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Stellaris - How To Play Tall (3.6) 

ASpec
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29 сен 2024

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Комментарии : 389   
@A_Spec
@A_Spec Год назад
Turns out that playing Tall has changed a bit since the last time we talked about it. What is your favorite empire type for playing tall.
@melfice999
@melfice999 Год назад
Clone Army 1 planet challenge with unlimited slaves in the 600 pop New Delhi ecumenopolis. By Aspec (tm) (c) and then I get annoyed as my 5 vassals constantly have revolts and I need to clean up their messes nonstop.
@freyrgrimsson4607
@freyrgrimsson4607 Год назад
@@melfice999 psi or gene? Max pops ever?
@melfice999
@melfice999 Год назад
@@freyrgrimsson4607 Somewhat depends on what you get at start OFC. However I would probably pick either genetic or cybernetic on the current patch unless you pick spiritualist for ascension + death cult route. In which case you're probably better of with Psionic and make friends with Shard. This is due to both Cybernetic and Genetic allowing you to mass produce your main species, which helps with research and stability in the long run. Genetic however fits better with the RP I must admit as well as to maximize your slaves traits. And if I remember right, my top pops on single planet was around 750 or so thanks to raiding a fallen empire capital empty.
@cockman8437
@cockman8437 Год назад
Ocean paradise, with aquatic trait, and angler civic
@lattekahvi1298
@lattekahvi1298 Год назад
@@cockman8437 that could be interesting with catalytic processing, being able to turn food into all resources you can possibly need sounds powerful
@jpheitman1
@jpheitman1 Год назад
"Just a few dozen more systems, then I'll start going tall."
@A_Spec
@A_Spec Год назад
Right untill you're pinned in between 2 Fallen empires with 4 system to play in. Some people re-roll, I think it's a challenge.
@Shiro.1291
@Shiro.1291 Год назад
@@A_Spec how mutch systems would you recommend? I thought that tall means 100 to 150
@mortache
@mortache Год назад
@@Shiro.1291 isn't that like a big chunk of the galaxy? You can have a LOT of empire size in that space unless you have like 0.25x planets
@Shiro.1291
@Shiro.1291 Год назад
@@mortache i dont mean 100 system, sorry for my bad clarification. I mean empire size or whar its called... that parameter that slows dowd research speed. I played my first succesfull iron man campaign as an aggressive, non diplomatic wide empire and want to try out the ultimate tall, deplomatic democracy experience where roleplay is important (i have the most important dlc's)
@mortache
@mortache Год назад
@@Shiro.1291 100 size might be way too restrictive especially in late game. You need few hundred at least. Because pops and districts add empire size too
@sipofsunkist9016
@sipofsunkist9016 Год назад
14:16 your reaction right there was priceless!
@sipofsunkist9016
@sipofsunkist9016 Год назад
“..but its something that we DOOOOONT oh good lord…”
@MyRedHulk
@MyRedHulk Год назад
10/10 I can never see that flag the same way again
@kingrafboss
@kingrafboss Год назад
Everytime I try to play like this I get bait by Wenkwort or other unique systems nearby and become wide :,)
@danskilars8608
@danskilars8608 Год назад
Why he need only 225 unity for 1st tradition?
@Estoph11
@Estoph11 Год назад
Its good to know that all I need is the surveyor and a ruined dyson sphere two jumps from my capital and all my tall builds will improve. 10/10 will keep that in mind in the future.
@angermacfadden2702
@angermacfadden2702 Год назад
"This simple trick drives Wides Wild!"
@thetroII
@thetroII Год назад
@@angermacfadden2702 I lol'd. 10/10
@dutchthenightmonkey3457
@dutchthenightmonkey3457 Год назад
@@thetroII I understand that the acronym is like a verb but pls never it like that again lmao
@shadowmarine156
@shadowmarine156 Год назад
I got boxed in by Neighbors who were twice my size when full contact was made as I'm playing a thousand star map with low empire at start chance i believe i set min 8 with max of 15 -17 empires and got the surveyor which helped to keep my economy going as most of my worlds in my space was either barren or tropical to my alpine needs so had to wait till I had terraforming and was lucky that one power made themselves my protectoric, another was friendly and the one who hated me from the start was never able to leave pathetic rating in navy and tech. its funny that before i went to war with them as they're slavers is that they have more like 4-5 times the worlds i have while i have 8 with two not even half way developed. I do talk a long while to even to colonize my first colony i think closer to around a hundred years from start.
@ak6427
@ak6427 Год назад
@@dutchthenightmonkey3457 Agreed, the apostrophy makes it seem so pretentious. He should just say that he lolled.
@janmantsch6675
@janmantsch6675 Год назад
Remember discovering playing tall as Aquatics with the Ocean paradise origin. Was boxed in at the edge of the galaxy behind a xenophobic fallen empire. (It was a multiplayer game with friends so restarting was not an option) I played so tall that once I managed to break out by acquiring a fallen empire and joining the galactic stage I just didn't stop and conquered down the arm of my galactic spiral. I became an endgame crisis without the Ascension perk.
