Тёмный

Stellaris Defeating A Fallen Empire 

Montu Plays
Подписаться 151 тыс.
Просмотров 71 тыс.
50% 1

Stellaris Fallen Empire Ship Design Guide. Stellaris has five Fallen Empire factions that are sitting on a hoard of technology and resources.
Lets look at each faction in detail, then work out how best to counter them and take their stuff!
This is a ship design guide for Stellaris 3.11
Find out more about Ship Design after the Stellaris 3.6 Combat Rework: • Stellaris Ship Design ...
Chapters:
0:00 Time To Die, Old Man
0:34 Xenophobe FE
1:20 Spiritualist FE
2:17 Xenophile FE
2:49 Materialist FE
3:14 Robotic FE
4:15 Ship Designs To Fight The FE
4:27 Cruiser Design
6:35 Naked Battleship Design
8:24 Proper Anti-Aging Battleships
Stellaris Version 3.11
If you enjoyed this video please leave a like & SUBSCRIBE!
Become a supporter, join my discord community or get your hands on cool merch at Montu Plays HQ: montuplays.com/
Humble Bundle Affiliate link: www.humblebundle.com/?partner...
And please comment with any feedback, any ideas or if you disagree!

Игры

Опубликовано:

 

29 июн 2024

Поделиться:

Ссылка:

Скачать:

Готовим ссылку...

Добавить в:

Мой плейлист
Посмотреть позже
Комментарии : 173   
@MontuPlays
@MontuPlays 2 месяца назад
Minor mistake at 0:40 The xenophobes, as you have probably found out at least once, will declare war if you take any SYSTEMS (not planets) next to their space. Carry on!
@iainballas
@iainballas 2 месяца назад
Man, glad you clarified that. I instantly assumed that there was a new mechanic to take planets without claiming the system :p Lol I love your videos man. So much changes in the game when I play it every few months, it's so nice to have your tireless efforts in explaining stuff. I can't imagine how much work you put in testing, researching, and writing scrips for stuff. Not to mention setting stuff up in game! You're among my top five gaming youtubers, and my fave stellaris one.
@johnray1956
@johnray1956 2 месяца назад
On a few chances, some religious Fallen Empires has handed me the holy worlds. I tend to play as a Religious Empire: So if i have a high enough respect, then i am allowed to use the holy worlds. So i create my own three holy worlds, then i use the holy world trick. the Fallen empire will attack anyone that assualts the holy worlds. So placing my own holy worlds in the right place, will cause the reaction. So anyone attacking my holyworlds gets the fallen empire to attack them.
@grorq
@grorq 2 месяца назад
The biggest possible power move is building a starbase right next to the xenophobic empire, but you're so powerful they physically can't do anything to you
@kuhluhOG
@kuhluhOG 2 месяца назад
better: 1. surround them 2. only take a a line into the middle of their empire 3. make the starbases there strong enough to hold them back by themselves
@user-sy5kz2fw1l
@user-sy5kz2fw1l 2 месяца назад
even better 1.install ACOT+submods 2.Reach alpha tier 3.reimaginate the following in order : defense platform, anti capital defense, starbase 4.build starbase onxenophobic empire 5. upgrade it to precursor starbase 6. watch them suffer (fitting up your precursor starbases are near free)
@grorq
@grorq 2 месяца назад
@user-sy5kz2fw1l better than even better: 1. Install giga engineering 2. Get the Quasi Stellar Obliterator 3. Profit
@pieterfaes6263
@pieterfaes6263 2 месяца назад
@@user-sy5kz2fw1l A lot harder if you also have Gigas and gave them some (or a lot of) Planetcrafts. But that also makes it the ideal ship harvester: every one you wreck in your territory you can rebuild, and the FE's take a lot longer to get those back. It's the interstellar version of 'stop hitting yourself'.
@titusbraxin2188
@titusbraxin2188 2 месяца назад
Fallen Xenophobic Empire: Hoho!?! Dewa juubun chikazukanai youi?!!
@burtblando8806
@burtblando8806 2 месяца назад
Spiritualist FE will likely declare war on you if you colonize one of their Gaia worlds. The Xenophobe FE will likely declare war on you if you own a system next to theirs. You can do this to guarantee a defensive war against these FEs. There are a few modifiers that increase your ship build speed and increase your fire rate if you are in a defensive war and fight in your territory.
@SmallFOV
@SmallFOV 2 месяца назад
One of my defensive pact allies decided to colonize these and drag everyone into a super early FE war. But, the upside was I got to sneak into the FE's systems and attack their starbases for easy/early dark matter tech while my AI ally gets obliterated lol.
@tredausmaxima
@tredausmaxima 2 месяца назад
The only chill Fallen Empire is the Ancient Caretakers since they can't declare war on you ( Unless you declare war on them yourself) can't be insulted and cannot take part in War in Heaven. They can aid the galaxy in defeating the Contingency. That is if they don't awaken to be Beserkers.
@perrytran9504
@perrytran9504 2 месяца назад
They can declare war on you actually. If you ignore their demands to not go to war or not colonize planets, they will get pissed and declare a punishment war.
@tredausmaxima
@tredausmaxima 2 месяца назад
@@perrytran9504 Oh. Okay. It's just that I very rarely get any requests from them actually.
