2 Weeks after this video released Intrepid announced that the world size is being increased to 1,200 km squared. They also reduced the number of nodes in the world at launch to 85 regular nodes with 15 additional castle nodes (5 castles x 3 castle nodes each) for a total of 100 nodes. It will take around 75 minutes on foot to travel from the top of a continent to the bottom, around 50 minutes mounted.
I wonder if there will be a mmorpg that creates playable characters that are terrifying as enemy boss ranging from normal humanoid form to monsters such as giants and dragons. Their numbers should be limited yet can be a devastating group that can impose dangers. In example roles as close to an aggressive or defensive creature within its area of responsibility or just leveling up to become that heinous villain. That character can quest to become stronger and harder to defeat and can become a recipe of destruction bringing havoc to other players which higher level players that has a hero aspect should achieve leveling up to par with this villain players. Villain players shouldn't be allowed to attack all the time as they should have time to build plan and buff up. But imagine just ranging from 1, 3 to 10 villains vs a guild of 100. Monster player(s) defeating a battalion of guild is a f**king awesome achievement. Battle scars should be in its skin after a war event.
A really well made video :) Though I would like to point out that a referal link as far as I know is also a sponsorhsip. Or am I missing something here?
can we please speed up mounts then? i hate it when mounts are just "here have a fancy +30% movespeed buff". Guild Wars 2 does a really good job with showing how interactive mounts can be
Very nice video. Thanks for the info. The game does look amazing and has a lot of wonderful features, but we can’t have it all I guess. I am in no way putting down this game. The devs are doing great. I would have loved to play the game but if flying mounts will be rare and limited in flight… 😒 The game won’t suffer without me playing of course, but it would have been nice to have a game with more flight. I and many others are waiting for a revamp of Dragon’s Prophet.
If I had a nickel for every time all my former gamer friends said “but we will be together again when ashes comes out” this game is like a last stand, last hope situation for many veteran mmo players. It is cool and scary at the same time.
@@Ran-nii hes just a random dude with an accent that reviews games. His takes carry no more weight than yours. Peon is presenting facts here no opinions. If this video hyped you up for the game it wasn't Peon it was the game itself.
@Cung Lian OK imagine a virtual world that is 500km x 500km e.g. the island of Britain. Even if you had a virtual horse, it would take 20 minutes to ride to the next town, 3 km away. How can you make that interesting? Have monsters and animals every 100 metres or 500 metres?
I would love to see them make a pool of mechanics that the dungeon auto picks so that there is no meta or permeant strategy and you dont know until you fight the boss kind of thing. I would love to see them do that to make a dungeon almost always feel fresh.
Then the meta evolves into the most generic option to cover as many possible enemies to be encountered. Avoiding meta always drives folk into new other meta
I used to deliver to one of the offices before covid. They people involved were so passionate about the game, they couldn't wait to tell me about it when I would come in. They deserve all the success in the world and I hope AoC blows up
Love the Narc cameo at the end! I've been an AoC backer since 2016 and run a guild of over 900 members who has come together around Ashes of Creation. We're hyped and can't wait to play Alpha 2 when it drops.
Man this was a half hour well-spent. Been watching you for years and love the level of effort you put into your work. I played Runescape, WoW on Private servers, then a bit of retail (BC) waayyyy back in the day, and I've never managed to scratch the MMO itch I've had for over a decade. You've really got me hyped for this
what worries me is amount of features , there is reason sim games or survival games have these not mmo's , and even these got only maybe 50% of these , feature creep can burry a project , i seen it with so many games but starbound can be good example , game has so many features , but basic gameplay suffered from it so much. Game basicly died before it got relesed , devs said "this is 1.0" and not relesed patch since who is funny as it advertised itself terraria killer i see a lot of these in mmos , every new mmo promises 100 features but when game releses it has maybe 20 from these 100 , and these 20 not even worked particulary well , after 3-9 months lots people leave , publisher sees lost revenue and cuts development , and mmo becomes f2p next year or few years , to close its server in 4 years , and cycle repeats we need solid fun gameplay , and features after. i know im probably over sceptical , but after no mans sky and so many AAA games who lied about...half of the game , its hard not to be. once first public beta or alpha or "when i can try the game" i can judge it.
