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Starting Development of My Dream Game 

DevDuck
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30 окт 2024

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Комментарии : 1,5 тыс.   
@DevDuck
@DevDuck 4 года назад
Thumbs up for spontaneous Unity tutorials made at 6:30am?? That took me more takes than I care to admit... Also, I realize I didn't really chat about the story for Dauphin in this video - that'll come in devlog #2! Thanks for watching!
@michaelsantamaria8306
@michaelsantamaria8306 4 года назад
DevDuck got a question are u a dad? You seem like u would be a cool dad
@PraYogiz
@PraYogiz 4 года назад
Maybe need godot tutorial 😁
@samhblackmore
@samhblackmore 4 года назад
It's amazing to see how much you can get done in the mornings! Just curious, what does your commute look like @DevDuck?
@Collidedatoms
@Collidedatoms 4 года назад
Dauphin... like Dauphin County PA?
@mirazzle
@mirazzle 4 года назад
Hello, would you please share the "knockback" method? Thanks
@Danidev
@Danidev 4 года назад
Looks great man, you're getting really good at that pixel art!
@owendorsey5866
@owendorsey5866 4 года назад
Dani you’re everywhere lol
@deadaccount-t6n
@deadaccount-t6n 4 года назад
@@Kibinai_ I wanted to write the same thing!
@tamuwu
@tamuwu 4 года назад
This pixel art makes me go YES!
@Probigask
@Probigask 4 года назад
Dani Dani Dounddd you agian hehe...
@aech4509
@aech4509 4 года назад
DaNi!!!
@riley3675
@riley3675 4 года назад
He makes development seem so peaceful.
@-Name-here-
@-Name-here- 4 года назад
It kinda is lol unless your doing a game jam...
@marshmallow_fellow
@marshmallow_fellow 4 года назад
What we don't see is him slam his head on the desk when he notices he forgot something when writing the code
@berylliosis5250
@berylliosis5250 4 года назад
"You mean C++ passes all variables by value unless you explicitly mark it? ... I'm gonna go rethink my life now."
@forksandpopsticles9183
@forksandpopsticles9183 4 года назад
Yeah i feel like he left out 27 hours of angry googling
@Rhodair
@Rhodair 4 года назад
Sometimes I get in these peaceful states when I don't have the fog of financial insecurity plaguing the back of my mind
@kalolord
@kalolord 4 года назад
1:46 I was honestly expecting a Raid:Shadow Legends ad here, my ad skip reflexes kicked in immediately.
@flutterfly420
@flutterfly420 4 года назад
R A I D S H A D O W L E G E N D S
@nonamea9177
@nonamea9177 4 года назад
lol me too
@ifusubtomepewdiepiewillgiv1569
@ifusubtomepewdiepiewillgiv1569 4 года назад
Dániel Kalocsai LOLOLOL
@davidrudpedersen5622
@davidrudpedersen5622 4 года назад
hahahaha... true
@_LorenzoCosta_
@_LorenzoCosta_ 4 года назад
@@tthung8668 because many, many RU-vidrs sponsor raid shadow legends and it became a meme
@austinmcconnell
@austinmcconnell 4 года назад
Best of luck! I'll be watching this with great interest. :)
@TailsWarrior38
@TailsWarrior38 4 года назад
@Terry 20 DAMN IT
@felixc543
@felixc543 4 года назад
Why does the smiley face make this so ominous...
@ElectroGamesYT
@ElectroGamesYT 4 года назад
Heyy :D
@cadentannery4626
@cadentannery4626 4 года назад
Fellow springdieldian
@pancakesxyz
@pancakesxyz 4 года назад
Don't forgot to double check that parachute ma boi!
@idsappples
@idsappples 4 года назад
Pixel art tip: use Pedro medoiras tutorials online, he was the artist behind celeste tower fall and more games, he has extensive tutorials that are incredibly helpful
@ruphuslangkopf7151
@ruphuslangkopf7151 4 года назад
Thanks
@LazyRare
@LazyRare 4 года назад
Ruphus Langkopf youre welcome
@synthia4020
@synthia4020 4 года назад
Bill vicars? 😂
@xXDragonTribalXx
@xXDragonTribalXx 4 года назад
I mean, those are the best dang gif tutorials I've ever seen and his knowledge really shines through those. Really good to get all those fundamentals but it didn't help me in developing my wanted style at all.
