I don't get it. There is not even a decision to plant a sappling in the first place? You do it automatically for free. Seems like the only thing you're risking is enemy getting it and using bonus themselves.
@@TheArklyte no,there is a decision costing 500 food,and you get massive penalties if you dont have one. the thing is that your colony ships plant one for free, but not your assault armies. you can also rebuild them this way after you lost a sapling to orbital bombardment
So much unused potential there. 1. having an overall debuff if the Tree of Life is removed 1a. start a questchain to make a Sapling rapidly grow into a new tree 2. Harvest the Tree of Life for food as a non-hivemind empire who conquered it 3. Uproot the tree and expose minerals or other rescources to mine 4. Able to relocate the tree from one planet to the next 5. Convert other species to be part of the hivemind by using tree sap
Now that would be nice. I've played the overpowered ringworld origin and dominated the Galaxy. Now I want to try this Trees of Life origin, but it'd be great if they added a lil more to it
Yeah it's basically just a free buff since your barely penalized for losing it. Like the obvious pick if your playing Hivemind, and not going ravenous swarm.
They are more of a discount Protoss with Khala mechanics. They have individuality, but can connect to a greater whole through their hair thingy. The Protoss just have the wireless variant with psionics.
That was the whole intention of the Le Guin economy update, the idea was that everything was modular and that somewhere down the line we were going to get a build that could turn food into alloys or make ships have a food upkeep or something similar. Like you say I suspect we might see that whenever they finally come back to give hive minds a second DLC.
@@matthewmcneany Imagine having to not only pay for hiveminds, but then pay AGAIN for them to have things that make sense. It's sythetic dawn all over again.
Imagine if in the future some aliens will analyze what human civilization was like and the first thing they find on the computers is complaints about not enough nuclear warfare...
@@CM-NightDK Interesting... Apparently your species is capable of higher level of logical thinking than we expected. This information might be enough to prevent your otherwise imminent enslaving. I see what i can do, my earthborn friend...
@@A_Spec As the wise Liberty Prime once said: Death is a good alternative to communsim. Damn now i definently need to make the Na´Vi in Stellaris to purge them with the mighty nicoll dyson beam. Wouldn´t want to dirty a collosus for these xenos. Infact aren´t the Na´vi and the Tau quite similar? I mean people actually assume them to be the good blue guys while in reality they´re enemies to humanity.
@@Animefan1803 I mean, it is part of bad retcons to make Tau appear worse than what they were previously portrayed by same writers who went full on spacemarine wank train :p
Yes, yes! The followers of the corpse god will be busy fighting those silly blueberries! Too busy to notice a demon horde right at their door! ~Just as plaaaned, hehe...
Seriously tho what were they expecting when they sided with Ewa? Sure,The entire planet can fight the the humans. But that's not going to matter because of nukes and overwhelming firepower. The organics are flesh. Flesh can burn.
@@whyamihere5732 yes but we do not really know who Ewa is, and what are here biggest powers yet, for all we know she could modify the air to absorp fire or something like that...
Loken Sicarius nukes? Oh no, remember that this is a timeline where humanities space program is entirely based around anti matter. They won't be hit by nukes, they will likely just have a repurposed drive core dropped on them.
@@whitneylackenbauer9782 Why use a valuable reactor that can be used to power a ship when you can just uses asteroids and/or O'Neill cylinders? I mean, it worked for Zeon so why shouldn't it work for the RDA?
If you're an Elder Scrolls player, it's Argonians and the tree is a Hist. Or Paatru specifically in my game because Frog / Toad Argonians are Paatru and I like that reptile option.
@Zerebrat Eightyseven The Green Pact makes Wood Elves only carnivorous and cannibalistic, but can't eat fruits or pick a flower by the fear of death. 😂
@@CM-NightDK Actually they did. Hist basically went full bioengineering on Argonians in preparation for the invasion (you get those rumors in Oblivion how Argonians all over the continent are coming en masse to Black Marsh), creating behemoths and when the Gates opened, they first beat the invading forces on their own turf and then went inside and clapped their cheeks so hard Daedra commanders closed the Gates on their own. And then they went and clapped Dunmer cheeks for a good measure.