This has a lot of potential for unlimited toxicity and griefing with completely shut off nodes or even regions and that's not even worst case scenario and one of many issues, players with no real life can easily negate the negative effects of being red. Credits for putting this together for others, can't be easy doing this as a job and not being able to enjoy the game like you want sometimes. I think the developers are far too ambitious and ignorant of players nowadays which run on min-maxing and elitism. Just stating the truth.
The CEO and lead dev is very aware of the toxicity and griefing players are capable of after running one of the top competitive guilds in Archeage and being around since Lineage, if you look through the ashes wiki it's very detailed in how to control the degenerates for all systems that open themselves to being griefed
I'm sure the rest of the game will be fantastic, but what really draws me in is the economy system. Player owned businesses and taverns makes me froth at the mouth, and transporting goods from node to node sounds so genuinely exciting. Can't wait to bathe in riches with my guild members in our tavern, and vow revenge against those who have stolen from us. I'm almost scared I won't have a reason to play any other game once this comes out. I'll see you legends during Alpha 2!
I'm definitely on hopium for this one. Joined an Alpha testing guild that's fully committed to helping Intrepid with this project. What wasn't mentioned in the video that I think is a major plus about Intrepid, is that they consistently seek community feedback on what we like/want, or how we think something should be designed....and I have seen exact implementations from that player feedback. It's refreshing to see!
Thank you for this video, your narration style evolved into something so soothing to listen to over the past months. Looking forward to more from you and AOC :)
From what i've read on the wiki, your Primary class determines your active and passive skills (and weapons you can use, I think), while the secondary class gives you 4 types of "auguments" you can apply to your active skills. So, a mage secondary class would give you some elemental or teleportation auguments. If you slap teleportation on an active skill, it'd add a mobility component to it (the example they gave was changing the Fighter's "charge" ability that normally has you take a run-up to hit an enemy, but with the teleport augument you forgo the running part and instantly teleport-slam into your target). The system itself sounds interesting, and I hope they are able to consistently come up with good combos (but realistically, with 64 classes, each with like 10 active skills and 4 auguments available, the combos are just simply bound to vary from useless to OP, at least at launch).
@@KubinWielki I was thinking the same. I’d love to try my hand at a Rouge > Cleric > “Cultist” but in all honesty my self sustaining rouge’s secondary skills will probably be pointless and not functional on launch. I don’t wanna get my hopes up but I am looking forward to the game
I think Ashes has the potential to be good, but the success of a lot of its systems will depend on player behavior. I wouldn't be surprised if the min/max mindset will make the game unplayable for everyone that is not part of a "winning" node for example. It will be incredibly hard to balance this game, but I hope they will make it work.
Well I think considering that citizenship cost scales with amount I’m sure guilds and groups of min max’ers will cancel each other out by leveling up different cities
think like this,, there will be atleast 5 succsessful nodes in world and rest will have to fight for it to success.. so.. i dont think there will be just 1 big city and thats all...cuz map is huge, and you'll need resources from all around the world.. so 1 server 5 diff city or metropolis nodes, every other server is different, and than lets say every 3 to 6 months one city falls and another one merges into sky.. pff.. im too hyped :(
I'd agree that AoC has a lot of systems to be hyped about, but at the same time, that also means there's a lot that can go wrong. New World - while definitely not the best game in the world - showed that some of the aspects of a somewhat-similar PvP-based MMO aren't really the most favored by the majority of the player base. While AoC has always been developed as being a fairly niche game, I could see some of these aspects as making it even *more* niche. I also imagine that certain streamers - as long as they stick with the game - will tend to have some major advantages over other players, which could highly skew the situation on some servers. I don't know if that will end up being a good or bad thing, but it will certainly cause *some* sort of issues. Overall, while hype is good, I do think people need to temper their hopium intake a bit. I do want the game to be good, but just the amount of balancing this game is going to need makes me skeptical about how it'll end up.