@dariensampson7913
@dariensampson7913 2 месяца назад
I once created a link of systems between my enemy and a xenophope fallen then proceded to trade them to the fallen empire. Guess who was now on the border and subsequently at war with a fallen empire? Still my proudest stellaris moment.
@Nestmind
@Nestmind Месяц назад
😂
@GerrardGB
@GerrardGB 2 месяца назад
I didn't even realise the different ethics had different weapons; I just focused on the fact I needed bypass weapons to get around the high armour and shields.
@user-ec4te2ur4d
@user-ec4te2ur4d 2 месяца назад
Artillery computer is a kind of a trap for battleships. It does work when you don't have X slot on ships, but once you have it ships stop firing X slots after couple of shots and start run around taking damage. Best to switch to Line and equip Disruptors. Battleships will keep firing their X slots even in point blank and if fallen ships dare to make it close, disruptors will slaughter them. At least this setup always works much better in fights against fallen for me and there is an advantage being caught up point blank.
@ASNS117Zero
@ASNS117Zero 2 месяца назад
I usually do something like this, except I screen with a couple dozen Corvette's optimized for evasion set up to engage first, and a single battleship with carrier computer to increase the engagement bubble. I can usually get through an entire FE w/o losing a single battleship using this tactic on GA.
@shaka2tu
@shaka2tu 2 месяца назад
The enemy normally had 150 wp range, you use FAE 150 range too. If you use artillery you had range advantage with fewer loses with speed utilities, combine titan in it for 250 wp range.
@iainballas
@iainballas 2 месяца назад
Me around year 2350: "We ain't playing no more, till we've had a war! We ain't had nothing but boring peace for fifty stinkin' years!" Fallen Empire: *Insults me* Me around year 2355: "LOOKS LIKE COLONIALISM IS BACK ON THE MENU BOYS!"
@davidpitrone39
@davidpitrone39 2 месяца назад
Lol.
@kingvinoda3896
@kingvinoda3896 2 месяца назад
With everything you need to beat the fallen empires, what you get as reward becomes irrelevant as there's probably no one in the galaxy that could oppose you.
@siluda9255
@siluda9255 2 месяца назад
​@@UberFoXi like when mod players assume everyone use mods/same mods as them
@siluda9255
@siluda9255 2 месяца назад
Tbh i like getting FE tech before crises
@TheGreatDanish
@TheGreatDanish 2 месяца назад
@@UberFoX Sir, i dont know what game you're playing, but this is Stellaris.
@christopherg2347
@christopherg2347 2 месяца назад
No wonder the FE in the trailer lost. The enemy had bypass Weaponry.
@MontuPlays
@MontuPlays 2 месяца назад
Lol
@tomhanks1769
@tomhanks1769 2 месяца назад
The spiritual fallen empire ships are basically the configuration i use on my ships on most playthroughs. Love plasma and arc emitters and torpedoes/neutron launchers.
@klop3re
@klop3re 2 месяца назад
Yeah me to i cant wait for the New dlc where you can get they ship models
@Beef1188
@Beef1188 2 месяца назад
Once I get close to the FE in terms of fleet power, I just bait them into attacking my starbases while I have my fleets wait in ambush. Once their fleet power is busted down to an acceptable level, I attack.
@cobaltxiv4408
@cobaltxiv4408 2 месяца назад
Spiritualist FE has psionic jumpdrive (not salvageable) and psionic shields (also not salvageable).
@robguy8501
@robguy8501 2 месяца назад
There's two very different aspects to fighting fallen empires. There's winning against their fleets where bypass weapons and tailored defenses are a huge advantage and there's taking down the starbases which have massive amounts of both hull and armor as well as fairly balanced weapons loadouts making it much harder to find any weaknesses to exploit. A fleet of torpedo equipped ships would do well but that would mean building a whole other fleet that you can't even use in the fight against their fleets unless you want it torn to shreds before it can fight the starbases it's meant for.
@MontuPlays
@MontuPlays 2 месяца назад
Best to kill the fleet first, then you can take down the starbases at your leisure
@ASNS117Zero
@ASNS117Zero 2 месяца назад
@@MontuPlays This. Once the fleets are gone, they ain't coming back.
@RyanRhino23542
@RyanRhino23542 2 месяца назад
my boy pumping out the videos
@JohanDanielsson8802
@JohanDanielsson8802 2 месяца назад
Dominate the galaxy through diplomacy, and get the Galactic Community to declare a crisis against the fallen empire you want to take down. Fallen empires might be powerful, but even they will have a problem when up against almost an entire late game galaxy.
@forgetmemaybe6735
@forgetmemaybe6735 2 месяца назад
Thanks for the guide 😊. Kind of matches what I have been doing in Stellaris for the last 4 weeks (finally getting the 'Last, Best Hope' achievement 😊. So painful,but glad it's done 😊
@TheRewasder97
@TheRewasder97 2 месяца назад
Something to take into account is that disruptor 3 and cruisers are easier and faster to get than battleship and arc 2. Also, if you manage to get the FE on the offensive, which is easy for the xenophobe and spiritualist, you can camp the jump lane so the you don't give them a range advantage and use some home territory bonuses. Meanwhile, the battleships are kinda ducked if they can the jump lane or get a close and personal fight for some other reason.
@GGGG-jn7ib
@GGGG-jn7ib 2 месяца назад
Guys if you didn’t know the computers are based on the median of your weapons by median I meant he fucking median so if you have 8 guns on a ship it will chose the 4th guns range so if you have a full artillery but the 4th is a low range weapon then the ship will rush in close range
@keeganmenezes5906
@keeganmenezes5906 2 месяца назад
I was just looking for a fallen empire build today itself... Praise be the Omnissiah!
