CORRECTIONS: - The Hydra is 95pts, not 110. I'd probably rate it a little higher as a result, though it still feels a bit lackluster on the damage front. I've not seen many run competitively this edition so far! - Manticore is only D6+1 shots, not D6+3 as I wrote. I think that was some 9th edition memory creeping in there.
It's not bad, you just cant expect it to make a big difference on its own. Comparing it to other ~100 point vehicle options its durable and the twin-linked helps a lot with consistency
I mean even without anti fly 2 it's 4 auto cannon shots with twin linked on an armoured box, it's fun to use if nothing else and that's all the reason we need to run it.
I mean even without anti fly 2 it's 4 auto cannon shots with twin linked on an armoured box, it's fun to use if nothing else and that's all the reason we need to run it.
Mordian Glory proved that the 15man blob of Scions deep striking using "First Rank Fire, Second Rank Fire" just deletes enemy units with overcharged Plasma & Melta shots. The rule changes to Orders being possible after deployment/exiting transports has created real stacking possibilities... since something like a Chimera allows an Officer to issue orders in the Command Phase plus another round of Orders after deployment on to the battlefield from the Chimera.
@FrozenPyro06 Guardsmen Equivalent. Though considering the massive amount of special weapons that the 10 man Scion squad & 5 man Scion Command Squad are carrying while being effected by a single order... is a sheer concentration of force that a 40 man Infantry Squad isn't really going to duplicate
I've won 12 games in a row using 45 Scions so far and never lost. Their Volley guns and Plasma guns are very compatible with FRFSRF and their compatibility with Primaris Psyker is incredibly powerful.
I think Auspex is underestimating the Autocannon. With Creed and an exterminator you easily make them 3 AP so basically its free and you can boost that even to 4 AP with 2 cp (and boost it even more with Hellhound to remove cover, but Hellhound is weak so it's not worth). Basically if the enemy has 4++, that AP is enough and fix damage makes them quite reliable.
I run two Vanquishers (and a tank commander in a Executioner with all plasma) in my list, swingy yes but the satisfaction of absolutely slapping enemy armour is so good.
I plan on trying this since I think the Dorn has trouble with heavy armor. It usually survives the game but is better for killing elite infantry. Between the 3 Vanquisher Cannons and Lascannons they should be able to kill something. The alternative is the Shadowsord but there's no guarantee you'll be even able to fit it on the table.
Agreed, I've been running a Shadowsword since the edition dropped. It really deserves it's own discussion compared to the other variants for how hard it counters the heavy meta.
they're honestly not that bad if you have heavy vehicle investment. a baneblade and two rogal dorm tanks is 1k points for about $300. that's actually very good pp$ all things considered though yeah if you're going all in on infantry it's going to be expensive
@@Whoknows21356Guard is worse than Admech. Admech is worse if you go for “1 of each unit” but Guard you’ll have way more 1.01 points per dollar units. Admech lists will be two-thirds 1.5-2 Points per Dollar, Guard is two thirds 1 point per dollar
Man I remember when warhammer 40k used to have properly categorised units with HQ, Elites, Troops, Fast Attack, Heavy Support and Dedicated Transport. Now what do we have remaining of those categories? Battleline and Other.
It was more restrictive than it is now considering the rules around all those categories. Just made the game overly complicated for no real benefit other than feeling special for figuring it out.
I love the baneblade and particularly the stormlord just because of my first game with it where my 1k list was just Stormlord + however many troops I could stuff in it. I lost on points but my word it was hilarious to just drop this single tank on the table and say 'i have nothing more to deploy'
Here's my pitch: Just produce a set of sprues that provide Armageddon, Praetorian, Tallarn and Valhallan sprues. Even just torsos or heads would be great to mix and match into Cadian troops and heavy weapon squads. I promise old-timers like me who still have a bunch of old Imperial Guard miniatures will buy them!
Yeah as a Steel Legion man every time GW teases a big announcement I'll be sat going "Todays the day! Armageddon boys are coming back, I knew it would only be a matter of time until- oop, nevermind, it's more Space Marines."
Been saying this since the 90s. Never going to happen. After all GW upper management somehow is fine that there are 3rd party companies that have thrived for decades doing nothing but sell head sprues that fits regular GW cadian models. For being so greedy as they are, GW doesn't seem to want to make money.