@danielboatright8887
@danielboatright8887 Год назад
nice
@aphemorpha
@aphemorpha Год назад
playing tall as aqautics has been my favorite thing to do since the expansion came out
@janmantsch6675
@janmantsch6675 Год назад
@@aphemorpha the aquatics trait was the reason I started terraforming planets
@shinkicker404
@shinkicker404 Год назад
They nerfed Aquatics pretty hard didn’t they?
@janmantsch6675
@janmantsch6675 Год назад
@@shinkicker404 i wouldn't say nerfed hard. The game just moved in a certain way and aquatics just didn't work as well anymore.
@unshackledjester
@unshackledjester Год назад
Honestly, I'd be interested in seeing a full playthrough to mid-game with the updated systems. Just to see how decisions are made and the thought process for priority.
@ipods36
@ipods36 Год назад
@@AkihabaraWasteland yeah this is RU-vid pal, we gives thumbs up, take that upvote to Reddit will ya
@newtubevector
@newtubevector Год назад
As void dwellers, you can just spam trade value and easily make enough energy and goods by only having 1/8 of your habs as trade habs with the rest being alloys, science, etc. I think for void dwellers it is even more efficient than masterful crafters.
@elkudos6262
@elkudos6262 Год назад
Ugh, despite having 3x the population of the second most populous AI Empire and narrowly specializing the habitats, the Trade Void Dwellers have their Economy only at Equal. Player pops are not very efficient.
@mortache
@mortache Год назад
Void Dwellers isn't exactly tall imo, more like deep. You have a lot more "planets" churning out huge amount of pops. But it does feel great being tiny on a map. Last time I was in liberation wars doctrine and allegiance warred a giant vassal swarm, my union map went from 1/8th of the galaxy to 3/4th of the galaxy in one war.
@Razzlion
@Razzlion Год назад
@@mortache Owning 5 stars and still vassalizing the galaxy and making them your work slaves is great.
@mortache
@mortache Год назад
@@Razzlion then fill your habs with soldiers, like feudal Europe or Sparta lol
@elkudos6262
@elkudos6262 Год назад
"Deep" and "tall" are the same thing. VD are *dense* .
@skylearion57
@skylearion57 Год назад
I personally feel if you are playing with the void dweller origin you should go into expansion tradition either first or second tradition because of the reduced influence cost of expansion and especially for when you finish the expansion tradition you will have cheaper habitats IE habitats will only be 120 influence with only 1200 alloys. The need for alloys are extreme for habitat empires so the cheaper they are the sooner you can get into specialized habitats.
@skylearion57
@skylearion57 Год назад
I implore people to try and make specialized habitats because they are very small especially without having the max building slots
@amugusq7567
@amugusq7567 Год назад
Honestly adaptation is much better - yeah, you get a big slower to start but you will never run out of space and materials.
@swordyshield
@swordyshield Год назад
merchant void dweller is just way to op to pass up on if you are going for the strongest build.
@viktorkolaric4156
@viktorkolaric4156 Год назад
Combine all the above with the mod that gives you 2 extra levels of habitat expansion and you have a civ that can dominate the galaxy from a tiny corner of space.
@kotzebrecher
@kotzebrecher Год назад
@@swordyshield Well, I have recently started playing again after the new expansion and void dwellers has always be my favourite start ever since Origins got introduced. I am interested to see if non-merchant void dwellers with vassals and the new holding buildings have managed to close the gap and of course that means I have to play both. Oh no, the horror of having to play my favourite way to play with a new, yet unknown flavour :D
@JDuel100
@JDuel100 Год назад
One of the nice things about Void Dwellers is that you can take he Adaptability tree - their is a Survey option that lets you search for a deposit to allow districts to be built off of it. I tend to take it as a 4th or 5th pick if I can't find the Surveyor.
@ChaoticNeutralMatt
@ChaoticNeutralMatt Год назад
Interesting
@robjohnson3095
@robjohnson3095 Год назад
Frequently, when you play megacorp, there's no-one to set offices for, but when it works, it's amazing for Tall, so I was kind of surprised it wasn't mentioned til the end
@RobBCactive
@RobBCactive Год назад
It's a good idea to seed the galaxy with some coop friendly empires, otherwise you're often completely beset by other corps & criminal syndicates around with militarist empires. It's almost like the devs think you want an early war. The intel changes made it a bit trickier to unifiy empires against a common threat and distance penalty on agreements in 3.0 on meant you need to make a nearby ally fairly early to boost things with branches.
@lmaoroflcopter
@lmaoroflcopter Год назад
Hmm interesting. I'm someone who often finds playing tall easier than wide. The ease of managing sprawl, defensive choke points, etc. Within a tiny empire I know immediately where my ships are, they don't suffer with huge delays traversing it. It all makes for an easier game for me :) I am very much historically in RTS games and others a turtle :) maybe its just learned preference.
@bengunderson712
@bengunderson712 Год назад
I love playing tall. I have 1 district right now in my ancient clone army start mega corp, and just spam field offices across the galaxy lol. They just made me galactic custodian
@neotower420
@neotower420 Год назад
I'm new to stellaris, I still havent won a game. My wide machine purge empire became impossible to manage despite how insanely strong I snowballed, I started getting an endless stream of negative situations before I could wipe out all my enemies. How many planets should I have by mid game? I always either have too few or too many.