@Zerebrat Eightyseven Nah. Bosmer aren't linked to each other and the trees the way Argonians are. It's very low level & subconscious unless the Hist exert control but it's there if an Argonian has ever partaken of the Hist sap in the presence of one of them. They are literally a hive mind species with a very low level link.
'Unruly is a free pick' Oh, it's not completely free. I like playing species that rush a mid-game population boom for a head-start on the advanced planetary economy stuff, and you do feel it when you hit that point. Extra planets producing admin cap to cover population when they could be producing alloys or research, that's something you notice. You're never going to be the leader in tech given equally competent play from your neighbors. I'll concede it's nowhere near as much of a handicap as something like deviants or wasteful, so it should probably hurt more if it gives you the point just the same. (Seriously though, deviants in the mid to late game? I took over a third of the galaxy thanks to how much of a non-issue it is early on, and then BOOM everyone is at 30% happiness and wants their sector to secede. I decide not to gene mod it out, so instead I release a few sectors as vassals, who promptly colonise a holy world and get me into a war with a fallen empire. I win it, they wake up. Most fun I've ever had in stellaris. Never finished the game because a patch broke it, but it was a great time up to that point.)
I feel they should go all in on the flavor of this origin. Imagine a wood creature species pack like lithoids with wood space ships. Imagine being able to upgrade the tree(with sacrificed biomass) to be clearly visible from orbit. Maybe the species should get a bonus to terramorphing, infecting worlds with the seeds. Maybe a new bombardment stance that turns the defenders to plant pops? This has so much potential.
@@pedrolmlkzk Sure, but as they're now they are no different from any other species. I think plantpeople should work differently from normal flesh and blood species.
@@glenmcgillivray4707 They had legs. Some people think Ewa actually shaped them into diplomats similar to humans since the time between them being found by eartg and people actually settling on Pandora was centuries. Basically fused their arms into 2.
Funny thing: I use that species portrait for my devouring swarm species, which also starts with Post-Apocalyptic, Rapid Breeders, Intellegent, and Strong, they are basically the Zerg...
This model is made in the image of the Shadows from Babylon 5, pretty awesome on its own. I play this race right now as an Devouring Swarm with the Remnant Origin. Pretty awesome. :D
I really love the mod origin: Megaflora tree of life- it locks you out from terraforming, but over time the tree grows and terraforms the planet to eventually be a megaflora world. It also requires you to use a district on any orbital habitats to support a sapling tree or else you get the no tree modifiers for that habitat.
@@A_Spec Even worse, it's not really a trinary, it's a binary star with a captured rogue star at the outer edges of the system (and yes, that rogue star is Proxima Centauri/Alpha Centauri C).
Should have a mod that allows a mega corp or fanatic militrist and materialist to uproot, massive resources but turns the planet in a tomb world with only one 1 district of each kind but are unique and can be expanded on
Another thing to note is that Tree of Life Hive Minds get dirt cheap colony ships. 50 Alloys and 1000 Food. Now, 1k food might look like a lot, but honestly, are you really short on food as a Hive Mind? Alloys are vastly more valuable, and being able to expand for next to no cost is amazing.
I'm going to do an RP campaign with this origin - Plantoid species, militantly determined to turn any habitable world that they find into Hive Worlds. So i would very meticulously spread the Tree of Life, but also transform every new world that I come across after the early game, until I have a dominion of worlds made just for my tree beings!
From a min-max perspective, there's no real use to be swimming in food districts. Wouldn't it be more efficient to pick an arid or rocky planet, rather than a wet one? That way you can balance out the districts a bit better, rather than selling all your food for credits at a rate below 1:1.
Hive Minds start off with a +25% pop growth speed from their authority and typically you would want to give them traits that increase pop growth to fit the theme, so you will want a lot of food to feed your drones.
1 minute into your video I thought "I need to go to Steam right now and buy everything on Stellaris I haven't bought yet!". Then I remembered I still haven't finished any Assassin's Creed game or even started any of the new Tomb Raider games I bought out of nostalgia. But good job Stellaris, no other game in this genre comes close.