Yeah, I've been subbed for a while, knew about 80% of what is in this video, and still hung on every word. Solid package, fantastic script and editing, and I didn't think I could get more hyped for this game, but here we are. Thanks.
I love farming resources. I enjoy support mostly, so most raid/dungeon/PVP isn't quite as exciting, but farming stuff... I can do that without being a DPS machine. I hope that this game will allow me to participate in this way. I will go gather all of the stone, wood, ore, gems, fish, etc and happily provide them to a group of people if I am allowed to progress through this path.
One of the biggest appeals for me in this game is that it sounds like you can have a successful experience by playing any sort of career path you chose.
From how it sounds characters like this will be needed actually. With so much to do people will be focused on fighting and such so you could make good money selling your stuff to others.
@@Saturnsanz that's 1 thing you can come up with while it hasn't even came into beta? Lol. Development must be going well then, cause their is a number of bad thing about wow. Blizzard devs literally don't like fun.
@@Saturnsanz no need to get mad wow andy, I'm just stating the problem wow has had for the last 10 years pretty much . From your comment I can smell that receding hairline on you😂😂. Yet I bet my season 1-3 arena rating was higher than yours 🤡. People like you are also what makes the game bad. Lmao 0 content
@@Saturnsanz what's worse than wow in 2006? wow 2014-current, people that defend wow at this point i feel like are literally in their mid 30s at least that treat wow as like their girlfriend or whatever lol. Tell me something fun about wow and what they do different every year to make the game fun to keep people playing, lol it's the same garbage. Mythic+ dungeons, dailys and raids where you spend more time clearing trash mobs than the bosses and a shty arena pvp system to get better gear lmao. Oh also the addons that make the game more of a joke than it already is😂😂 except for replying yo my comment, maybe you should let go of your only love before it's to late, Maybe your hairline will come back 😂😂 you pointed out 1 thing while the games still got years in development. I pointed out all that yet that's not even everything that's wrong with the game. You can literally buy in game currency lmao.
Peon presents us with another awesome video. On behalf of the MMO players from South America, thanks for raising our voice and requesting an exclusive server! The crossover with Narc was just great!
Somos Clan! Pero habrá suficiente gente que pagué 15 dolares al mes??. Preferiría que sea como GW2 donde solo compras el juego y ya no tienes que pagar nada más.
I would love to have a Mercenary system. It could be a smaller limited guild that players can hire. And when the missions they get is complete, the Mercenary guild they hired will get renown points. Could be great for people who wants a smaller guild.
The mercenary system will be 100% player made. Because of politics. A renegade group of nomad, able to be hired to destabilise a node, or even, for a military node, you can pay people to sign in for the fight, they help you out kill others and once its done, they let the client kill them. Or a mercenary group that attack caravans to disrupt a rival node or steal the resources. Since its a PvP open world, you could create a band of thieves killing innocent people on a road. Imagination is the limit. And i am very exited for that. It reminds me of Age of Wushu in that regard.
They may do a merc system. I would suggest adding that to the list of suggestions on the forums. However, there is a very good chance that certain guilds will gain reputation for any merc work they do in game. A player driven merc system may be the best option.
@@cmike123 i will 100% be a merc in this game. It reminds me of Age of wushu a lot. And there was a lot of people jist being mean, other were thieves. Some just murderers for the sake of it. MMO brings human nature out. So i will 100% be a in a merc group. But one that gets paid to counter attack road thieves, murder traps etc. Some neutral good merc. I'll def protect your life...for a price. Lol Cant wait.
hey man, its been awhile since i watch your videos. i used to watch your videos during the pandemic era 2019-2021, i was diagnosed MDD back then and during the phase of my recovery i watched your videos daily as an escapism. you also inspired me to create a gaming channel in 2020. somehow its feel nostalgic to me. i hope you will get bigger recognition man !