@TheNebulaEffect
@TheNebulaEffect Год назад
That dyson sphere always gotta throw off peoples sentences. Love it.
@A_Spec
@A_Spec Год назад
Surprise megastructures are always fun.
@SingletonD
@SingletonD Год назад
I started this exact tall empire built on admiral difficulty few days ago, with a small extra modifier for habitable planets. Got the ZRONI precursors, with a ruined DYSON SPHERE and a QUANTUM CATAPULT tree jumps from my capital, in the same cluster, right next to my guaranteed planets. A cluster with one hyper line entrance and one colonizable planet. A perfect Cadia planet. I could not believe my bullshit RNG. Now I know its part of the origin because you got it too. Looks like there is a chance for megastructures with that origin.
@kelw5787
@kelw5787 Год назад
How is it possible that AI empires are able to expand like craaazy and are able to play extremely wide, and I have to abuse closed borders and block choke points to even get a little amount of playable territory even when playing tall
@RRSabrina
@RRSabrina Год назад
Oh my god i'm so glad you made a video on this with all the recent changes. I love playing tall more than wide but I was lost in how to do this properly. This answered so many questions I had!
@A_Spec
@A_Spec Год назад
Glad I could help!
@Dwarves_In_Space
@Dwarves_In_Space Год назад
Tall means splitting the galaxy vertically, wide means splitting the galaxy horizontally. Only the Imperium of Man can do both. The god Emperor protects us all!
@UnendingAbyssofFear
@UnendingAbyssofFear Год назад
I had a tall run where I had a Ruined Ringworld, Dyson Sphere, Cybrex and a Interstellar Assembly. Anyway I loved your video
@davecrupel2817
@davecrupel2817 Год назад
I had the Sanctuary ANDA Cybrex. 2 fully intact Ringworlds! Along with a black hole and a neutron star. All within 3 jumps range of my homeworld. And in a beautifully arranged star cluster that had only 2 ways in and out. Easiest tall play i ever had!
@henrikt.183
@henrikt.183 Год назад
I had 4 habitable planets, 2pre ftls and a ruined ringworld with 1 choke. Died in y10 to my devouring swarm neighbor. Whoops.
@johannkwanlaw
@johannkwanlaw Год назад
How to build tall: -Play Driven Assimilator -Beeline for enemy capitals -Move all the pops off each planet to your home planets/Ringworld -Delete all the stations outside your chokespoints/fortress systems -Let the silly organics repopulate the space around you while you kidnap other people to Borg. -Win. Or: -play Rogue Servitors -get nihilistic acquisition -kidnap all the pops you need to boost your specialist production bonus through the roof. -outscience everyone. -build an ecumenopolis -out alloy everyone. -become Galactic Emperor. Or: -Play barbaric despoiler clone army. -Never lay claims. Just kidnap. -Go full Synthetic or Psionic. Or Cybernetic (but then you might as well play DA). -Turn everyone into robots/psionics/cyborgs. Basically... Kidnap everyone.
@damonedrington3453
@damonedrington3453 Год назад
My takeaway from this is that Nihilistic Acquisition is OP
@johannkwanlaw
@johannkwanlaw Год назад
@@damonedrington3453 Yes, but total war is stronger. Kidnapping is easier when you can just land your armies and move the pops. The last pop on the planet can be left behind, or you can turn off all the industries and they will migrate to one of your worlds and abandon the planet on their own.
@Lankpants
@Lankpants Год назад
Another really interesting option for tall is Knights of the Toxic God. You get off to a slightly slower start than Void Dwellers, but you can basically do most of the same stuff and if you can survive till the end of your quest and start consecrating your other habitats you just become godtier. It's maybe not the best but it's super fun.
@williamjanak2013
@williamjanak2013 Год назад
Never really thought about playing tall until now. And with your Fortress World video is giving me ideas on what to play next. Great video as always.
@A_Spec
@A_Spec Год назад
Have fun!
@glaxko2
@glaxko2 Год назад
Thank you for an update! I've been wanting to build tall with the Giga-engineering mod and this help!
@TheMeatMan
@TheMeatMan Год назад
Another origin that I think deserves a runner up trophy for the tall playstyle is syncretic evolution. If you play Xenophobic, your syncretic species can be set to livestock on your capital planet, and for the cost of a single food processing facility on your capital (and maybe a couple precinct houses), you never need to build a *single* farming district the entire game! You can also (provided you have the lithoid DLC) choose for your syncretic species to be lithoid (when lithoid pops are set to livestock they produce minerals!), and then you just swap the food processing facility to a mineral one and you're set to build alloys as hard as you like early game, capture a few pops from neighboring empires, and then do the same with those pops and, provided that they're regular biological pops, not need to worry about food districts either! I would highly recommend taking the genetic ascension tree also, because you can genetically modify your livestock to be nerve stapled (they aren't effected by happiness) and Delicious/Felsic (doubles the resource you get from the livestock). You can also set the cloning facility on your slave planet (I usually choose my capital because of the inert bonuses) to one livestock, and then force pop growth of the other livestock! By this time you'll likely have a dyson sphere (or a trade based eucimonopoli) and will likely just not need to concern yourself with the base resource economic side of the game for quite some time. This playstyle is so potent that I've actually managed to win the game (with a fair bit of luck admittedly) on Grand Admiral difficulty with 4 systems, 3 planets and as many habitats as I could squeeze in.