I've played some builds with it and some without it and I'm not convinced that unruly is as good as everyone seems to think it is. I'm not sold on the whole 'you can just ignore admin cap' thing either. I think if it was just tech cost malice then I'd agree but the maths on the unity malice for admin is totally different to the tech maths.
The point is that it's ridiculously easy to add administration capacity with bureaucracy buildings and research, so the Unruly modifier doesn't really matter when you can just keep boosting your cap.
@@WhiteManOnCampus You have to waste a building slot. I kinda dislike having to do that but I like the idea. Seems like a pros and cons trade off to me and admin cap is an issue as mid to late game growth can catch up to your cap. People just acting like its literally nothing is just pure exaggeration in comparison to the old way sprawl was handled. Thats just my experience fooling with it all so far.
@@massivecent3729 I just don't end up playing that crazy wide so to me it really feels more like a 50/50 to how I end up playing. Not OP or UP. That's just me though, but I do understand what you are saying. I will have to do a campaign and just go hard in the paint with expansion on this update. Have yet to try.
@@WhiteManOnCampus the argument kinda falls flat though as you could say, "wasteful is good because you can just add more civilian fabricators" which is stupid. going wide requires ALOT of admin buildings to stay afloat, which costs consumer goods,and missed job opportunities. upgrading them then also costs crystals,which means you now also need a refinery world or two to fuel these bureacratic planets. really wide and big empires need to sink quite a lot of resources into getting admin cap. the thing is that tall empires dont need to do that,and also usually boast a way higher efficiency per pop, as they can take corresponding techs and traditions , can use influence for edics, have a high happieness and stability, build habitats, have good living standards ( academic privilege has a hidden 15% bonus to research) and so on.
There is a relic called "The last Baol" where it was once part of an empire where they also had a tree of life. The story goes as there was another empire who attacked the Baol and destroyed their OG tree of life, this resulted in the Baol losing connection to one another, had no means of reproducing themselves, and eventually turned all of them into mindless tree people. So i'm guessing if the devs ever do make a malice modifier to losing your tree of life, it would be devastating as heck. It would probable end up as -90% resource from jobs, -90% research from all techs, -100% pop growth.
Just started my ringworld start while starting with 5 envoys. Basically tricked my overly aggressive criminal neighbor to be in my federation while being on the front lines next to a fallen and a maureder. It was totally not done on purpose as a form of sacrifice. Desperately trying to reach the gas extraction so that i can quickly start building the ringworld and hopefully get to a point i become overpowered.
your arcane generator adapts to produce the newly needed upkeep if you build the first if each district. and the tunnel blockers give the recources needed to build them
If another empire conquers a planet with a tree on it without destroying it do they get to use it? If a sapling gets destroyed does a new one get planted after the devastation is repaired? Does the tree survive terraforming/ can you get one on special planets like an ecumenopolis? Are there any story events involving your tree? I'd hope the Baol chain at least would have some unique dialogue for you.
I am in the middle of a tree of life play-through. Stacking modifiers for pop growth is pretty nutty. Nutritional Plenitude, drone campaign, fertile, tree of life. Plus tradition and techs, spawning pools and clone vats. I am at 3k pops like its nothing.
7:30 well you never lost your tree in that scenario, just because some guys decided to wave different flag in your capitol it doesn't suddenly mean that your tree will go on vacation or some kind of strike.
stellaris needs some events and things to go with all these flavored starts. like with the lithoids asteroid colony ship you should be able to fire that sucker at another planet no matter who controls it and they get events related to someone chucking asteroids at them similar to the events already in the game about planets that have asteroids on collision courses. gotta deal with them or have bad things happen
No clue if anyone has said it or if you've thought about it. But I feel the reason the leaders can have different traits is because you're not 1 single mind controlling all. It's more of like an ant colony where everyone works for the greater good and it's in their genetics to do it but they do not share a single brain. So each ant can have slightly different things that drives it while always working towards the goal of the colony. Also, side note is that I've watched a lot of stuff about ants lately and people are now theorizing that the queen isn't really in charge. It's more of a group process to decide where the colony should go, where they should harvest and so on. In fact the Queen while taken care of and always fed first she's almost a slave because in many colonies because if she tries to move around too much they will drag her back to where they want her to lay eggs.
