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Stellaris 3.12 Ascension Perks Tier List 

Montu Plays
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Stellaris Ascension Perks explained and ranked into a tier list. Lets look at all of the Ascension Perks available in Stellaris, work out their benefits and drawbacks, then compare them.
Lets dive in!
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Tier List Playlist: • Stellaris Tier Lists
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Chapters:
0:00 What Are Ascension Perks?
1:16 F Tier
8:23 C Tier
13:12 B Tier
20:26 A Tier
26:11 S Tier
Stellaris Version 3.12
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And please comment with any feedback, any ideas or if you disagree!

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5 июл 2024

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Комментарии : 666   
@MontuPlays
@MontuPlays Месяц назад
Wishlist Sins of a Solar Empire 2 on Steam NOW & support this channel: steam.gs/l/157jf/MontuPlays
@schroecat1
@schroecat1 Месяц назад
Stardock sponsoring a Stellaris video seems like a mischievous decision. Not sure that these games are compatible. XD
@EmpReb
@EmpReb Месяц назад
@@schroecat1 I'm a Sins fan that has Crack addiction when I play Stellaris You can love both.
@joshua211111
@joshua211111 Месяц назад
Excited for Sins of the Prophets 2 mod for this
@cnm7558
@cnm7558 Месяц назад
compatible
@GilAzuara
@GilAzuara Месяц назад
dude, i have a new build you should try, I called them the prime matrix specie: mechanical traits: adaptive frames, art generators and efficient processors origin: arc wielders ethos and civs: machine intelligence, guardian matrix and unitary cohesion ruler trait: spark of genius playstyle: unity rush until year 30 or until you get the virtual trad tree fill main planet with uplink nodes within first 10 years unity rush from start first trad tree: prosperity first AP: imperial prerogative second trad tree: synchronisity second AP: tech ascendancy third trad tree: aptitude third AP: synchronisity fourth trad tree: virtual fourth AP: cosmogenesis colonize 2 habitable planets after year 2210 fill one with uplink nodes fill second one with energy and industrial disctricts along with blue districts to build research labs once you have the virtual trad tree, change the virtual focus policy to focus on unity generation unlock the rest of trad trees fifth trad tree: expansion fifth AP: mechromancy or archaeotech depending on your relics income sixth trad tree: discovery sisth AP: master builders or galactic wonders if you have the prerequisites for it seventh trad tree: unyielding seventh AP: eternal vigilance as u can see, this build combines the magnolia build with a 0% empire size from pops if you pick OTA updates as your third civic, combining it with the benefits of arc wielders origin gives a massive boost to your economy, turning mining districts irrelevant
@Konzon
@Konzon Месяц назад
The real endgame crisis is the empire that took xenocompatability. If they don't get defeated fast enough, the galaxy gets destroyed by lag.
@aecides3203
@aecides3203 Месяц назад
Once I would have agreed with you, but all I'm hearing now is "More Synaptic cogitators for the Lathe"
@wewuzkangz2505
@wewuzkangz2505 Месяц назад
100%. There's always this one fucking guy, who just sits there in the corner and has immigration open with literally everyone.
@florians9949
@florians9949 Месяц назад
Sentry array: finally a worthy oponent, our lag battle shall be legendary!
@plebisMaximus
@plebisMaximus 13 дней назад
@@aecides3203 The ultimate way of processing undesirables.
@vicenteabalosdominguez5257
@vicenteabalosdominguez5257 9 дней назад
The true way to crash the simulation.
@Banter07
@Banter07 Месяц назад
I can’t believe he forgot to mention xeno compatibility
@agntsmth94
@agntsmth94 Месяц назад
If I can't win, no one can *Freezes the game*
@infantrytactics1233
@infantrytactics1233 Месяц назад
He did. 17:28
@Banter07
@Banter07 Месяц назад
@@infantrytactics1233 I know. I am well aware.
@duyas1628
@duyas1628 Месяц назад
We do not speak of the evil one.
@desertfawx2093
@desertfawx2093 Месяц назад
@@infantrytactics1233you didn’t watch the whole video or you would get why he said that
@classreductionist
@classreductionist Месяц назад
Fun fact: You can hire a Large Marauder fleet for 10k energy credits and then convert them into a Mercenary fleet in your empire saving yourself 50 Fleet Cap worth of alloys.
@archmagemc3561
@archmagemc3561 Месяц назад
.... thats a very fast way of getting an entire merc enclave empire up. I'll use that for my 10 year rush merc enclave games. 5 merc enclaves up by 2215 is very strong. xD
@user-he4pk4tg2i
@user-he4pk4tg2i Месяц назад
​@@archmagemc3561 You can't hire marauder mercs till midgame though
@archmagemc3561
@archmagemc3561 Месяц назад
@@user-he4pk4tg2i Oh, so it takes until 2225, fair enough.