@LoyalHulk07
@LoyalHulk07 Год назад
Almost 2k hours played and I never knew you could 'acsend' a planet
@A_Spec
@A_Spec Год назад
It's slightly obscure
@cablesalad3168
@cablesalad3168 Год назад
How do you deal with endgame crisises and fallen empires as a tall empire? They always obliterate me due to theim cheat-spawning huge fleets out of their asses that I just can't defend against at some point.
@aesirgaming1014
@aesirgaming1014 Год назад
I've always been partial to Void Dwellers for playing tall. Unless they patched it, you can take Non-Adaptive and it's basically a free pick because you're still at full habitability on your Habs, but zero everywhere else. From there, you have options. I often go with a trade build, but I don't think that's optimal (I do it more for flavor). Also, you take the other growth trait, not Rapid Breeders because your Habs will hardcap your growth speed anyway. The advantage to being a Void Dweller is you can play tall, but still have a bunch of specialized Habs that give you immense flexibility. If you went trade route, then eventually you can basically focus these on alloys (using your Trade Federation for Consumer Goods, Energy Credits and Unity). Because you're a Void Dweller, it is much easier to turtle up by creating a chokepoint with a ludicrous number of fortress habitats. If you vassalize, migration treaty or enslave another race (preferably Lithoids) you can make this even more silly. I've done this once in multiplayer and my opponent ended up quitting because he got tired of banging his head against my chokepoint systems.
@HairyTuttle
@HairyTuttle Год назад
Gotta confess: I did not expect to ever hear the phrase "Orange goatze flag". lol
@davecrupel2817
@davecrupel2817 Год назад
Planetary ascensions.... That's a new one for me. I've clearly been away from Stellaris for far too long. I think it's time for another run!
@Kdub09swm
@Kdub09swm Год назад
Omg, the surveyor has a total station. Those are used irl for land Surveying and distance/angle measurements.
@Roartykarma
@Roartykarma Год назад
Please continue these types of tutorials. I feel like the meta is changing so much that I need these types of videos terribly. Also would there be any chance of a tutorial on how to grand admiral? I feel like there's not much content on that. It also feels like the only way to play it is to go hyper aggressive and abuse the GA scaling by making vassals in whatever variant you need.
@martinfrancia2948
@martinfrancia2948 Год назад
For this content I am subscribed to your channel above all, although everything you upload is very good. Stellaris is absurdly massive and with the constant updates, it's very hard to get a general idea of the different approaches to play. It would be great if you could make a video of the possible variants compared in general terms, updated to 3.6. Good job, good channel.
@A_Spec
@A_Spec Год назад
Glad you enjoy it!
@janstraka8674
@janstraka8674 Год назад
My favorite tall empire, which is totally unoptimal and totally shit, is Life Seeded Inward Perfectionists. It only sorta kinda works with you roll Baol, otherwise you are not competetive for most of the game but... it is fun to see world go up in flames while I am here like "I don´t care, I just wanna be my own happy little thing."
@PerfectAlibi1
@PerfectAlibi1 Год назад
How to move your entire empire into just the L-Cluster after kicking out the Grey Tempest? ^^
@A_Spec
@A_Spec Год назад
Technically possible, you'd need to do a lot relocation of pops and rebuilding infrastructure.
@sirensoulegaming4158
@sirensoulegaming4158 Год назад
Nice video. Things that haven't been mentioned: 1) you can restore the relic ecumenopolis without filling your district slots with city and industry districts - it's not a requirement to restore an ecumenopolis. It's only required for making ecumenopolis worlds using arcology project. 2) psionic ascension is really good for tall builds, since you can stack your core planet (ecumenopolis) with a psi corps and a seat dedicated to one of the psionic entities, for a whopping combined 70% bonus to resource output. Just avoid making a covenant with the eater of worlds, and you're good - playing peacefully, your odds of calling the eater should be really low. The Telepath bonuses the other 3 entities provide are all good in their own way, so there's no need to be too fussy, just pick one. If chasing Psionic Ascension, you can also start using Teachers of the Shroud and rush psio ascension, then use ascension perk on arcology project - it's still a saving of one ascension perk. If you roll eater of worlds then that's a sign you play an aggressive, wide game instead, so you wait until after forming the covenant to fully commit to a strategy. All in all, good video. Edit: to solve issues relating to needing planetary capitals to get the most out of psionic pops, build robots and move them around. Once you're done, have them fill clerk jobs - psi corps aren't boosting their productivity anyway. Spiritualist faction doesn't like robots, but as long as you restrict their rights and avoid researching synthetics your safe. Use the slave market or acquire refugees to bolster psionic pop count.