@BigMastah79
@BigMastah79 4 года назад
xXDragonTribalXx I’ve played Towerfall and Celeste, and the Pixel work is incredible. He’s Definetly good 😳
@trymemre2435
@trymemre2435 4 года назад
This is so chill to watch while doing my own stuff
@utetwo9709
@utetwo9709 4 года назад
Thanks for the idea
@CharacterDesignForge
@CharacterDesignForge 4 года назад
Looking awesome so far! Let me know if you need any help with the character design of the Player Character, NPCs or enemies at all. Looking forward to seeing your progress!
@mokigames1818
@mokigames1818 4 года назад
I'm also plannin to start my first commercial game and post regular dev logs. I also have a full time job so your videos keep me motivated! Thank you!
@meyouweaboo1551
@meyouweaboo1551 4 года назад
Just don't take six years to release a beta of your first update
@epocson
@epocson 4 года назад
These videos are so dope. I know documenting the process is a whole other level of time and effort, so thank you for doing it to help your audience learn and grow from your experiences.
@peppermint13me
@peppermint13me 4 года назад
DevDuck: "I think I'm gonna be sticking with unity for dauphin" Also DevDuck: Converting 6 Months of Progress from Unity to Godot
@UnofficialTranslator
@UnofficialTranslator 2 года назад
Exactly what I tought
@florianrager9631
@florianrager9631 4 года назад
Instead of using a static class with constants you should make the PlayerAnimations class an enum instead. This way you do not have to repeat yourself and renaming states becomes easier down the line.
@DevDuck
@DevDuck 4 года назад
I would've liked to, but does C# support string enums?
@ibra.h
@ibra.h 4 года назад
@@DevDuck Enum can have value of any valid numeric type but a string enum isnt supported in C# (well you could use .ToString() on enum values but i do not recommend it.
@florianrager9631
@florianrager9631 4 года назад
Is the variable actually required to be a string? Sorry if the question might be stupid, I'm not that familiar with unity.
@tlocto
@tlocto 4 года назад
@@florianrager9631 Well I mean it's possible to make it other types of data, but at that point it's better to just use the static variables.
@BruceOnder
@BruceOnder 4 года назад
@@DevDuck doesn't need to be a string. Just pass the name of the value around.
@Minto8384
@Minto8384 4 года назад
I was feeling very anxious late at night and watching this made me really calm
@nadavkeren3998
@nadavkeren3998 4 года назад
Your tip at the end of the video is actually VERY important general rule: never put hard-coded values in a code, just get everything into one place. All constants should be written as static readonly variables, and then referenced when needed.
@goest1483
@goest1483 4 года назад
YES! And alternatively you can have readonly ints that are hashes of strings. Ex: "public readonly int walk = Animator.StringToHash("Walk");" I've read that comparing ints it a bit faster than comparing strings(but I don't think its by much to gain noticeable performance)
@nadavkeren3998
@nadavkeren3998 4 года назад
@@goest1483 actually, comparing ints is much faster than comparing strings - when comparing ints you need only 1 operation to compare, but each character in a string needs to be compared, therefore, you need as many operations as the length of the shorter string! The easiest way would be to use an enum for that.
@berylliosis5250
@berylliosis5250 4 года назад
In some cases though, static readonlying values can actually cost clarity without bringing flexibility. Something like a value that must be zero for some code to work at all, or a required hardcoded null. The use cases of actual hardcoded contents are fairly clear cut and less common than a beginner programmer would assume, but they're also useful enough that I wouldn't say "never"
@ShinyKelp
@ShinyKelp 4 года назад
@@goest1483 What I do is I simply use constant integers instead of hashes. Say I want to keep track of the player character's state for what actions are possible, what animation to display, etc. I just have an integer variable called "state" in the player class, as well as a constant integer for each possible state. For example: public const int IDLE = 1; public const int WALKING = 2; Whenever I read or modify the state variable, I only reference these constants by name, and never pay attention to their actual values: if(playerInstance.state == Player.WALKING) ... playerInstance.state = Player.IDLE; It's just as clear as comparing strings, but more efficient.