@classreductionist
@classreductionist Месяц назад
@@user-he4pk4tg2i true. It's still really nice when the GC passes Security Contractors and you can then immediately found a Merc Enclave for essentially zero alloys.
@cstains5543
@cstains5543 Месяц назад
Or you can find the Tinker enclave and do the same for around 8K to 12K depending on what's available and get it done before midgame. Either works though.
@cjwarrington177
@cjwarrington177 Месяц назад
I wish there were more ascension perks that were situationally the absolute nuts. Like, eff it, make Archaeo-engineers -90% artifacts cost and +50% archaeotech weapons damage. Have it grant access to a special ship class or hull configuration. Make me want to pick that perk whenever I randomly find myself sitting on a bunch of minor artifact deposits. It would still be garbage 9/10 games, but that one game where it absolutely pops off would be so much more memorable.
@schwingedeshaehers
@schwingedeshaehers Месяц назад
but than it has to be incompatible with nanite ships and crisis ships
@aptspire
@aptspire Месяц назад
The only way to pull a large archeofleet is by putting a Dyson Swarm around the "Message in a Bottle" star. It gives 60+ minor artifacts monthly.
@spookyaction3236
@spookyaction3236 Месяц назад
Wow nice tip. I didn't realize the artifacts were on the star in that system.
@robguy8501
@robguy8501 Месяц назад
That is an awesome thing I didn't know you could do. The other way you can field a lot of archeotech ships is by becoming the galactic nemesis as their menacing ship types only cost minerals regardless of what you outfit them with. Although the slots available on them keep you from installing large amounts of the more powerful weapons you can still fill up with all many of cool toys that would normally be too expensive to be practical.
@louiswinterhoff334
@louiswinterhoff334 Месяц назад
Are you serious???
@Ramschat
@Ramschat Месяц назад
Cool, but that's NOT the only way. Crisis ships and Nanotech ships will never cost minor artefacts no matter how many archeotech modules you put on them
@NuggetWorkshop
@NuggetWorkshop Месяц назад
F TIER 1:35 Archaeo-Engineers 3:36 Executive Vigor 4:31 Detox 5:21 Interstellar Dominion 5:51 Shared Destiny 7:01 Transcendent Learning 7:40 Enigmatic Engineering C TIER 8:32 Consecrated Worlds 9:57 Hydrocentric 11:06 Mastery of Nature 11:55 Universal Transactions 12:42 Grasp the Void B TIER 13:22 Eternal Vigilance 14:05 Lord of War 15:13 Mechromancy 16:03 Voidborne 17:05 [REDACTED] 18:57 World Shaper 19:44 Galactic Contender A TIER 20:45 Galactic Wonders 22:09 Imperial Prerogative 23:13 Nihilistic Acquisition 23:50 Technological Ascendancy 24:14 Galactic Force Projection 25:18 Engineered Evolution S TIER 26:47 One Vision 28:05 Arcology Project 29:11 Hive Worlds 29:35 Machine Worlds 30:09 Master Builders 30:55 Colossus Project 32:30 Defender of the Galaxy 33:40 Cosmogenesis ^ Galactic Nemesis 35:15 The Flesh is Weak ^ Organo-Machine Interfacing ^ Mind over Matter 36:03 Synthetic Evolution
@blahmaster6k
@blahmaster6k Месяц назад
Remember that Crisis ships and nanite ships don't need minor artifacts, so archaotech weapons are completely free for those builds. That is the real context I would give for a scenario where archao engineers is good.
@ryorai5804
@ryorai5804 Месяц назад
Big brain moment
@MasterElements
@MasterElements Месяц назад
Also if you get the rubricator then funding the minor artifacts is actually rather easy plus the extra extra damage you get from the passive.
@marknezanuto
@marknezanuto Месяц назад
​@@MasterElementsrubricator is not enough to found respectable fleet size with arceotech unless you are menace.
@gmradio2436
@gmradio2436 Месяц назад
Are we going to eventually get the rest of the tempest ship?
@AMPS1
@AMPS1 Месяц назад
​@@Sepaedius I don't think that's possible, the nano missiles are only for s slots while the nanite swarmers only m slots have. But the swarmers with hangars are op too.
@WillCarter1976
@WillCarter1976 Месяц назад
The only xeno compatibility in my playthroughs, is how compatible the the xeno flesh is with our flamethrowers!
@Cybermarth
@Cybermarth Месяц назад
The Archeo-Engineers are in my opinion only worth the trouble when you get the event/digsite on the sun that gives you 1-3 Artifacts. Then make a Dyson Swarm around it and it is at least a thought as a ascension perk. Edit: I forgot one detail: The idea is that the dyson swarm array enhance extremly the production of your star. NOW when you have minor artifacts on the sun they also get enhanced and yes I had twice already fun with +93 Artifacts from that one star.