@marcustulliuscicero5443
@marcustulliuscicero5443 Год назад
It's of course worth pointing out that what exactly is tall depends a lot on galaxy size. A 50 system empire on a 100 star map is incredibly wide, while on a 1000 star map it's arguably on the tall side. I personally prefer opening Prosperity and picking the building cost reduction tradition, then switching to Discovery. Also you can technically cheat and be BOTH tall AND wide by just releasing your sectors as vassals.
@adamhubbert8896
@adamhubbert8896 Год назад
I have a ruined science nexus, gateway and the quantum catapult all on 5 jumps. And the drone thing just beyond that.
@wolflordy3193
@wolflordy3193 Год назад
You could probably play a single system tall empire with megacorp. Haven't tried it yet, but it's on my list to try out.
@themadtacoeatingfool5228
@themadtacoeatingfool5228 Год назад
Weird way to genocide the universe but eh okay
@Sonar90
@Sonar90 Год назад
Ringworld mega-corp is my favorite tall start. I just funnel my alloys into ships early and watch the vassals roll in.
@BlackReshiram
@BlackReshiram Год назад
how do i know which system has the surveyor? also, do you have a video on how to play wide effectively? im no meta gamer and dont really have the skill YET to play that effectively, so id appreciate the help! ty in advance
@Nihongofreak
@Nihongofreak Год назад
How did you get high habitability colonies? In my playthrough everything was 20% habitability.
@12Monkeysable
@12Monkeysable Год назад
If i play tall i can not play wide and take all, whats belongs to me and is to collect in other hands....
@leo36874451
@leo36874451 Год назад
14:17 seriously!? Talking about of playing tall
@gabrielsanchez3901
@gabrielsanchez3901 Год назад
Yessss so pumped to watch this thank you aspec
@markfreenick
@markfreenick Год назад
There is way to play tall but there is no bild that playing tall better than wide if he get access to god nomber of planet +-eazy.
@TescoValueMemes369
@TescoValueMemes369 Год назад
"We're gonna go with the orange goatse flag." That caught me off guard lmao
@michaelmacdonell4834
@michaelmacdonell4834 Год назад
You explain what it is. You show us how to do it You give us a template so we can try it. Damn, that's quite something!
@austinfulton7350
@austinfulton7350 Год назад
Really appreciate the tall update. I keep trying to get into Stellaris and your videos have been the most informative.
@nathanmckay2998
@nathanmckay2998 Год назад
I played tall as a megacorp and had trouble getting branch offices down because everyone else was a megacorp or purifiers. So what I did was make my own vassals from my sectors and set my branch offices up immediately after releasing them. Get yours down quick before the AI gets to them, so make sure you have the influence.
@lattekahvi1298
@lattekahvi1298 Год назад
or you could have your competitors build the infrastructure ready for you and start a hostile takeover and save a ton of resources
@xenomorphtestifyingincourt7412
When's the wide video coming out
@marcoaraiza9381
@marcoaraiza9381 Год назад
Tried a tall mega Corp game. Found a relic world but it was so far away. Had to make an outpost costing way too much and can hardly defend. Got an l gate stolen just barely and when I declared war on the owner suddenly I'm at war with 4 others around me, and I'm only equivalent since I was at max fleet size and max star bases. Playing tall just cripples you and let's everyone else flourish. Playing wide let's you get strong and make the enemy weaker by taking their stuff.
@sirgaz8699
@sirgaz8699 Год назад
I just started a fanatic spiritualist, authoritarian. Started with Slaver guilds and Exalted Priesthood but I'm going to end with Slaver guilds, Cutthroat politics and Ascensionists and I'm taking Slaanesh. Slaanesh likes being the dom, so with authoritarian and slaver guilds I should get its attention. I'll take Domination as my first tradition to please Slaanesh and because slaves get 10% from Slaver guilds, 10% from Chattle slavery (only use for the early game), 10% from Domination and 20% from extended shifts edict. With -20% Cutthroat politics, -10% Psi ascension and fanatic spiritualist -20% I'll have -50% edict cost so I can run lots of them.
