First outpost guide from someone who can formulate complete sentences. I wondered how come all of the others are completely unwatchable. Thanks for this video
I plan on centering my early game play on building a homebase - the first base geared mostly toward manufacturing material for other bases. I feel this goal will keep me occupied for some time - - scanning planets to find the perfect site for a homebase, slowly collecting resources and depositing them on the selected site for my homebase, and slowly skilling up by doing what I have to do to build a working homebase. The main quest, and side quests I'm going to wait on - until I have a place to store all my stuff, rest up when I want, or simply do something different then follow a scripted questline. Also - the nice advantage of having more available to build different types of spaceships depending on what I'm doing with the different questlines. It all sounds like a lot of fun. Great guide. Best I've seen so far. Thanks!
That's a good call. You will very much enjoy your time but don't forget to track materials you're after! Thank you so much for the compliment. Let me know how you go
The best place I have found to build an outpost is Andraphon! It is a moon to the planet Sumati in the Narion system. It has helium 3, Iron, and aluminum! I was lucky and found a place that had both helium 3 and aluminum in the same section, I then went to an iron rich part of the moon and set up an outpost there and started gathering iron, I ran the aluminum and helium outpost with a helium generator and a solar generator I then connected the two outpost link so that the iron would be delivered to my main outpost. Hope this helps someone!!
I bounced around like a madman on the edges where all 3 resources where close to each other on that moon and found a spot with helium + iron + aluminum in the same base. Its a great starter one.
It helps me, I was wondering how to get iron over to my outpost on the same planet. I found a patch with He3, Al and Be next to each other. Always running out of iron.
@@jackstrohecker1406 Near the center of the moon i had a spot where all 3 where very close and i just landed in that area. I landed in a "dead zone" that had no resources on the scan but it was close enough so all 3 where spawned in my "playfield". I had to run like 800+ from the original landing site to find it tho. Found the spot by swinging the outpost beacon around while running.
So glad someone has finally taken the time to make a well paced highly detailed explanation. I’m so used to with Skyrim having all the answers on google that now I’m completely lost.
Aww thank you. It took a while to make because honestly I was confused with it for the longest time. At least I can show others what I learned and hopefully more guides start coming out
Wow the levels to this are insane. My only outpost so far is a single circular hab with a crew desk and a bed in it, then a couple of extractors. Then the first 10 seconds of this video show what a proper outpost could like like and it’s a lot deeper than I thought it was
It's not. Outposts can be pretty, or they can produce a mountains of near-worthless junk. They don't produce anything meaningful or useful that you can't get easier some other way.
Not gonna lie, I was terrified of getting into outpost building until I had a good guide... because I remember how crazily heavy I went into the Settlement system in Fallout 4. So I feared building too heavily just because I want big, on a world that doesn't need that much investment.
Good work, comprehensive without being too long. Edited videos are always appreciated, as too many people doing these "how to" videos just don't do any editing or any narration/text to give context. It comes down to about 1 in 10 videos being actually informative, thank you.
I've watched a few videos trying to figure out how to get the gas extractor, and you're the first person to mention research. Too many channels glossing over the basics when trying to teach something. Thank you.
I have a key to having enough resources, find planets with Hotspot for mining, set up like 6 harvesters for each material, example; I have 6 planets with outpost, one harvests aluminum, another iron, and so on. I have about 5-8 harvesters for each, and a few storage containers for each, plus link stations to link them all together. Each material farm produces roughly 15/per min. I'll stockpile everything now and when unlock all the building blueprints I'll start building.
Starfield is the first Bethesda game I have played (very much a casual gamer sorry) and this video is perfect. Outwith explaining the Outpost Building perfectly it actually encourages me to delve further into the RPG genre and enjoy the gaming experience. Thanks very much
the outposts were a pleasant surprise, i was worried it would get overwhelming and clunky but it was surprisingly streamlined and easy to understand. It's very similar to satisfactory early gameplay, which was my favourite i don't understand storage tho, a huge container is full with a literal handful of resources. like bro it was in my pocket
honestly I hold your sentiment about this game in it's entirety. Was worried the game would feel overwhelming and clunky, but overall, it's been a GREAT experience.