I like a good number of the features mentioned in the video, but I'm not a PVP player and it seems like most of it's gonna benefit those who are, I like crafting and trade like in ArcheAge, but that depends on having a permanent home to make the most out of it. Maybe nodes changing hands won't be as constant or chaotic as it sounds, but it still seems like it'll be a huge hit whenever it does happen.
Nodes changing, I imagine it will be a small amount lost, and I imagine you get a cut if you participate in the raid. I'd guess some cities will be able to become somewhat stable capitals too, though time will tell. As for PVP, I love this system, once again if balanced well, you'll never be safe but it won't be tedious.
They are doing an absolutely stellar job of showing their development progression to the audience especially since they aren't fundraising. It's just to keep us in the loop
Yeah I'm SHOCKED their monthly updates are good. Usually monthly updates are kinda bland but the AOC team are able to put out something cool for us to get excited over.
I want there to be a bounty system for players who attack caravans that player that was attacked will have an option to put a bounty on the players responsible. Allowing mercenaries or bounty hunters to pick up the bounty. Next livestream I will ask about this it could add so much to the game and it sounds so fun.
It would be awesome to add that to the bounty hunter profession. I guarantee there will be people paying other people to deal with "problems" that they can't defeat themselves.
Not sure how I feel about the adaptive difficulty. I like more when a bosses difficulty is based on mechanics and abilities more than just "Scaling make health and damage go BURRRRRR" and I'm worried it may remove that fun aspect where certain bosses are remembered for being tough as nails and others as piss easy.
This is your best video to date, keep it up. This MMO is the dream we have all been wanting for decades, when I first heard about MMOs in the late 90s, this is what I imagined. I really can not wait to experience it.
The caravan system was one of the main features of Silkroad online many moons back and it was soooo much fun. So happy to see it returning as a feature in a modern game! :)
I have such mixed feelings about seeing all this content. Part of me wishes we knew nothing about this before it came out that way the game would be fresh and brand new for everyone while on the other hand I love seeing the progress and how cool this could be.
I agree, I think that played such a huge part of my favorite games. Hmmm, interesting point. How do we keep expectations low, while still enjoying such good content and hope for the game?
It already seems like the best players will flock to fewer zones and lock out the other zones from progressing indefinitely. That, the $15 price tag, and the shit graphics has me completely passing on this even before it’s out
@@spoiledmilkers Alpha stage development of game and you are already critiquing graphics? I don’t know if you have checked out the game recently but it is looking pretty good right now.
I really like a lot of what I've seen about this game. If I would make one critique, I think the seasonal cycles should be significantly longer for immersion. Like, monthly. If not monthly, then not less than 3 weeks.
Yes i thought 3 weeks would be perfect. Not 2 long not 2 short. If its a few months there could be many players who never actually experience more than 1 cycle change and I don't see a reason to make it that long
19:11 A karma system ❤, I really can't wait! Being an old Lineage 2 player, with a similar system, I think most likely there will be people that enjoy creating havoc, killing random players, while trying to avoid bounty hunters. As a peaceful player, this can be poopy, but then hunting the 'bad guys' with your friends is a great experience too. Edit: Also looking forward to the ocean content!
I don't know much about the development team, but I wish them all the best. The game looks fantastic and sounds very promising. I hope it is a game the fans of MMOs will be happy with and that it stays alive for many years.
I've played with the developer in Archeage, as funny as that sounds. The guys a really rich hardcore gamer. I've seen him and his guild running around, they were huge on largescale openworld activities with his guild. So I'd assume that will be a huge direction for the game.
Been waiting for new innovations and have been watching this for some time. Thank you for making an update video, as some of the stuff I forgot about because it has been so long. You got my like as well Sir Peon!
Dude, i've been watching your videos since forever and u are the only honest person i've even across here in youtube. You have the best point of view , never lying or scaming people just to hype the crowd. You tell the truth based on facts and this is soooooo coool to see that there is still people who really cares about the games and audience. Keep the good work. Never stop doing videos. You are the man and i appreciate you so much about you as a human being and a real true gamer. No matter what happened , just remember that we are here for you and we will keep supporting you ! greeting from Bulgaria! We love you !