@Kugelschrei
@Kugelschrei 4 года назад
All constants should be constants...
@jasiek511
@jasiek511 4 года назад
I've started my Game Dev journey some time ago and this week I reached a mental block and was really unmotivated and this video helped me a lot! I'm looking forward to next dev log videos because I love to learn from others.
@composercode
@composercode 4 года назад
I’m not a developer (I write music for games), but this is so inspiring and well-made it actually makes me want to go build something. So stoked to follow along and see where this project takes you!!
@skylarcanode-rhodes9771
@skylarcanode-rhodes9771 4 года назад
From developer to developer, good luck on your project! I've just subbed and I'm looking forward to keeping up with this project!
@snibbubzik3566
@snibbubzik3566 4 года назад
Love the impromptu tutorials. They point out things I might not think to look up or wouldn't know where to search for. Look forward to seeing the journey!
@DanielLochner
@DanielLochner 4 года назад
I followed you all the way through Blink, and am now excited to do the same and see where you take this much larger project! You’re one of my big inspirations! Keep up the awesome work!!! 😁
@leumasme
@leumasme 4 года назад
Very nice! Your fast growth is very deserved.
@enejongames1800
@enejongames1800 4 года назад
Looks great. Really happy seeing you go for more ambitious projects! Stay positive and motivated
@sirjerkey9347
@sirjerkey9347 4 года назад
This is what inspires me to make games. There have been so many occasions where I'm looking for a certain type of game but can't find it, or I just have an idea for a game and think it would be really fun for me, so I can just make the game.
@MomirsLabTech
@MomirsLabTech 4 года назад
Man your channel is blowing up! 40k to 53k in like a week?? I'm excited to follow this journey 😄
@volstn1volstn130
@volstn1volstn130 4 года назад
Your videos are insanely motivating and calming at the same time!
@MythicLegionDev
@MythicLegionDev 4 года назад
Great video! I think everyone starts game dev with a dream project that is just too big for them to tackle as a beginner. That's certainly my case! I'm excited to see your next step in making Dauphin. Best of luck!
@xpfe5zrm
@xpfe5zrm 4 года назад
I know you were talking a lot about Godot Vs. Unity, and you wanted to move along with development (you mentioned that this video was already 5 minutes long), but I like it when you discuss those things. I find it useful that you discuss all your options, the tradeoffs for each option, and how you justified an option on your list. Thank you for the informative videos, and I hope Dauphin goes well for you!
@dpage446
@dpage446 4 года назад
So this just popped up in my recommendations and I'm very intrigued!I'll definitely be following Dauphin to see where it goes in the future.
@ashs8832
@ashs8832 4 года назад
The separate class for animation variable is a good idea. At my old job, I developed a tool for the animation team which would go through all the states and generate a static Class with read only variables for each. It made life so much easier, and a menuitem and an editor window made it accessible
@imjody
@imjody 4 года назад
This is awesome, man. I got SUPER excited when you said you were gunna give this a shot using Godot, because I plan on giving Godot a shot as well.... But then you went Unity. :( lol... Either way, very inspiring.
@gabrielshiu
@gabrielshiu 4 года назад
Same! Godot is so easy to use and it is great for 2D games. Unity is all good though.
@DevDuck
@DevDuck 4 года назад
Well I did my best to give it a shot! And I'm certainly not opposed to making games with Godot in the future, I think it's just not the right choice for this particular project. Maybe I should make a video that goes more in-depth with how I created that prototype with Godot.
