@@krushingbro6620alright man lets be nice lets give them some type of credit or leeway id say about 98.99% are carried the other 1.1% are actual pros that have true fundamentals.
removing chip damage from projectiles was a mistake, the whole point is a character like zangief needs to be zoned because he's so scary once he's in your face but with no chip damage and parry he's just insanely hard to zone. Also because of the drive rush mechanic gief suddenly gets to run across the screen into your face, characters that are supposed to be slow moving are allowed to break the rules because of SF6's terrible mechanics. It's almost like whoever designed this game is beyond clueless. Gief is now an easy mode braindead character