@DarthChratis
@DarthChratis Месяц назад
Anyone remember back when mastery of nature was a broken auto pick? It gave you all of the blocker techs instantly and for free, letting you skip an entire tech lvl and removing a buch of dud techs from the pool.
@Argenomius
@Argenomius Месяц назад
I need to point out that Mastery of Nature does reduce the cost of blockers on Shattered Ring, but can't increase the number of districts once you repair the Ring completely
@jonrwert
@jonrwert Месяц назад
Mastery of Nature might be a little more appealing with the Relic World origin, too. Well, slightly.
@TC-cq7oc
@TC-cq7oc Месяц назад
I think there was a patch where cosmogenesis is now completely in-compatible with galactic custodian. In my most recent playthrough, I was barred from proposing a resolution to make myself Custodian - though perhaps I could have become custodian still if another empire proposed it.
@TheFinalEvent97
@TheFinalEvent97 Месяц назад
Yep, having already taken Cosmogenesis in my playthrough I couldn't propose for my empire to become the Custodian due to the level of scrutiny would reveal what the empire was up to. Stellaris wiki also says Emperor/Custodian is banned from taking Cosmogenesis so it can't be done the other way round either.
@cecilofs
@cecilofs Месяц назад
@@TheFinalEvent97 Don't worry all those pops I took are perfectly fine. They are currently having a great time on a planet I have called "The Lathe". No you can't visit them, they are very busy.
@AbsoluteZero101
@AbsoluteZero101 Месяц назад
What about if you propose the resolution to become GC first and then immediately pick up cosmogenesis. It would still be in the queue no?
@derpidius6306
@derpidius6306 Месяц назад
​@@AbsoluteZero101Maybe, but why wait? Personally I've been trying to egg on the AI to be custodian so I could try to get the achievement for overthrowing the galactic emperor
@Jallorn
@Jallorn Месяц назад
@@AbsoluteZero101 No, I've tried, it invalidates the proposal and cancels the voting period.
@MrDeflador
@MrDeflador Месяц назад
Important thing for Consecrated worlds. If you are next to the spiritual Fallen Empire, I think this perk goes up to b, maybe even a because you cannot have a colony on these worlds anyway and they give a ton of Unity.
@jamesparson1233
@jamesparson1233 Месяц назад
you also get an opinion boost with the fallen empire so they might start giving gifts
@archmagemc3561
@archmagemc3561 Месяц назад
@@jamesparson1233 Xenophile and guardian of the galaxy, I think you can get BLUE with the spiritaulist empire doing this. At that point they give gifts like crazy and may even let you inhabit those gaia worlds.
@kennyholmes5196
@kennyholmes5196 Месяц назад
Or, you know, get lucky and obtain the head of Zarqlan.
@Jallorn
@Jallorn Месяц назад
Also, as KotTG it's a straight upgrade to One Vision, since you can consecrate holy worlds out of toxic planets
@timothypeterson4781
@timothypeterson4781 Месяц назад
I'd suggest one caveat on Grasp The Void. As a gestalt consciousness it's a good grab early because you can use it to subsidize your energy with solar then later into a nice little navy boost so I'd say for gestalt it's up to B for it's flexibility. But for normal empires certainly. I'd like to say it's very... Compatible with gestalt empires.
@MasterElements
@MasterElements Месяц назад
It is also very compatible with Astro Mining Drones gestalt civic, as that civic gives +50% more starbase cap. I have an Arc furnace origin build with astro mining drones and it's amazing.
@timothypeterson4781
@timothypeterson4781 Месяц назад
@@MasterElements Ahh, yes didn't think of that here. I thought of that when I was playing around with Astro Mining (on a ring world just to see how much it screwed you over (answer, a lot.))
@cecilofs
@cecilofs Месяц назад
@@MasterElements Is it feasible to get enough energy for Nanite Harvesters without using Tech Drones?
@MasterElements
@MasterElements Месяц назад
@@cecilofs In the beginning? No you will need to invest in Capacity Subsidies and some tech drone jobs, but once you get some dyson swarms online on some good stars then you should be fine. Though that is a bit RNG, I would also suggest becoming a prospectorium as the random resource deposits will boost your economy immensely.
@themeerkat5157
@themeerkat5157 Месяц назад
virtual is so broken, literally allows you to instantly get the most powerful resource in the whole game: pops
@BARBARBINKLE
@BARBARBINKLE Месяц назад
It’s easily the most op thing this game has ever seen. I like the concept of it but it needs a LOT more downsides to balance it out. You honestly shouldn’t be able to rush it so quick imo.