@imjody
@imjody 4 года назад
@@DevDuck you do whatever you wish! I love your content, you make it very enjoyable to watch. If you did happen to make a video about Godot moving forward, I'd be super happy about that. I've only ever made a game using 'Game Salad' about 7 years ago, so I have ZERO experience with Godot, Unity or any others. I will be using Godot & Blender because both of them are free. Thanks again; I really appreciate you! 😊
@gabrielshiu
@gabrielshiu 4 года назад
@@DevDuck Totally agree with you man. Keep up the hard work! You got it! You're a big inspiration for me!
@nicent
@nicent 4 года назад
@@DevDuck make game on unreal engine 4))))hahah))
@NathanCorleone
@NathanCorleone 4 года назад
Good luck man!
@brostrod
@brostrod 4 года назад
This kinda helps me understand coding and how games are coded
@yesitsyas4713
@yesitsyas4713 4 года назад
I always watch this vlog whenever i feel frustrated with my projects. its just so peaceful.
@erzloh
@erzloh 4 года назад
Hey DevDuck, I really like the way you share your work, it really inspires me to work on games too! I'm looking forward to watching your next devlogs, keep up the good work!
@marshmallow_fellow
@marshmallow_fellow 4 года назад
Looking forward to watching this progress! Just remember to get out of the house or just call someone to talk to while you work when you start feeling burnt out. Also don't forget that you can hire people to make an individual asset if need be for fairly cheap, even concept art if you're stuck on how something should look.
@santazombieslayer2166
@santazombieslayer2166 4 года назад
This game is gonna finish before Yandere simulator gets released LOLLLLLLLLL
@ianoliver12
@ianoliver12 4 года назад
the second big bang is gonna happen before yandere sim gets released
@mightypurplelicious1625
@mightypurplelicious1625 4 года назад
In the years 2098 yandere dev has officially passed away.. yet he hasn’t finished the demo yet...
@xXDragonTribalXx
@xXDragonTribalXx 4 года назад
@@mightypurplelicious1625 I think the guy turned into a bit of a cocky snob anyways.
@c0smo709
@c0smo709 4 года назад
* laughs in 20k lines of code per entity and 30 else ifs for weapon system, everything 60 times/ second *
@Nachachus
@Nachachus 4 года назад
@@xXDragonTribalXx Turned into? Bruh he always was one
@DrakesdenChannel
@DrakesdenChannel 4 года назад
I'm working on my own project and this video inspired me to work on it more. I just implemented a weapon-on-back system in some half and hour. Thanks, man!
@audittlivereaction1964
@audittlivereaction1964 4 года назад
i have never made games before but i'm starting soon, i already have a game idea i'll start when I improve over the course of many years, i'd probably say that is my dream game and seeing this video makes me happy. looking forward to seeing this game evolve
@MaoDev
@MaoDev 4 года назад
Why start soon when you can start now?
@audittlivereaction1964
@audittlivereaction1964 4 года назад
@@MaoDev my PC can't run unity, I'm waiting for parts to arrive so i can build a better one
@MaoDev
@MaoDev 4 года назад
@@audittlivereaction1964 oh, makes sense. Although unity is not the only engine out there, you know? I presonally have a trashy pc too and I can't run Unity, that's why at the moment I'm using Godot (it's a great engine btw). There are people who make games on chromebooks with tools like playcanvas.com/ so really, it's not the pc that's at fault here. You could as well just start now with whatever engine you can and switch to unity when you get a better pc.
@dallincandland
@dallincandland 4 года назад
I'm not into game dev myself really but my brother really wants to. We both enjoy watching your videos. You definitely deserve the support you're getting. Thanks for sharing your life with us. :)
@sceptavius26
@sceptavius26 4 года назад
You have inspired me to really get into game programming! I’m thinking of ideas for games but it looks like a lot of fun
@krimson8317
@krimson8317 4 года назад
I've recently been working with Unity and it's things like this that continues to inspire me
@pigdev
@pigdev 4 года назад
I've been following you since Blink devlog #1, love the atmosphere of your videos. Keep up the good work, I know how scary and heavy on the shoulders it can be to start our dream games, but just go for it eventually you will have it done!