A small note I must protest on. Commissars are great, for reasons you don't expect. For 30 points you get a unit thats eligible to shoot and OC1. Pop two of them in your strat reserves and bring them in turn 2/3 for secondaries. Theyre better than cyclops demo vehicles because they can hide even better, and your opponent (unless theyre aware of their secondary potential) is likely to ignore them
I think the priest is better for having a 4+ invul and actual combat potential. But I found it's an easy 4vp for Assination and with so many other characters around fixed becomes easy choice for opponents
Came here to say this but you beat me. I used to run 2x5 Scions for this purpose but recently cut them for 2 solo Commisars. Saved 55 points and picked up another Scout Sentinel. The difference is night and day. As for giving up assassination points, that's true. I use it as a bit of a trap for my opponent since I run a Guard Parking lot list with 4 Officers they always take fixed Bring it Down and Assassinate. Since Creed and Leontus chill in the back issuing orders most people can't chew through 9-12 vehicles to get to them. But yes the Commisars usually die lol
Honestly the Forge world units need a major points deduction across the board, especially since Malcador and Macharius tanks are outclassed by the Rogal Dorn so badly atm. That and having the colossus bombard actually have indirect would be a nice update.
Yes. Both the Commander from the Command Squad and Lord Solar have the Officer keyword. Since they'd be in the same unit, it would work for both of them. All that matters is the vox caster also being alive.
@@bigbob5797 And also that the bodyguard unit is alive. As soon as the last standard Guardsman is gone the command squad and lord Solar become separate units, thus stopping Solar from using the vox.
@@calebhurst2529 yes, as soon as the bodyguard unit (the guardsmen) are destroyed the leaders become separate units. The command squad keep all extras, like regimental attaches and ogryns but lose their connection to lord Solar (or Castellan, Commissar, Creed or whatever). This had me thinking of using a 20 man blob..
@@calebhurst2529 Karlnygren is correct, the way around it however is to kill off the command squad plebs before you kill the final bodyguard model, as only the company commander has the character key word. That way you can lose 12 guys before losing the 24" range
The main advantage of the Aegis Line is what is does to enemies who do not understand it. It is a unit now, not terrain. As such, it move blocks enemies while allowing your units to pass freely and may be set up on top of ruins or within close proximity of terrain. Likewise, multiple lines stacked one behind the other allows each line to defend the next with cover. There are ways to play this.... but, its the cost that really harms it.
My hope is in the codex he gets access to a better weapons load out like the zealots vindicator from the Adepta Sororitas list it would be very nice with re-rolls and sustained hits and a extra flamer in a unit is always welcome. That or he gets his own bodyguard unit he could lead like the tech priest and servitors
Something I don't think you've considered is Heavy Weapons teams and Firing Deck. Because firing deck counts as the vehicle firing the weapon, HWTs are force multipliers for orders in transports. The transport bane models have Firing deck 12 (or 24 but that doesnt matter), so 9 hwt models with lascannons means one order from Lord Solar is 9 lascannons hitting on potentially 3s, s12 -3 for d6+1. With how heavy the armor meta is right now that's going to put out a lot of damage
I have tried this and lets just say turns 1 and 2 are really fun, but after my Stormlord is dead I have 12 Lascannon models awkwardly sitting in the middle of the open and probably aren't going to do much after that. I recommend getting the Stormlord to the middle OBJ ASAP, and supporting him with a Regimental Enginseer to keep him alive for as long as possible. That OBJ is just a massive kill unit with Lethals, and you should add in the catachan death blob with straken and a preacher to kill anything that wants to get into melee with it. Very expensive, but very fun!
The FW artillery units are regiment so can use regular officers and mean you dont have to have Lord Solar/TC babysit them and can techincally be brought back with reinforcements which is something to think about
I just wish they kept the "Try Again, Bragg" rule on Gaunt's Ghosts. It was very flavorful and fun and wasn't particularly impactful, but everyone I played with loved seeing it happen. I wish there was more flavor in 40k. I want my characters to have weird shit.