This video got me super hyped for this game! I think that this MMO will be absolutely amazing with how many things there are to do. Hopefully this doesn’t take too much longer to come out because I can’t wait!
My concern for this game is the sheer amount of things to do. I think this game will be great for hard-core players but for people who can’t spend 68 hours a day on this game I don’t think will progress very well and will leave the game shortly after starting. The game does look stunning though.
Games like this are cool because you don’t have to do everything but there’s always something to do if you end up able to do everything congratulations heres a guild castle. You get what you willing to put in. As long as it feels rewarding and fun I’ll be there
Im one of those people that plays very casually. I have no interest in keeping up with the grinders. Theres tons of content and things to do, so I dont need too. You can be casual and have realistic expecations and patience. Unfortunately yes there will be some people who think getting to max level and quitting is the only reason they play. These people dont enjoy MMOs, they are just looking for a dopamine completion high. Those people will definitely quit and thank god, they are extremely miserable most of the times to play with.
The fact that you can lose your house /caravan which you probably spent a fortune and who knows how many hours ... already ensures this game will be very anti casual. I like the idea in theory, but leave it up to players to start min maxing ( like de leveling the node and thus bunch of people losing thier homes ) and griefing so you will never know when you will have time to actually have fun.
i like that you can do all of the gathering things but can only master two that to me makes it feel like certain players can really help out a nodes economy with certain things but obviously if they want to master ship building they can still gather the wood through lumberjacking themselves or hire someone to do it for them this sounds really cool
Seems like a wonderful PVP game full of all the pvp goodness you could ask for, unfortunately I like co-op and pve mmos that have pvp as an option so I'm glad I watched this video to know not to get this game when it comes out since it has nothing I want. Your love for the game is evident from the video so hopefully it succeeds in it's goals and comes out as polished as it can possibly be for all to enjoy (unless your not a pvper). Also I like roleplay and not to have fake sex with strangers online just so your aware not everyone is roleplaying for one and only one reason. Hope this comment helps with the algorithm :)
Not sure how I feel about the lack of fast travel and non-global storage having played New World before these were added. They sound like good ideas until you've been playing for a couple of weeks and then they're just huge hassles and time wastes. I think even Elden Ring, which has the best open world experience in my opinion, would be super frustrating without fast travel.
I think flight paths like in WoW are pretty harmless, they are limited to certain parts of the zone, still let you see and be out in the world (even if sometimes you just alt-tab until the flightpath ends), and gives the game a sense of distance. I really hate when you can just click a button and teleport across the map, it takes what should be a living, breathing world and encourages you to just stick to major hubs making 90% of the map unused. I think a land-based automatic fast travel would be cool, like a horse and cart kind of thing which drives you around the map. Maybe there could even be NPCs that occasionally interrupt carriages or even make it a pvp based thing idk. It does get pretty old walking the same long roads, but equally it's the act of walking that brings the world to life and encourages you to engage with it. Otherwise you just end up with modern WoW where you stay in your faction's main city and spam group finder. It's pretty lame and makes the game feel like some wonky fps with matchmaking than an MMO
It's barely in alpha. Players (me included) will be testing the F out of Ashes and you can bet we would report such potential issues or anything that is too grindy or not fun. Have faith!
@@morisan42 I've always loved the flight path system in wow FAR more than ubiquitous instant travel, I remember my first flight from Stormwind to Ironforge and just seeing the variety and scope of the world I couldn't reach yet made me awestruck.
Soon? Is another 3 years considered soon? Because I'm fairly certain that's the realistic minimum we're looking at to get an actual ready to launch game and even that would be near miracle turn around rate for a game like this
This game would seriously benefit from secrets, especially with the node and weather systems. Here’s an example of what I’m thinking obviously doesn’t have to be done exactly this way but I’m sure most of you will get the point. A node focused on mining unlocks a secret cave after a certain amount of ore is gathered in the area. After exploring there is an ancient rare time that could drop while mining from on of these new resource locations. It’s unreadable. So you bring it to a dwarven research node where it can be decrypted and leads to an otherwise hidden door that contains a legendary lost weapon. If that weapon in used in a fight against a against a Balrog which unlocks further power to the weapon. All of these steps can be contextual through lore, flavor text and other clues being given along the way. Or perhaps not, a completely hidden and accidental discovery. Adventure and discovery like this is nearly entirely missing from video games.