@Evert1992
@Evert1992 Месяц назад
I just did a playthrough with virtuality. I didn't even do the midgame, i was already bored and ready for the Endgame. But not on hardest difficulty, so im gonna do that later. But it really is very op. 2 ecumenopolis and a cybrex ringworld. So so so op 😂
@BARBARBINKLE
@BARBARBINKLE Месяц назад
@@Evert1992 I don’t even play with it even tho I like the concept of a matrix themed empire just cause it’s so strong that it makes the game boring imo
@Evert1992
@Evert1992 Месяц назад
​@@BARBARBINKLEi totally get that. Like i said i wasn't even in the midgame and was already getting close to repeatable techs 😂 Maybe with gigastructual engineering and on extreme difficulty can it be made challenging, but even that i doubt.
@tribsta1018
@tribsta1018 Месяц назад
I love the concept. I just hope they don’t ruin the idea when they nerf it into the ground. I never play the meta and always play RP builds. I like playing tall and wanted my imported leaders so why I like it. As long as they keep the idea after the nerfs I will still play it
@nathanwells4809
@nathanwells4809 Месяц назад
Detox should be a tech
@henrywill124
@henrywill124 Месяц назад
I really feel like Eternal Vigilance needs to grant an upgrade to the Citadel, like a Star Citadel or something since most of the bonuses can be acquired with repeatable techs. That can make it compatible with something in the A tier.
@jojossniper
@jojossniper Месяц назад
An upgrade to the citadel would be really cool for a defensive empire,I imagine a tech like that to be gated behind eternal vigilance,also it would be cool if eternal vigilance would be gated behind the unyielding tradition and the galactic projection behind supremacy.
@jacobp.2024
@jacobp.2024 Месяц назад
​@@jojossniper Three things need to happen for citadel defenses to be viable. 1. Citadel designs - citadel's *need* to be able to be edited, and maybe receive different kinds of hulls with different weapon options. Half the issue with them is that they just.. Take whatever weapons it feels like, and they're usually not good ones. 2. Debuffs on enemy fleets - citadels should have more options to make combat unfavorable in the systems they're located in, or at least narrow what tactics will be effective. Debuffs to the enemy would scale well and provide some utility to forcing engagement of the enemy in a starbase system, aside from a negligible amount of added DPS. The modifiers should be telegraphed, but be decisive if not worked around. 3. late-game scaling - they just.. Are never quite as useful as they are early game ever again. That early game 3k starbase can be a game changer, but after that? Nope. It's more of a liability than anything, since a powerful starbase ends up being a liability against more powerful foes, as they WILL be captured and they will bottleneck an inferior fleet. 4. less punishing to be captured - all that needs to be said. Putting weapon installations or using starbases defensively is just.. An awful idea currently. They do as much to defend you as they will to help entrench your enemy as they push into your territory. They should not be as much of an asset to the enemy as they are to you, but that's how it is. I don't know how they'd change this, but it should probably be changed if starbases aren't meant to be like this.
@ryorai5804
@ryorai5804 Месяц назад
Important info you missed (unless I didnt hear it) consecrated worlds can make toxic worlds holy worlds if youre using knights of the toxic gods.
@kalebbradford143
@kalebbradford143 Месяц назад
sheesh that origin has so much for being so benign in extra power
@sirgaz8699
@sirgaz8699 Месяц назад
So it can be a toxic world that doesn't have terraforming candidate? That's actually pretty good.
@ryorai5804
@ryorai5804 Месяц назад
@@sirgaz8699 correct, any toxic world
@charlieblocher7456
@charlieblocher7456 Месяц назад
Mastery of Nature is really good for Standard Empires, since adding resource districts for food/energy/minerals is very useful when you are subject to RNG for basic resources availability.
@JaJDoo
@JaJDoo Месяц назад
one of my favorite first pick options
@DreadDoom
@DreadDoom Месяц назад
Nah it's a waste, a single tributary will give you many more basic resources than two extra districts on all of your planets will, especially since you need 4-6 pops to work those jobs as well on each planet, AND pay the influence + energy cost. Spending that eco on getting a fleet and taking a tributary, and then spending that perk on something more worth-while is a much more efficient strategy.
@charlieblocher7456
@charlieblocher7456 Месяц назад
@@DreadDoom If you pick the right planets, you'll get many more than two districts. And a tributary is a boost, if you're in a militant play through, but unless you just don't need to produce your own resources, it would still be a potential pick.
@DreadDoom
@DreadDoom Месяц назад
@@charlieblocher7456 It increases planet size by 2, i.e. 2 districts. How could it be more? If you are referring to the +50% that just increases the per-district-type limit, it will not increase the maximum number of districts on a planet, e.g. if a planet is size 10 and has a cap of 18 energy districts (one of my planets had this) you can still only build 10 energy districts, since planet size is 10. So at best it could be 2 districts + 1 building slot if you have something like Agrarian Idyll or Master Crafters and it just happens to put you over the 3 districts needed, but you still need to fill all those jobs with pops. It is always just straight-up worse than a tributary unless you are an empire that cannot have vassals.