@FurArmoredBear
@FurArmoredBear Год назад
When tall your your standard way of playing i never realy played wide. i love turteling more then expanding. for me tall is a few systems cause i wil spam alot of habitats when i can
@hariravichandran6560
@hariravichandran6560 Год назад
A couple tips for anyone interested in tall play on higher difficulties: - Mercenary Enclaves are EXTREMELY overpowered. Instead of trying to produce our own value, we can extract it from other empires. The AI will also essentially bankrupt themselves to buy your mercenaries while you rake in the money which you can then use to tech up and develop your economy. Keep upgrading your enclaves as much as possible - the AI generally does not prioritize upgrading the enclaves. Also keep sharing your tech with them to get more pocket money and so their fleets are powerful. Remember, the better their fleet is, the more money you make, and the quicker you can milk the other AI players for resources. - To save money when founding enclaves, you can give them tier 1 equipment in all slots and nothing in the auxiliary slot. I wouldn't recommend naked corvettes that some others have suggested. Then, you share tech with them to get some free money while they upgrade their fleet to your latest tech. - If someone with a more powerful fleet attacks you, such as a fanatic purifier in the early game, just rent one of your mercenary fleets and own them, after which they will have to sue for peace. Then, simply cancel the contract so they don't keep draining your resources. - I follow the strategy of using a Megacorp and focusing on mercenaries. Getting the Naval Contractors Civic and the Private Companies Civics at the start of the game gives you +3 mercenary enclave capacity. Note: You can always change your civics later after you've built your mercenary enclaves to some other civics such as MasterCraft Inc., Franchising, and Free Traders. - As your first perk, take the Lord of War ascension perk. It gives you +1 mercenary capacity and greatly increases the number of dividends you will get from your enclaves. - In the Galactic Community, keep pushing for mercenary resolutions that increase capacity and dividends. This will lead to even more enclaves, dividends, and money for you. - Try to focus your economy on three things: research, consumer goods production, and alloy production. If you have these three, you can always trade for the other stuff you need, such as food and minerals, in monthly trade deals. Also, having a majority of specialists as opposed to normal workers is good, as it makes good use of your limited pops to generate more value per worker. - Try trading excess consumer goods for energy credits with other empires. You would be shocked at how much money you can make by creating monthly trade deals with Xenos. You can get something like 8 to 10 energy credits per consumer good, so trading something like 100 consumer goods per month can make you upwards of 800 energy per month. At the beginning, you may have to accept a lower rate (e.g., 5 to 6 energy credits per consumer good), however as they become dependent on you, you can start to squeeze them for better rates. - You should be a Xenophile in order to make the best use of the above. Militarist is also a good ethic to have. Improve relationships with other empires as much as possible using extra envoy capacity. - Giving xenos full rights and signing migration treaties allows you to effectively steal pops from other empires. There are edicts that boost immigration pull, use those. - Save alloys for megastructures such as the Matter Decompressor, Dyson Sphere, Strategic Coordination Center, and Ring World if possible. Also, how else can you build a glorious fleet? - You can release single planet vassals and lease them fleets in order to boost your power further. Also, mercenary enclaves start giving you free ships as dividends after upgrading them. - Branch offices can compensate for your lack of planets if you can get those commercial pacts and first dibs on other empire's planets. Corporate Embassies increase diplomatic weight and mercenary liaison offices increase naval capacity. - Using these strategies above, as well as a lucky start (in my case, next to one xenophile empire, one pacifist isolationist empire, and a xenophile pacifist megacorp), you can win on higher difficulties playing tall. I had about a dozen systems with seven planets, three habitats and managed to become Galactic Custodian on Grand Admiral difficulty. Hope the above is helpful! Let me know your thoughts.
@KyralRetsam
@KyralRetsam Год назад
My favorite "tall" game is the "single system challenge". Would love to see a video on that 😊
@A_Spec
@A_Spec Год назад
Great suggestion! Good thing I have one already. One System Challenge.
@shinkicker404
@shinkicker404 Год назад
@@A_Spec that video is pretty old isn’t it? Would it need updating?
@Souljaman2006
@Souljaman2006 Год назад
That Megacorp is crazy! I would have loved to see the playthrough to that game. I can never get mine to that point. Something always happens that messes up my game. GG sir, you are a beast!
@shmmitty
@shmmitty Год назад
Ah yes, the orange Goatse flag.
@TheArklyte
@TheArklyte Год назад
Me, playing as megacorp with lost colony and private prospectors origin just to get lucky with planets, systems and enclaves and never stop expanding for first 30-40 years: that video would be very informative since I've already failed it.
@Jamblesquack
@Jamblesquack Год назад
Your videos are fuckin great. Especially at times like these while im using the restroom and can give it my undivided attention.
@A_Spec
@A_Spec Год назад
And people wonder why we're in there for 30min+
@Marconius6
@Marconius6 Год назад
I feel like Megacorps may be a bit OP now... in my latest game, an *AI* megacorp basically took over half the galaxy as subsidiaries, and became Custodian, because they were getting a stupid amount of diplo power from branch offices. Oh and add to this they controlled like a quarter of the galaxy just on their own too.
@danteredgrave5238
@danteredgrave5238 Год назад
What mods would you recommend if you want to overhaul the game experience?
@AlexandraFarmer
@AlexandraFarmer Год назад
I found some of this a bit harder to implement than you make it seem on admiral. Priorities feel skipped over, bullet point wise. Might be worth making an accompanying video to go over build priorities and such. I've only got a couple hundred hours in Stellaris, and most of that was from 2020 and before. New players could benefit a lot.
@muhrks
@muhrks Год назад
16:53 We don't invest in military technologies. Let's build hangar bays. Great. Since when do Voidborn start with military hangar tech?
@A_Spec
@A_Spec Год назад
Sure, I meant more things like guns, shields, ect. Hanger Bays are purely for defense purposes.
@muhrks
@muhrks Год назад
@@A_Spec Shiels are not for defence? ;)
@amugusq7567
@amugusq7567 Год назад
Hangars are for trade protection, so it is not a war tech you know)
@muhrks
@muhrks Год назад
@@amugusq7567 Trade, yeah... sure ... well... nothing, that our swarm needs.