@@mrmaniac9905 tbh i'm kinda overwhelmed by the game. My quest log is endless and i'm still pretty much in the starter systems. i'm fighting lvl 4 pirates with my B class warship
@@istvanpalanki5316just gotta sit down with a goal in mind, I was at first too. It’s all about doing the side content first and then the story. Once you prioritize what you want to do it gets less cluttered
My lord! You are so eloquent and concise! I had just left a video where it was literally being said: "You need this thing, then attach it to this thing." The only way I can describe how refreshing this video was for me is to say this TRULY must be what it feels to chew 5 gum. Thank you!!
This is genuinely the best video about the outpost building so far. I have watched many of them trying to understand the most complicated mechanic of the game, but this one finally made it clear. Straight to the point, clear and comprehensive. Thank you so much! I am also curious about circuit routes for cargo links, if it is possible to do like in fallout 4 to have all resources available in all outposts.
Omg the tip to open scanner and press outpost again to enter build mode is so clutch! In Fallout it was just a button you had to hold down, and I couldn't find anything like that in the keybind menu. This is a gamechanger for me, thanks!
I started off with an environmental research facility on top of a mountain. My idea was to make a small facility with a science theme, and a few mining modules guarded with minor security features. I definitely haven’t planned on a major outpost yet, and this video really helps me set my expectations properly.
This is why I love the game so much. There's just so much to do. beyond the seemingly infinite side quests, huge amounts of worlds, its crazy how many hours you can spend in this game. So far, best game I've played since Hogwarts Legacy(just wish HL had the same expansion and fun stuff to do like starfield does)
@@BREAKocean lol I feel that it’s definitely not a bethesda game. Like I doubt I’ll do 15+ play through’s like I did with skyrim. But yooooo once console mods drop for starfield its ugly. I wont be playing anything else. The Star Wars mods are about to be FIRE. Or warhammer 40k mods sheesh dont get me started.
This is why I HATE the game and can't wait for the modders to rebuild the planets and quests. The way they implemented the skill point walls nullifies any enjoyment you'd have from NG+. You can't level up and effectively play the game without prioritizing the same exact skills all over again. Not to mention the planets are a massive cut and paste with minimal procedural generation.
can you give more info about the outpost defense/attacks ? how often ? do you need to be present ? if you fail what exactly will you lose ? is there any way to build defenses outside turrets (walls, baricades, something to block the enemies from entering, it sounds stupid to have outpost just like that in the open) ? what effect does choice of planet have outside of just avalibe materials ? will far away high level planets be attacked more often ? will mercenaries attack your outposts if you have the wanted trait ? i would liek to actualy build a base, not just couple buildings to hand me resources but actual fortress with towers, walls, gates, etc .. .is that even possible ? or is it just about handing you free passive resources, where you will never look back at the outposts once you finish building them
When should one start getting into outpost building? I imagine it's something you would want to start sooner rather than later, but I also don't know if it's worth throwing perk points into researching and outpost skills when things like persuasion, lockpicking, etc.. may be better early. Thoughts?
I've heard people say around 20 hours into the game. But I don't know if it is locked behind story progression or it just takes that long to acquire materials to begin proper. Would like to find some clarity on this issue myself, I have the exact same question
Have not gotten into Outpost building yet, but have been skilling-up in the tree and collecting resources. Thanks for the video - this has assisted me greatly 👍🏾
@@nemesisone8927well for starters bases can produce medicine, ammo , materials and credits. All which help you in the long run. Income is needed to purchase high end parts or ship equipment
What a legend of a guide. Cheers man I really appreciate it. I had a shit outpost only producing iron, alu and helium 3 and with the help of this video, I now have another set up and linked with defenses and crew 👍
This was really well done, thank you. I never got into Fallout so this is pretty new to me. Anyone know how to place things like you see in the places you visit? Folders on desks, food on tables, pillow on a couch type stuff?
This was really helpful, I was trying to figure out why I couldn't store ore in warehouses but now it makes sense, the solid, liquid, gas storage is for resources and the warehouse is for manufactured goods. With 8 outposts you can build to start you can start creating some interesting money making outposts pretty early on.
Check out the Starfield PC competition here: bit.ly/DanticsStarfield For the best outpost locations, video here: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-39VpUui6wiM.html
I can't wait for the modders to rebuild the planets and quests. The way they designed these skill point walls nullifies any enjoyment you'd have from NG+. You can't level up and effectively play the game without prioritizing the same skills.