@Raul_Solpeas
@Raul_Solpeas 2 месяца назад
I seek revenge so tell me the secrets
@Zalnos7
@Zalnos7 2 месяца назад
Perfecting timing! War in Heaven just started in my game.
@theDemolisher13
@theDemolisher13 2 месяца назад
I found corvette spam is a cheap alternative to fighting crisis ships. You expect the ships to die if they get hit so you give them all engine to boost speed/evasion & if your a crisis empire you can add 1 living metal to allow your corvettes to go from battle to battle without needing to stop for repairs. Next load all your corvettes with disruptors and watch them melt fall/AI country ships alike. You should need around 80K-120K worth of fleet power to do this without any bonuses on you. Also exploit the AI by parking your corvettes right where the enemy is warping in just so they can't fire their min range weapons.
@matielholloway
@matielholloway 2 месяца назад
I would like to see fallen empires be actually dangerous throughout and entire game play. Maybe give the fallen empire components that allow for complete bypass of shields and armor, and keeps you fleet from retreating. Then make studying that technology an event that you have to work through.
@khalee95
@khalee95 2 месяца назад
I never declare war on the FE. I build a strong fleet and provoke a war, then take everything, leaving them with one main core planet. I keep them alive for fleet experience and target practice.
@GaireDuine
@GaireDuine 2 месяца назад
I love how this video came out just before the "play as a fallen empire" video
@ancientgammoner6961
@ancientgammoner6961 2 месяца назад
I'm glad to see a design (3rd one) very similar to the universal battleship design I use for everything. Although I would be curious if the layout I use is more effective here, the only difference is it swaps out the carrier core for a hanger core with 4 whirlwind missiles/1 strike craft. I tend to favor killing ships quicker vs. defending with point defense, and given they didn't end up doing a single point of damage to you with strike craft, I would be wondering if the tradeoff for defense here is worth it compared to overwhelming their point defense with 6x whirlwind missiles.
@kennyholmes5196
@kennyholmes5196 2 месяца назад
Montu, I would recommend swapping the S-slot weapons for Nano-cloud-launcher missiles on the proper-anti-aging ships. That way, the point defense gets absolutely overwhelmed instead of merely being distracted.
@MontuPlays
@MontuPlays 2 месяца назад
Minor artifacts cost is too high to generally bother with those. On just 40 battleships you would need roughly 800 minor artifacts for those two s slot components (iirc they are about 10 a piece).
@kennyholmes5196
@kennyholmes5196 2 месяца назад
​@@MontuPlays If you're fighting a Fallen Empire, you've generally planned it out ahead of time. If you're playing wide and end up with five archaeological sites (not including the Precursor chains), you'll already be getting an income of about four minor artifacts per month if you get average luck, though it could be anywhere between zero if you're really unlucky and fifteen if you get perfect luck. This means that if you have average luck, it'll take 200 months (17 years give or take a few months) to build up that fleet of battleships. If you're going after them for just the tech, then that's honestly not a bad investment. If you have better luck than most and get an income of five or even ten minor artifacts per month, you can chop that time down to fourteen or six years, respectively. Still a major investment, to be sure, but still worth it. If you get absolutely horrendous luck and get no minor artifact income whatsoever, though, then yeah, I can safely say that it would not be worth it to go for the nano-cloud missile launchers. Notably, I've played with a Vultaum precursor chain as a ME, and managed to get eleven (nearly twelve) minor artifacts per month. On the previous playthrough, it was the Yuht precursors instead, and I managed to get twelve per month on that one. Both times, I've done every archaeological site I could get my hands on. Don't neglect your Precursor chains, they provide a major boost to the amount of Minor Artifacts you get!
@mikailfournea9545
@mikailfournea9545 2 месяца назад
True. Though I've noticed, for me at least, given the size of my empire by the time I usually go after fallen empires, and the fact I tend to get around 15-25 minor artifacts a month, the artifact cost for three or four fleets worth (so long as they die at replaceable levels) is more than reasonable for a couple slots to be swapped out for something extra spicy
@ASNS117Zero
@ASNS117Zero 2 месяца назад
@@MontuPlays Eh, depends on how your playthrough is going. If you get a relic world and put archeostudies facility on it, you can totally justify building these. Whenever I get that combination I always end up with so much minor artifact income that I can't spend it all unless I need to totally retrofit my entire navy.
@mitchelkvedar674
@mitchelkvedar674 Месяц назад
I always have an abundance of minor artifacts so this for sure thanks!
@Vergilgachad
@Vergilgachad Месяц назад
beating the fallen empires with their own ships (available to you with the cosmogenesis ap) retrofitted with pure "ancient" tech while having the archaeotech engineers ap and the enigmatic engineering ap wjile roleplaying as the progenitor empire with remnants origin and genesis guides civic is so satisfying...
@ciaranhutchison14
@ciaranhutchison14 2 месяца назад
awesome
@phoenixdelta346
@phoenixdelta346 Месяц назад
Well, now they do use hardening components.
@TheDude50447
@TheDude50447 2 месяца назад
I was wondering. These naked battleships might benefit from crystal hull plating. Iirc it only costs a few crystals per ship and no alloys. So even like this alloys should still be limiting factor.
