Its interesting about this port that they left the sprites for when they walk backwards wich was common to be axed for 16 bit ports and replaced for a backwards forward walking normally.
GBA version is just so amazing to me. I still can't believe how well they were able to translate the game into such a tiny screen. They really cut what they needed to make it work and they did a fine job honestly.
During the GBA versions development Capcom told the dev team that they wanted some extra fighters included as an exclusive to the GBA version. The GBA version already had all the "Upper" fighters included and when the devs had to add even more fighters at Capcoms request they had to cut back on a few of the background stages to make room for them. Had the dev team not had to include the extra fighters they would have been able to fit in more of the stages and stuff.
It worked out great in the long run because Eagle, Maki and Yun being included meant they were guaranteed to be in the PSP MAX version of the game, and Maki is so much fun to play as @@OtomoTenzi
In the GBA version of SFA3, you don't need to press two buttons to throw your opponent, just press it wherever the fierce attack button is when close. Also the game runs at 60fps way faster than the Super Turbo port on an actual GBA, if play on the Game Boy Player it dropped to 30fps.
Considering it’s literally the Game Boy Advance, a console that really wasn’t made for fighters like this, I would consider this game a marvel. Just about every other fighting game on the GBA doesn’t capture the same feel that a console game could have, port or not.
Partner I had a GBA SP and this game and I could pull all specials and Supers no problem. I can even pull a SGS on command. Your review in this case is biased.
GBA is considerably better than a stock SNES. Sound was the biggest setback with the system because of how it was setup to work in conjunction with the processor after the 4th digital channel if you wanted more of them. But aside from that, on a tech perspective it ran circles around it. Cartridge space aside, an SNES would not be handling the many 3D games the system got, or the fancier 2D stuff without assistance from something like Super FX2. And even that wouldn’t have gotten the results that the GBA got in the middle of its lifespan. People seem to forget the SNES couldn’t do much without the myriad of chips it tended to employ.
The SNES could've rivaled the Neo Geo if only that CHEAPSKATE Japanese chairman at Nintendo had opted for the 10MHz chipset instead of the 3.58MHz one...
Street Fighter Alpha 3 ou Zero 3 Arcade * Como jogar com os 3 personagens secrtetos, *** NOVO TUTORIAL *** ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-7ekpoUbU1IA.html
Man, you are kidding me? GBA's version is a great conversion, even with "shitty" music and the absence of the narrator! I play this game at MyBoy (GBA emulator for Android), and I'm pretty sure I could do "super combo" on it!!! Even Akuma's "Shun Goku Satsu" is doable with no difficult!!! Don't do unfair comparations like this, running the game on a broken or misconfigured emulator. Try a better emulator, and you'll see this game shinning like diamond!!! I agree: SSF2TR is better, but this game is great also!!! One of the best fighting games present on GBA.
I tried to do "Shinkuu Hadouken" on this game just now, and I've done it with no problem, playing on my phone's touchscreen!!! Just remember to go to pause menu, Button, and set "command" to "long". Take a look at this video I've done just now: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-QRWMPH8-bkI.html
For me Street Fighter Alpha 3 on the GBA is both a marvel and kinda shit at the same time. It kept the core gameplay intact but I felt the experience was severely toned down some of the music didn't even make it and it lacked a lot of the backgrounds too. The GBA version is probably the worst way to play Street Fighter Alpha 3 and it was strange that it didn't make it to the Nintendo DS which had more than enough power to make a good port to the console. Ah well at least the PSP version was superb
By this point the Capcom we know today started emerging, so a rework of Alpha 3’s visuals by Capcom themselves was probably never going to happen despite the fact the DS would’ve made an amazing port of practically ANYTHING CPS2. It sucks that this had to be the game that killed Crawfish Interactive simply because what they were shooting for here was TOO ambitious for their deadlines. If they were still around by the DS times I guarantee you if they did this game on there it would’ve been so good it would’ve made heads turn. Even as a GBA title this was nothing short of an amazing port job of the sort you will almost never see again for a game like this. Totally reworked sprites with more animation intact than PS1. Totally reworked music. Most voices intact, and pitch variations when they had to use them to cover for other characters. Even added characters that weren’t even originally in the game. Sure a lot of stuff isn’t in the game but considering that this had to happen all in 8MB whereas the original arcade was 32MB. The Capcom at this point in time would never again port anything to that extent ever again, as evidenced by the rather sloppy job they did with SSF2TR.