@charlieblocher7456
@charlieblocher7456 Месяц назад
@@DreadDoom I'm talking about the planetary features. You almost never get a planet that is, say, Size 10 with 14 energy districts. It's not impossible, but the RNG is super low, especially without events (like from Terraforming) to add extra districts. What you usually get are planets size 10 to 20 with 4 to 8 energy, food, and/or mineral districts. It makes it harder and more costly to develop and specialize those worlds, which you can only really optimize for two types and fully enhance for one. Plus, once you do invest in a resource world, you want as many pops working for that resource as possible. If you have a planet with 8 mineral or energy districts, that going to be 20 jobs with normal buildings. Mastery of nature with give you four more districts, and now you have 12 districts, so 28 jobs. That's 8 more jobs that will fully benefit from that planet's buildings, governor, orbital ring, and/or ascension bonuses, and without having to increase your empire size by colonizing another world. You may be in a situation where you just don't have worlds with many districts of one type or another, and getting a 50% boost is incredibly helpful. Dyson Swarms and Arc Welders help, but at a certain point you just need pops working jobs, unless you can steam roll and dominate a collection of vassals early on.
@osloares630
@osloares630 Месяц назад
Finally, been waiting for this list for a week
@kervensdor5590
@kervensdor5590 Месяц назад
I can't believe Transcendent Learning is not compatible with Montu Plays’s playlist
@wdavid4
@wdavid4 Месяц назад
I like how all of these tier rankings fit together so well, like a fully compatible list of best choices to make. Thanks for all this effort!
@caffize3919
@caffize3919 Месяц назад
If you go for Whisperer of the Void + Subterfuge + Enigmatic Engineering, you can get stealth level 6 or 7 battleships and titans, which can be really powerful.
@Demonling
@Demonling Месяц назад
And today I was wondering when we would get a Montu video soon. Praise be Montu! Pretty compatible with a good mood ;)
@Lolztrel
@Lolztrel Месяц назад
Your videos are highly compatible with my interets :-) Thank you for all your amazing content!
@GreenBlueWalkthrough
@GreenBlueWalkthrough Месяц назад
This video was very compatible with my need to know more about the perks in this game thank you! Which I love to plot my games around this!
@hellos2youse
@hellos2youse Месяц назад
New Monty video = new playthrough from what I learn ❤
@DustyChapter
@DustyChapter Месяц назад
Will say, there is *one* situation i love Interstellar Dominion for. If you have alot of territory to gobble up earlygame when playing "Under One Rule", it can be a great way of getting a bunch more starbases built for the sake of the Luminary Buff.
@paulcatindig2260
@paulcatindig2260 Месяц назад
Mr Montu, I sure do hope that the renowned and legendary paragons tier list is compatible with your schedule soon!
@calmgood-hh9zp
@calmgood-hh9zp 23 дня назад
Thank you very much for the video.I really enjoyed it.😊
@ocelotkillalot4632
@ocelotkillalot4632 Месяц назад
Ty for this guides man insane I learn a lot
@arthasmenethil4399
@arthasmenethil4399 Месяц назад
Will we get an updated weapons tier list or is the most recent one still applicable? I'm a bit frustrated with the auto designer again :D
@Jernsaxe
@Jernsaxe Месяц назад
Mecromancy have another important benefit if you are playing Rogue Servitor. Normally you are unable to purge biological pops and they get forced into being bio trophies. If you get too many bio pops early it can tank your economy, especially since bio trophies have been nerfed quite a bit. So taking Mecromancy as Rogue Servitor can be a powerful way to clear out the chaff and get some extra workers instead.
@sullivanzany8091
@sullivanzany8091 Месяц назад
Thank you for this video I always appreciate your thoughts and discussion.
@Afarensus
@Afarensus Месяц назад
These videos of yours are super compatible with my taste!
@Maxpell.classic
@Maxpell.classic Месяц назад
Thank for great work 😀!
@Potatojiggle
@Potatojiggle Месяц назад
Thanks for your up to date video again. I made it to the secret callout.
@NightHunter571
@NightHunter571 Месяц назад
Montu’s videos are always compatible with a relaxing evening
@TheBronzeDog
@TheBronzeDog Месяц назад
Looks like I'm shifting some of my first picks to be more compatible with the updates. Thanks for putting this up.
@Roman-bk5wn
@Roman-bk5wn Месяц назад
Xeno compatibility you might be sleeping on - what about on spiritualist (or no robots) - max out pop growth through the ascension perk with migration treaties?
@patrickdargel4684
@patrickdargel4684 Месяц назад
I would like to put a little * behind Archaeo-Engineers: It is still the case that if you are selecting "Galactic Nemesis" the ressource costs for the ships are a fixed amount of minerals. so, even a fully archaeo equiped menace cruiser still only costs 900 minerals and no minor artefacts. @Montu would that change the position of that Perk ?