This is the best guide I've seen on this topic. So many other videos skip the whole research section and skills part. Subscribed for your great content and to listen to you pronounce "Aluminium" instead of Aluminum. Love that 😆
I absolutely love your Starfield content - always helpful and straight to the point! This is definitely the best outpost guide I‘ve seen yet. You‘ve earned a new sub, keep up the great work! I look forward to more of your awesome Starfield guides :)
Wow! My jaw dropped when you mentioned linking resources to the fabricator so it can produce on its own THEN we can have cargo links that take this step even forward. Thank you for the video and content. I'm loving Starfield
Definitely intimidating. I've been just trying to get as far as I can. Randomly getting bounties on me though makes it hard when everyone shoots me after grav jumping a bunch. So... I may need to build an outpost
Being a fellow Fallsettlement 4 savourer of the highest degree, I love what I'm seeing in your video! Havent gotten into outpost building at all yet, but I can't wait now ;). Looks like they took some of the manufacturing ideas from mods & the DLC in Fo4 and just buttered them up, and they look pretty damn good. Obviously I haven't even done settlements yet, but I'll be damned if this isn't the exact base building I wished in Starfield, and went over & beyond Fallout 4s experiment base building. Can't wait to dip my toes in, and then do a bellyflop into building! Thank you for a very professional and detailed guide with great narration mate.
It's amazing how in depth that made it with resource production and manufacturing. I can't wait to get some resource farms setup! I'll definitely be looking for an iron/aluminum outpost like you suggested.
Good video! Cargo links need an overhaul imo - the fact that ships coming from different outpost require a separate cargo link and cannot use the same cargo link is just stupid. And why can't we simply set a filter for the resource containers so that they'll accept only certain resources?
Agree. People getting too excited and not seeing that the mechanics aren't really working well. I've been playing for the past week and it's just very poorly implemented. Fo4 actually worked better. There is almost no reason to build outposts unless you want a subpar sim game moment.
What an awesome system. Strongly reminding me of Kenshi. A game that is basically "About" something completely different, but that has exactly this kind of system for outpost building. And it elevates it so much. A great choice by Bethesda, that shows they made sure that the outposts are not just a gimick, but really a fully functional and useful part of the game... even though its completely optional :-D Great job! And great guide, thank you!
Extremely helpful guide! Thank you! I want to get into this but it all seem so overwhelming. You helped clear it up a bit, and I feel like I've got better footing to experiment now.
Thank you! Three questions: 1. Do solar collectors produce less/no energy during night? 2. Can you build walls around your outpost? 3. When creating travel routes between my outposts.. do they take ships from my fleet or will these ships automatically genereated out of thin air?
The problem I'm foreseeing getting into outposts is the same problem with sushi belts in factory games, except we have no tools to fix them. That is, the system could jam when multiple resources are passing through the same storage but aren't being used at the same rate; eventually it'll fill with the resource that is being used more slowly. That means limiting cargo links to single resources if you want to avoid that...which seems insane...
So you can gather resources on one planet, send them to a different planet or moon with cargo link and get them processed there with fabricators. That’s mind boggling! I don’t know what you’re gonna do with all the stuff once you have a million credits, but it’s still fascinating
The credits you get from this is next to nothing. You’d make more by killing a bunch of level 2 spacers. It’s purely a role play thing at the moment. Which is fine, it is fun to put together and get everything working together. Just wish it had a better payout at the end. Like maybe if you could build fabricators able to construct some of the best ship parts and sell those off or construct your own ship with them. Or build weapons and ammo and armour from scratch through fabricators. Just things that can’t be hand crafted so it makes sense to put it in a base.
Thanks for this, great video looks like there is a lot to outpost building... I'll bookmark this one for later on. lot to take in at once. Thanks again!
It absolutely *BLOWS MY MIND* that Bethesda somehow didn't think to add a "snap to grid" option during outposts/decorating. That's just common place among games that have building systems and there's no excuse this game didn't come with the option on launch. They have really disappointed me with the lack of QOL options in this game considering how long the development cycle lasted.
Also finding out the hard way storage containers don't have infinite space like a Fallout Workshop or Skyrim Treasure Chest. Would've been nice to know in the item's description in the build menu.