@amugusq7567
@amugusq7567 Год назад
@@muhrks But he is not swarm) And btw your swarm undestands the consept of market and resource exchange, right?)
@Johannicus
@Johannicus Год назад
No one gets me to want to install and try Stellaris again as Aspec. Each break I take his videos pulls me back.
@nip3004
@nip3004 Месяц назад
The idea that your penalized at all for going tall is just nonsense. By the time you have a 200% penalty(x3) you'll have x5+ the pops of a empire under the sprawl cap
@wayneshelson7295
@wayneshelson7295 Год назад
Maybe I'm crazy, but that early in the game without the Mega builders Ascension Perk (or whatever its called), how is he building more than one habitat at a time?
@TheFalconer27
@TheFalconer27 Год назад
You can always build multiple habitats, you just need the ascension perk to build multiple mega structures (e.g. Science Nexus, Mega Shipyard, Matter Decompresser, etc.)
@Skirata2077
@Skirata2077 Год назад
i use american diplomacy in stellaris Alien Pacifist Empire: we wish a mutual friendly exchange of data. Me: GENERAL.... DO SOMETHING VIOLENT. LMAO
@Gaarafan007
@Gaarafan007 Год назад
This comes at a very good time. I just started a game of (XboxOne) Void Dweller Barbaric Despoilers (Was going to be Fanatic Purifier but I wanted Militaristic and Spiritualist) and wound up boxed in on the edge of the galaxy. Hegemonic Imperialists to the left, Marauders above, and a Hegemon Federation next to Keepers of Knowledge to the right. The Imperialists have joined the Federation, so now only have to worry about 1 war every decade rather than two, but friends are not in my future. Annoingly, I can't seem to get beyond 5/6 Cybrex artifacts, and I'm cut off from Shard's system to try and get the Rubricator except during truce time (really hoping I can get it from her when I wasn't the one that awakened her). Amusingly enough, while I didn't get a ruined Dyson Sphere, I did get a ruined Mega Art Installation 2 jumps from home. This is proving quite the interesting challenge to balance fleets vs habitats, especially since I usually play super wide. I will take the advice here and try to get more science habitats, I'm 99 years in and just got Habitat Expansions and Gene Tailoring. I wish I had access to Overlord goodies, sad console noises. Perhaps I should try subjugating my neighbours rather than just defending myself. EDIT: I did have one question. When building Foundry/Factory Habitats, should I be doing that on blank planets or ones with resources?
@josephjessop3006
@josephjessop3006 Год назад
Blank would be best or on strategic resources. Not zro, gives science districts. Motes, gases, or crystals give resource building slots 1 per amount. If you have 2 motes, you can build 2 mote harvesting buildings.
@Nostromo2144
@Nostromo2144 Год назад
I'm back!!! ;) Trying to play a Shattered Ring machine empire. Only just a few years in. Seems like you are totally crippled until you can start to colonise and clear the 2 ring segments. Wasted alloys on a 2nd science ship, which was also a waste of time, as I realised I can't even exploit other planets for resources - so what's the point of building starbases anywhere until you've pretty much maxed out your home system...? No, really. So, you just watch the months and years go by. Only way I can build anything with alloys is the trade my energy (which is plentiful) for it, also some materials, which are not quite as easy to come by, but far, far easier to get than alloys! Building the alloy upgrade building will take time. Clearing debris from the ring segments is inordinately slow and expensive. How does anyone enjoy this playstyle...? My actual question: Can I build a tall empire reaching to the stars (well, just my star!), without actually leaving my home ring world? If it's in any way viable, I might start again & see if I can do it. Obviously you would need massive, advanced fleets and tech to defend against all would-be invaders. But, will there be enough resources to even come close to winning on default game settings...? If not, what else do I need to do at a minimum, if I really don't want to expand or get entangled with all those smelly organics...? ;) Will I need to create 1 or 2 more ring systems, and if so, what's the quickest and easiest path to do that? Cheers guys!
@Flygoniaks
@Flygoniaks Год назад
Forgive me if this question sounds stupid; for context, I'm completely new to Stellaris, having only learned about the game around a week ago. But I'm curious if I'm onto something here... Do you think "Here Be Dragons" might be a good origin for an empire that intends to play tall? From what I understand about the game, I think it could work - the Sky Dragon would protect your home system in the early game, and the guaranteed deposit of Living Metal could help you build megastructures faster (something I'm guessing tall empires might want to invest in).
@Xeonzs
@Xeonzs Год назад
I don't really consider this playing tall, you're still colonizing multiple systems, which means more systems owned and colonies owned contributing to empire size, plus a large amount of systems owned also contributing to this. Is this fine? Sure, is it fine in the context of "how to play tall" video? Not so much, I'm halfway the video now and you essentially played like a normal empire, claiming and colonizing everything you can get your hands on, 8 colonies before 2250 and already over 100, even 200 empire size, bro, this is no tall at all man XD Proper tall would be gaia, relic world or machine world and sticking to that, maybe grabbing a few neighbouring systems but not colonizing, that way you can really keep your empire size down, even under a 100 for the majority of the time. The one alternative that's valid is the shattered ringworld start, because you could keep 2 segments shattered for general production, but then repair the third part for power production to upkeep a fleet, this way you can even keep to a single system, again keeping your empire size small, while having a very focused empire efficiency. I think a better name for the video would've been "How to play normal" instead of Tall or Wide.
