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Static vs. Dynamic Lighting | Unreal Fest 2022 

Unreal Engine
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In this session, we will go through different production scenarios and analyze the lighting that has been used in each to help understand why to choose one over another.
We’re excited to bring you sessions from Unreal Fest 2022, available to watch on demand: www.unrealengi...

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15 окт 2024

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Комментарии : 18   
@johnnysabelli1923
@johnnysabelli1923 Год назад
Great presentation , not easy to sprinkle all those nuggets of knowledge in under 30min
@ut-hubformacion7061
@ut-hubformacion7061 Год назад
You rock the lighting Nat! So proud to have you as Unreal Instructor at UT-HUB Premier Spanish Training Center. 💙
@AeleksDesigns
@AeleksDesigns Год назад
I wonder if its possible/doable to have both (lumen realtime ... & baked lighting..) in a scene and if one could switch (using blueprints) between both depending on the target platform the project is compiled for. Like a hybrid Project for Highend PC and Mobile. I know that this is possible with Nanite and HLODs, but baked and realtime lighting simultaneously? Don't know how this would be achieved, once the shadows are baked into the lightmass, there has to be some way to disable the lightmass/lightmapUVs completely in order to use Lumens Realtimestuff ... never tried this sort of stuff myself. Anyways, gread talk! PS.: Would be nice to know about / have an explanation on to "why" Distant Fields/-Meshes are so important for Lumen. I expect it to matter in regards to shadowing and maybe the things visible in reflections, but its hard to find in depth infos on that topic.
@m0rph3u5.
@m0rph3u5. 4 месяца назад
Very informative presentation with a lot of info efficiently squeezed in a < 30 min video.. thanks Nat :D
@seanlake7404
@seanlake7404 Год назад
Great job Natalia. I was there in spirit rooting you on!
@plac-horizon0043
@plac-horizon0043 Год назад
Love you guys a lot, I am always there to support you guys ❤️❤️❤️
@meskalation
@meskalation Год назад
I like this kind of explanations! One thing - does anybody know, why the fridge is blue with CPU lightmass, but white with GPU 4:10 ? I noticed different colors with lumen and static light, but the difference in quality/the final result i don't understand.
@akif_akdemir
@akif_akdemir Год назад
Thank you!
@raviiyer4765
@raviiyer4765 Год назад
are precomputed visibilities generated now in gpu bakes?
@koko-nl5tp
@koko-nl5tp Год назад
Thank you very much.
@SuleBandi
@SuleBandi Год назад
Are Lightmass portals still necessary (when baking)?
@williamlacrosse9389
@williamlacrosse9389 Год назад
Yes, definitely! More bounces in your interiors.
@korean_cuisine233
@korean_cuisine233 4 месяца назад
I have 100 levels, and I want to bake the light with a single click.
@CAHEK71
@CAHEK71 Год назад
to mill the wind
@APBXylon
@APBXylon Год назад
basically
@LordLuigi_Rigs
@LordLuigi_Rigs Год назад
👀
@dezacordat
@dezacordat Год назад
So basically... so basically... so basically...
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