@immoplays9587
@immoplays9587 Месяц назад
fun fact you can still chose defender of the galaxy and a crysis perk. but you have to pick the defender perk first, since the crisis perks dont check wether or not you took defender of the galaxy
@MonsieurJo
@MonsieurJo Месяц назад
Do you have a compatible mod to go free cam in stellaris and have nice view ?
@Haagaustin
@Haagaustin Месяц назад
I'm so inspired to make some kind of Blorg Xenophile Empire, but how could I tweak to the Blorg to be less stinky and repugnant and more compatible with other species? Is Unruly still a good trait to replace repugnant with? Is the Blorg playstyle even viable? I bet Xeno Compatibility would be essential but some advice for a newbie would be appreciated.
@melbifk
@melbifk Месяц назад
Crazy! List after list.
@larstollefsen1236
@larstollefsen1236 Месяц назад
What is the clip at the beginning? I wish you'd credit them as I don't always recognize them.
@Zalnos7
@Zalnos7 Месяц назад
Thanks, Montu. The video is perfectly compatible with listening while I scrub the stove.
@dahakaxx95
@dahakaxx95 Месяц назад
I watch every single one of these tier lists you make, it helps me a lot! Tho I never used Xeno compatibility.
@wrthfulhammer
@wrthfulhammer Месяц назад
If you do overtuned origin, is genetic more compatible. Or does cybernetic win out?
@MrCherepachka
@MrCherepachka Месяц назад
Does compatible leader expirience gain bonus affect agenda exp from statecraft and passive exp earnings for progenitor hive?
@cp1cupcake
@cp1cupcake Месяц назад
Is the archaeotech one somewhat worth if you are using nanite/nemisis/cosmogenisis ships which have a fixed cost?
@colorblindwizard7200
@colorblindwizard7200 Месяц назад
I would have put an addendum for Lord of War for the new Tactical Algorithms Civic, as you gain 10% Shield Hardening for each Merc Enclave, I have tested it out and man can you stack hardening to crazy numbers.
@donmora4259
@donmora4259 Месяц назад
Do mercenary enclvaves use your shipdesign for ships you built for them or do they retrofit them?
@michaelappleby3622
@michaelappleby3622 Месяц назад
would love to see a video on what the good ship sets nowadays are, I haven't really played since spamming neutron launchers was the meta, and I just have no idea which weapons are compatible or just the best anymore. Super helpful vid!
@RagnellAvalon
@RagnellAvalon Месяц назад
Something to be mindful about with Consecrete World is that if you are next to the Holy Guardians Fallen Empire, choosing to consecrate one of their Holy Worlds will give you a **+30** opinion buff with them for each one you consecrate, which can get them completely on your side. If you were thinking about unity rushing anyway this is a huge boost, but in niche scenarios it might be worth doing just to get periodic gifts, especially since they can include rare technologies. I don't think that makes it better than C tier but it's an interesting opportunity that can be compatible with a lot of styles, since only the situation matters.
@francispepito6972
@francispepito6972 6 дней назад
Thanks for these amazing videos about xeno compatibility.
@danielk5780
@danielk5780 Месяц назад
I wonder how Mechromancy would work with the Synaptic Lathe? Would you be getting 33% of pops your flushed through there back?
@mathiasbutler6212
@mathiasbutler6212 16 часов назад
what do the numbers on the icons mean? like the two next to xeno compatability?
@jaykolokithas9329
@jaykolokithas9329 Месяц назад
Master of nature has the upside of letting you commit more districts to a single worker type. You can specialize whole planets district to just mining generator or food as needed and can be very nice there.
@sirgaz8699
@sirgaz8699 Месяц назад
I really like Mastery of Nature even on wide because when I go wide I don't make duel use planets just to save on micro and MoN lets me get +50% out of a world. Edit: after they added trust to diplomacy I have never had an empire accept a commercial pact before allowing an embassy, the balance team should probably look at that. Edit 2: Xeno-compatibility is best on Overtuned Cyborgs as it lets you take all 3 auto-moding traits though I'd only ever take it if I had a mod that removed half breeds and just gives you the trait point and pick.
@kyledeweerd8870
@kyledeweerd8870 Месяц назад
If you go nanotech, can you get nanotech ecumenopolis planets? Or if you use “subsume world” does that make that planet not able to become an ecumenopolis?
@RecoveringLoLAddict
@RecoveringLoLAddict Месяц назад
So I did a Nanotech run By year 2400 my game was running at 20 fps from all the nano fleets I was getting from consumed worlds. Not very compatible with my playstyle
@DotaMobaUnionRu
@DotaMobaUnionRu Месяц назад
Organics is compatible with machine authority if it plays as bio-trophy.