100% agree. No grid snap, items don't set themselves down neatly. It shouldn't be that hard to make a system that just lets you plonk a table down straight and put a mug on top of it!
Oh my God cry me a river you gotta spend a bit more time adjusting to how you want it. My God. People will legit complain about anything. "My only complaint..." You go make a fucking game then and add what you want. Quit bitching.
Seeing how many skill points you have makes me relieved idont need to start outposts yet. Im lvl 13 and storage is becoming an issue. Tried overhauling my ship but also didnt want to spend a fortune adding more storage. Cuz then i had to add better engines etc etc
I just really want there to be passive income generation. I shouldnt have to come by and collect my resources to sell personally. Thats what i have employees for. I also wish we could have settlers, separate from crew - which are more like outpost foremans, that add some life to the settlements, and perhaps provide you income and small passive bonuses depending on each colonist's job.
Really well made! Best I've seen so far. I was struggling understanding how to feed my main base with resources from all the other outpost using the inter system link.
I think I’m gonna hold off on getting into this after a couple new game +’s. It will be heart breaking to have to choose between entering new game plus or keeping my huge network of outposts. Also, hopefully by then, the creation kit will be out and people will create awesome mods for this
As far as I know (correct me if I'm mistaken), NG+ only gives a suit and a ship. I really don't see the point in holding off and then redoing everything in NG+. Might as well enjoy and get all you can out of your first playthrough. Then do a NG+ if you get the urge for another playthrough.
@@DonCaulk Still doesn't seem like it's worth holding off anything in the initial playthrough. The game is *HUGE* . I'm level 20 and feel like I've only scratched the surface. I see myself really investing in my playthrough, and I don't know if I'll feel up to doing it all over again just for a few extra dialogue options. That's me though.
@@tizodd6 you get to keep all your xp, skills, and powers after new game +. I’m gonna probably do at least 3 new game +’s. Each time you complete it, the special armor and ship you get gets upgraded even further. I’m gonna focus on unlocking combat skills on my first playthrough, then ship and outpost building skills on the playthroughs after that until I have all my skills unlocked and that will be the play through I build a fleet of decked out ships and outposts in every system and go for 100% completion on all the quests. Then I will consider myself master of the universe and the game complete lol. There should be some dope mods out by that time too. I’m hoping someone makes a space station building mod. I think it would be awesome to build a space to orbit any of these planets.
@@brandonberger89 I guess my question is: Why not just devote all that time into one playthrough? To each his/her own, but armor and ship just don't seem worth it to me. Especially the ship...I'm having fun modding my ship and upgrading it as I get more licenses/perks. Getting an OP ship handed to me would kinda kill the fun of it all (for me).
Don’t use the tracking feature for materials! If you complete whatever you’re working on without turning off the tracking there’s no way to untrack the materials! Hopefully they’ll fix it soon.
@@Dantics yes I assumed it was I just didn’t realize there was no untrack option in the inventory until I’d already completed the recipe or whatever i was tracking. Fallout 4 has the same system but you can track and untrack materials directly from the pip-boy. Also just FYI I did some testing for another channel earlier and the Legendary Explosive effect on weapons essentially gives you double damage when the explosion procs- and the demolition perk buffs the explosions as well.
Love the factorio vibes I get from base building in Starfield. With a few overhaul mods (infinite range on placing items, more varied resource spawns, pollution + aggressive wildlife, more in-depth research options etc….) you could make a really good 3D factorio. The foundation is all there. Would be really cool to have crash landed and have to rebuild your ship, and escape the planet. Only to then realise that you’re in the wrong system and your ship isn’t capable of ftl travel. So you have to explore nearby planets and moons to create ftl travel, which would unlock the full map. It would definitely be more of an exploration game rather than a logistics game like factorio (as there’s no belts or inserters or ratios). But it’ll be a different type of fun
Nothing intersting here, many other tutorial are beter. I saw Ultimate but no, this is a basic outpost tutorial that does present the tools, but not how you should use them....
I've been learning ass i went since no one had a decent video before. More frustrating but now i know what i need to do and how to do it. And making a plan of how to get things everywhere is key since you can't link everything to everything.
I haven't got to the stage of outpost building yet, but knowing the lack of "tutorials" in this game I was wondering how it would be handled. However, this is an excellent guide, which I am sure I will be referring back to when it comes to that part of the game. Out of interest, what level was you when you started outpost building? Did you do a basic one and then return to it once you had all the necessary skills levels to do a decent outpost?