@CrimsonReaper189
@CrimsonReaper189 2 месяца назад
Seeing u talk about strike craft makes me wonder how strong u could make them as knights of the toxic god if u take the empire and planet buffs
@commanderstorm8874
@commanderstorm8874 2 месяца назад
Ironically in my game I’m playing with some newer friends I built my fleet to counter the militarist ships that use mainly torps strike craft and armor
@Vergilgachad
@Vergilgachad Месяц назад
new way to beat fallen empires's escorts and battlecruisers: buy the machine age dlc, take cosmogenesis ap perk, take galactic contender ap.... spawn lots and lots of riddle escorts and enigma battlecruisers with nanotech, shields and shield hardeners (up at least to 50% shield hardening at least unless u have a generous supply of nanites and archaeotech engineers ap, in wich case its better to fit them with ancient shield hardeners or however the orange shield was called up to a 100% shield hardening making ur shields impervious to shield penetration) and some paradox titans, complete the whole cosmogenesis crisis path, build the horizon needle, create a vassal near your empire, give him all your systems with megastructures, embark the pops from every planet within your empire to the horizon needle, go to the nearest black hole or do the situation to go to the center of the galaxy, become a true fallen empire, chose to continue the game, select the vassal you gave all your systems and megastructures, start over again you are welcome
@warioman6183
@warioman6183 2 месяца назад
Hey im sure you've already done this but im sure its changed, could you do just a general ship design guide cuz thats something i would like to start doing to improve
@Deadlasertom
@Deadlasertom 2 месяца назад
Pretty cool, now I just have to find out how to get battleships and other techs that early😅
@2010platinumstar
@2010platinumstar 2 месяца назад
More reaserch labs.
@silverhit1437
@silverhit1437 2 месяца назад
I'm super new and have spawned right next to a religious fallen empire and those 2 Gaia worlds are so tempting but I know that if I touch them I'll be wiped off the map XD
@vi6ddarkking
@vi6ddarkking 2 месяца назад
If you want to have some real fun fighting these guys. Use GigaStructural Engineering and put them at max difficulty where they have dozens of Behemoth Planetcrafts and Atack Moons. And then use Ancient Cache of Technologies and Acquisition of Technology. And flip them the bird after you get Alpha Technologies to start the War In Hell. You'll see what fighting an Ancient Fallen Empire should actually look like.
@cancarmine4327
@cancarmine4327 2 месяца назад
I'm on a game now with gigastructures where the FE is way too strong I'm not sure if I messed up a setting but they're as strong as you're suggesting and I've had to resort to creative exploits to deal with them
@vi6ddarkking
@vi6ddarkking 2 месяца назад
@@cancarmine4327 Ho if your having trouble with them. Then you'd love Max Difficulty Aeternum. Last time I went against them there were so many wrecked celestial warships in the galaxy. You could recreate the Solar System more then Ten Times over.
@pieterfaes6263
@pieterfaes6263 2 месяца назад
I once flipped the bird on them, but was already superior to them militarily. It's funny how they bark then. Then I got railed by Aionda.
@RimWorldRimmer
@RimWorldRimmer 2 месяца назад
Played an mega corp for the first time yesterday! I was trapped between two fallen empires and my only way out was through a marauder.
@mathy1799
@mathy1799 2 месяца назад
Story time of my last playtrough: i was just doing my thing and things were going well. I was building a nice empire, fighting some wars here and little 'population culling' there. Until the unbidden decided to show up. What was worse is that they spawned in my capital system and the maxed out bastion was instantely deleted. What was even worse is that i was playing the ringworld origin. So not only was my capital under attack, so were my main forge world and main generator world. It looked very bad but luckely i had found and secured the Sanctuary, a unique system containing another ringworld. I rallied all my fleets and charged the invaders through the gateway that was somehow stil functional. The fighting was hard but there was still hope for victory and a quick destruction of the portal. But all was lost when their main fleet returned from a neighbouring system. My losses were devestating but in the chaos many of the inhabitans of my capital system were able to flee to the Sanctuary. I would need time to rebuilding my fleets, reorganize my economy and make attempts to protect my other important worlds. The heart of my Empire was built to resist any attack from the outside, but was defenceless from attacks from within. It would be a long and hard fight. And after years of skirmishing with the unbidde by killing of construction ships, star bases and ambushing smaller fleets near pulsar systems I saw a giant fleet appear in my old capital system. The 300k fleet of an awakend empire flew out of the portal and attacked the unbidden protecting their rift. It was quickely followed by two smaller but still very large fleets. I knew the time had come and I rallied all ships i could to join the attack. Together we made short work of the invaders, restored peace to the galaxy and enabled me to retake my lost systems. Unfortunately enough for the awakend empire the peace didn't last very long. You see, I was playing an exterminator, and i was very determined. Lets just say that it that rained Mega Warforms on their victory parade.