I remember when Rising Force online was a thing in my country back in 2006. It has a voting system to decide who will be the leader of a race, while the candidate needs to fund their political campaign. The chosen leader will have their ministers and rule over certain fortresses. I remember the campaign was like no other. It was huge and also a showcase of power since there were constant war between three major races. Those who kills and contribute the most in the war will be shown in leader board and mostly beong chosen by the whole leader in the next campaign.
At 20:30 I noticed something which concerned me, "Players cannot transport goods from their warehouse during this time and many services in the node will also be disabled until the outcome." If the countdowns run from 2 - 5 days, wouldn't that be really dysfunctional economically for anyone living in that node? And if anyone can start a node siege, isn't there a ton of room for griefing and basically locking folks out of their resources over and over again? The only positive outcome might be if post-victory a node is protected for 30 days or something to avoid perpetual warehouse locking. Hmm. Otherwise I'm encouraged by the various prospective features. Let me know if I'm overthinking this and they already have a solution planned.
Find it funny part of the things I've read here only reminded me of Lineage 2, World bosses, clan battles for it, owning castles with benefits, dungeons and grind! that's how amazing Lineage 2 was, without mentioning the suberb background music
I realize this is not a popular question among true MMO aficionados, but is there any support for first-person POV in this game? I play RPGs for the immersion, not merely for winning and leveling, and I've always felt that third-person POV makes me feel like a spectator rather than immersing in my character.
I personally dont mind third person, since the characters I create are mostly supposed to be a different person from myself instead of being the same. Basically I am creating characters to follow as in a movie, only difference is the movie being controlled by myeself rather than the composer of such movie.
If I play an orc, I’m going to want to live in a node with an orcish aesthetic. Thus, leading me to seek out fellow orcs. Factions are going to form naturally this way and I love it.
Definitely will be using your referral link for this, I’ve heard whispers of this game around before but the video two years ago, and now this one kept me casually informed about what is to be known about this game. Thanks for your hours of dedication to make videos like these, despite seeing no direct funds from sponsorships
Came over from Asmon's viewing of this to give some love/watch time. Will totally use your code for the game. Excellent video, thanks for all the hard work.
I was sold in the first 5 minutes, stuck around for the rest and Wow! This looks too good to be true. Hope it pans out as it'll be a real achievement for the genre.
90% of the map should be a shadow land at the start that gets opened up by exploration, but the shadow land is full of creatures, forests, swamps, mountains and deserts that need to be cleared to continue exploration. So exploration would be glacial. Maybe this is how new nodes could be opened and new content added. This is the closest I have seen to the MMO I’m looking for, not flashy, cartoony and your guild is your village. Your village build is just as important and your character build and character progression…. Imagine if death equaled death. Exploration would be even more glacial. It would probably filter out the toxic element too. It would be interesting to see how cultures develop, especially if orc, humans, elves and those other things nodes all originated from a starting point, a city that you start your exploration from.
This is one of the games that make the very short list of actually being a new MMO that keeps a playerbase. Riot MMO, this game, and it's hard to choose others to fit that list. So many people want this game to be good, and lets pray that it is for the sake of this genre.
This game is certainly ambitious with how massive its going to be, maybe even too ambitious. Anyone remembers Cyberpunk 2077 and how ambitious that game was prior to its launch? That game tried to reach the moon with all its promised features, but it barely got lifted off the ground. Bugs and glitches aside, most of those marketed features were either missing or lackluster. Somehow I'm getting the same vibe from Ashes of Creation. The game seems too big for its own good.