So to summarise, if you had a guard army from 3rd edition you basically have the best units in 10th edition ready to go? Got it 👌 The guard are timeless
Rough Riders are so underrated... 140 points for 10 x S9 +1 to wound, AP-4 and Damage D6 attacks OR 35 (on avg.) x S4 +1 to wound, AP0, Damage 1 attacks... Edit: Also, consider Hydras in the meta right now.. 4 autocannon shots on a light tank chassis... But against flying units ei. C'Tan, Monoliths, Daemon Primarchs, Daemon Princes, Bloodthirsters, Yncarne Avatar, Space Marine Inceptors, Drukhari vehicles etc etc etc They get Re-roll to hit AND 2+ to wound... for 95 points... BARGAIN!
They are too random, that's why people don't like them. For 140 points, you almost can get a Leman Russ what will definitely do more damage. If you bring 10 of them, good luck hiding them before the charge. Maybe 5 of them could be small enough, but again, it is just melta so it is only strong against medium multiwound targets.
@@SZUPERhun How so? They have Lance. They will literally wound anything less than T18 on 4+ minimum on the charge. They may be a little random but they will put the hurt on ANYTHING in the game and if they die? Reinforcements - now eat another 10 Melta/Lance attacks...
@@jacob5700 Ohh yeah I forgot lance is not +1 S but +1 to wound. Still you either wait with them behind a ruin and counter charge or they will be shot down with 10 models. If all 10 of them reach melee, they can do avg 12 wounds so if enemy has no more saves they could be effective, but anything that has decent invuln or feel no pain, it could halve it, so 6 wounds. Termies will kill them for breakfast, so basically they are only good against high wound targets that only has armour saves.
The hydra isn’t great even against pretty much all of those things, you only realistically get 3-6 damage per turn with the auto cannon… like legit c’tan will just outheal it if your bringing a unit that’s only good at killing those specific units and it struggles to kill them even with 5 turns, and does even less vs most armies with no flying, then that’s not a bargain… that’s just a waste.
@@SZUPERhun add to that you can hit on 2+ with good order + keyword lance and for 2 cp you can make them come back when they die. For 140 points, they're very op and not easy to kill ! T4 20hp 4+, with cover and order they become efficient asf. I think about their abilitie too, it's very strong to spam the use of keyword lance
I don't get the hate for the Vanquisher? In a meta of heavy/hard to kill stuff the Vanq can get an order and with heavy hits on 2+. If sent. is scouting you can re roll a 1.
Just noticed a typo on one of your slides you’ve spelt the CRASSUS ARMOURED ASSAULT TRANSPORT as just Crassus. I think the official spelling is CRASSUS ARMOURED ASSAULT TRANSPORT. 👍
The Servitors do potentially have a use: Chimera gun platforms in concert with Enginseers for a surprisingly tough and mobile low cost anti-infantry platform. And I do see the Praetor being extremely useful on backfield objectives along with maybe a tank commander or a command blob for orders. You lose the Earthshaker debuff, but get to effectively ignore indirect fire's debuff or have anti-monster/vehicle artillery, all in one package. Yeah, you're missing out on 1OC and a slightly higher rate of fire with 2 Basilisks, but you're also improving your vehicle order economy, which is expensive as hell.
Death Korps needs more of its units in plastic. The fact that you need to go Forge World to get 90% of the Death Korps line is ridiculous. Seriously, you can buy a whole damn tank for the cost of two Death Riders.
I do love your videos they are extremely informative, however i just wanted to say that when captions are on they tend to visually block a large amount if not all of the weaknesses in the layout you use.
Personally i try the Eradicator and i love it, very low price for a leman russ and very good to stop enemy units! I know that the demolisher do the same thing, but for 200p are very expensive!
Heavy weapon squad can be surprisingly effective. i once played against admech and he had 5 sulphurhounds. I managed to mow them down with 2 mortars and 1 heavy bolter, before they got to charge.
It brings me joy that my 4th Leman Russ arrived this morning (with accessory sprue... As all my vehicles have). My army is nearly complete. Just waiting on a printed Cyclops to cover the last 25 points. Leontus Command Squad (The Krieg ones!) Tank Commander 20 Infantry 10 Krieg 10 Krieg 10 Krieg Chimera Chimera Hydra Demolisher Demolisher Exterminator Dorn ...Cyclops I also have another Dorn and a Baneblade... A bunch of Field Ordinance, HWTs, ...like 25 more Krieg, another command squad, commisars, all the character models (minus Creed and Lensk), assassins, and more. I have an addiction. My terrain collection is... Literally ridiculous... As in, it invites ridicule.