@ateidmon9835
@ateidmon9835 2 месяца назад
2 words. arc emitters
@decay7883
@decay7883 2 месяца назад
I used to build destroyers with 1 large slot on the front and cloud lightning, too bad it's gone now
@lukaswei4767
@lukaswei4767 2 месяца назад
did i just read xenophile murder geckos? holy shit, times have changed😂
@MontuPlays
@MontuPlays 2 месяца назад
I know right. This game has a sick sense of humour sometimes
@mitchelkvedar674
@mitchelkvedar674 Месяц назад
Currently in a Great War with my entire federation between the two empires at war, and in my hubris I refused any ugly Xenos from joining the non aligned federation… wish me luck, just unlocked the GDF so maybe it’s doable but my vassals are getting their planets cracked
@tvorogmoloko7969
@tvorogmoloko7969 2 месяца назад
Was attacked by a spiritualist FE pretty early on, managed to fight back by spamming torpedo frigates and camping on hyperlanes exits Enough frigates can overload their PD and do some insane damage
@eiohnanananunu9871
@eiohnanananunu9871 2 месяца назад
Oh great Montu, I have to know. Which Fallen Empire, Awakened or Dormant, do you think is the biggest threat?
@dach829
@dach829 2 месяца назад
after over 1k hours i am almost to 2250 for the first time
@seamusthatsthedog4819
@seamusthatsthedog4819 2 месяца назад
Hey Montu, do you know if you can trigger a War in Heaven by changing one of the Empire's ethics with console commands? I swapped a Fanatic Xenophile FE's ethics to Fanatic Materialist so they could beef with the Spiritualists in the future. Asking because I'm really deep into a save that I really like and I want a War in Heaven to happen naturally so the mid/late game doesn't get boring lol
@njohan100
@njohan100 2 месяца назад
Whenever i fight fallen empires, they have something like 350-400K fleets, sometimes even more. Does your assessment of naval cap required to win take that into account or is it only against 150k fleet as shown in the video?
@baronofluck2163
@baronofluck2163 2 месяца назад
Me over here playing GE and watching in horror as 9 moons and a planetcraft rush me down
@ClockworkOuroborous
@ClockworkOuroborous 2 месяца назад
I do love a game with those empty FE ringworlds. So much space to fill.
@tylervoyles1419
@tylervoyles1419 18 дней назад
According to the Stellaris wiki the fallen empire ships have some amount of hardening so the penetration is probably a bit old idk how long this has been the case but I don’t see someone saying anything in the comments.
@pedrobrazon6610
@pedrobrazon6610 Месяц назад
It doesn't matter what FE pops up in my game, when my hardened fleets face against 500k+ fleet power I can't stop them from destroying my ass :(
@MetalArcher2401
@MetalArcher2401 2 месяца назад
One time, a few years ago, me and my vassals were in war against a fanatic pacifist(they started it) and their federation, when a fallen xenophobe empire that was between us and was bullying me the entire time ,woke up, but it was so late in the game that only 1 year later their worlds were cracked(humanely). To this day i haven't seen someone talk so much shit yet fold so quickly.
@waterenchantress7619
@waterenchantress7619 2 месяца назад
Does anyone know if theres is a limit for "Modify Species Special Project Cost"? (With Under One Rule Origin + Tradition Tree i can reach -100% Reduction Cost) Edit: Can i remove Aquatic trait with Genetic Ascension while i have Anglers?
@robertalaverdov8147
@robertalaverdov8147 2 месяца назад
Me using endless fleets of torpedo corvettes to annihilate other empires, the khan, fallen empires and the crisis. Was this meant to be a challenge? "Quantity has a quality of its own" -Space Stalin
@ekenmkii8697
@ekenmkii8697 2 месяца назад
I myself use corvettes with phase disruptors and afterburners to create highly evasive, fast, hull eating swarms.
@robertalaverdov8147
@robertalaverdov8147 2 месяца назад
@@ekenmkii8697 The swarm hungers!
@lukaswei4767
@lukaswei4767 2 месяца назад
and do that with 200 ships per fleet as a machine the grey goo
@ComradeAurelian
@ComradeAurelian 2 месяца назад
Just fought the Materialist fallen empire as a driven-assimilator. I destroyed all their fleets and then just brought my nano-machines superweapon to assimilate all their world, that and doing the same to all the those Gaia worlds in one system was like 500 pops in 20 years.
@commandoepsilon4664
@commandoepsilon4664 2 месяца назад
What about tech rushing so hard you catch up to the Fallen Empires in armour/shield/damage multipliers? Then you can just fight them like anybody else.
@Bluten
@Bluten 2 месяца назад
6:35 This smells delectably cheesy
@dumont7478
@dumont7478 2 месяца назад
I think it may have been a bug, but a few times I have colonised holy worlds (in one run, I colonised two) before meeting the spiritualist fallen empire, and they didn't a-move into me.
@burtblando8806
@burtblando8806 2 месяца назад
You can colonize FE Holy Worlds without penalty if you have the Head of Zarquan relic.
@lucasstrucker7680
@lucasstrucker7680 2 месяца назад
I whish thad you can research dark matter stuff like the reactor etc. but with a very low chance of under 1% and youl need to have a darkmatter deposit and not to kill there ships to get it.
@TheRewasder97
@TheRewasder97 2 месяца назад
Technical question here. If the fleet retires and you get to fight them again, you also gain another debris field to research and get more of the fallen empire tech progress, right? Or does the debris, in terms of the additional tech you get, grow exponentially with the amount of ships destroyed? I think it's a 10% progress for the techs for every debris field, thus making you able to get all the FE dark matter techs if you manage to win 10 battles against them.