@carterearles9528
@carterearles9528 3 года назад
YES! THANK YOU! I’ve been searching all over everything to find how to use the new input system. This was actually helpful and it wasn’t even a tutorial! Thanks you!
@kingzeeb319
@kingzeeb319 4 года назад
You have to accept that you're never ready. Just gotta try and see how it goes.
@myanrueller91
@myanrueller91 4 года назад
"Start Small". I started Programming with C++, I'm comfortable with Java and C# too. I've been doing algorithm and general design work for 5 years as a hobby and have recently got a couple of job offers in general software. I've picked up Unreal Engine game development as a hobby. And this advice rings true even for people who know Programming well. While the skill sets will be similar from general programming to game design, there is so much that is specific to game design. And like you mention, it's important to get comfortable in an engine. I have done jam projects in Unity, Unreal, Game Maker, Cryengine, and Godot, 2D and 3D where appropriate. Unreal just clicks with me personally. I'm getting comfortable with the Engine before driving into my first big idea project, a working title being "Passengers meets Event Horizon".
@linclogames
@linclogames 4 года назад
Scope is so important. Need to keep it tight, manageable.
@aakashbalaji8320
@aakashbalaji8320 4 года назад
Props to you for starting this! My friend and I recently tried to develop a game, but didn't get farther than the ideation phase because we were trying to think about too much. The best thing you can do is start and keep it small!
@nymtvn9438
@nymtvn9438 4 года назад
I'm happy that this video got recommended to me
@therealthe7214
@therealthe7214 4 года назад
I feel so motivated and happy. Thx for starting a new game.
@CodemasterJamal
@CodemasterJamal 4 года назад
I like all the Eco-friendly games.
@kittycatopal
@kittycatopal 4 года назад
Yeah, somethings so nice about all of them.
@frosts1lent19
@frosts1lent19 4 года назад
Hope your new game becomes successful! Best of luck
@GameDevVision
@GameDevVision 4 года назад
Hey DevDuck, congratz on 40k! Just wanted to give u some tips about your new projects from my experience : 1) Use the A* search algorithm for the enemies, I found this method to work extremely well on Unity top-down games. 2) You easily order the layers (so the player won't go over the trees) when you go to edit - > project settings -> graphics, set transparency sort mode to "custom axis", and change the parameters below to 0,1,0 3) You can use colliders / shaders to change the opacity of the trees (so the player is visible behind the trees) 4) UI can be really silly for different screen resolution, use a pixel-perfect camera and make sure the UI works on different resolutions. Good luck! :)
@Siptom369
@Siptom369 4 года назад
This was really cool, watching you actually make the game basically from scratch. Hope you succeed in making this a full fledged game soon so I can start playing this
@skyattraction7695
@skyattraction7695 7 месяцев назад
Me: "I should reduce the amount of youtube videos I watch" Also me: opening 50+ videos long devlog playlist by DevDuck
@mariospittas9331
@mariospittas9331 4 года назад
I enjoy these series so much! Don't stop.
@jonakoli4339
@jonakoli4339 4 года назад
I’m rly happy this video showed up in my recommended! I’ll definitely follow u, great video! ;)
@woochtheorangecat5497
@woochtheorangecat5497 4 года назад
I want to be a game dev so badly. And watching you just adds fuel to that fire of passion.
@marl3x
@marl3x 4 года назад
Love the code, looks a lot cleaner that most I see on devlogs.
@stopmotionstuff650
@stopmotionstuff650 4 года назад
You're vids inspire me. Thank you😁
@sup7530
@sup7530 3 года назад
Hey, thanks for the help. I am 13 and is trying to work on a game when I'm older. It is also my dream game, and you really inspired me to put hard work on it when I'm ready. I don't really know what to say now, goodbye! 👊👊🏻👊🏼👊🏽👊🏾👊🏿
@hugotodd3992
@hugotodd3992 Год назад
Making games yet?
@sup7530
@sup7530 Год назад
@@hugotodd3992 I've chosen to learn it when I'm older because right now I'm really busy
@hugotodd3992
@hugotodd3992 Год назад
@@sup7530 Good choice!