14:27 I'm gonna be running a lascabbon squad with a platoon command in a chimera. Quickly moving where I need supplemental orders with firing deck lascannon.
Major underrated unit is the Trojan support vehicle. Put that thing with your baneblade for rr1s to hit and heal D3 wounds a turn. If you dont take sentinels thats good
I like our index generally. Most of our stuff is middling and we can pop out a few good combos. I miss the splash orders we had from the last codex. They would make Tank Commanders more worth their points. You have to take 4+ Leman Russ with the expectation of losing a few so having him so expensive with one order is lacking. We struggle with the table size now. Less range and packed terrain makes it a challenge to pull some combos off effectively. I get miniatures I want to paint and sometimes they are good and sometimes bad. It's always been that way. Thanks Auspex 💀
I could be wrong, but I think the ogren bodyguard increases the toughness of the squad as it’s a body guard model. I believe it’s under the body guard rule.
A little thing you missed The gun carriages (medusa and basilisk) are classed as a regiment and not vehicle so can benefit from orders from infantry officers
You forgot to mention that they nerfed Straken and Harker's toughness. For longest time they were T4, now they are T3. And you forgot to mention the Stormhammer variant.
More like Psyker: UPS Nearest Plasma Gunner's head explodes. Psyker takes two mortals two the face as punishment. Psyker: Sorry guys. We will miss Dave. 'You can select any model equipped with a Hazardous weapon to suffer the effects of that failed test (it does not have to be the Character, even if that Character was the only model that attacked with a Hazardous weapon).'
@@testd32187And because they're weird ass Kriegers seeing their friends head explode makes them fire more accurately all of a sudden. Maybe they find it calming... Edit: 5 minutes later the Krieg medic slaps some bandaids on their fallen comrades exploded skull and he rises from the dead to start shooting again. That's 40k for you.
The leman russ really bother me, the breech on that cannon would be massive and there literally no room in the small turret to fit it and then you got a hatch on top for the commander how does he even get out of it wouldn't the breech be blocking it? And who loading and in the turret? Usually there's a crew of 3 in tanks there's no room for three people in that tiny little turret.
I feel like this critique misses the point of Guard which is: overlapping synergies A LOT of your low rating units are actually gems when applied as part of a greater whole... Food for thought
The Eradicator makes me sad. I have good memories from 5th and 6th edition when mine would just wipe whole Fire Warrior squads off the table in one round of shooting.
Ph thank goodness bullgryns are considered good. I’d love to stick a bunch of those in a stormlord. Still not a good idea I bet, but it might be alright.
Would you consider talking about the Vendetta Gunship? Its legends now sadly but seemed like a really cool fluffy aircraft - could be interesting as an alternative loadout for a valkyrie too if it got merged with the valk datasheet
I had a 15 man squad of scions with a psyker and my opponent rapid ingressed his crisis suits within rapid fire range. poof, wiped out his entire crisis suit squad including farsight. The psyker helped them survive awhile and gave an extra punch.
Thinking about getting a dorn for my genestealers. Telling my friends ill be bringing them to game night and watch their face as I put up a heavy tank.
the combo Leman Russ Exterminator + a Cadian squad with sniper with Creed is awesome for the free strata and the Russ ability to cumulate a PA+2 on EVERYTHING, Basilisk,Guards,Punisher,Scion,etc... (i always play against my brother, he play the Custodes) Also, the Taurox Prime is increadible when you put a 5 scion squad with a command scion team and a psyker. Be sure to use the drill commander enhancment on the tempestor and make disembark your squad at the start of the turn before the taurox move. That way you have a 10 man squad 8/10 special weapon Lethal Hit + Sustained Hit on 5+ with +1 CT and Rapid fire (double orders) and reroll hit + wound roll. And the primaris psyker get all of this. This output damage is MASSIVE.
Cadians can't get Sniper though. Why not use infantry squad with mortars? Much better than snipers. You can defend home while behind ruin and just mark anyone on the map with mortars.
