War Thunder Funny Video: "[STOCK] FREE Japanese BRRRRRRRT 💥💥💥 MITSUBISHI T-2 GRIND Experience". Please support the channel by subscribing and liking the video :) Play to War Thunder - warthunder.ru/r... Music: Kevin MacLeod
Мне кажется, что улитка должна сделать так, чтобы наказать или простить союзника за team kill нужно было с двух разных кнопок, а не автоматическое наказание, как сейчас. И чтобы сделать это можно было и в лобби. А то бывает пустишь ракету и в это время какой нибудь быстрый союзник, которого ты даже не видел, пролетает мимо ракеты и взрывается. Он может даже не успеть понять, что произошло, упадёт на землю и простить уже будет невозможно. А если он очень зол на тебя, пусть сам и накажет, потому что, как часто бывает, он просто выходит из боя даже не подумав, что это было не специально)
Love the hoi4 road to 56 theme. Also the cockpit of this plane is illustrated in English, showing that post war JSDF is organized along American systems, even words are in English to simplify procedures.
The missile knows where it is at all times. It knows this because it knows where it isn't. By subtracting where it is from where it isn't, or where it isn't from where it is (whichever is greater), it obtains a difference, or deviation. The guidance subsystem uses deviations to generate corrective commands to drive the missile from a position where it is to a position where it isn't, and arriving at a position where it wasn't, it now is. Consequently, the position where it is, is now the position that it wasn't, and it follows that the position that it was, is now the position that it isn't. In the event that the position that it is in is not the position that it wasn't, the system has acquired a variation, the variation being the difference between where the missile is, and where it wasn't. If variation is considered to be a significant factor, it too may be corrected by the GEA. However, the missile must also know where it was. The missile guidance computer scenario works as follows. Because a variation has modified some of the information the missile has obtained, it is not sure just where it is. However, it is sure where it isn't, within reason, and it knows where it was. It now subtracts where it should be from where it wasn't, or vice-versa, and by differentiating this from the algebraic sum of where it shouldn't be, and where it was, it is able to obtain the deviation and its variation, which is called error.
How tf is the Italian G. 91 Y with Aim-9bs (only when fully researched), with no countermeasures, subsonic, and with an unreliable 30mm with basically no ammo at the same br as this??? 😭
I see all these videos of people flying with ease on War Thunder yet I whose tried to get decent at flying for about 6 hours cant still get used to using WASD to move around instead of mouse :/
Somewhat unrelated but I hate how the F4S gets shitty sparrows, hardly any flares, and the worst Aim9’s in game at a BR of 11. I bought it as my first phantom to try and grind out the US air tech tree and the F4S should be at a lower br or get the same Aim9’s and sparrows as the rest.
It's a flareless plane that struggles out pulling a 20G missile, let alone the all aspect 30G stingers at a similar BR. 9.7 is just fine for the thing, if a bit harsh again, against the missiles it sees on most other chasis while lacking any flares or countermeasures.
Yeah and for the first time we got flareless jet plane on 10.0 genius This kinda guy who had skill issue just bumping japanese plane from zero to jet just because they keep getting killed by japanese vehicle Git good