@shadysheep7738
@shadysheep7738 4 года назад
I had a huge game idea and I have a friend who knows a little programming. This video inspired me to keep trying to make my game a reality. Thanks!
@k27ism
@k27ism 4 года назад
Im not a programmer or anything. I study law. But i want to tell you in case no one reminded you, to keep at it bro. Slowly but surely.
@malanao
@malanao 4 года назад
something is telling me that I’m going to be a veteran for this series
@creepercrafter9792
@creepercrafter9792 4 года назад
Yay! Another devlog series! Keep up the good work!
@asherniles1707
@asherniles1707 4 года назад
This game is gonna be great, don't give up. I was gonna edit to say thanks for the likes, but then i thought nah!
@cheri7630
@cheri7630 4 года назад
watching this gave me this sense of joy!! Im so happy that you can finally start your dream game :) it looks amazing so far!!
@ZediahChannel
@ZediahChannel 4 года назад
Hello great Video! and good luck in your project! P.D: Instead of using a static class for PlayerAnimations c# has ENUMS , I think enums will fit better to your code. :) !
@kevinanderson6367
@kevinanderson6367 4 года назад
I totally agree with starting small. That goes for anything. It's the small things that improve our skills, not the "big" overwhelming things that we never do.
@ItzDvl
@ItzDvl 4 года назад
Had no idea there was a revamped Input system available in 2019.3, definitely going to check it out.
@HermanRas
@HermanRas 4 года назад
My very first Vid I watched on you channel ,I have been googling the "how to code a game" myself ... absolutely LOVE the tips and tricks during the Vid ! cant wait for the followup !
@phantomspecter6223
@phantomspecter6223 4 года назад
This is still going to get finished faster even with the added difficulty of making edited vlogs, than another very popular game development that will not be named.
@seth_probably
@seth_probably 4 года назад
Yeah a very specific simulator
@marcosteixeira4946
@marcosteixeira4946 4 года назад
Congratz! really liked the video. Looking foward to the next one.
@PROJECTJoza100
@PROJECTJoza100 4 года назад
I dont know why i got recommended this, but i am subscribing and will follow.
@wonderpouchstudios
@wonderpouchstudios 4 года назад
Game looks dope dude! its been fun to watch you progress in your game dev career! good luck moving forward with Dauphin!
@Filmblanc
@Filmblanc 4 года назад
I was really hoping you'd put your main character on a different layer so he would be behind all the trees and bushes but I'm sure you'll get to that next time
@digitalboxcar8071
@digitalboxcar8071 4 года назад
Godspeed on the new project! Work gets easier when it's something you actually want to work on
@fumokaze
@fumokaze 4 года назад
just gonna drop this comment here so when his game gets famous years later I can prove I'm not swimming on the mainstream wave
@shane9245
@shane9245 4 года назад
Bakusan gonna drop this reply to show the same
@TheFriendless1
@TheFriendless1 4 года назад
@@mrgameface1912 3rds
@eelootisntavailable
@eelootisntavailable 4 года назад
Same
@rafaelgpontes
@rafaelgpontes 4 года назад
I've been studying Godot for sometime now and I love it. I'd think twice before switching to another engine now too. You should stick to the tool you're most comfortable and productive. Having fun is what matters most!
@zackydev
@zackydev 4 года назад
I think I should also be less lazy and work like you.
@steventeglman
@steventeglman 4 года назад
Right? I can't imagine just saying to myself "Oh yeah, 5:45AM? Plenty of time to start on working on my dream game BEFORE I go to work at my actual job"
@ACatWithACrown
@ACatWithACrown 4 года назад
Hey man, what an exciting journey that is about to unfold! Your tutorial on the new input system was SO straight forward, Brackey's tut on it was like...bleh....so thanks for that! I've been meaning to check it out!
@manavlalwani7793
@manavlalwani7793 4 года назад
I love how dani's comment got more likes and replies than devduck himself
@LVL58Designs
@LVL58Designs 4 года назад
It's great to see another up and coming dev posting their work. I haven't gotten to the point where I can post my work, nor do I have much experience editing videos. So I may just ask someone to review it as I build it haha.