Not gonna lie I got some major goose bumps when with the Narc cameo…. Almost like seeing Spider-Man for the first time in the multiverse. Freakin loved it.
My team at work use Unreal 5 (as well as other engines) for non-game applications,, and knowing the power of that engine firsthand, I am instantly interested in any open world title built on UE5. The new features like Lumen and Nanite are not magic bullets -- there is no "free lunch", and it takes skill (and some hard-knocks learning moments) to use these features well. But they are, all hype aside, truly significant advances. Lumen, in particular, is a forward leap in level iteration speed for developers, because lighting bakes in other systems are excruciatingly slow even on high-end workstations. Lumen eliminates or significantly reduces the amount of baking needed.
This game is going to have a clash of interests. Those who like the earn stuff in games, and those who like to take stuff away from people in games. If I had to guess, its probably going to negatively affect the amount of people that end up playing the game.
the thing is WoW was EXTREMELY ahead of its time. It was 20 steps ahead of everyone else at the time and the amount of time and money it takes just to do what WoW did 20 yers ago is much higher these days. Were finally seeing an era where developers are catching up to and surpassing WoW in more ways than one.
Yep, you did it. I jumped aboard the hype train. But in all seriousness, a very good, clear and informative video! I can't wait for the game and for more from you!
Shout out to Narc's cameo at the end. If you want some good, premium Ashes of Copiumation or conversation on the MMORPG genre, that's a good channel (if you don't mind your favorite MMO to be criticized).
I just want to be a dwarven black smith so good at my craft that people come to visit me up top my snowy mountain to have me create their gear for them. That's my dream scenario in an online game like this. I can only hope ashes of creation can be the platform for that dream. :)
I’ve got a 59 second trailer on my channel you might like. Our great has a great useful blacksmith proffession Feel free to ask me about it on the discord
I’ve got a 59 second trailer on my channel you might like. I believe listening to the community will help with our node system as well Feel free to ask me about it on the discord
Been seeing the name Ashes of Creation a lot, but never bothered to look into it. It all kind of blended together with other MMOs that were coming out but wow, I had no idea about the game's scope and goals. This is definitely one I'd be interested playing, if they can live up to it.
I don't get on hype trains anymore, I don't even go near the station. Will give this a look after release and see if it's worth the asking price. Good job on the video Peon.
I really really really really really really really really really really really really really really hope that they look into using AI generated voice acting, instead of the outdated and completely immersion ruining text data dumps
This feels like it will struggle with a casual public. Both seasons, sieges and pcp un general can be devastating to people who can afford the time to play consistently and recover their losses.
I've got to wonder how practical it would be to play casually. It sounds as if you would have to play all the time in order to protect your housing and if you require housing to have enough storage (bearing in mind that storage isn't global) that would be a real waste of time and resources.
I can easily see a group of griefers using PvP to ruin everyones game experience just because they can. PvP can affect far too much in this game. If my housing is not safe, after all of my time and effort put into it, only to lose it to other players, whether griefers or not, then this game gets a hard pass from me. They can keep it.
Housing and storage are separate as far as i can tell. There is in node housing and free holds. In node housing is destroyed if the node falls during siege. You will regain most of what you lost. You Freehold can only be attacked if the node your are part of falls. So far it goes like this. The attackers set down a siege declaration on a node. It costs roughly the same it costs to upgrade the node to its current level. The moment the declaration is down, certain services are no longer available. You can no longer use the caravan system. That means no taking out large quantity of items out of the storage to bring them to safety. This goes for the entire siege preparation The higher tier a node is, the more time the defenders have to prepare. If the attackers win the node is completly destroyed all the way to level 0. A small % of the items stored inside the node are part of the loot for the attacker. After the node is destroyed there is a window of X time everyone can attack the Freeholds. You may be able to hire guard npcs to protect your freehold for that duration. If the node is sucessfully defended, it can not be attacked again for a limited time depending on tier. The highest tier gets a 45 real life days of safety. Also node sieges will be by current design 250 vs 250 with 500 vs 500 as speculation. This means that even if you as a solo player are not part of the defense, others will be. The higher the node the more likely large guilds are there to defend them. Also Freeholds are no PVP zones. So people cant gank you while you are inside your freehold. ---- Housing is separated into Instanced and non instanced. There will be Apartments that are "Cheap" instanced housing. The more people take an apartment, the higher the cost. you can off course buy a house inside a city and no one else will be able to by a house at the location you bought out. As long as you pay your taxes that is. All in all i say even Casuals can optain housing. Maybe not in a tier 6 city but in a tier 3 or tier 4 one? I dont see why not. ashesofcreation.wiki/Freeholds
Someone can't attack just *your* housing. They'd be attacking the whole city. As long as not all casuals go to one city, you should be fine as some of the tryhards/sweats will be protecting YOUR city/loot too, when they are protecting theirs. It actually sounds pretty cool.