I'd like the following in response to losing the tree: If Tree was bombed by other power of same species: -1000 relations with that nation, 'Murderer!' CB always available from then on with that nation. If Tree destroyed by Xenos: Event chain to attempt reviving tree on highest population colony world. Dice roll based on habitability. If Success: planet now has 100% habitability. -200 relations with all empires (decaying at 2 a month) for failure to protect the tree, -400 with perpetrator, 'Murderer!' CB as above. If Failure: Lose Tree of Life modifiers, _Gain Devouring Swarm civic_ as the backlash drives the hive mind into psychotic frenzy. It would make destroying the tree a remarkably dangerous move, since you might well turn a relatively peaceful hivemind into a devouring swarm.
Again, you can get as many saplings per planet as you’d like, just Conquer/Colonize, abandon, re-colonize (and if conquered, just take the decision to bring a sapling from home world, works only 1 time), repeat.
Well, as long as you have saplings your tree is technically not completely dead, so the colonies are fine So imo it kinda makes sense that there's no empire wide modifier
i tried Tree of Life for my first playthrough because i loved the idea! and i had fun doing it! :P it's boring comparing to some other origin, but RP whise it's really good :P and putting a Tree of Life Sappling in a Habitat was super fun for me xD
Why not go for a non-Wet home biome? The 4 bonus Districts from the Tree will compensate for it. This is one case where I’m not convinced that synergy-hunting is the way forward.
There should be a decision that invests a ton of resources and time to grow the saplings into adult trees. And whenever you don’t have an adult tree somewhere you can’t get saplings from new colonies.
I think there should be an empire penalty for losing a tree of life but at the same time I think you should have an empire bonus to unity for every tree of life that is founded on a planet. This unity of course goes away if the tree is destroyed.
Actually, look up TreytheExplainer video on Pandoran biology. The Navi having 4 limbs does make sense if you look at the other life forms on the planet.
If you have a species wide mechanic that gives extra farming districts, doesn't it make more sense to go with a Cold or Dry habitat, to have more of those districts available, relying on your Tree bonus for extra farms? Why stacks farms with farms going with a Wet habitat, is there value in super-excess food production?
Wait, so losing the original tree of life only gives the planet a negative modifier? And you could assumingly just replace it with a sapling? That's pretty disappointing. Was hoping for a permanent/very long empire modifier of like, -20 stability, +100% amenities usage, -30% resources from jobs, and stuff like that. The whole "it's loss would cripple them" seems like quite the over exaggeration.
I'm playing a game and there is a hive mind empire with tree of life but they haven't colonized a single other planet. They have plenty of habitable worlds but still stick to their overpopulated home planet. Has anyone else had this happen?
Playing around in this new expansion as Lithoid Spaceborne, and I came across the Relic to change any world into a Gaia world. I don’t know how to change the worlds though. Every time I open it to read it it goes off. I don’t know how I’m supposed to target a planet to use it. Thanks for this series, I’m loving the new dlc.
Clearly the tree of life on the homeworld should need to remain inside the empire otherwise an event chain fires causing massive distress (reduced habitability? reduced output?) across the entire empire till you dump a heap of food energy and minerals into growing a Lesser Tree of life from a sapling on a world of your choice. This removes the penalties but does not gift you any of the (currently nonexistent) global bonuses the existence of the tree of life should grant. Of course if you recapture your homeworld? recovering the original tree? Bonuses restored. If it was killed (and you own the world it was on?) Get Fanatical Fury modifier of massive offensive fire rate buffs for 24 months or so to burn the xenos scum (or traitorous hivemind brothers). Never recover the original buff but could make reconquering your home system and repopulating the world worthwhile. (although admittedly we might be able to depopulate and recolonize the world repeatedly for infinite bonuses because of poor coding)