GBA pode ser fraquinho e com o som limitado (coisa que a Capcom pecou no GBA em todos os ports que conheço), mas vamos combinar que é bem pesado pra ele. Em questão de jogabilidade achei excelente, passei muito tempo jogando esse bichinho. Aí conheci o de PSP, melhor versão de todas.
The fact that they got this to even run on the GBA is pretty impressive. As someone else noted they kept certain animations that normally get axed and on top of that it runs quite smooth....
Se configurar o emulador direito (sem cortes de frames) ele roda tao liso quanto no arcade ou no GBA original. Ah.... e os comandos nao deixam de funcionar por conta do framerate. A forma como o jogo recebe os comandos e a forma como o emulador mostra ele na tela são independentes.
Gba port runs at 60 fps and has all turbo settings and still runs 60fps in team battle mode with 3 fighters on screen. Your emulators is set up wrong or you cpu is bad. You really need to redo this comparison. Get another emulator like NO$GBA. With your expertise on fighting games I have no clue why you would think that street fighter alpha 3 would run on 20fps on the gba and not realize there is a problem with the emulator or your computer.
hey man, cool seeing you comment on such an interesting game... street fighter alpha 3 upper on fricken gba!!! in sfau, i like E.Honda and the charge version of Cammy, i think her name is Juni? i like them both cuz they’re both charge-grapplers!
Embora tenham cortado os finais completos no GBA e os dialogos no meio do jogo, da pra notar que eles estariam presentes, começaram a ser programados e foram retirados. Repare que no começo da luta com a mid-boss do Ryu, a Rose, eles não fazem animação de introdução igual acontece nas outras lutas. Eles ja começam na pose de luta, igual no arcade, mas pulam o dialogo e ja vai pro Round 1 Fight. Outra curiosidade: Na versão japonesa do Alpha 3 para GBA tem menos estágios disponiveis.
its a crime how much the sound team was tipically left with to work with in 8 to 16 bit era games. konami was known for doing more with less in the 8 bit nes, look up super Contra 8 bit, nes.
Thanks to all who spotted the error in FPS on GBA. I will look into my setup. But overall the objective is completed: visual side by side comparison on both games. SfA3 upper was made for naomi board. All other versions were made for cps2!
While you’re generally correct about the sound capabilities of the GBA, I’ve heard some games surpass the SNES with crystal-clear voice samples and equally good music all around. Great comparison video BTW.
Yeah but sometimes it was well below the SNES. The SNES version of contra 3 had an epic bombastic military style soundtrack. The GBA port,erm... didn't.
@@wexenhex In a couple of aspects. The GBA does use a 32-Bit RISC CPU clocked @16.8 MHz but the board itself has the exact same bandwidth as the SNES which is technically 24-Bit but the SNES used a 16-Bit CPU. The extra bandwith RISC CPU was needed for calculations that yhe SNES could do with it's FX and FX2 chips that were implemented in the cartridges. Even though the SNES was clocked @ 3.58 MHz it was still faster at instructions per second. The real advantage in visual quality the Game Boy Advance has over the SNES is it's smaller resolution screen which allows for better image quality but really overall when comparing both they are pretty much identical in performance.
@@wexenhex Star Fox was based on the first FX chip not FX2. FX2 was a far more powerful chip and SA-1 (System Accelerator Chip) actually pushed the SNES's CPU to 14.32 MHz. If you are referring to Star Fox being played on an emulator, the SNES emulators are actually based on the Ricoh 5A22 for backwards compatibility with NES ROMs. The Ricoh 5A22 only has two speed modes and the emulators have those speeds programmed at 1.79 or 2.68 MHz. The SNES console has three speed modes 1.79, 2.86 and 3.58. StarFox used Turbo Mode which is 3.58 but again the emulators are capped at 2.68. Also when using the Emulator the FX Chip is emulated as RISC processing and doesn't actually use the 10.5 MHz the Super FX Chip actually has instead it runs off the main emulator CPU.
Si es cierto pero tienen diferencias en el arcade cada personaje al que nos enfrenfrentamos tienen sus propios escenarios y en la versión gba si hay unos que todavía tienen sus propios escenarios pero la mayoría de personajes no tiene escenario propio Yo tengo la versión gba y ya tengo a todos los personajes incluso a los desbloqueables como guile yun maki eagle shin akuma evil ryu