@Tahsaray
@Tahsaray Месяц назад
Hell yeah, Pantheon reference! I love that show, some of the best sci fi in forever.
@ewantucker7277
@ewantucker7277 Месяц назад
Archaeotech does become more viable if you get the Rubricator. Also, isn't xenocompability hard on the computer processor?
@justinboggs
@justinboggs Месяц назад
I need to know what show the intro clip is from hoping to binge watch it tonight!
@MontuPlays
@MontuPlays Месяц назад
Patheon
@DamenJoost
@DamenJoost Месяц назад
Seeing Sins 2 makes me happy. Will dive in at some point during the year but too busy now.
@MontuPlays
@MontuPlays Месяц назад
it's not out on steam just yet anyway!
@cstains5543
@cstains5543 Месяц назад
I don't know what settings Montu plays on but on average I find around 10 to 15 Toxic worlds just in one quadrant of the total galaxy and I've had over 25 Toxic worlds in just my empire alone before late game mass expansion in some playthroughs. So Detox really comes down to total number of recoverable worlds If you've got less than 5 it's an F tier, around 10 it's C, 15 to 24 B and if you've got over 25 it's definitely A tier. I play on huge galaxies, so that probably effects total weight of the Detox perk as I've have games where 've found six toxic terraformable worlds just in my core district. Also if you hunt down the various learning bonuses (adding Heroic Past, using the orb touched as your Storyteller meaning he'll eventually be a permanent level 10 adding 20%) and Vaults of Knowledge (after building the Vault of Knowledge itself adds +1% leadership XP gain per new legendary leader), taking both as Council positions, adding Transcendent learning on top, plus the Neural tissue tech from the wormhole system with the insane Psionic entity, before the Vault added boost, with the Quick Learners I believe you can get to around an 80% boost to leadership XP for every leader in your empire before adding in the Vaults of Knowledge bonus which will only increase as more leaders reach legendary status.
@blackshiinobi1777
@blackshiinobi1777 Месяц назад
Your videos are the reason I play Stellaris, thank you very much. We need a video about Starbases and Defense platform designs.
@rekrn12345
@rekrn12345 Месяц назад
3:00 the astral thread policy can give you a flat 5 minor artifacts per month. Its not much but it can easily double your income and astral threads kinda fall off later and you dont need many.
@TheFinalEvent97
@TheFinalEvent97 Месяц назад
Plus the Rubricator has an active effect of giving 500 minor artifacts which is equivalent to roughly +4 per month for 10 years, and one of it's passive effect is a 15% boost to Archaeotech Weapon Damage.
@rekrn12345
@rekrn12345 Месяц назад
@@TheFinalEvent97 Can't really guarantee you get the rubricator in any run though.
@Konzon
@Konzon Месяц назад
Remember back when Shared Destiny reduced subject integration cost?
@OnlineKenji
@OnlineKenji Месяц назад
I remember when it was actually worth a crap. Now it is near the bottom of f-tier imo
@scpadministrator5944
@scpadministrator5944 Месяц назад
Can we have a video on how to know what mods are compatible with other mods?
@michaelfranke3407
@michaelfranke3407 Месяц назад
I really like how 'compatible' the hydrocentric perk is with terraforming weapons.
@reaperking2121
@reaperking2121 29 дней назад
As someone who loves playing a Star Trek type Earth Xeno Compatabillity is one of my go toos for the exact reasons you gave . It means I don’t have to force an entire empire down the path of bio transference but still can reap the rewards of playing as a peaceful paragon with undress of species in my empire
@immoplays9587
@immoplays9587 Месяц назад
little correction to you machine worlds. you said it doubles the job output, but it doubles the amount of jobs per district in stead. so for example a mining district wont provide two jobs but instead four.
@serban031
@serban031 Месяц назад
I believe you can still do defender and crisis ascension perks by taking defender first. I was able to do it a couple of times while doing a cosmogenesis run
@tjpprojects7192
@tjpprojects7192 Месяц назад
I've got a very simple question that I can't seem to find the answer to. If I create a vassel after I've taken Galactic Wonders, can my newly created vassel build a Dyson Sphere and Matter Decompressor? And if so, why do mine always *REFUSE* to build such a useful megastructure?
@hamzashaikh9310
@hamzashaikh9310 7 дней назад
Galactic wonders is ascension perk. Vassals dont get your ascension perk. They will have to take galactic wonders themselves too to build it. Vassals get your tradition and tech but not ascension perk.
@immoplays9587
@immoplays9587 Месяц назад
with the new +2 jobs per district on machine worlds i used toxic Terraforming and got an additional 6 colonies with 16-24 planet Size. i was just lucky to have 6 of them in my 14 systems wide empire. and with them being of a dcend size and the ability to double the jobs per district with machine worlds and extra job output through orbital rings it was just the Beter pic for me than habitats. But yes generaly habitat ascention is normaly better than toxic terraforming.