@MontuPlays
@MontuPlays 2 месяца назад
You do get a chance for another debris field with each engagement you win. The tech progress is per debris field! To quote the wiki: "Each component debris provides 10% progress on the technology, or 10% progress on the prerequisite technology if the prerequisite technology is unresearched." So more engagements = more debris fields = more tech progress for each tech, generally speaking
@TheRewasder97
@TheRewasder97 2 месяца назад
@@MontuPlays then, prolonging the battles with them, as long as you can keep winning and researching the debris, would be beneficial from a technological point of view, and from a military one too, as your admirals will get more xp from the extra combat and you will be able to upgrade your ships faster without forfeiting other research!
@MontuPlays
@MontuPlays 2 месяца назад
@@TheRewasder97 if you can afford to replace all those extra ships, if your economy is great, then yes! I was looking mainly at the lowest cost to take them on!
@TheRewasder97
@TheRewasder97 2 месяца назад
@@MontuPlays true, this would be a lower priority than, say, ending the war quickly and get access to their super pumped out worlds. Particularly the ring worlds and ecumenopolis.
@roggeino-no9766
@roggeino-no9766 2 месяца назад
new players: "how to defeat a fallen empire" also new players when they discover forge worlds: 😲
@insertnamehere6659
@insertnamehere6659 2 месяца назад
Hey Montu, can you do a guide on proper economy management basics? I always get overwhelmed and stuck in analysis paralysis when trying to make my empire actually good. Sincerely, a 2.7k hour player who sucks at micromanagement.
@ASNS117Zero
@ASNS117Zero 2 месяца назад
I'm not Montu, but I can give you a basic guide! So for reference, I'm an approx 1.8k hours played player. I've been playing exclusively on GA for vanilla for years, but I've long since moved beyond using vanilla difficulties and into modding the game's AI to increase the challenge. So I think I'm reasonably qualified to help. Preface: Identify your empire. If you're having trouble with resource management, try using species/civ combinations that give you less resources to worry about. The least complex combination I can think of would be a lithoid hive mind with the subterranean origin. If you're having trouble, it's okay to cut out some of the complexity until you're more comfortable. Step 1: Assuming you're playing as a standard empire, the next important thing is to realize that only some of the resources represent stockpiles of importance. Some of this will come down to your strategy: high unity income isn't necessarily important depending on your build, but high alloy income almost always is. If you're having trouble with economy management, come up with a strategy ahead of time in terms of what you want your empire to do, and run with that strategy in mind from the get go. Not every single strategy will work as well as others or in all scenarios - experiment! Step 2: Build towards your overall strategy. One strategy that is tried and true for Stellaris is prioritizing research, and even after the recent nerfs to tech gain, it's still something that can be quite powerful, so we'll use that as an example. If your plan is to have lots of research being built throughout your empire, that means you'll need a strong income of consumer goods, the basic resources to sustain your CG income and research facilities, and a steady supply of exotic gas to keep those higher tier research facilities going. Take a look at your research facility - check how much resources the game says it needs to keep running, and then figure out how many districts it'll take to run that facility. This'll be different depending on *several* factors so I can't just tell you exactly what ratio to get. Your species traits, your species assigned living conditions, your planet - it's features and habitability, your tech level, your stability, your pop happiness, and more can and will all factor into what the cost to production ratio is for your research buildings in this scenario. This will be widely true for just about everything as well. This is something you'll have to figure out on your own by looking at the costs and doing some quick mental math. BUT, as a rule of thumb, a single industrial district, along with a mineral and electricity district, will probably be enough to handle two tier 1 research buildings in the early game with some resources to spare barring modifiers if you're keeping your mining stations being built in a timely fashion. Food is a little bit different because you can more easily offset your food income with starbase buildings, so I wouldn't count on having the need for *too* many of those early game. At least for a normal species build. In essence, this is the process you'll need to engage in. Figure out how many basic districts you need to support the advanced districts slash buildings you'll need for your build, that give you the complex resources you'll need to produce advancement in tech, unity, or shipbuilding, and stick to advancing your number of those until you have a strong enough economy to snowball. Step 3: Once you've got that down, keep your menial resource production in excess of the minimum requirements to fulfill that demand by about +100 in your core categories by around 2225 give or take ten years - meaning EC/Food/Minerals. As long as you keep those to around +100 you'll be generally safe to continue building up your alloys/unity/research. Frankly, gas/crystals/motes should never really become an issue once you get a few nodes online (and in most games this'll probably take you longer than 2225 - I would expect to see this coming online in a normal playthrough closer to 2240 to 2260), be they planetary or space, but as long as you stay at around +5 you'll *easily* be comfortable throughout the entire game. If you feel you need more time, bribe an AI neighbor or two into being your friend and get a defensive pact with them. A lot of people don't realize just how strong of an option this can be under the right circumstance. This all being said, Stellaris can be an *extremely* complex game if you let it, in terms of resource management, but you usually don't need to go that far. Just focus on growing your important resource while keeping the other resources stable, and you'll be okay more often than not.
@insertnamehere6659
@insertnamehere6659 2 месяца назад
@@ASNS117Zero Holy shit my guy, you need to make a video on this ASAP. Thank you, by the way!
@ASNS117Zero
@ASNS117Zero 2 месяца назад
@@insertnamehere6659 You're welcome. Some folks have already done videos on this in the past, and there's a number of guides for this on steam as well. I'm not really a "makes videos" type of person, so I'll settle for just pointing people in the right direction with walls of text. xD
@timothystrange5130
@timothystrange5130 2 месяца назад
I’m confused - in a previous but recent weapons tier list Montu said that Flack could take down missiles just as well as Point Defence, but I Montu just said that isn’t the case? Did something change or was the ‘recent’ weapon tier video wrong?