@andrewwoan
@andrewwoan 4 года назад
DON'T FORGET ME WHEN YOU'RE FAMOUS!
@leonlj995
@leonlj995 4 года назад
He doesn't even know you to forget you
@eyeman0154
@eyeman0154 4 года назад
He does
@genericturtle9202
@genericturtle9202 4 года назад
Storkoid who is he?
@eyeman0154
@eyeman0154 4 года назад
@@genericturtle9202 The ancient one
@eyeman0154
@eyeman0154 4 года назад
@@genericturtle9202 Whomst we are devoted to as he rouse from his 1000year slumber
@davidwesst
@davidwesst 4 года назад
I like how you're already at 46.5K subs man. Good work and well deserved. Keep up the awesome and I look forward to seeing more of the game.
@awandergamedeveloper7683
@awandergamedeveloper7683 4 года назад
Exciting video! I'm also starting on a new game ^^
@SuinegNet
@SuinegNet 4 года назад
Hey, excellent video! Really digging your desk setup too. Will be watching more of these, thanks and keep up the good work!
@gormauslander
@gormauslander 4 года назад
1:30 Yo where did you get that desktop background? I saw something almost exactly like that in a dream years ago
@chewy3141
@chewy3141 4 года назад
Hmm I wasn't able to get it exactly, but from what I can tell this is the Kame house from DBZ. Heres a link to the closest one I could find: polycount.com/discussion/215435/kame-house
@cccrit
@cccrit 4 года назад
It’s from spirited away
@gormauslander
@gormauslander 4 года назад
@@cccrit you're right, I went back to watch it after reading your comment and found the spot, thanks!
@chewy3141
@chewy3141 4 года назад
@Talon Playz I think it's an art recreation and not from the movie itself mayb
@cccrit
@cccrit 4 года назад
Talon Playz it’s a quick background during the train scene
@bigfin20
@bigfin20 Месяц назад
"if I do end up finishing it it's probably going to take me years" well, he was right about that part
@universalsuromegloultra2072
@universalsuromegloultra2072 4 года назад
Me:putting together a group to make a game This video: start small Me:I am starting with the sprites and I don't have tile sprites yet but I'm getting there
@ElParsec
@ElParsec 4 года назад
You give me wings to start developing my game, this has been my dream all my life!!! i think its time to start!!!
@ebenezer9072
@ebenezer9072 4 года назад
Hello there! Great job, keep going and don't stop its great And don't worry about Likes and subscribers Or even comment that will get you down it is Part of the journey, just climb the mountain after the game comes On STEAM you will know how High you have moved, and never give up, it's your Dream not anyone else so do not let anyone tell Y O U But don't forget to take suggestions tho cause They are the once who will be playing it right? Alright then take care and see ya around the net.
@SuperGamersgames
@SuperGamersgames 4 года назад
You might want to upgrade either the background elements or the player (or even both) to fit in a more consistent style. The player is sharply colored and has an outline, but the background is almost the opposite, besides the bush. Really good start though!
@Haleshot
@Haleshot 4 года назад
Wow your vids are Great! i just developed a game kinda like Flappy Bird for my project(I am a student) in python. I also linked it with a restaurant billing system. What advice would you give for a person who aspires to become a mobile or game DEV? Keep up the great Work!
@DevDuck
@DevDuck 4 года назад
Start small, seek feedback, and try to finish projects. Congrats on your game!
@Haleshot
@Haleshot 4 года назад
@DevDuck Thank you so much for replying!
@chip2508
@chip2508 4 года назад
Also, don't let criticism demotivate you. Instead, use it as a guideline on how to improve.
@Douglas12ds54
@Douglas12ds54 4 года назад
Why would you link a flappy bird game with a restaurant billing system? It's like "get 3% off for each 10 points you score?". Not trying to criticize, I'm just curious
@Haleshot
@Haleshot 4 года назад
@@chip2508 thanks! Definitely will keep that in mind!