Honestly -- Ashes of creation should hire you! your delivery of the updates and content makes me so excited for the game. Can't wait for next video in a few years showing off more of the progress!!
I’ve got a 59 second trailer on my channel you might like. I feel like the MMO gods did help us get the product we have Feel free to ask me about it on the discord
I kind of hope progression in the game is on the slower side because I’d honestly say that’s what made games like EverQuest and Vanilla WoW so memorable. The fact that people rushed to endgame in New World and had nothing to do is honestly probably what killed it because tbh, I had a shit load of fun leveling in New World.
just with how widespread the internet is and how every youtuber wants to be the first to post all the guides.. this is kinda impossible with any popular game in today's landscape.
I wouldn't mind if leveling was actually apart of the core game experience and not just about endgame. Being a sandbox/themepark hybrid, I think this can be achieved a bit more easily.
"Level cap. The level cap at launch is expected to be approximately level 50. On release the developers anticipate max level should be attainable in approximately 45 days if playing 4-6 hours per day." So people who play 12+ hours may get like 30 days give or take. But the dynamic world changing may hinder or help the level progression
Can't wait for this game, incredible vision and scope, but like everyone, waiting is the worst part. Really hope it doesn't take too long to release, but for now that's all we can do. Wait and hope. Great video as always. Fingers crossed eh 🤞
Great update, thanks Lazy. I’m definitely looking forward to this one. As long as I can find some friends who don’t get judgemental about not knowing my role inside out. Too casual for that shit but definitely want to contribute to a community / node.
Out of the darkness we reach to nodes, where we can gather our resources and make journeys to unknown roads. The nodes of this game float freely in the stream, and we search them to find our way to unravel the game's mystery. We explore each node's journey and discover what's hidden in its core, which helps us progress further in the game and figure out what's in store. The nodes are like puzzle pieces, collecting what's lost and unseen, and they give us the ability to be victorious and keen. Now we know the importance of nodes, their power is more than it seems. For without them, our game wouldn't be the same, so let's thank them for all they've done for us.
I absolutely cannot wait for this game. If this game delivers on even half of what they've promised and have shown, it will be my forever MMO for sure. I am beyond excited for this game. It just looks goddamn fantastic.
I been watching your video since I play shaiya all them years ago, you got me into so many game and its really nice to see you still going strong I know how much time goes into the making of these video's so thanks for being a G and sharing your content for all of us ;)
Again, what a great video Lazy ! The effort of Steven, the developers and workers of Intrepid is noticeable. As long as you sow effort, dedication and passion the harvest will be very good. Thank you very much Intrepid Studio for everything you do to create an MMROPG that you and your community can be proud of.
Wicked awesome job. You only missed one very small thing. Mount travel also includes Gliding Mounts that anyone can have and there is levels on gliding. As you progress it, you will be able to glide greater and great distances. Kind of like GW2 or Archage style.
Amazing update LazyPeon, huge thank you for putting in the work to summarise a monstrous game. Love the Narc cameo hahahaha xD Ahhh man, I am high on hopium! This looks so good, and makes me so happy with hope we can all have amazing new adventures together. Cmon Steven & Intrepid, absolutely nail this game, its looking amazing already. - Ozijak