@MontuPlays
@MontuPlays 2 месяца назад
So, we are only just achieving target saturation here. The flak will target fighters more than missiles (iirc) whereas PD would do the opposite, fighters being the preference. Either way. Your fighters and missiles will almost never do any actual hull DMG (I.e. be responsible for killing ships) but they will mean enemy fighters and PD/flak won't target your ships
@KostkaJones
@KostkaJones 2 месяца назад
In short, have a fleet with a higher number
@Zathurious
@Zathurious 2 месяца назад
Yeah, vanilla fallen empires aren't really scary. I had hoped Paradox would buff them, but it never happened. So, for now, I configure the Giga Structures mod to make them stronger.
@michaelroy7754
@michaelroy7754 2 месяца назад
Could anyone tell me why you use the dark matter emgine or generator. I find the penalties to large to bother with them
@jameshildebrand907
@jameshildebrand907 2 месяца назад
"How to defeat Fallen Empire in Stellaris." And my mind immediately goes to the Fish Slapping Dance from Monty Python.
@eatashzombie8765
@eatashzombie8765 2 месяца назад
Its a sad state of affairs when i enjoy watching montu playing stellaris rather than actually playing the damn game myself. 🙃
@alabz2148
@alabz2148 2 месяца назад
I hoped they going to Release a dlc which Buff a fallen empire and make them More active. They current state make them weak and boring
@danskilars8608
@danskilars8608 2 месяца назад
With gigastructures they are not so boring
@alabz2148
@alabz2148 2 месяца назад
​​@@danskilars8608still think they should Buffed so they can easily survive early and mid game. They should get new exklusive portrait only for fallen empire(for example maybe a copy portrait of eldar in warhammer). Plus a origion which you play as one and have good relation. Buff the war in haven in strenght depending how difficult you have scale your crisis. More innteraction and more Diplomatie for fallen empire. Make one for crisis (for example which there is a ancient empire which is not fallen Yet and not able to be beaten by Player or other faction Yet and then they created a reason which cause them to fall and created a situation which treathten the entire Galaxie (Like eldar in 40k).
@liquidator2246
@liquidator2246 2 месяца назад
What ships work best for destroying their stations though?
@ethanwmonster9075
@ethanwmonster9075 2 месяца назад
Wait for them to awaken if you want a real challenge.
@chazs9425
@chazs9425 2 месяца назад
where is the clip at 0:07 from???
@petersteenkamp
@petersteenkamp 2 месяца назад
If you border a fallen empire.. 1) join a nearby federation 2) piss off the fallen empire by claiming all their systems. 3) once the fallen empire declares war on you, see the federation rush in, defeat the fallen empire, and then transfer all the systems to you. 4) you can leave the federation afterward, laughing.
@najex1
@najex1 2 месяца назад
Did you actually pull that off? Since whenever I am in a Federation, I am the strongest member in that Federation relatively soon. In the event the Federation (minus you) is strong enough to take a FF, I am likely strong enough to do myself.
@petersteenkamp
@petersteenkamp 2 месяца назад
@@najex1 Yes I did pull that off. I was roughly as strong as the fallen empire, but the Federation was stronger. So doing it myself would have been risky or at least costly.
@C05597641
@C05597641 2 месяца назад
The fallen empires dont scale. All you need to beat them is access and lots of soldiers.
@michaelroy7754
@michaelroy7754 2 месяца назад
Do not uise zenith of fallen empires because any ships orbiting their planets will explode and have over 100k army power on the ground.
@brimstonesulfur5013
@brimstonesulfur5013 2 месяца назад
We need an Intergalactic Expansion. That ads a New game plus Origin that lets you start the game as colonists/refugees/invaders from a previous galaxy/playthrough into a new one. They should also ad a new end game crisis (probably something cat related, that seems yo be the community’s jam) and have the ability to find anomalies/relics and dynamic precursor events related to other previous playthroughs with your player made empires. Maybe add some Intergalactic correspondence based quests and factions where you can contact anouther players civ asyncronisly (in a similar manor to spore). New player crisis were you create the Tachyon Shatter Space Ark, a massive Giga structure spaceship capable of transporting the whole galaxy’s population to a new galaxy, at the cost of every last Mineral, Alloy, and Strategic reasource in it, will you bow down to your saviour overlord and assist with the construction or will you defend your resources and delay its completion.
@Bruh-fi6fl
@Bruh-fi6fl 3 дня назад
I hate spiritualist fe’s because I researched synthetics and they contacted me saying stop so I was ok I can barely fight their weakest fleets BUT IM A MATERIALIST I LITERALLY CANNOT DO IT so here I am I have 2 years
@babyplaneswalker341
@babyplaneswalker341 19 дней назад
Started a new game as a machine empire going cosmo. Spawned next to spiritual fallen empire. Of course they hate me because im souless (but spiritualist. Drives them crazy). But i found the head relic and now they have no choice but to give me their fleets. Muahahaha. Salt the wounds
@plopyxX
@plopyxX Месяц назад
Hi, am a total noob, 1st playthrought. i spawned right in between 2 fallen empire . how do they wake up ? and will they leave me alone if i don't do anything to them ? (one of them seems very nice, he gave me technology in exchange of 1 pop, and we have good relations) alors can i claim the system with their holy world and not colonizing it ?