@proxy1035
@proxy1035 4 года назад
random tip i have to mention after seeing 6:01 you can disable the ugly win10 searchbar! rightclick taskbar -> cortana -> first otion that completely gets rid of it, which also makes a bit of space and moves icons closer to the start icon. you can still search like normal by just opening the start menu and typing directly into that, same exact functionality but without the ugly bar.
@chrisellis1163
@chrisellis1163 4 года назад
What do you use for your rgb back light controller? Looks like it’s pulling data from the output
@LesMetalleux321
@LesMetalleux321 4 года назад
Gotta respect how seriously you take your work
@teukka623
@teukka623 4 года назад
This is my dream job at the moment. I am 17 years old and i have no idea what i am gonna do after i graduate i would like to go to some kind of video game producing school but i am scared cause i got no experience in making games
@yamato.takeru.no.mikoto
@yamato.takeru.no.mikoto 4 года назад
I'm also 17 and in pretty much the same situation. but I'll probably go study music theory at university after all, since I've got more experience in that field. but I'm gonna learn how to program on the side so I can make games at some
@Minitomate
@Minitomate 4 года назад
Man you are doing an awesome job, more detailed tutorials like these will be awesome. Keep up hard with your work!
@SupremeSoundsOfficial
@SupremeSoundsOfficial 4 года назад
Why are almost all indie games done in 2D pixel art? I have seen hundreds of indie games in pixel art but very few that are in 3D.
@Jamie-tx7pn
@Jamie-tx7pn 4 года назад
Making sprites is quite a lot easier than making 3d models. Sprites are small and only require colored pixels while 3d models require knowledge of somewhat complex modelling techniques (hard surface modelling, organic modelling, sculpting), rigging skeletons, UV unwrapping, creating textures, applying them to the model (texturing), and animating. Not to mention that you need lots of knowledge of proportion and anatomy for modelling creatures and characters as well as needing a more powerful computer than with pixel art. (I don't imagine anyone has ever run out of memory making pixel art.) Combine that with the fact that there are a lot of programs where you can do pixel art for free, while 3d modelling programs can be super expensive. (Blender is the only free one that I know of and only very recently has it become even slightly approachable for beginners.) There are also separate programs for sculpting and texturing that cost money as well, though everything can still be done in Blender. Alsooooooo programming a game in 3d adds an *entirely new dimension to work with,* causing some things to be more complex. Creating levels is also farrrr more complex than a tile-based 2d workflow. (You have to model levels in 3d by hand as opposed to just needing to draw some sprites to represent grass and dirt etc.) You need to do quite a lot more in 3d just to have a quick prototype and I haven't even mentioned how much attention you have to pay to graphical settings such as lighting and texture sizes and a way to change graphical settings is required. That issue is almost nonexistant in 2d pixel art. Finally, indie games... well... aren't typically made with a huge team with tons of money, so the cheapest and easiest option is almost always the ONLY option.
@SupremeSoundsOfficial
@SupremeSoundsOfficial 4 года назад
@@Jamie-tx7pn I have been working on a 3D game for the last 2 years. I used mixamo to create characters and animations without having to spend too much time sculpting and modeling. The fact that it has been 2 years and I am still not done proves your point that it is a lot easier to make a 2D game but it seems like more people would attempt 3D games and it wouldn't be the overwhelming majority of indie games in 2D. 3D probably doubles or triples development time but a lot of ideas aren't possible in 2D
@His-Games
@His-Games 4 года назад
somehow he has a way of making explaining stuff I already know make me feel smart instead of annoyed that i'm being talked to about stuff I already know
@Addercus
@Addercus 4 года назад
It looks like there is collisions on the trees and the bushes; it makes sense on the trees but the bushes you should be able to pass through easily. Maybe even have a little bush animation when the player walks through it. But hey I might just be biased and nitpicking.
@dragonsfire8560
@dragonsfire8560 4 года назад
The video has a nice vibe, I liked the music and the occasional shots of the scenery and the fish exc. It’s a good video!
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