Thanks for this. Where do you store all the resources to build the outpost? How do you keep those resources available when you want to build on another outpost?
Thanks for the guide I haven't played I'm too cheap to pay the $90 just waited for Game Pass but now I'll know which skills I need to focus on for building, can't wait to play Starfield I get home from work at 1:30 AM so I might even play a couple hours tonight
I'm so excited to get to this outpost stuff thanks for the guide! I've been absorbing all this information and getting all the perks/research I need while grinding NG+ to NG+10. I just wanna hop in and start my journey to become a wealthy space pirate lol, but you lose all outposts when you enter NG+ and I know I'm gonna want the NG+ rewards, so I dont want to get too invested in feeling like I'm living in the world just yet.
I plan to make it part of my runs as I go through ng+'s. I'm in no hurry. And that way after building multiple iterations of bases I'll get good at where to build, how to build it and what even matters to my play style.
Quick question, as I did not dive myself in outpost building…is it possible to have a way of concrete/pathing? Some outposts we find in game have cool concrete plates where the buildings are placed. Are there landing pads? And can you build fences/Lights? Thanks 😊 awesome video!
Outposts for industrial resource production... are the only things that require enough resources to justify such outposts for industrial resource production. My advice is to focus your skill points on fun, gameplay perks. When you are well enough off from killing assassins and robbing pirates, build yourself a nice, little RP safe haven on the most beautiful planet and mountain peak you find, overlooking a forest and a coastline. Add some personal storage/displays; add a ship builder pad, a workshop with utilities, and even some crew quarters if you like... then sit back and enjoy the sunset before returning to the starfield!
I got super lucky on Andraphon finding a spot that (barely) has Aluminum, He-3, Iron, Beryllium, AND Europium! Although the buildable space got slightly infringed, since another tip I haven't seen mentioned is that NPC landmark locations have a (200? 300? meter) radius exclusion zone where you can't build anything, and there was a cave nearby that cut a chunk into my outpost zone. This guide helped a little, but I still got a little confused on how the feeding connections work (it's worth noting that it seems they only feed in the direction you connect them, so the order matters), and didn't realize that they only move materials around, and don't just create a shared-access pool like I was expecting (so I had connections leading to the cargo link and transfer container, and got very confused when the materials I put into the storage containers immediately disappeared as soon as I backed away). I was hoping for more of a "shared pool" like I was expecting based on Fallout 4, so I could access all stored materials at my crafting benches without carrying them around on me or my ship until I could get the insane funds for an insane class-C cargo ship. Biggest let-down of the game so far IMO, that the resource sharing is FAR more limited than in F4, which means storing and accessing materials is a lot more work, and I'm perpetually over-encumbered since materials are so dang heavy. (It's a good thing I found a backpack with Assisted Carry, which reduces O2 drain when over-encumbered by 75%, so manageable, but no thruster slot on it D:). Outposts ATM seem more like resource-production centers than home-bases (at this time, at least- hopefully a future update will fix this), but with your ship's limited capacity, it can be hard to supply it enough to be a (mobile)home base. Also, I should mention, since I ran out of copper somehow (I could've sworn I'd had enough on me), I tried using a couple fueled reactors for power since I had a He-3 deposit, but annoyingly, the reactors use up He-3 far faster than the extractors produce, so they're useless unless you have a huge field where you could drop 5 extractors to feed a couple reactors (also'd need some He-3 on hand in order to start the generators to begin pumping), or have progressed enough for an industrial-sized extractor (but by then you probably have better options for power, such as just doing solar or wind in the first place)ls
Where do you have to store the ressources when you want to build an outpost? Is it working when it's stored in youre ship or does it only work when the ressources are stored in the charakter inventar? Very useful oupost guide 👍
With all the backlash against this game, i don't think people will appreciate how monumental and incredible the base building is on this game. The fact that you can build interstellar manufacturing facilities is unheard of. And I'm saying this as a former X3: Terran Conflict player. How much more immersive can a game get when you're designing settlements throughout the galaxy and filling it with staff, robots, and wildlife. All this along with in-depth ship design, engaging combat, beautiful visuals, great voice acting, and a well written storyline. I can't be the only one who is in awe of this masterpiece.