And you can't double order. You need an enhancement on the scion command to get the 2nd order but that enchancement can only be used in the Command phase.
Look not to disagree with Auspex, *but* if you don't have 2 Dorns (for whatever reason) and have a malcador, (you can get a malcador but not a second dorn???) it's a perfectly viable substitute, with in built void armor and depending on your load out for it, it can be quiet the "distraction carnifax" of the guard. 6/10 for me.
HEAR ME OUT... take three enginseers and three cyclops demolition vehicles. Have the enginseers walk the cyclops up the table. Laugh as the enginseers lose their minds when the cyclops detonate. Charge your now buffed murder hobo enginseers into the remnants of whatever the cyclops didn't vaporize. Have the enginseers walking the cyclops on leashes and holding doggie bags for extra lols. About 200 points of pure comedy and potentially viable melee screening?
All I can think of is the scene from Forrest Gump where the Drill Sergeant is like "God damnit Gump you must be some kind of genius!" I realize this is a meme but I'm thinking an Enginseer chilling on an objective with some Sentinels or something and giving them a 4++ would be really annoying to deal with because the Sentinels can move block anything trying to charge and the Enginseer can't be shot. The bigger tanks with 2+ saves don't benefit much from a 4++ but Scout Sentinels would. It would take some serious Antitank firepower to kill some lowly Sentinels. Plus if they die they can just come back with Reinforcements and do it all over again if the objective is near a board edge.
@@ghost9pm407 I agree. I think there's unseen potential here. Also toying with a 1 cyclops 3 enginseer hit squad. Dump em out of a Chimera. That's what, 21 power weapon attacks after a maybe handful of mortal wounds? Enginseers don't go down easy either. It's mostly memeing, but I'm not sure it's be bad either, for the 150 ish pts
@@devonfrayne8226 I think your idea might have some merit. Mine on the other hand does not. After reading the Enginseer again, they only give one model a 4+, not the unit, so it wouldn't actually be that hard to chew through. Bullgryn would do a better job and they can move through walls. Sentinels want to be up in the front body blocking and spotting targets for re-roll 1's, not sitting on objectives.
i think you were a bit harsh on the Hydra (95 points not 110), antifly +2 means you critically wound (mortally wound) on a 2+ thus the AP is pointless against anything flying. Id rate that higher than "ok against flying" but yeah its awful on everything else
Thanks for the points correction, have posted a correction above. Afraid that the anti keyword doesn't give you devastating wounds though - it just makes the wound roll easier. Critical wounds are just automatically successful.
The Tank Commander lacks the [Squadron] keyword, which is the only units they can target for orders. It’s also why Tank Commanders can’t order baneblades. Tank Commanders can be ordered by lord Solar though! He has no restrictions on what Guard units he can order.
iam afraid the manticore is d6+1 shot not d6+3 like it should... i also think u have some of the vehicle cover saves wrong? i dont think saves can be improved to more than 3+ with cover. i could be wrong though.
You can never go from a 3+ to a 2+ against weapons without ap. But 3+ in cover will remain a 3+ against ap1 and becomes a 4+ against ap2 and so on. When one says 2+ in cover one expects to roll saves against weapons with ap. Cheers
@@craigkenny37nope, big guns never tire only applies on shooting phase if already engaged. If it dies in the combat phase he is engaged, hence doesn’t get to shoot
I think the krieg definitely deserve the 8. You didn't mention either of their special rules in your consideration. They regenerate d3 models a turn, and get +1 to hit when damaged and +1 to wound when below half strength. Those 6 special weapons plus 2 plasma pistols hitting on 2+ and with +1 to wound does work.
Also, slap those Ogryn in a chimera. 2 of them get to shoot out of the top and their guns get the buff if you order the chimera. 12 heavy bolter shots (or 18 within 9") hitting on 3s ain't too shabby.
One last point: The chimera gets you an extra order from embarked characters. So a Cadian castellan can order a squad of sentinels in the command phase, then order another unit when he hops out of the transport.
I'm looking at this and I'm getting worried about Russ. I've seen something similar happening with Firstborn Marines. Getting mediocre and generally underwhelming rules compared to new toy on the block - in this case Dorn. Don't tell me "I told you so" if Russes get retired in an edition or two.