To me the biggest brain moment was slowing the few slugs with GG for them to be perfectly positioned later on. Its one of those things I wouldn't even have paid attention if not for the subtitles. Absolutely amazing.
I think the funniest thing about this entire CC, was that ebenholz was my most used support unit for the dailies, not even ash, not Chalter, not fartooth, no it was the funny goat man He even helped out in my friend's account where he was struggling for the main story chapters due to his lack of a strong attacker (chapter 7's a pain huh) and just nuked all the shield guards and big scary bleed enemies
I always thought dusk and ebenholz were good it was just a matter of positioning but for dusk I feel like the sp cost on her third skill was a bit too much. Also the rewinding breeze record restore is announced so I’ll finally have Mint looking forward to building her
It really wasn't me in this case, it was more the CN clear i linked in the description. I might've figured it out on my own had I not seen it, but when i saw it months before CC#10 came out on EN, I knew it was the best possible opener.
always love me a classknights CC clear where an obscure unit get pulled out and their specific niche is PERFECT for what needs to be done in the clear... i swear theme- and classknights players always have the biggest most wrinkliest brains!!
The Casters themselves may be underrated, but the sheer dedication of their devoted players most certainly is not. Bravo Krys! Cheers to a job well done.
NIGHTMARE GAMING, BEESWAX GAMING, what more can be asked for? And I hope people stop thinking Ebenholz is bad, because they will be proven wrong as FUCK soon
The fact that there is Manfred killing rng far into the run and 1/9 chance for Beeswax in the last 5 seconds of the run, wonder how many attempts did you fail at those rng checks. Also love the small parts like GG slowing the rightmost slug on the left side, everyone dying together to get the right amount of cannon's SP, very cool clear!
cute gloria how often were you able to get the phase transition timing to work? killing him through dodge while needing specific cannon charge level sounds like hell
It's by far the worst part. I managed to make it somewhat consistent by the end of my attempts by popping GG at different times, but you can still definitely land on cannon sp numbers that are just not workable. Also the boss p1 just doesn't die sometimes. I'd say it was around 50/50 whether or not I could make the cannon work by the end