@Oi-mj6dv
@Oi-mj6dv 11 месяцев назад
Tall empire for me means void dwellers ultra focused on research and, jampack a couple of systems with habitats, get a couple of star fortress ASAP and then go round searching being a tax collector vasalizing a comfortable enough buffer zone
@kaligath6616
@kaligath6616 Год назад
How to play tall go void dwellers spam alloy production BUILD AS MANY HABITATS AS POSSIBLE !!!
@williamm.3612
@williamm.3612 Год назад
Quantum Catapult should be a Void Dweller only construction project whereby you launch all of a systems habitats to a new system. Migratory Flock Twitter birds of doom want to know where you live.
@krionic
@krionic Месяц назад
i cant get my unity going with this build, what am i doing wrong. Once I finish prosperity my unity is only at +50
@adamwolfe717
@adamwolfe717 Год назад
I'm greedy, every time I try playing tall. I just have to have the next system in the Imperium. I try but by time I stop it time to build the Navy so I just end up with three habitats instead of twenty. But I still end up with 500000 Navy power by 2315 so I'm getting better every time I get bored start over.
@purplepigeon1501
@purplepigeon1501 Год назад
Tall is good if you don't like to micromanage but a true wide empire will always out tech and out eco a 'tall' empire. I feel like the tall strat was only viable in the first instance of this game where it would only let you micromanage one sector
@kelw5787
@kelw5787 Год назад
Why not start with ocean paradise and aquatic civic for a tall build? In combination with masterfull rafters you can essentially put the entire planet full of industrial districts while also putting it full of research, sure you won't really make use of the 15% mineral and food output, but you can get those from space and hydroponics or since your economy is boosted so much, from trading. You probebly at cap for consumer goods constantly, you simply trade them for what you need or bank some political favors
@SardonicEffigy
@SardonicEffigy 6 месяцев назад
Did a one system habitat mega corp build playin MP with my friends and was genuinely surprised how powerful it was
@fabianose6564
@fabianose6564 Год назад
That's not playing tall.. That's just not going super wide... I must admit, I'm pretty disappointed
@FF009A
@FF009A 10 месяцев назад
Am I allowed to sue for damages? The "orange goatse flag" made me choke on the food I was eating and it hurt like hell lmao 10/10 otherwise.
@Darlf_Sevil
@Darlf_Sevil Год назад
i have on mega tail 3-6 planets, 10-15 systems, 3-6 habitats. 100-300 ... you know what xd
@tonewipera
@tonewipera Год назад
Finally! After 70 hours of stellaris I can now know how to fkin ascend a planet. Why is it so hard to find some simple know-how what to push on the UI screen to actually do that!
@JeffCharleson
@JeffCharleson 6 месяцев назад
The algorithm for stellaris is annoying, they intentionally make like %70 of the empires the opposite of your ethics.
@kainwittrig2180
@kainwittrig2180 Год назад
Somebody in the comments give me money and I’ll buy all the DLC’s and play stellaris with you whenever please
@paulwolovich2815
@paulwolovich2815 Год назад
Is this playing tall though? It does look like you've spread as far as you could regarding your neighbors w/o declaring war on everyone.
@LanceBryantGrigg
@LanceBryantGrigg Год назад
This is exactly the type of build that wouldn't make it past 20 minutes in multiplayer or on a difficulty thats higher then ensign lol.
@voided_sun
@voided_sun Год назад
If you need influence, it means you should have pushed your power projection, which is easier when playing tall
@myself2noone
@myself2noone Год назад
So I haven't played this game much... This is just how I played my first time...
@benwer6865
@benwer6865 Год назад
Maybe you could update this video? I feel like going tall with much vassels is more powerful then ever
@vainthatoneoverhere
@vainthatoneoverhere Год назад
It's wierd seeing my main game plan on RU-vid as tutorial video.
@zomgie6817
@zomgie6817 Год назад
I like syncretic evolution, then I solve the low pop issue by just enslaving everyone! Ezpz
@helcarloki1887
@helcarloki1887 5 месяцев назад
I cant play tall, ive tried many times, but it always ends the same way, just one more system, it has excellent potential
@richardsvensson2467
@richardsvensson2467 Год назад
Eighter im stupid or something or i simply missed it after watching this 2 times, but what is your civic changes after you start geting more civic points?
@bravalloy
@bravalloy Год назад
This video made me remember the Slylandro probes.
@justastickofbutter5547
@justastickofbutter5547 Год назад
I suck at economy in Stellaris, I always have consumer goods issues cause I prefer non-gestalt empires, I also prefer tall because of the empire size system, so I need this
@cptfantastiko1535
@cptfantastiko1535 Год назад
Boring….. try playing tall with no federation that is fun no allies and so on… I haven’t see someone play it correctly
@sharpshots5813
@sharpshots5813 Год назад
"I will play tall this game" -proceeds to spawn next to 2 fanatical purifiers
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