@scottdesemberer8751
@scottdesemberer8751 Месяц назад
I would like to hear Montu opinion on buffs and nerfs for acsension perks in same format
@AHoardyBoi
@AHoardyBoi Месяц назад
Going to get that ascended like button first
@samvigil957
@samvigil957 Месяц назад
What is the clip at the beginning of the video from?
@TheFlepmelg
@TheFlepmelg Месяц назад
Hey there Montu! New player here. I got about 50 hours in and really love the game. I watched loads of your videos to get the hang of the game, thank you for that! I however struggle with getting my head around some of the compatability (!) between all the various choices I have as a player. I have no idea what to pick simply because I don't know whats available and how stuff works together. Is there anything out there that will help me make a 'build'?
@MontuPlays
@MontuPlays Месяц назад
Head over to the Stellaris Official Discord, or my own discord server. Loads of people there will be happy to suggest builds & combos!
@andromedach
@andromedach Месяц назад
Given the rankings it would be interesting to see which AP you would choose from first through fifth based on empire type. I still think Grasp the Void has use for machine empires
@tararose5650
@tararose5650 12 дней назад
Xeno compatibility... seriously your description was riding the line, too funny XD
@PayAttEx
@PayAttEx Месяц назад
I took Detox in my current game for the first time since I came around multiple Toxic size 20+ planets and I also had the ability from Relics and Paragon to turn them into Gaia. Basically Detox gave me access to the biggest planets in my space and in turn that's several size 20+ Gaia planets that come online in the first 100 years.
@franksoto4302
@franksoto4302 Месяц назад
So there you missed the niche use case for grasp the void if your using astro mining civic especially in conjunction with the arc furnace origin. Only peasants have any worker pops in their empire, especially when you can harvest the bounty of space
@Nick-Tactic
@Nick-Tactic Месяц назад
Does mechromancy work well with new crisis path?
@disnark
@disnark Месяц назад
I’ve played with consecrated worlds in games where I start with a number of sub-30% planets in my area, which I imagine is the intended way to use it. If they adjusted the numbers up even slightly, I think it would be REALLY good.
@usernameunknown2823
@usernameunknown2823 Месяц назад
In regards to Machine Worlds, I think it’s one of the best techs you can possibly get for machine empires. HOWEVER. Now that Catalytic Processing makes your alloy production ridiculous, a good tip is to have a few planets for food production regardless. Also, cosmogenesis is the STRONGEST ascension perk I have ever used. The fallen empire ships are ridiculously strong, and ensure that you won’t really need that extra Endgame Damage Buff (albeit it still helps).
@panzerjaeger016
@panzerjaeger016 Месяц назад
21:22 I think that what is often forgotten for Dyson Spheres is that Stars get a massive output boost. Which can include Research, stacking that on a Physics Star, can give quite a bit of research and put one ahead of the competition. Also, it’s very compatible 😉
@VoidBetween
@VoidBetween Месяц назад
Note Consecrate Worlds is a bit more compatible for Knight of the Toxic God as they have a high chance to get max rewards from Consecrating otherwise useless toxic worlds.
@minyaw1234
@minyaw1234 Месяц назад
Is master builders really that important? I feel like it is a win more perk. Like at the point of mega structure you should already be strong enough from my experience that it really doesn't matter if I build them a bit faster.
@trainheartnet5657
@trainheartnet5657 Месяц назад
I went down the cyborg origin/ascension path. The origin gives you pops with random, unmodifiable cyborg traits. This was also the first playthrough I tried Xeno-Compatibility in. When I hovered my pops tab, my screen literally couldn't fit all the half-species on it. Managing my species tab was nigh impossible, so I just let it go eventually.😅
@the_luckiest_charm
@the_luckiest_charm Месяц назад
You should make a Relic tier list. I no theres not really a point, since their completely random, and therefore have no opportunity cost, but i still want to see whether what i think is good is actually good
@theinnkeeper1340
@theinnkeeper1340 Месяц назад
Why is your voice so soothing and relaxing lol
@sethroseblood9456
@sethroseblood9456 Месяц назад
So true I almost don't even mind when he has to shill
@sraven1994
@sraven1994 Месяц назад
Is a xeno-compatibility/xenophile run any fun?
@alexandruspinu2484
@alexandruspinu2484 Месяц назад
Well i am not sure it it is a bug or what, but i had two ascension perks available to pick and chose Galactic defender and cosmogenesis at the same time and worked fine
@gorgeousfreeman1318
@gorgeousfreeman1318 Месяц назад
Would love to see how Individualist Machines change the meta on machine traits!
@aze94
@aze94 Месяц назад
I think you could have mentioned that the consecrate world perk has unique effects with the knights of the toxic god origin, namely that you can consecrate toxic worlds into holy worlds. This grants a huge unity boost.
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