambling on about how he missed a light source and had to backtrack and that “frazzled” him is just so eye rolling… like dude, it’s a game that’s clearly trying to weave a large narrative puzzle with gameplay that is similarly opaque and allow the player freedom to explore / figure it out on their own. This type of mechanic should be praised. It’s literally a breath of fresh air.
It was a nice basic video brother, but I constantly build vertical. And I make sure all of my ladders are over the top of one another and then I just used my booster pack and go up to my fifth level boom. Quick simple inspired by spock and star trek 5😅
How do you run an error check? I followed a video step by step on improving a ship I bought and I get an error every time. I can’t figure out why the content creator is able to do it and I’m not considering I put the exact parts in the exact places on the exact ship he did..??
Spending hours to manage inventory isn't gaming. I just gave my character the ability to carry like 30,000 weight via the console command. I'm not interested in micromanaging everything I carry, and how to have companions carry it, or stowing it in a ship. Inventory/Encumberence management is a mechanic literally no gamer enjoys, so devs need to stop putting it in games.
i FLAT OUT do not understand the requirements for ship building. youd think the game would go out of its way to tell you exactly what you need to be able to build your ship but no. i make a change and i get a warning that basically tells me nothing relative to what im actually supposed to do to fix the issue.
I believe GameSpot reported incorrectly that the this was a “vertical slice/demo” of the game - I think the entire build was effectively complete. Sam Lake said last year they were forgoing any “demo” for media so the team could focus on compelling the game rather than pulling resources away to “polish only a demo Slice”
An "objective" 8? Objective means its something factual that can be proven. There is no such thing as an objective rating for a piece of media. I love the game too but saying it has an objective rating just shows you dont know what objective means.
@@rundown132 88 out of 100 on Metacritic. 8 for me and for majority of reviews and players its an 8/8.5 for them as well. With that said sounds like you're inhaling that cope.
What would be great is if you could store parts. That they simply disappear is ridiculous and frustrating. How did this design get approved? I guess the devs don't want people swapping parts. Why? Stealing ships is a fun mechanic. Why can't I take parts off of a stolen ship to put on my mainstay? Examples: Shielded cargo holds, a more powerful reactor better shields. Yes, I'm aware of the poorly designed skill system that gates buying parts behind skill trees growing on pyramid levels. Why poor? Because many "skills" artificially gate content, some of which make no Earthly sense. Oh, wait. We're in space. It all makes sense now. Back to ship building, you could still work with the naughty pyramid trees via providing alternatives, such as having to pay a mechanic to install "advanced" parts for you. Typing of paying, what's up with only getting, say, 20k, for a 200k ship? Not kosher. It seems like another poor design decision implemented to cover other poor decisions. Not having proper information (or being able to, say, preview a build) about parts is nigh inexcusable. Luckily, I was able to find a spreadsheet someone made regarding "hab" modules. Even then, I had to try them to see if I liked the look and feel of the module beyond the options. Sadly, for many parts, there's one clear "winner", so if you don't like the style, you're out of luck. A lot of features in ship building and the game could (and should) be explained much better. All this typed, I am enjoying my time with Starfield and think it will most likely have long legs. It may be my favorite Bethesda title since Skyrim and it scratches an itch. I really appreciate the "not too distant" quasi-grounded "Firefly" pseudo-analog futurism style. As an aside, my favorite vanilla Bethesda title is Morrowind. I mostly enjoyed every project after that except for Fallout 4, which I've yet to finish (someday), and Fallout 76 (and I found things to like in both of those).
i don't know why ship building and design is locked behind a skill. If I have the credits for it, then I should be able to buy the parts needed to make my ship.