@jacquesjtheripper5922
@jacquesjtheripper5922 2 месяца назад
Im strting my 1st campaign, a few hours in, there's been 2 wars but it felt like nothng happened lol. Its so quiet, seems uneventful, idk, no sounds, no dialogue, no drawings, no in game video of any action going on. Im getting into the game quite a bit but then idk.
@vladimiraspout2
@vladimiraspout2 2 месяца назад
well i played in regular difficulty and both fallen empire had 750k power fleet :/ i dont know how to fight them, it's always a game over for me
@Matteus2109
@Matteus2109 2 месяца назад
Bit of a camper move, but i wait for FEb fleet power to get chewed out from fighting federations and mop up whats left.
@EniGmav34
@EniGmav34 2 месяца назад
Fleets are easy to destroy but please how do you crush those 300k starbase
@peterknutsen3070
@peterknutsen3070 2 месяца назад
0:47 Please tighten up on information accuracy, Montu! The Xenophobic FEs get upset when you build Outposts in systems that connect directly to one of theirs via a Hyperlane. It's *not* about settling/colonising planets.
@MontuPlays
@MontuPlays 2 месяца назад
Oh yeah, that's just a mistake. It's a well known fact that is the spiritualist fallen empire.
@MontuPlays
@MontuPlays 2 месяца назад
I'll add a pinned comment
@peterknutsen3070
@peterknutsen3070 2 месяца назад
@@MontuPlaysCool.
@johnny5247
@johnny5247 2 месяца назад
Any advice against awakened empires?
@marciusnhasty
@marciusnhasty 2 месяца назад
Similar builds, but they expand, take vassals, build new fleets and might bring Colossus to the party. I've never seen them alter ship design, but when awakened their fleets are much bigger and if applicable their opposite ethics FE gets awakened as well and War in Heaven begins.
@marcelgrabowski5939
@marcelgrabowski5939 2 месяца назад
Don't lie, only reason you did it was this cinematic trailer.
@sashikari3769
@sashikari3769 2 месяца назад
:3
@BasicallyBaconSandvichIV
@BasicallyBaconSandvichIV 2 месяца назад
:3
@NotA-Real-Therapist
@NotA-Real-Therapist 2 месяца назад
:3
@killerp2612
@killerp2612 2 месяца назад
i once found an archeology site next to xenophobic FE and after i built an outpost i immediately started excavating it. FE demanded to abandon the outpost so i chose to accept their will however you can't excavate the archeology site without an outpost so the game rebuilt it for me, breaking the game and letting me and neighbouring AI empires build an outpost in other systems next to xenophobic FE and it could do nothing about it😂
@owl2267
@owl2267 2 месяца назад
Normal Fallen empires won't make claims. so you can claim all there worlds, then wait for their fleet to leave to attack you, then you can just take all there planets. Even if they capture some of your worlds they still die when you cap all there core worlds. No need to fight the fleet
@mitchelkvedar674
@mitchelkvedar674 Месяц назад
So what about awakened empires…
@PhthaloGreenskin
@PhthaloGreenskin 2 месяца назад
You get a big ass fleet with jump drives, and jump into thier core worlds as soon as you declare war.
@alegzander5848
@alegzander5848 2 месяца назад
So, I defeatead their fleet, but I can't destroy their starbases. i require some help. (xenophobe FE).
@anderson._.._.8801
@anderson._.._.8801 2 месяца назад
Simple. Don't lose.
@spiderhater4208
@spiderhater4208 2 дня назад
They should not call them fallen empires because they have not collapsed
@emanfood6934
@emanfood6934 2 месяца назад
How would we deal with ascended empires?
@MontuPlays
@MontuPlays 2 месяца назад
This, but a lot more ships.
@gamerspantheon
@gamerspantheon 2 месяца назад
Wait, flak cannons are irl great against missiles... How does that not translate to stellaris
@MontuPlays
@MontuPlays 2 месяца назад
Point defense is anti-missile, flak is anti-fighter
@user-hh9kg8li3b
@user-hh9kg8li3b Месяц назад
im the only one here having FE only 400k deathstacks? always. What is this puny 150k on vid? how they are so weak?
@Valkirth
@Valkirth 23 дня назад
not just you, the FE near me started at 398k and now mid game he has 504k fleet.
Далее
Devouring an Entire Galaxy for Money in Stellaris Nexus
24:12
Как выжить на 1000 рублей?
13:01
Просмотров 518 тыс.
Became invisible for one day!  #funny #wednesday #memes
00:25
Stellaris How To Defeat Every Endgame Crisis
18:09
Просмотров 179 тыс.
Stellaris Planetary Management In 2024
24:13
Просмотров 101 тыс.
Stellaris Starbase Design
11:51
Просмотров 142 тыс.
Stellaris Destroyer Design - Early & Midgame
14:53
Просмотров 144 тыс.
Stellaris Defence Platforms
15:32
Просмотров 258 тыс.
Stellaris Early Corvette Design & Pre-Contact Wars
14:03
The BEST Stellaris Build
23:06
Просмотров 81 тыс.
Psionic Is The Meta - Stellaris Every Click Guide
40:33
Animation vs. Geometry
9:17
Просмотров 2 млн
МЕТРО ПАБГ СОЛО СКВАД
7:6:06
Просмотров 227 тыс.
ПАРИРУЙ - Nine Sols
43:31
Просмотров 195 тыс.